• 1

    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    No problem, after all I made it to show off the mod :)
    Quote from WildYojimbo»
    Glad to see this is still going! I really enjoyed FiniteLiquid while it lasted and haven't found a good looking water mechanic mod like this one in a while since.

    I'm about to start an extreme hardcore run with many mods focused on ramping up the difficulty. Naturally a mod that turns water into a resource (while also adding the thirst mod which makes water very valuable to survival) would go great with this, so two similar questions:

    1) Is the compiled version out there for 1.7.10 stable enough/reliable enough to start this run on (I'll take anything that doesn't crash under 99% of vanilla circumstances and corrupt the world as stable enough even if the water itself has some wonkiness sometimes)

    2)and/or Will there still be a final version for 1.7.10? (I know you're rewriting it for 1.8 and I know working in multiple MC versions is a huge pain but the vast majority of mods are still on 1.7.10 and it'd be nice to have this too; I imagine I'm not the only one who will be waiting a long long time for a bevy of mods to update before getting 1.8)

    Thanks, and happy new year!

    The version I compiled is for 1.7.10 and it works fine, if you want I'll send you a link to it. I have only tried it with Archimedes Ships mod and Buildcraft and everything seemed to play well, but not sure how it would play with multiple mods. There is one issue which can make it even harder when water is scarce and that is the fact that water split in half will not work with either buckets or pumps (from Buildcraft). There is currently no way to combine such blocks without letting one block flow onto the next (which might be hard to do in a hardcore environment).
    Posted in: WIP Mods
  • 2

    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    Quote from Ruthalas»
    I look forward to your video PMunch.

    I think I'll look at compiling it myself. It will be a learning experience.

    Quote from boundingstar»
    Cool, if you've got some time would you mind making a vid and showing it off?

    Here's the vid I was talking about. Sorry for the poor quality, video/audio is not really something I do.
    Posted in: WIP Mods
  • 1

    posted a message on Mod to add rock levels
    Some people over on Reddit recommended Underground Biomes, Custom Ore Generatian, GeoStrata and PFAA Geologica. Out of those it seems like PFAA is the best bet, but I've still to try it out with Tinkers tools. I has different hardness levels for different rocks but I'm not sure how they are layered and if it would be balanced enough for Tinkers.

    This is surely not for everyone, it is kind of a hard-core option but I think it would give all the Tinkers tools a bit more purpose, just limiting them by ore is a bit weird.

    EDIT:
    Just tested PFAA and it seems to work great! I might tweak the hardness in the config file to further limit you (right now it's only the lowest levels which are out of reach for a stone pickaxe) but it definitely seems to work. Now I just have to figure out what to do with all the extra ores it generates..
    Posted in: Requests / Ideas For Mods
  • To post a comment, please .