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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    Hi 4HeadTiger, seems like development is coming along nicely. I've been away from Minecraft for a while concentrating on other things but it's slowly creeping back to me. Recently set up a small server with some friends and added this mod. People seem to be liking it decently well but I've discovered a bug. First off the people on the server kinda hate the fact that liquids will flow through a diagonal wall. This makes water sources that are not visible to the player able to flood a cave. Or even worse some stray lava killing a user. The bug I was talking about was discovered at the base of a Biomes o' Plenty volcano. The volcano itself was obviously not looking as intended as all the lava that were designed to look like it flows down the side simply ran of the volcano. The bug however seems to be that the lava spreads. Somehow the half full blocks of lava seems to multiply and suddenly covered a massive area. Similarly a nearby lake started overflowing for no good reason, I believe this is a similar issue were some extra water multiplied and ran all over the place.


    We're also using the Concept Mod version and it seems to suffer a slowdown when left running for a long time on a server but speeds up again after a restart. Not sure if this is the same bug that Keybounce mentioned about the far queue never being able to empty and generating an infinite backlog. However this thing:

    [02:02:17] [Server thread/INFO] [STDOUT]: [com.mcfht.realisticfluids.FluidEqualizer$EqualizeAlgorithms:layerSmooth:413]: Did layer smoothing!

    appears about 20 times a minute in output of the server.

    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    They will still suck up full water blocks. As Pvt_Pirate mentioned it should be available as a config option in the other mod.
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    1. Fair point

    2. That could work, but I can see cases where it would be annoying.

    3. I've noticed that the interactions are not the smoothest :) Getting Obsidian while playing with this mod is considerably harder than vanilla.
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    Quote from Martititi»
    I think that Geocraft also aimed to implement some sort of volcanoes. Not sure though.

    Problem is that volcanoes for vanilla Minecraft wouldn't work too well with this, given the whole static/active nature of the fluids. In this mod you could have spouting volcanoes and pouring lava.
    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    Hmm, volcanoes would actually be cool. If 4HeadTiger is not making them part of the game then I would be tempted to write an add-on mod to do it.
    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    That would be great, but most uses for a bucket would probably check if it was a water bucket to check if it could be used for something. So either it should be an empty bucket item until full or it should be empty bucket -> custom half full bucket -> full bucket. This way the half full bucket would not be usable for anything else than this mod (and eventually other mods if they add support for it, but it won't break anything.)
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    Quote from 4HeadTiger»

    Yes, still alive. Being put on a back burner for a little bit while I work on a Minecraft planets mod and get ready for start of semester, but it's definitely still alive :)

    Actually, if things go well over the next day or two, I might msee if I can't make some small cleanups and improvements to the 1.7.10 alpha version, nothing big, just, 4 directional flow instead of 8, maybe allow buckets to collect connected blocks, just little things like that.

    That would be great! I used this mod with a couple others in one of my worlds but it's a bit annoying because of those small things.
    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    Good to know, really looking forward to the next iteration!
    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    Aah, I see. Good to know, it's a bit annoying as it really breaks with how normal Minecraft water does (and not in a good way like the rest of this mod).

    EDIT: Does squids spawn in water by the way? Haven't been able to find any..
    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    Quote from 4HeadTiger»
    As for water being dangerous, this is something that I want to do, however, I'm not overly sure how to implement it in a way that fits in with everything. At the moment, the highest risk will be say, breaking a into a large body of water while mining, since the water can and will flood everything around you, and you could very easily drown very quickly. This is even more true in the rewrite, where pressurized water will fill the entire space, and not just the space up to the height of the hole.

    Been there done that. I'm currently playing with a couple other mods and this installed, and this happened to me while mining, almost flooded my entire mining tunnel..

    On another not I've noticed that water manages to spill through two diagonal blocks. Bug or feature?
    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    How is pressure working by the way? Will the player be damaged by it (config option) or is it "just" for making water rise under pressure (like I talked about in the video)? I'm really looking forward to this and I'll be happy to help with testing.
    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    If possible you could make water have velocity. Right now this bug becomes obvious if water is dropped off a cliff as it will stick to the wall as soon as it reaches a plateau of more than one block. If water that recently (e.g. last tick) was flowing it should check if it is able to keep moving in the direction it flowed (check all 4 if it falls from above). This way water falling down a cliff would try to keep it's velocity along the cliff side without having water scooting around if it can't find a hole.
    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    I've had some trouble getting blocks to flow correctly. As you can see in the video water tend to stick to the wall instead of flowing from it.
    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    No problem, after all I made it to show off the mod :)
    Quote from WildYojimbo»
    Glad to see this is still going! I really enjoyed FiniteLiquid while it lasted and haven't found a good looking water mechanic mod like this one in a while since.

    I'm about to start an extreme hardcore run with many mods focused on ramping up the difficulty. Naturally a mod that turns water into a resource (while also adding the thirst mod which makes water very valuable to survival) would go great with this, so two similar questions:

    1) Is the compiled version out there for 1.7.10 stable enough/reliable enough to start this run on (I'll take anything that doesn't crash under 99% of vanilla circumstances and corrupt the world as stable enough even if the water itself has some wonkiness sometimes)

    2)and/or Will there still be a final version for 1.7.10? (I know you're rewriting it for 1.8 and I know working in multiple MC versions is a huge pain but the vast majority of mods are still on 1.7.10 and it'd be nice to have this too; I imagine I'm not the only one who will be waiting a long long time for a bevy of mods to update before getting 1.8)

    Thanks, and happy new year!

    The version I compiled is for 1.7.10 and it works fine, if you want I'll send you a link to it. I have only tried it with Archimedes Ships mod and Buildcraft and everything seemed to play well, but not sure how it would play with multiple mods. There is one issue which can make it even harder when water is scarce and that is the fact that water split in half will not work with either buckets or pumps (from Buildcraft). There is currently no way to combine such blocks without letting one block flow onto the next (which might be hard to do in a hardcore environment).
    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    A note to 4HeadTiger: If it's feasible you should make the world gen look for water source blocks over holes and patch them up. Right now oceans and lakes are almost always full of currents from a small hole that leads to a cave or a ravine. Very annoying and makes boating kinda dangerous/useless..
    Posted in: WIP Mods
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