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    posted a message on Dragon Mounts r46 [WIP]
    Quote from Shadow99101»

    While playing, here's some things I've noticed (don't know if others have posted about any of these, haven't had the chance to read many of the comments)


    The dragons, if there is Anything above them, no matter the height difference, they will not fly.


    If they can't fly, they jump instead. Ex: I have a 13x13 hole in the middle of one of my buildings (originally meant to let dragons fly up the middle) Instead of flying up they jump (could be the aforementioned problem and/or not a big enough hole cause of their massive wingspan). What happens is when spacebar is pressed they surge upwards at a faster speed then flight, and keep going, when spacebar is released they drop at the same rate, you can still go forwards or backwards, but to keep them at the desired height you have to keep pressing and releasing the spacebar (think Flappy Birds).


    Nametags, when used name them, true, but the next time the world is loaded, the names disappear.


    And then finally, sitting seems to be hit of miss, in that it feels like I'm playing 'red light-green light' with them. Meaning they sit when I use the bone on them, but when I go a distance aways (not sure of the exact distance) they get up and start walking around again. When I approach they sit back down, but I have to get quite close to get them to do so.


    I'm playing this in 1.10.2, with the recommended forge version. I haven't played with it on survival yet. So some of it might be only in creative.


    Some of this may be intended, but these are things I've noticed.


    I've been having the same bugs. The "dragon-jumping" thing doesn't really happen with me all the time, but sometimes it does. I'm not sure exactly how it happens. Also the nametag thing happens after I simply leave the location and come back later. Everyhting happens both in creative and survival mode
    Posted in: WIP Mods
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    posted a message on Making a House you can Buy?

    Yes! Now the repeater command block worked, but the other chain command blocks did nothing :( I think it's a glitch?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Making a House you can Buy?

    I've tried this, but it doesn't seem to work. I've set all the chain command blocks to conditional mode, but the repeating command block tells me that the chest at (x y z) had the data Value of 4, expected 2? That doesn't change, no matter if I put diamonds in it or not.


    Also, what if I need it to "cost" more than 4 diamonds? The cost I was thinking for one of the luxury houses was 3 stacks of diamonds. How should I do that?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Making a House you can Buy?

    Hi!

    I was creating an adventure map in Minecraft, It's a sort of sky-city and it has many little houses.

    I was thinking about making one section of the city with pre-made houses that you can buy for diamonds.

    These pre-made houses would have the front door blocked by barrier blocks, and next to the house there would be a hopper or chest you can place items in. And once you'd place the exact type and amount of items, a command block mechanism would remove the barrier blocks in front of the door.
    Does anyone know how can I make this? I really need help with this.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Dragon Mounts r46 [WIP]

    This is my absolute favorite mod! *-* I have a question, as I noticed the older versions have some things the newer versions don't have. For instance, the 1.10.2 version, my dragons don't follow me like other pets do, unless I have a fish in my hand, and it doesn't have that little "menu" thing that displays the dragon's type and health. My dragons also don't fly alongside me when I use an elytra. Are these bugs? Will they be fixed?


    EDIT: I have some suggestions for this mod :v


    Dragon Breath:

    Different types of attacks for different dragon breeds.

    Fire Dragon: Fire breath, similar to a Blaze's fire attacks. Except dealing more damage.

    Ender Dragon: Same as the Ender Dragon Boss, Lingering cloud of purple acid.

    Nether Dragon: Fireball breath, same as the Ghast's fireball attack.

    Aether Dragon: "Laser/Beam attack", basically the same one the Guardians use. Or a cloud of acid, just like the Ender Dragon, except colored blue or yellow. :v

    Forest Dragon: The same as the Ender Dragon Boss, except the cloud of acid could be green.

    Water Dragon: Could be the same as the Guardian's attacks, since both are water-based creatures?

    Ice Dragon: I'd suggest the same cloud as the Ender Dragon Boss, but colored light- blue/white?


    More Dragon Breeds:

    Electric/Thunder Dragon: A dark blue dragon with some "electric" yellow or light blue patterns on it. Or it could be like a cyberpunk-ish dragon. To obtain this dragon from a dragon egg, you could place it around an activated redstone signal?

    Dwarf/Desert Dragon: A small dragon, that grows only to the size of a horse. It could be a brown-ish color. And you could obtain this dragon by putting it next to sand blocks/Cacti.

    Mega/Giant Dragon: A rare dragon that is twice as big as the normal dragon. It would have the texture of an Ender Dragon, except darker. He could be obtained by fostering the egg right next to an end portal. Or a nether portal.


    Posted in: WIP Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    Does anyone have any idea how to summon specific subspecies of creatures from this mod? For instance, there is a Dark Warg. I know I can use the /summon command to summon a normal Warg, but is it possible to use the summon command to get a Dark Warg? How could I do that?

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    This mod is fricking amazing! I adore it! :D It's fantastic! h
    When is the 1.9.4 update coming?

    Posted in: Minecraft Mods
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    posted a message on ## Despawning Entities with NoAI:1 ?? PLease helP! ##

    Oh! This worked! Thanks a lot for the help!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on ## Despawning Entities with NoAI:1 ?? PLease helP! ##

    Thank you! This worked very well!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~

    Very nice ! Tho I'd really like this mod for 1.9.4. Can you tell when this supported version is going to be released?

    Posted in: Minecraft Mods
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    posted a message on ## Despawning Entities with NoAI:1 ?? PLease helP! ##
    Hi guys!


    Well, I am working on my creative singleplayer world
    And I spawned an Ender Dragon with No AI (Frozen) on a customized superflat world
    This was the command I used:
    /summon EnderDragon ~0 ~1 ~0 {Attributes:[{Name:generic.attackDamage,Base:0}],NoAI:1,DragonPhase:6}

    I was just testing to see if it would have the results I wanted, but apparently it didn't. And now I'm stuck with a paralyzed Ender Dragon in my world. But the annoying part is that even though it's paralyzed it still emits the Ender Dragon sounds.

    Is there a way to delete it or despawn it through vanilla minecraft or is there a mod that could do the job for me? I've been working on that map for a while now and I don't want to give it up just because of this fail.
    Writing this here because I couldn't find anything about this anywhere.

    Thanks for anyone who can help me!

    ~Angel {PMuaDib}
    Posted in: Commands, Command Blocks and Functions
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