• 1

    posted a message on ArchitectureCraft

    Can someone please update this treasure ... I can't stand not having this and carpenters blocks

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Are Pokemon Guarding you supposed to kill each-other? If so how can I disable it?

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    What command do I use to clear all currently spawned pokemobs? My old world house is surrounded by like 15 level 100 jigglypuffs that remained there before the the fix you gave me...

    Posted in: Minecraft Mods
  • 0

    posted a message on ArchitectureCraft
    Quote from gurujive»

    got tinkers contstruct and chisels & bits for 1.10.2...


    No thaumcraft or architecturecraft though :|


    *is being patient*

    This is like that moment in castaway...


    I feel your pain cause I feel it too!
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    0:abs((25)*(sin(x*10^-3)^3 + sin(y*10^-3)^3))
    1:1+r/1300;r
    2:(25)*(sin(x*0.5*10^-3)^4 + sin(y*0.5*10^-3)^4)

    Like this

    0:abs((50)*(sin(x*10^-3)^3 + sin(y*10^-3)^3))
    1:1+r/1300;r
    2:(50)*(sin(x*0.5*10^-3)^4 + sin(y*0.5*10^-3)^4)

    Final View

    spawning {
    B:deactivateAnimals=false
    B:deactivateMonsters=false
    B:disableMonsters=false
    B:expFunction=false
    I:levelCap=100
    I:levelVariance=5
    I:maxSpawnRadius=32
    I:minLegendLevel=1
    I:minSpawnRadius=16
    D:mobDensityMultiplier=1.0
    I:mobSpawnNumber=10
    B:nests=false
    I:nestsPerChunk=1
    B:pokemonSpawn=true
    B:refreshNests=false
    B:shouldCap=true
    S:spawnLevelFunctions <
    0:abs((50)*(sin(x*10^-3)^3 + sin(y*10^-3)^3))
    1:1+r/1300;r
    2:(50)*(sin(x*0.5*10^-3)^4 + sin(y*0.5*10^-3)^4)
    >
    }

    Thankyou Thutmose the level 100 issue is fixed now pokemon are spwaning with intended levels!

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Any ideas when level ramps past 50 is fixed? Again I state that anytime you change the level ramp to exceed 50 for example level 100 all future pokemon spawn at max level cap!

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Looking for fix with bug being caused by setting max level 100 from 50. All pokemobs spawn at level 100! I sent you a pm with the minecraft modpack so you can see and test for yourself!

    Posted in: Minecraft Mods
  • 2

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from myron12345»

    Pls update starting inventory to 1.10.2 i cant live without it


    Really I would think treecapitator would be more useful.
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    What if all none pokemobs gave an exp value based on hp and armor value so if something has 10 Hp and 12 Armor divide the 10hp by 2 and 12def by 2 get 5+6 for 11 exp? Theoretically doing it this way also gives value for mod mobs as well then. Also if you made the divisor value configurable of a whole int so no 1.2 / you should be able to allow users to determine xp value!

    Ultimate too you could use a set int value that could still be determined by the user.

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from KingEdward9830»


    You sure you didn't set the minimum level to 100?

    ---

    Sorry if I sound rude in this edit, but I can't stand suspense. Do you know how hard it's going to be to implement the snag system yet? If it's going to be really hard I can wait for a long time, but if I don't even know how long I should expect to be waiting, it becomes pure agony XD. (Basically, I'm asking if I should expect to see the snag system soon or not, and even if it's going to be a long time I can wait as long as I know it's going to be a long time.) Again, sorry if I sound rude. I'm so pumped about this system I could barely wait this long to ask. XD


    This is the spawn config

    spawning {
    B:deactivateAnimals=false
    B:deactivateMonsters=false
    B:disableMonsters=false
    B:expFunction=true
    I:levelCap=100
    I:levelVariance=5
    I:maxSpawnRadius=32
    I:minLegendLevel=1
    I:minSpawnRadius=16
    D:mobDensityMultiplier=1.0
    I:mobSpawnNumber=10
    B:nests=true
    I:nestsPerChunk=10
    B:pokemonSpawn=true
    B:refreshNests=true
    B:shouldCap=true
    S:spawnLevelFunctions <
    0:abs((25)*(sin(x*10^-3)^3 + sin(y*10^-3)^3))
    1:1+r/1300;r
    2:(25)*(sin(x*0.5*10^-3)^4 + sin(y*0.5*10^-3)^4)
    >
    }
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Alright so after making it so max level is 100 all pokemon now spawn at level 100 with seriouslly amazing stats ... my blaze is only level 7

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Can you add xp vs vanilla none pokemobs? I mean my little blaze goes zombie hunting :P

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from KingEdward9830»

    Thut, I have to say I would love to see the snag cubes thing implemented, this is even better than the idea I posted on github concerning shadow pokes. I have to say, though, that if this is implemented, you should make Notch trainers rarer. Not remove them or guard their mobs from snagging, just make them rare enough that finding one is an extra special treat. I want to snag their Arceus's but I don't want it to be too easy to do so. ^_^

    This implementation would be great too Thutmose because eventually team rocket is going to be a thing on the server I mentioned to you! However I would thinking that maybe making the snag cube 1/10 of a chance of a normal pokeball would be better for trying to take a pokemon owned by another player or maybe making it adjustable via the config!

    On a side note thank you for fixing trainers crashing shader mod!
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    I am testing the crap out of your mod :P

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Would example be like when a trainer appears? That would explain the shader crash when a trainer wants to fight...

    Posted in: Minecraft Mods
  • To post a comment, please .