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  • P3rf3ct_Zer0
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  • Member for 9 years, 8 months, and 27 days
    Last active Sun, Jan, 19 2020 00:31:37
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    Sep 19, 2016
    P3rf3ct_Zer0 posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Thut thank you for making a 1.10.2 forge essentials style mod.

    Posted in: Minecraft Mods
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    Sep 16, 2016
    P3rf3ct_Zer0 posted a message on Ressurect the best cosmetic mod for 1.10.2

    ... I am in love with arches ... but if you or someone else wants to fix it I am super happy to test it like crazy!

    Posted in: Requests / Ideas For Mods
  • View P3rf3ct_Zer0's Profile

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    Sep 16, 2016
    P3rf3ct_Zer0 posted a message on Ressurect the best cosmetic mod for 1.10.2

    I need this ported to 1.10.2
    http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/download/ArchitectureCraft-1.4.1-mc1.8.9-Source.zip
    if I was smart enough to code I would have done it myself since your
    the only reliable friend I have will please do this for me? I don't want
    any new features I just want this as itself Chisels and Bits is unable
    to do some geometry that this mod can. It would make me finally be ready
    to make a 1.10.2 modpack.

    notice how smooth these images are



    Here is a camparson to Chisels and Bits

    http://media-minecraftforum.cursecdn.com/attachments/175/1/635880196831673628.png

    Chisels and Bits has a roughness that Architecture craft does not have.

    Image result for Architecture craft

    Here
    are some banisters ... as well at any rate the reason this mod is so
    epic is it also supports any block and any texture modded or vanilla even had support for
    chisels mod and Carpenture blocks back when it was was 1.7.10.

    Letting this mod die is a crime against mods everywhere!

    Posted in: Requests / Ideas For Mods
  • View P3rf3ct_Zer0's Profile

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    Sep 16, 2016
    P3rf3ct_Zer0 posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Thank you! Also since NotEnoughIds is ported the last thing I need ported is http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/download/ArchitectureCraft-1.4.1-mc1.8.9-Source.zip if I was smart enough to code I would have done it myself since your the only reliable friend I have will please do this for me? I don't want any new features I just want this as itself Chisels and Bits is unable to do some geometry that this mod can. It would make me finally be ready to make a 1.10.2 modpack.

    notice how smooth these images are



    Here is a camparson to Chisels and Bits

    http://media-minecraftforum.cursecdn.com/attachments/175/1/635880196831673628.png

    Chisels and Bits has a roughness that Architecture craft does not have.

    Image result for Architecture craft

    Here are some banisters ... as well at any rate the reason this mod is so epic is it also supports any block and any texture even hade support for chisels mod and Carpenture blocks back when it was was 1.7.10.

    Posted in: Minecraft Mods
  • View P3rf3ct_Zer0's Profile

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    Sep 16, 2016
    P3rf3ct_Zer0 posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Hey mind updating mobcapper for 1.10.2?

    Posted in: Minecraft Mods
  • View P3rf3ct_Zer0's Profile

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    Aug 25, 2016
    P3rf3ct_Zer0 posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Thutmose I know you said it would be difficult but I humbly ask that you continue the 1.7.10 branch since many legendary mods or not even going past 1.7.10. A great example of such events is the famous Natura and Twilight forest ... please even if its only once a month port changes back to 1.7.10!

    Proof of Sadness


    Posted in: Minecraft Mods
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    Aug 23, 2016
    P3rf3ct_Zer0 posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Okay that fixed it
    B:expFunction=false

    At any rate isn't this the feature that allows users to exp from non-poke mobs?

    Posted in: Minecraft Mods
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    Aug 23, 2016
    P3rf3ct_Zer0 posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Okay I will.

    Posted in: Minecraft Mods
  • View P3rf3ct_Zer0's Profile

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    Aug 23, 2016
    P3rf3ct_Zer0 posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Thutmose»

    send me your current pokecube.cfg, just that config file.


    I sent it in pm
    Posted in: Minecraft Mods
  • View P3rf3ct_Zer0's Profile

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    Aug 23, 2016
    P3rf3ct_Zer0 posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Thutmose »
    you also then need to make sure that levelCap is set to 100, those should be the only changes needed, levelCap to 100, and changing those 25 to 50


    I did that and its still an issue.

    Here is video proof!

    Posted in: Minecraft Mods
  • View P3rf3ct_Zer0's Profile

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    Aug 23, 2016
    P3rf3ct_Zer0 posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Um how do I make this value allow level 100 max pokemon?

    S:spawnLevelFunctions <
    -1:abs((25)*(sin(x*8*10^-3)^3 + sin(y*8*10^-3)^3))
    0:abs((25)*(sin(x*10^-3)^3 + sin(y*10^-3)^3))
    1:1+r/1300;r
    >

    ::TRIED THIS::
    S:spawnLevelFunctions <
    -1:abs((50)*(sin(x*8*10^-3)^3 + sin(y*8*10^-3)^3))
    0:abs((50)*(sin(x*10^-3)^3 + sin(y*10^-3)^3))
    1:1+r/1300;r
    >

    Posted in: Minecraft Mods
  • View P3rf3ct_Zer0's Profile

    1

    Aug 22, 2016
    P3rf3ct_Zer0 posted a message on How to update a 1.7.10 mod to 1.10.2

    1. Hey I am curious what is the difference in mod folder structure
    2. How does model loading work in 1.10.2
    3. What args are in 1.10.2

    Posted in: Modification Development
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    Aug 22, 2016
    P3rf3ct_Zer0 posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I am server owner who has been and will
    continue on trying to create the ultimate Minecraft server. (Or at least
    what I believe to be the ultimate Minecraft server) I wish to have
    permission now and in the future to use Optifine for personal non
    monetary use on the Technic Launcher, MinecraftMC, FeedTheBeast and ATL
    clients.

    Some things to note that the only express use I am implying will have a
    direct link to the Optifine website and will also credit whoever you you
    wish me to credit

    Posted in: Minecraft Mods
  • View P3rf3ct_Zer0's Profile

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    Aug 13, 2016
    P3rf3ct_Zer0 posted a message on 1.11 News and Updates - [Information from Mojang AB]

    Mojang your always updating ... so it affects modding and modders greatly don't you think its time to release an official modding suite with minecraft? The Binding of Issac is releasing Afterbirth + and they are giving users an official modding api ... they have been out for way less time than you and its very insulting that you have yet to release an official api. Also what happened to making a modding api in c++ for minecraft? No more features just fixes and a modding api that is what minecraft needs!

    Posted in: Recent Updates and Snapshots
  • View P3rf3ct_Zer0's Profile

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    Aug 10, 2016
    P3rf3ct_Zer0 posted a message on Will pay for services via paypal!

    Update two Gems for 1.10.2

    Architecture Craft
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2489461-architecturecraft-for-minecraft-1-7-10-1-8-9

    and

    Carpenters blocks
    https://github.com/Mineshopper/carpentersblocks

    I will pay whoever can do this via pay-pal please message me for more details!

    Note these are both open source mods.

    I would do it myself but coding is not my natural talent - I have a wife and a kid and run 5 servers.

    Posted in: Requests / Ideas For Mods
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    Jun 25, 2015
    P3rf3ct_Zer0 posted a message on Looking at 1.9: Dual-Wielding Explored

    What you should add is a proper recipe guide in game. NEI is too glitchy sometimes it would also make future mod creation far more easy. I mean how hard could it be to properly create a recipe guide? I think the only thing 7 days to die has done right so far is the recipe system. The rebalance broke the entire game. Also the only thing terraria did right was make gear not expire. If you had a command setting that makes tools etc not expire that would be awesome. I don't like being in creative mode to not worry about things breaking. Also I enjoy building but reforging my gear every few seconds cuts my fun in half.

    Posted in: News
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