• 1

    posted a message on Ancient Warfare 2
    Quote from Henryetha»

    Hi, I am not sure what is the issue, but after updating the mod today, the game crashes (modpack)
    The older file worked just fine.

    Edit: just in case - i also tried without Optifine, still crash.


    ---- Minecraft Crash Report -------- Minecraft Crash Report ----
    WARNING: coremods are present: Inventory Tweaks Coremod (InventoryTweaks-1.63.jar) llibrary (llibrary-core-1.0.10-1.12.2.jar) Do not report to Forge! (If you haven't disabled the FoamFix coremod, try disabling it in the config! Note that this bit of text will still appear.) (foamfix-0.10.3-1.12.2.jar) AppleCore (AppleCore-mc1.12.2-3.1.4.jar) CoreMod (Aroma1997Core-1.12.2-2.0.0.0.jar) IvToolkit (IvToolkit-1.3.3-1.12.jar) CTMCorePlugin (CTM-MC1.12.2-0.3.3.22.jar)Contact their authors BEFORE contacting forge
    // I feel sad now :(
    Time: 1/15/19 9:03 AMDescription: Initializing game
    java.lang.NullPointerException: Initializing game at net.shadowmage.ancientwarfare.structure.util.RespawnDataCapabilityProvider.<init>(RespawnDataCapabilityProvider.java:12) at net.shadowmage.ancientwarfare.structure.util.CapabilityRespawnData.onAttach(CapabilityRespawnData.java:57) at net.shadowmage.ancientwarfare.structure.AncientWarfareStructure.onEntityCapabilityAttach(AncientWarfareStructure.java:151) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_497_AncientWarfareStructure_onEntityCapabilityAttach_AttachCapabilitiesEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:668) at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:638) at net.minecraft.entity.Entity.<init>(Entity.java:219) at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:164) at net.minecraft.entity.EntityLiving.<init>(EntityLiving.java:120) at net.minecraft.entity.EntityCreature.<init>(SourceFile:21) at ladysnake.lumen.common.entities.AbstractLightOrb.<init>(AbstractLightOrb.java:13) at ladysnake.lumen.common.entities.EntityFirefly.<init>(EntityFirefly.java:28) at ladysnake.lumen.common.init.ModEntities$$Lambda$733/746383422.apply(Unknown Source) at ladysnake.lumen.common.init.ModEntities.createEntry(ModEntities.java:123) at ladysnake.lumen.common.init.ModEntities.register(ModEntities.java:82) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_464_ModEntities_register_Register.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:787) at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:628) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:252) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Client threadStacktrace: at net.shadowmage.ancientwarfare.structure.util.RespawnDataCapabilityProvider.<init>(RespawnDataCapabilityProvider.java:12) at net.shadowmage.ancientwarfare.structure.util.CapabilityRespawnData.onAttach(CapabilityRespawnData.java:57) at net.shadowmage.ancientwarfare.structure.AncientWarfareStructure.onEntityCapabilityAttach(AncientWarfareStructure.java:151) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_497_AncientWarfareStructure_onEntityCapabilityAttach_AttachCapabilitiesEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:668) at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:638) at net.minecraft.entity.Entity.<init>(Entity.java:219) at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:164) at net.minecraft.entity.EntityLiving.<init>(EntityLiving.java:120) at net.minecraft.entity.EntityCreature.<init>(SourceFile:21) at ladysnake.lumen.common.entities.AbstractLightOrb.<init>(AbstractLightOrb.java:13) at ladysnake.lumen.common.entities.EntityFirefly.<init>(EntityFirefly.java:28) at ladysnake.lumen.common.init.ModEntities$$Lambda$733/746383422.apply(Unknown Source) at ladysnake.lumen.common.init.ModEntities.createEntry(ModEntities.java:123) at ladysnake.lumen.common.init.ModEntities.register(ModEntities.java:82) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_464_ModEntities_register_Register.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:787) at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:628) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:252) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
    -- Initialization --Details:Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    -- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1125147680 bytes (1073 MB) / 2053636096 bytes (1958 MB) up to 5726797824 bytes (5461 MB) JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6144m -Xms256m -XX:PermSize=256m IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.5.2784 Optifine OptiFine_1.12.2_HD_U_E3 95 mods loaded, 95 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    | State | ID | Version | Source | Signature | |:----- |:------------------------ |:------------------------ |:----------------------------------------------------- |:---------------------------------------- | | LCH | minecraft | 1.12.2 | minecraft.jar | None | | LCH | mcp | 9.42 | minecraft.jar | None | | LCH | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2784.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCH | forge | 14.23.5.2784 | forge-1.12.2-14.23.5.2784.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCH | ivtoolkit | 1.3.3-1.12 | minecraft.jar | None | | LCH | foamfixcore | 7.7.4 | minecraft.jar | None | | LCH | swordskillsapi | 1.1.0 | 1.12.2-SwordSkillsApi-1.1.0.jar | None | | LCH | dynamicswordskills | 1.12.2-6.0.1 | 1.12.2-DynamicSwordSkills-6.0.1.jar | None | | LCH | codechickenlib | 3.2.2.353 | CodeChickenLib-1.12.2-3.2.2.353-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCH | ancientwarfare | 1.12.2-2.7.0.548 | ancientwarfare-1.12.2-2.7.0.548.jar | None | | LCH | ancientwarfarestructure | @[email protected] | ancientwarfare-1.12.2-2.7.0.548.jar | None | | LCH | ancientwarfarevehicle | 1.12.2-2.7.0.548 | ancientwarfare-1.12.2-2.7.0.548.jar | None | | LCH | ancientwarfarenpc | 1.12.2-2.7.0.548 | ancientwarfare-1.12.2-2.7.0.548.jar | None | | LCH | ancientwarfareautomation | 1.12.2-2.7.0.548 | ancientwarfare-1.12.2-2.7.0.548.jar | None | | LCH | applecore | 3.1.4 | AppleCore-mc1.12.2-3.1.4.jar | None | | LCH | aroma1997core | 2.0.0.0 | Aroma1997Core-1.12.2-2.0.0.0.jar | dfbfe4c473253d8c5652417689848f650b2cbe32 | | LCH | aromabackup | 2.1.1.4 | AromaBackup-1.12.2-2.1.1.4.jar | dfbfe4c473253d8c5652417689848f650b2cbe32 | | LCH | aromabackuprecovery | 2.1.1.4 | AromaBackup-1.12.2-2.1.1.4.jar | dfbfe4c473253d8c5652417689848f650b2cbe32 | | LCH | autoreglib | 1.3-24 | AutoRegLib-1.3-24.jar | None | | LCH | baubles | 1.5.2 | Baubles-1.12-1.5.2.jar | None | | LCH | betterquesting | 3.5.285 | BetterQuesting-3.5.285.jar | None | | LCH | ctm | MC1.12.2-0.3.3.22 | CTM-MC1.12.2-0.3.3.22.jar | None | | LCH | chisel | MC1.12.2-0.2.1.35 | Chisel-MC1.12.2-0.2.1.35.jar | None | | LCH | chiselsandbits | 14.29 | chiselsandbits-14.29.jar | None | | LCH | cofhworld | 1.3.0 | CoFHWorld-1.12.2-1.3.0.6-universal.jar | 8a6abf2cb9e141b866580d369ba6548732eff25f | | LCH | creeperconfetti | 1.4.2 | creeperconfetti-1.4.2.jar | None | | LCH | dailies | 1.12.2-6 | dailies-1.12.2-6.jar | None | | LCH | dirt2path | 1.7.1 | dirt2path-1.8.0.jar | None | | LCH | ebwizardry | 4.1.4 | Electroblob's Wizardry - 4.1.4 - MC 1.12.2.jar | None | | LCH | emberroot | 1.3.9 | EmberRootZoo-1.12.2-1.3.10.jar | None | | LCH | csb_ench_table | 1.1.3 | EnchantingTable-1.12-1.1.3.jar | None | | LCH | enchdesc | 1.1.13 | EnchantmentDescriptions-1.12.2-1.1.13.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | LCH | fairylights | 2.1.5 | fairylights-2.1.5-1.12.2.jar | None | | LCH | fastleafdecay | v14 | FastLeafDecay-v14.jar | None | | LCH | fastbench | 1.6.0 | FastWorkbench-1.12.2-1.6.0.jar | None | | LCH | ferdinandsflowers | 1.10.4.1 | Ferdinand's Flowers-1.12.x-1.10.4.1.jar | None | | LCH | foamfix | 0.10.3-1.12.2 | foamfix-0.10.3-1.12.2.jar | None | | LCH | jei | 4.13.1.225 | jei_1.12.2-4.13.1.225.jar | None | | LCH | ftblib | 5.4.1.77 | FTBLib-5.4.1.77.jar | None | | LCH | gottschcore | 1.6.0 | GottschCore-mc1.12.2-f14.23.5.2768-v1.6.0.jar | None | | LCH | gravestone | 1.10.1 | gravestone-1.10.1.jar | None | | LCH | heartdrops | 1.12.2-2.0.8.1 | heartdrops-1.12.2-2.0.8.1.jar | None | | LCH | heroicarmory | 1.1.3 | heroicarmory-1.2.0.jar | None | | LCH | waila | 1.8.26 | Hwyla-1.8.26-B41_1.12.2.jar | None | | LCH | llibrary | 1.7.17 | llibrary-1.7.17-1.12.2.jar | b9f30a813bee3b9dd5652c460310cfcd54f6b7ec | | LCH | iceandfire | 1.6.0 | iceandfire-1.6.0-1.12.2.jar | None | | LCH | inventorytweaks | 1.63+release.109.220f184 | InventoryTweaks-1.63.jar | 55d2cd4f5f0961410bf7b91ef6c6bf00a766dcbe | | LCH | harvestcraft | 1.12.2zb | Pam's HarvestCraft 1.12.2zb.jar | None | | LCH | jehc | 1.12.2 | JEHC-1.12.2-1.6.2.0.jar | None | | LCH | journeymap | 1.12.2-5.5.3 | journeymap-1.12.2-5.5.3.jar | None | | LCH | jaff | 1.7_for_1.12 | JustAFewFish-1.7_for_1.12.jar | None | | LCH | landlust | 1.12.2-0.3.6 | landlust-1.12.2-0.3.6.jar | None | | LCH | mantle | 1.12-1.3.3.39 | Mantle-1.12-1.3.3.39.jar | None | | LCH | megaloot | 0.2.30 | megaloot-1.12.2-0.2.30.jar | None | | LCH | millenaire | Millénaire 7.1.1 | millenaire-1.12.2-7.1.1.jar | None | | LCH | multimob | 1.0.4 | multimob-1.0.4.jar | None | | LCH | neat | 1.4-17 | Neat 1.4-17.jar | None | | LCH | clayspawn | 1.12a | Pam's ClaySpawn 1.12a.jar | None | | LCH | placebo | 1.5.0 | Placebo-1.12.2-1.5.0.jar | None | | LCH | plants2 | 2.10.3 | Plants-1.12.2-2.10.3.jar | None | | LCH | potioncore | 1.6_for_1.12.2 | PotionCore-1.6_for_1.12.2.jar | None | | LCH | primitivemobs | 1.2.3a | primitivemobs-1.2.3a.jar | None | | LCH | qualitytools | 1.0.6_for_1.12.2 | QualityTools-1.0.6_for_1.12.2.jar | None | | LCH | questbook | 3.1.1-1.12 | questbook-3.1.1-1.12.jar | None | | LCH | randomloot | 1.3 | RandomLoot-1.4.1.jar | None | | LCH | reccomplex | 1.4.7 | RecurrentComplex-1.4.7.jar | None | | LCH | rustic | 1.0.15 | rustic-1.0.15.jar | None | | LCH | t3s4ebw | 1.0 | SeedsForWizardry 1.0 For MC Forge 1.12.2.jar | None | | LCH | silentlib | 3.0.9 | SilentLib-1.12.2-3.0.9-159.jar | None | | LCH | silentgems | 2.8.12 | SilentsGems-1.12.2-2.8.12-310.jar | None | | LCH | solcarrot | 1.3.1 | solcarrot-1.12.2-1.3.3.jar | None | | LCH | bq_standard | @[email protected] | StandardExpansion-3.4.148.jar | None | | LCH | stg | 1.12.2-1.2.3 | stg-1.12.2-1.2.3.jar | None | | LCH | thaumcraft | 6.1.BETA26 | Thaumcraft-1.12.2-6.1.BETA26.jar | None | | LCH | tc6aspects4jei | 0.0.2a | tc6aspects4jei-0.0.2a.jar | None | | LCH | tconstruct | 1.12.2-2.12.0.113 | TConstruct-1.12.2-2.12.0.113.jar | None | | LCH | tcinventoryscan | 2.0.10 | ThaumicInventoryScanning_1.12.2-2.0.10.jar | None | | LCH | tinkertoolleveling | 1.12.2-1.1.0.DEV.b23e769 | TinkerToolLeveling-1.12.2-1.1.0.jar | None | | LCH | toastcontrol | 1.7.1 | Toast Control-1.12.2-1.7.1.jar | None | | LCH | treasure2 | 1.3.0 | Treasure2-mc1.12.2-f14.23.5.2768-v1.3.0.jar | None | | LCH | waddles | 0.6.0 | Waddles-1.12.2-0.6.0.jar | None | | LCH | wailaharvestability | 1.1.12 | WailaHarvestability-mc1.12-1.1.12.jar | None | | LCH | waystones | 4.0.67 | Waystones_1.12.2-4.0.67.jar | None | | LCH | worleycaves | 1.3.0 | worleycaves-1.3.0.jar | None | | LCH | yabba | 1.1.2.32 | YABBA-1.1.2.32.jar | None | | LCH | drplibrary | 1.12.2-0.1.3-SNAPSHOT | drplibrary-1.12.2-0.1.3-SNAPSHOT-20181211.074825.jar | 893c317856cf6819b3a8381c5664e4b06df7d1cc | | LCH | drpcmblueprints | 1.12.2-1.2.3 | drpcmblueprints-1.12.2-1.2.3.jar | 893c317856cf6819b3a8381c5664e4b06df7d1cc | | LCH | drpcmmaarg | 1.12.2-0.10.0-SNAPSHOT | drpcmmaarg-1.12.2-0.10.0-SNAPSHOT-20181116.014036.jar | 893c317856cf6819b3a8381c5664e4b06df7d1cc | | LCH | drpcmguis | 1.12.2-0.0.2-SNAPSHOT | drpcmguis-1.12.2-0.0.1-SNAPSHOT-20181125.060253.jar | 893c317856cf6819b3a8381c5664e4b06df7d1cc | | LCH | drpcore | 1.12.2-0.4.7 | drpcore-1.12.2-0.4.7.jar | 893c317856cf6819b3a8381c5664e4b06df7d1cc | | LCH | drpcmlocks | 1.12.2-1.0.1 | drpcmlocks-1.12.2-1.0.0-SNAPSHOT-20181126.051203.jar | 893c317856cf6819b3a8381c5664e4b06df7d1cc | | LCH | drpmedieval | 1.12.2-0.3.1.3 | drpmedieval-1.12.2-0.3.1.3.jar | None | | LCH | ladylib | 2.1 | Ladylib-2.1.jar | None | | LCH | lumen | 0.4.0 | lumen-Beta 0.4.1.jar | None | | LCH | hungeroverhaul | 1.12.2-1.3.3.jenkins148 | HungerOverhaul-1.12.2-1.3.3.jenkins148.jar | None |
    Loaded coremods (and transformers): Inventory Tweaks Coremod (InventoryTweaks-1.63.jar) invtweaks.forge.asm.ContainerTransformerllibrary (llibrary-core-1.0.10-1.12.2.jar) net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcherDo not report to Forge! (If you haven't disabled the FoamFix coremod, try disabling it in the config! Note that this bit of text will still appear.) (foamfix-0.10.3-1.12.2.jar) pl.asie.foamfix.coremod.FoamFixTransformerAppleCore (AppleCore-mc1.12.2-3.1.4.jar) squeek.applecore.asm.TransformerModuleHandlerCoreMod (Aroma1997Core-1.12.2-2.0.0.0.jar) IvToolkit (IvToolkit-1.3.3-1.12.jar) CTMCorePlugin (CTM-MC1.12.2-0.3.3.22.jar) team.chisel.ctm.client.asm.CTMTransformer GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 397.31' Renderer: 'GeForce GTX 1050 Ti/PCIe/SSE2' Pulsar/tconstruct loaded Pulses: - TinkerCommons (Enabled/Forced) - TinkerWorld (Enabled/Not Forced) - TinkerTools (Enabled/Not Forced) - TinkerHarvestTools (Enabled/Forced) - TinkerMeleeWeapons (Enabled/Forced) - TinkerRangedWeapons (Enabled/Forced) - TinkerModifiers (Enabled/Forced) - TinkerSmeltery (Enabled/Not Forced) - TinkerGadgets (Enabled/Not Forced) - TinkerOredict (Enabled/Forced) - TinkerIntegration (Enabled/Forced) - TinkerFluids (Enabled/Forced) - TinkerMaterials (Enabled/Forced) - TinkerModelRegister (Enabled/Forced) - chiselIntegration (Enabled/Not Forced) - chiselsandbitsIntegration (Enabled/Not Forced) - wailaIntegration (Enabled/Not Forced)
    Launched Version: forge-14.23.5.2784 LWJGL: 2.9.4 OpenGL: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 397.31, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
    Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 6x AMD FX(tm)-6100 Six-Core Processor OptiFine Version: OptiFine_1.12.2_HD_U_E3 OptiFine Build: 20181210-121000 Render Distance Chunks: 10 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 4.6.0 NVIDIA 397.31 OpenGlRenderer: GeForce GTX 1050 Ti/PCIe/SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 6


    Try the newest release on curseforge should fix your issue.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ancient Warfare 2

    We have just released a new big update to Ancient warfare for 1.12. You can get it on curseforge.


    Change log:

    Massive Christmas update

    Structure pack

    Old structure pack is gone
    There is a new structure pack by Mohawky with more than 300 new structures, almost all of them stocked with npcs or mob encounters and with much more balanced loot than previously. More than half of the 15 factions are now present in these structures as well as there are structures created and stocked with mobs from other mods like Grimoire of Gaia, Electroblobs Wizardry, PrimitiveMobs (these will only spawn if the mods are present in the pack)

    Textures

    Almost all item and block textures got updated thanks to Silentine so get used to a much better look of AW.

    Manual is now officially available in the mod (thanks to ThatPolishKid for a lot of content)
    - you can craft it, find it in loot and will get it when crafting the first thing from AW

    NPC module updates

    Added registry of trade templates that can be selected in faction traders setup GUI
    Added Spear, Halberd and Lance with multiple levels and extended attack range.
    Updated shield models. (credit for models/textures goes to Silentine for both shields and new weapons above)
    Increased speed at which couriers do their actions.
    Changed food bundle to actual food that gives about half of the hunger/saturation of the total of its ingredients.
    Updated targeting lists for both faction and player ownned npcs with long lists.
    - Removed auto targeting altogether - was just making code more complex than necessary.
    Modified attack ai to always have priority over going back home, but at the same time for melee units to have the smaller attack range the further they are from their home position.
    Added barbarian mini faction (just 4 npc types).
    Made mobs hostile vs player owned passive npcs again.
    Trades with no stack in input or output are removed on load (for cases where modded items are not present anymore after mod updates)

    Warehouse updates

    Reduced power needed for warehouse empty/fill interface actions.
    Warehouse is now sorting by item as well as damage and nbt when counts match for items in warehouse.
    Also enhanced warehouse search to look in item tooltips as well (enchantment name searches)
    Added data fixers support to warehouse - any itemstack fixes provided by vanilla or mods will get applied to items in warehouse.

    Structure updates

    Added rudimentary way to edit owner of gates in creative.
    Added mod dependencies definition to templates and scanner, allows defining what mods the template depends on, if they're not present the template doesn't get loaded.
    Added Totem and Irminsul blocks (Again thanks Silentine)
    Changed survival structure builder to skip all air blocks and not consume any power for them.
    New registry for mapping of block state to itemstack needed for use in drafting station. Replaces previous csv file for the same purpose.
    Added a way to provide fluids to drafting station - buckets with fluids will get drained
    Added template rule for banners both standing and hanged
    Made spawner placer place transparent spawners by default
    Added hostile flag to spawner - if entity spawner is set to is missing it will spawn zombie instead only if it's hostile, otherwise it doesn't spawn anything.
    Added support for properly scanning vehicles including correct rotation.
    Added support for scanning and placing structure builder correctly. Allows for stacking structure builders inside each other.
    When structure builder is broken it now keeps info of how much it progressed previously and once placed again it will continue where it ended before it was broken.
    Added structure preview to structure builder
    - blocks rendering in the world
    - allows to lock structure builder preview position using shift right click on ground (shift right click in the air clears it).
    - if the preview position is locked pressing Z will place the structure at that position and rotation
    Small change to allow opening loot chest placer gui in tight spaces with sneak - right click.
    Removed structure screenshots and expanded structure selection gui a bit into what was used by screenshots.
    Added special handling for vines in structure templates to properly rotate these on placement.
    Removed fire damage from camp fires because it's causing unintentional issues in structures, will probably get a comeback later but modified to prevent the issues we were seeing.
    Modified structure border clearing logic to only clear trees and not all connected stuff made of wood.

    Vehicle Updates

    Iron shot and stone shot had their damage adjusted to cause a bit more damage
    Made explosive shots explosions bigger and start outside of a block so that most of the explosion power isn't consumed by the block
    Modified the way vehicles get placed with vehicle spawner.
    - Now uses actual position that was pointed at rather than the middle of the block that was pointed at.
    - Also when placing against a wall will place the vehicle next to the wall without bounding box getting stuck in that wall.

    Other updates

    Compatibility for tinker's construct trees in tree farm
    Changed info tool to be able to get info on fluid blocks as well.
    Shift crafting in engineering station now crafts maximum of one stack
    Changed auto crafting table and engineering table to only require reusable stacks in the crafting grid and no longer require another one in the resource inventory (enough to have just one harvestcraft juicer in the crafting grid now and still be able to bulk craft)
    Made crop farm require less energy for its actions.

    Fixes

    Fixed dupe bug in warehouse control interface.
    Significant performance improvement to courier item handling logic.
    Significant performance improvement to crafting, especially when crafting stacks of items in warehouse crafting station with very full warehouse
    - Also now allows recipes with no ingredients (getIngredients method returns empty collection) to be bulk crafted.
    Performance improvement to all crafting tables to not try to figure out a recipe 9x when crafting slots are updated when gui is opening
    Reversed direction of structure bounding box clearing not to get that many items on the ground when structures generate.
    Windmill rendering optimization, which also should fix client NPE crash.
    Fixed tool upgrade 3 to be mutually exclusive with tool upgrade 1.
    Fixed faction npc entities not getting attributes set properly on spawn from spawner.
    Fixed targeting logic to not reset attack delay when it shouldn't and use proper range for archers.
    Fixed rendering gates when these are crossing chunks and subchunks.
    Fixed displaying of item damage overlay in warehouse
    Fixed scrolling in warehouse controller and storage blocks (previously there could be occasions when it wouldn't be able to scroll to the end when warehouse was filled with a lot of different kinds of items)
    Fixed structure builder max priority for blocks, previously it would do one more pass for priority that no template rule uses.
    Fixed structure border leveling clearing out water below sea level.
    Fixed number of slots in warehouse interface (from 27 to the 9 actually displayed), which fixes items mysteriously disappearing when inserted into the interface. Preexisting interfaces will keep 27 slots, new ones will have 9.
    Fixed a dupe bug in routing order where it was able to "take" items from slots that it should only be able to see and not remove from.
    Added a catch and logging for error that sometimes happens when sorting warehouse items for some reason.
    Fixed drafting station to always display accurate numbers of remaining items needed. (previously would only update after whole stack was done, or on gui close/open)
    Fixed saving entity inventory to spawner nbt data. And moved modifying nbt after entity is spawned in initially to prevent initial spawn logic overriding this data.
    Fixed sound block to be dedicated server friendly.
    Fixed vehicles to properly update when upgrades and armors are changed for them.
    Fixed aiming down with weapons as well as projectiles of faction siege weapons actually doing damage to mobs.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ancient Warfare 2
    Quote from makspvp28»

    How to sit npc on machines? Or is it still unfinished?


    That is still unfinished. But I will likely be working on that soon as part of polishing machines/vehicles.

    New release of Ancient Warfare is out on curseforge https://t.co/75M71JCu9r


    Changes:


    New machine - Fruit Farm
    - farms cocoa beans
    - has compatibility with other mods
    - Harvestcraft fruit trees
    - Natura's berry bushes and saguaro fruit
    - BoP berry bush


    Crop Farm
    - added more vanilla "crops" it can farm now
    - harvest/plant sugar cane and cactus
    - harvest/plant nether wart
    - harvest small mushrooms that spread into its bounds
    - additional mod compatibility
    - harvest Natura's glowshrooms that spread into its bounds
    - harvest/plant Immersive Engineering hemp


    Added check for dimension white/black list to town generation to prevent these from generating in all dimensions despite config saying otherwise.
    Added support for epic siege hostile ai check to auto targetting code. Will now properly make mobs target npc soldiers and NPCs target the mobs.
    Fixed auto crafting table to keep remaining item in resource inventory if it doesn't change at all as part of the crafting recipe. Fixes issue for recipes like Harvestcraft kitchen equipment used in recipes.
    Fixed upkeep order not working with townhall.
    Fixed research notes to display the name of research that player learnt from right clicking them.
    Fixed keybind category translation key
    Changed sound block to only accept full blocks for camouflage. Fixes an issue with it accepting levers, pressure plates, ... and then being a see through broken block.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ancient Warfare 2

    We now have discord channel at https://discord.gg/jNhkDfU so if you want to ask about something, make suggestions or just chat with others (granted it has just started) join us there.

    Posted in: Minecraft Mods
  • 5

    posted a message on Ancient Warfare 2

    This is thread for continuation of Ancient Warfare mod in 1.12+ for which shadowmage45 has given me permission to continue with maintenance in the original github repo and produce releases as well.

    Current status

    There have been quite a few releases since the first one 4 months ago, you can see all of those at https://minecraft.curseforge.com/projects/ancient-warfare-2.

    All of 1.7.10 features are working in 1.12. I have also recently released the first version that includes vehicles last seen in 1.6.4, just needs recipes included, for now the vehicles and ammo can be cheated in.


    Torque stuff running in 1.12.2 as that was one of the most complicated things I had to port at the time:

    Contributions

    If you're the contributing type there are several ways you can help

    Testing

    Ancient Warfare is a very big mod so there's quite a bit of testing to be done and if you're willing to help with that (at the risk of getting your world corrupted multiple times) I could start producing alpha builds early and get those to you.

    Ideas/Suggestions

    If you have played with Ancient Warfare in the past I am sure that you have an opinion about a feature or two. So let me know your thoughts on what you like, don't like, new suggestions. Let me know here or in the github repo https://github.com/P3pp3rF1y/AncientWarfare2.


    What about RF support in torque stuff? Make it less trivial?

    NPC enhancements?

    Change research?

    Is the world gen too flat?

    Some textures that really need an update? (I know for sure that all the worksites would deserve one)

    You have questions / suggestions / or just want to chat?

    Join Discord channel


    I know that this is very bare bones post, expect more to be added here as stuff is being worked on and builds are released. Also if you're missing any kind of information please let me know and if possible I will add here.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ancient Warfare 2
    Quote from Twilix01»

    Just saw that you made the initial vehicle port for this mod and I gotta say I am ABSOLUTELY PSYCHED! I loved those things back in 1.6 and I am very much looking forward to using them again, thank you so much for your hard work!


    Thank you. If you have any feedback how to improve the vehicles let me know as well. I know that controls are a little cumbersome and the GUIs a little too technical and complicated so I definitely want to make these more user friendly.
    Posted in: Minecraft Mods
  • 3

    posted a message on Ancient Warfare 2

    And another set of releases happened in the meantime - details below.

    If you find any issues please report them on github it really helps a lot and I try to focus on fixing what was found by you as the top priority so basically if you report it you are pretty sure it will be fixed in a few days.


    1.12.2-2.4.11
    Limited research recipes to actually require research and be only craftable in blocks that are meant for research recipes.
    Fixed AbstractMethodError issue with warehouse blocks
    Fixed removing reference to warehouse controller when the controller is removed from the world. Also fixes just placed controller finding storage blocks that just had their controller removed.


    1.12.2-2.4.12
    Fixed order copy recipe to work with empty stacks instead of nulls. This fixes interaction issue with Buildcraft's worktable.
    Fixed Engineering table and Warehouse Crafting Station not losing items on world save and auto crafting table becoming inaccesible after load.
    Fixed deluxe chunk loader chunk pos references - fixes also its GUI (which wasn't showing checks previously when buttons were clicked)
    One more fix to position of NPCs sleeping in bed - simplified and hopefully last one.
    Fixed world gen redstone blocks to update neighbors so that powered lights actually get powered.
    Fixed placing paintings in generated structures
    Added ability to override research recipes in config folder


    1.12.2-2.4.13
    Fixed engineering station dupe bug
    Fixed items being displayed as too flat and with too light in some of the GUIs.
    Fixed selection overlay in research station
    Fixed mass production research required items.
    Fixed display of planks in research required items.
    Fixed drafting station to actually provide output on consuming all the resources.
    Fixed survival structure builder to actually finish clearing code and start building
    Also fixed its code to be able to clear all blocks in the bounding box and not just bottom most layer.
    Fixed parts of drafting station GUI getting dark once a template was selected.
    Fixed farmland resource display in drafting station for garden templates.
    Fixed displaying item tooltips in all GUIs.
    Fixed research progress and queue to be saved on world close.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ancient Warfare 2

    Just to update here as well. I have fixed the initial issues yesterday and have released another alpha today mostly focusing on fixing all stuff around warehouse.


    Here are details:


    1.12.2-2.4.9
    Fixed manifest to include info about at file - should fix IllegalAccessError in EntityAINearestAttackableTarget
    Added condition around one JEI line call - stops crashing when JEI isn't present


    1.12.2-2.4.10
    Fixed teleport and bard sounds
    Warehouse fixes
    - Fixed adding storage blocks to warehouse controller - fixes controller not seeing these and thus unable to insert or display items
    - Fixed handling of filter stacks - fixes issue with warehouse stock viewer
    - Fixed taking from stacks with count > max stack size
    - Fixed warehouse storage filters
    Fixed mailboxes receiving items

    Posted in: Minecraft Mods
  • 2

    posted a message on Ancient Warfare 2

    Here you go - the first very early alpha release of Ancient Warfare for MC 1.12.2 at the usual location on CurseForge https://t.co/0vq99MT9aa.


    Just be warned there are issues some that I know of, some that I don't. You can let me know about any on https://github.com/shadowmage45/AncientWarfare2/issues.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ancient Warfare 2

    Are you looking for 1.12 version there? There isn't one yet. But you should be able to find 1.7.10 version of the mod.

    Posted in: Minecraft Mods
  • To post a comment, please .