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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Another new texture! This radio came from a fairly uncommon Art Deco Zenith 7S529 3 band AM / Shortwave radio manufactured in 1940. It was lovingly restored by Lou Woolf and used with permission. More images can be found here. I added it to the loom block.



    And with that one done, I'm happy to make another release!!


    9-11-20 Changelog:
    - added gray concrete
    - added lime glass
    - added orange concrete
    - added a texture for the loom to make it look like an art deco radio


    Posted in: Resource Packs
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Choo-choo, the texture train keeps rolling along. I'm in Milwaukee now visiting inlaws so I was able to squeeze in an hour and a half for a whirlwind tour of some art deco spots in the city. I snapped a picture of the Milwaukee Western Fuel Co. building last week. It was built in 1934 and is now home to a Japanese restaurant:



    I turned it into orange concrete:

    Posted in: Resource Packs
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]
    Quote from Alvoria»

    My word! You've been cranking out amazing textures faster than I can appreciate them! I love that lamp in particular. I'm guessing it's a lantern? Regardless, it's quite beautiful!


    As to which looks better... I initially thought the lighter did but the longer I look at them the more I'm leaning towards the darker version.



    Thanks!! I'm on a bit of a roll right now, no telling how long it'll last. Just had a promising interview for a new job today, so maybe my time will get sucked up by that soon, we'll see. As for the lamp, its a torch actually, I forgot all about lanterns (so many new blocks since I last checked in on Minecraft!). I've got my normal torch look for the torches on the walls and the new lamp for the ones on the ground.


    I agree on the darker version, glad you prefer it too.


    And, lest I go a day without posting something new, here is a new window full CTM I made:


    Perfect for store front windows. It came from this pic I snapped in Chicago in November 2018. I took the picture, obviously, for the design on the glass, but I decided the border would be pretty nice for commercial type windows.

    Posted in: Resource Packs
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Hmm, which looks better the darker or the lighter version?

    Posted in: Resource Packs
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    And.... already working on the next update. Here is my new texture for gray concrete:


    Taken from this building in NYC:

    Posted in: Resource Packs
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    And I made my first successful model!! I have a lamp!!



    I've released an updated version of the pack too:


    8-25-20
    - changed texture for pink wool fan
    - moved polished andesite top to polished andesite slab top (bathroom tile)
    - added blue terracotta
    - added blue stained glass
    - added overlay effect between black concrete and glass
    - added brown stained glass (with full overlay ctm)
    - added a low-frequency, random crank wheel overlay to light gray wool
    - added new model & texture to torch (a lamp!)

    Posted in: Resource Packs
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Another new texture! I'm continuing my exploration of overlay, I just discovered overlay_ctm, whoa! This is absolutely perfect! How have I never tried this before? I make a lot of use of the repeat ctm method, and for a long time I've wanted to be able to combine that with a regular ctm, but never knew how. This is how! To show off my new discovery I made a FULL CTM on this brown glass, all 47 tiles! (I usually get lazy and skip the less common ctm combinations).


    Here is the pic I found:


    And my brown stained glass:

    Posted in: Resource Packs
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    I finally realized a long held dream of mine and figured out using overlays to make rounded ends to windows:


    Posted in: Resource Packs
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Ok, so I figured I'd get everything updated and posted and then rest on my laurels a bit. But... no! I got inspired and did something with this exterior picture I took from the J.W. Knapp Company Building in Lansing, MI back in March 2016 (which you recall I also got this funky pattern from the interior). So, I'm pretty excited to show off two new textures.


    I turned this:


    Into this (using blue terracotta & blue stained glass):

    Posted in: Resource Packs
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    I've finished updating my pack for 1.16.2!!! Hopefully this is a more user friendly version. Enjoy!


    Download here.


    8-18-20 Change Log:
    - updated resource pack to 1.16.1
    - fixed animation on clock painting
    - moved oak door texture to jungle doors
    - added new texture for oak doors
    - added new texture for warped doors
    - added horizontal ctm texture to yellow terracotta
    - fixed how blocks look in your inventory
    - moved groovy brown terracotta design to white terracotta
    - moved white bricks from white terracotta to white concrete
    - moved black bricks from black terracotta to black concrete
    - added new wallpaper texture to black wool
    - moved black marble texture from black concrete to polished blackstone
    - moved brown wool to brown terracotta sides
    - moved purple terracotta top to brown terracotta top
    - moved movie theater wall from blue terracotta sides to orange terracotta sides
    - moved zig-zag floor from blue terracotta top to light gray terracotta top
    - moved wallpaper from magenta wool sides to green wool sides
    - added Metro sign painting

    - updated resource pack to 1.16.2

    Posted in: Resource Packs
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    I figured it out! I still had matchblocks instead of matchTiles, which screwed it up. Fixed!


    Today I've been working on finally making the texture of the block in your inventory match what the block looks like when placed. I've basically memorized which blocks do what, so I never bothered with it much before. But I realize now that for someone trying to actually use the pack, it'd be pretty confusing. So in the interest of user-friendliness, the next release should make it much easier to find all my cool textures.

    Posted in: Resource Packs
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Thanks for the feedback!


    I'm getting close to being able to release the mod for 1.16.1. I'm running into this weird issue where the dirt on my grass blocks is being tinted from the biome. The overlay file looks fine. Also strange is that the snowed block doesn't get tinted, but it uses the regular grass block side, not my snowed grass block side.


    Posted in: Resource Packs
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    posted a message on Last Days 2 - Later Days (WIP by History)

    Welcome back! I remember Last Days fondly, I'm looking forward to seeing the sequel!

    Posted in: WIP Resource Pack
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Thanks for the kind words! I really do appreciate it. I’m glad to know I have at least one fan out there! I wish I knew how to get more attention for the pack. *shrug*


    Any thoughts on the 64 vs 128 px doors?

    Posted in: Resource Packs
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    posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    I can't say how long this flurry of activity will last, but I'm on a roll! I've got two new textures to show off. The doors and the horizontal ctm design above them are both from the CalEdison building in Los Angeles. The design is 64px, but the doors are 128px. I try to avoid 128px as much as possible, but sometimes I splurge if I feel it is necessary.



    Though, I dunno. Do you guys think the 64px version of the doors look ok? Or too blurry/pixelated? (the middle door is 128, and the ones on the sides are 64).


    Either way, here is the original pic I took back in March 2019:


    Gorgeous stuff, eh? Wish I could have gotten inside, I got there on the wrong day. The interior has a lot of more amazing features I could have used.

    Posted in: Resource Packs
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