- Owen5595
- Registered Member
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Member for 8 years, 7 months, and 20 days
Last active Thu, Mar, 24 2016 18:23:34
- 9 Followers
- 400 Total Posts
- 68 Thanks
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Oct 15, 2014Owen5595 posted a message on UPDATE: 1.8.1 Pre-Release 2 Bugfixes!Finally!Posted in: News
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Oct 9, 2014Owen5595 posted a message on Mojang Working on 1.8.1; Snapshot Slowdown NormalPosted in: News
You people apparently don't read the news often... -
Sep 10, 2014Owen5595 posted a message on Microsoft Buying Minecraft?NO!!!!!!!Posted in: News
Microsoft sucks at games -
Aug 13, 2014Owen5595 posted a message on Snapshot 14w33a is Ready for Testing!REVERT THE DOORS!!!Posted in: News
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Suggestion: Dust Devils
They act like water-spouts but they do not reach up all the way to the clouds, can form sand (add something to the desert) and do not require a storm to form
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The new PvP is great for PvP servers.
However, singleplayer is completely messed up because of how you have to wait to attack mobs (terrible when you're getting swarmed by them).
An option to disable the new PvP would be nice.
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In 1.9, maps start at the 1:4 scale resolution and not 1:1, this abhors the ability to make these
What do you think of this change?
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/signed
I agree the 1.9 Pvp sucks b/c how hard it is to kill mobs now.
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So, when are you going to release Corobotv2, I want to use it to stress test my server.
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Noice job necro-ing a long dead thread
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---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 6/1/15 12:05 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: build.BuildMod
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:218)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: build.BuildMod
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:438)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:215)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:193)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:496)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 130098080 bytes (124 MB) / 254857216 bytes (243 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.118.1389 Minecraft Forge 10.13.3.1389 8 mods loaded, 8 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.118.1389} [Forge Mod Loader] (forge-1.7.10-10.13.3.1389-1710ls.jar) Unloaded->Constructed
Forge{10.13.3.1389} [Minecraft Forge] (forge-1.7.10-10.13.3.1389-1710ls.jar) Unloaded->Constructed
BuildMod{v1.0} [Build Mod] (CoroUtil-1.1.1-2015-06-01) Unloaded->Errored
CoroAI{v1.0} [CoroAI] (CoroUtil-1.1.1-2015-06-01) Unloaded->Errored
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.1.1-2015-06-01) Unloaded->Errored
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.1.1-2015-06-01) Unloaded->Errored
weather2{v2.3.6} [weather2] (Weather-2.3.7-2015-06-01) Unloaded->Errored
GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 10.18.14.4170' Renderer: 'Intel(R) HD Graphics 4400'
Tried to install a mod for 1.7.10, this is what I got, please help!
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Great idea, so so far we have:
Mating season for animals. Each breedable animal will have a season in which individuals of that species standing on a block with a sky light value of 15 have a small random chance of going into love/mating mode, and if two of them spot each other, successfully breeding. This could even replace random spawning for neutral mobs: kill all the mobs in an area, and they won't replenish by the usual spawning-on-lit-grass system, but bring in animals from elsewhere to reintroduce the species to the area, and they will slowly replenish themselves. Perhaps a mechanic to prevent breeding if there are already more than X individuals of that species within a 32 block radius or something, or whatever neutral mob cap already caps livestock spawns. Sheep and bunnies in spring, cows and pigs in summer, ocelots and mooshrooms in autumn, wolves in winter, perhaps.
Seasonal shifts in hostile mob spawns. A bigger proportion of hostile mob spawning attempts per tick will be a certain mob type each season. Creepers in fall (for they are crunchy like dried leaves), skeletons in winter (when their white color is best camouflage against the snow), zombies in the spring, spiders in summer. Endermen and witches could have a monthly rather than seasonal cycle, perhaps, like slimes and their weekly lunar cycle. All mobs can still spawn at any time in the year, but the proportion should shift a bit over time. The thirst mechanic could use a little work. Buckets of water should be drinkable (when used while not pointing at a block in range, like into the air or something) and do 3 times the thirst quenching of a bottle of water. Any non-harmful potion (fire resistance, speed, mundane/awkward potions etc) should do half as much thirst quenching as a bottle of water, with perhaps a couple other additions. Brew a plain melon slice into a water bottle for a potion of melonade, which would do twice as much thirst quenching as a bottle of water alone. Same for brewing in a plain apple for apple juice. Sprinting should deplete thirst the same way it depletes hunger. And for people still running around on their first day, some mods that add a thirst mechanic let you splash your hand into a water source block or waterfall to slowly replenish the thirst meter, or submerge your head under water. Perhaps that last shouldn't work in ocean and deep ocean biomes (too salty). Blocks should have alternate designs for certain seasons. Grass can get greener as spring fades into summer, then fade to brown as autumn fades to winter, still with slightly different variant shades of green and brown per biome type. Leaves of the various trees should turn color in fall, except spruce of course. Perhaps in winter change block model completely to a "bare twigs" model of some sort. In addition to your seasonal flower and tall grass spreading ideas (and all flowers under sky light levels of 15 should spread like mushrooms in spring and summer), perhaps have ripe crops that are under sky light level of 15 have a chance of going through an extra "growth" stage where they turn into a block of tall grass atop a grass block instead of tilled soil, but only in winter. Would have to have some mechanic to prevent it from happening to crops underneath glass blocks or something, inside greenhouses. Or maybe just make crops mature faster in summer and slower in winter. Also the ice spikes grow/shrink in the Sunnmer
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No Support
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