**IF YOU LIKE REDSTONE CIRCUITS, YOU NEED TO KEEP READING.**
I posted a suggestion a while back involving bluestone dust. Now, it seems as though a few other people are using the word bluestone in their suggestions. I just want to be clear that this is based on the FIRST topic to involve bluestone in the manner that I suggested. I wanted to summarize the entire idea so far into a single, well-written (to the best of my ability) and clear post. This idea needs attention from Notch.
Here's a few points I'd like to make very clear right now.
- This is NOT one of the 5,000+ daily attempts at turning redstone circuits into real electricity. If you start shouting out electricity jargon and ridiculously complex ideas, I am going to yell at you.
- The purpose of this idea is to make minecraft circuits smaller and more manageable in ways that a redstone 'computer chip' CAN NOT accomplish.
- This idea is very easy to understand. I don't expect everyone to have a degree in electrical engineering. If you understand redstone circuits, you'll understand this.
- I'm no computer programmer, and I may be wrong about this, but I'm pretty sure this would be easy as hell to implement.
I : The Essential Idea
Redstone is one of the most fun and stimulating aspects of Minecraft, in my opinion, but so often, you run into problems like the following:
= redstone dust
= bluestone dust
= A fusion of redstone in bluestone, that will interact with both. aka 'purple dust'
EDIT: This has caused a lot of confusion, so will now be used to represent a redstone wire crossing over a bluestone wire. THERE IS NO BLACKSTONE DUST. A black tile in my diagrams represents either diagram 6 or diagram 7 (scroll down to see these), and I hope that this update isn't too late to stop confusion.
[] [] [] []
[] [] [] [] (diagram 1)
You only want the top left to communicate to the top right, and you only want the bottom left to communicate to the bottom right. With the above configuration, you now have a jumbled mess that won't work that way, because the top half of the diagram (circuit 1, let's say) and the bottom half (circuit 2) are interacting. So what do you have to do? You have do change it to this:
[] [] [] []
[] [] [] [] [] []
[] [] [] [] (diagram 2)
To keep your wiring from interacting, you separate each circuit with empty tiles. The tiles in between these two circuits are now what I'll call 'dead space'. You can't put any dust on the dead tiles. It's just taking up space. That's why I propose bluestone dust. Bluestone dust is a simple and easy way to eliminate this problem. Bluestone has the exact same properties as redstone, but doesn't interact with redstone in any way. With bluestone dust, you can turn that cumbersome diagram above into this:
[] [] [] []
[] [] [] [] (diagram 3)
or even this:
[] [] [] []
[] [] [] [] (diagram 4)
Notice how tiny diagram 4 is compared to 2? Think about it. It's the exact same function as diagram 2, but uses nearly half as many tiles. Here's another example of bluestone's ability to tighten circuits.
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] [] (diagram 5)
Instead of having to make an unsightly bridge to carry the circuit over the top of the perpendicular circuit, you can make it work in 2 dimensions. Bluestone dust and redstone dust would be laid next to and across each other without screwing up circuits.
II : Concerns / Potential Questions addressed!
There's enough ore underground already, adding a new block that's essentially just like redstone is a waste of space.
That's why there doesn't necessarily have to be a new ore added just to add bluestone dust. In fact, I'd rather there not be a new ore updated, because then we'd all need to start new maps. My idea for this would be to have some sort of device (similar to a crafting bench or a furnace) that works to turn redstone dust into bluestone dust and vice versa. Would it be instant, like the crafting bench? Would it take fuel and time like a furnace? Any of them sound good to me.
Randomman159 contributed this idea: all redstone blocks are turned into red/bluestone ore that drops some redstone dust and some bluestone dust when destroyed. The texture would be changed to red and blue spots, instead of just red spots.
Let's say I have 5 redstone dust and 5 bluestone dust, but I need to make a circuit that's ten dust long. What could solve this?
I have two solutions for this. One is the pretty much described in the first question; you'd just turn redstone dust into bluestone dust and you'd have ten of the same kind. My second solution would be to have a redstone and bluestone fusion kind of thing that you'd create. It would probably be purple or something, and would be hard-ish to make (like requiring coal or something to fuse the red dust and blue dust). This would be the only way to connect a redstone and bluestone circuit.
All of this red and blue lying on the floor, won't it be hard to recognize your circuits when it's all on the ground?
Not at all! In diagrams 4 and 5, the purple color is only meant to represent red dust and blue dust on the same tile. It would hopefully look something like this:
diagram 6 is a representation of a single tile.
[] [] []
[] [] []
[] [] []
[] [] []
[] [] [] (diagram 6)
or,
also, a representation of a single tile.
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] [] (diagram 7)
The redstone dust and bluestone dust, while on the same tile, are next to each other. All of the tile textures would show clearly where redstone dust and bluestone dust are.
This is a great idea! You know what else they should add? Yellowstone dust! And greenstone dust!
No. At a certain point (as in, 2 different kinds of dust) it just gets stupid and annoying to look at. Your circuits will look like puke, and just try to imagine what diagram 6 would look like with 5 parallel colors instead of just 2. Two kinds of dust are enough.
What about redstone and bluestone torches?
As you probably figured, bluestone torches would work in the same way as bluestone dust; exactly the same functionality as redstone, but not interacting. Redstone torches could be converted to bluestone torches, or they could be permenant. That detail isn't very important.
Doesn't the redstone 'computer chip' idea solve this problem?
Yes and no. The computer chip idea will help with making circuits smaller, but you would still have a lot of dead space.
III : Closing
Thanks for reading all the way through, or at least scrolling all the way to the bottom! If you support this thread at all, PLEASE post in it, even if it's just the word "support". The more replies this topic gets, the more noticed it will get. If you don't support, please reply with a reason to not support it.
Any questions that a lot of people are asking, I'll put in section II with my best solution.
-Starfrish
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Starfrish posted a message on UNOFFICIAL Official BLUESTONE DUST discussion/support topic.Posted in: Suggestions -
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zzmadzz posted a message on Your thoughts on ElytraPosted in: Recent Updates and Snapshots
But smashing their faces into walls makes them look more like players.............. -
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Dakras posted a message on Your thoughts on ElytraPosted in: Recent Updates and SnapshotsThats very unrelated to the discussion, Nitrados.
But I personally like Elytra but..
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I prefer actually having continents.
In addition, the gravel floor sucks.
I would have been fine with them just removing the dirt, leaving the sand and clay, and adding some noise.
Shrinking the ocean sizes is avoiding the real problem of lack of ocean content.
Water mobs, ocean materials, more boats.
Instead of adding those, they pretty much remove oceans. -
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I don't really care either way, but removing content in favor of "better" content isn't a good precedent to set. -
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Finished building and stocked "The National Farm" with crops and supplies. Wheat, potatoes, melons, carrots, beetroots, pumpkins, cocoa beans, etc.
I plan to make some automatic sugar cane farms, mushroom farms, chicken harvesters, etc. underground.
I also finished my town central park / spawning area based off The Hanging Gardens of Babylon. Not sure what I'm gonna call it yet.
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Hahaha. Its lack of audio doesn't exactly make it Splinter Cell. You're talking about a mob that was originally supposed to be a pig but was so ineptly designed that it was repurposed to explode as a joke. Its lack of audio isn't some brilliant "stealth" design element, it's just some derpy half designed mob that was never removed.
Cleaning up creeper damage is a "challenge" like a boxer taking a **** in your living room and "challenging" you to clean it up.
Challenging gameplay!
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• Whitelist
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THEDE is a private free build survival multiplayer server with a heavy focus on aesthetics and community involvement. The basic principle of the server is two-fold: build beautiful looking things, and indulge your adventurous side D:
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The THEDE server runs on a sort of casual, informal courtesy. There are community spaces, such as farms and item pools, which any user may contribute to or use. As long as you maintain the general aspects of an established system, such as the item patterns in a community chest, or the way communication signs are configured (all of which are self explanatory) you will be a valued member contributing to the harmony of the community. And if you end up giving more than you take, even better! Player "property" on THEDE is also a relatively casual aspect of gaming. Land which is not built upon is up for grabs. If you wish to claim an area, you may simply plant some signs down, or some sort of markers. If you find an interesting build you would like to build with or near, it is best to contact the builder for permission and to coordinate plans and styles. THEDE thrives on communication and community involvement, so always do your best to check in with each other to ensure the best possible experience for everyone! The official THEDE serverwide texture pack is Conquest and is best viewed with Optifine texture enhancements enabled.
The Law of Thede
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Join today and have your builds added to the THEDE gallery below!
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This is the way to play Survival.
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The server is Thede, link is located in my sig.
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Link is in my sig.
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