- OvusOvus
- Registered Member
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Member for 12 years, 10 months, and 21 days
Last active Mon, May, 14 2018 21:16:56
- 1 Follower
- 2,203 Total Posts
- 457 Thanks
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Jan 25, 2012OvusOvus posted a message on Minecraft Poll; Sneak Peek of the JungleNormally I would say hell no to a company tracking my behavior, but none of this information is personal. It's just gaming behavior. So I say surely. Have at it, Hoss!Posted in: News
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Jul 26, 2011OvusOvus posted a message on 1.8 Updates: New Mob...Revealed?Slendys?Posted in: News
No. We will call them Doug. -
Jul 25, 2011OvusOvus posted a message on Mod Spotlight Update - Aether is Out!After playing through this, I must say, Mojang is mentally ****ing retarded if they don't make this an official part of the game.Posted in: News
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Jul 24, 2011OvusOvus posted a message on Mod Spotlight Update - Aether is Out!This mod makes Notch look totally incompetent, lol. It really sets the bar high for the Adventure Update.Posted in: News
Notch really needs to make this an official part of the game. -
Jul 8, 2011OvusOvus posted a message on Digital Diamond: 3D Printer - In MinecraftYou built a 3D printer in Minecraft and proceeded to print... a tesseract, lol. That is one of the geekiest things I have ever seen in my entire life. I am so not worthy <3Posted in: News
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Jun 28, 2011OvusOvus posted a message on 1.8 Updates: Game Modes, SMPPLEASE PLEASE PLEASE let us play on Normal and Hard modes with creepers disabled.Posted in: News
I want to fight mobs and have an adventure, I just don't want to have to worry about cleaning or repairing buildings. - To post a comment, please login.
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Sadly, nerfing armor only serves to make the creeper even more binary.
Overall, however, I do like the nerf. Mobs in general are are a much more fearsome element in the game, making one have to think twice about their worldly excursions, be mindful of their surroundings. I do think their durability could be improved a bit. Diamond seems to get eaten up very quickly.
Actually, I'd say zombies are the weakest common mob. They don't do nearly the same amount of damage as a creeper and also require you to be within arms length. As for unique, it depends on what you mean by "unique". Skeletons fight in a much different way than any of the other mobs. Creepers' basic mechanics of approaching a player and inflicting damage, which is literally the only mechanics they possess, are pretty common.
Another example of the dreadfully banal maintenance responsibilities creepers compound for players. Not only is a player's gametime eaten up by having to deal with cleaning up after creeper damage, but that time can be multiplied profoundly if they are short the necessary materials to rebuild. Travel time, crafting time, etc., all for simple maintenance. Like I've said before, there's a reason video games don't make you mow the lawn. Maintenance simply does not belong in a video game.
I can't help but feel that this would only make what is a fundamentally flawed mob only slightly less annoying. Because creepers are designed to be undetectable, and to inflict all their damage in an instant and disappear, they are a fundamentally binary component to the game. If a player doesn't notice a creeper approaching (which, let's be honest, is how players are typically killed by them), they explode without any kind of player interaction can really occuring. Which is to say that the typical creeper experience occurs without any meaningful interaction from the player, leaving a player with nothing more than busywork.
To put my point of view simply, it's hard for me to imagine what it is, beyond sentimentality, that people like about the role of creepers in Minecraft over any other mob. Other mobs kill you, punish you for not paying attention. Other mobs can spring out at you and scare you. The only truly distinguishing dynamic creepers contribute to the game is that they damage your world. And I think most people are too blinded by mascot fandom to realize that having to spend time cleaning up a mess is really not something that can rightly be called "gameplay", let alone all that interesting of a contribution to begin with.
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Hey, monster, I thought you'd like to see what I've been building in your texture pack.
The Hall of Thede.
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Finished building and stocked "The National Farm" with crops and supplies. Wheat, potatoes, melons, carrots, beetroots, pumpkins, cocoa beans, etc.
I plan to make some automatic sugar cane farms, mushroom farms, chicken harvesters, etc. underground.
I also finished my town central park / spawning area based off The Hanging Gardens of Babylon. Not sure what I'm gonna call it yet.
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I've gotten six of these guys so far, tucked away in my stables.
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That's the funny thing about rebuilding something you've already made. You've already made it.
Patching it back together is just maintenance.
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My how the times have changed.
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Technically it would be "rebuilding", which can be distinguished from "building" by being a tedious pain in the ass unrelated to the creative process.
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Never have I ever legitimately discovered a mushroom island.
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By annoying diversion I mean specifically that the cleanup effort draws players away from actually engaging in combat, mining, exploring, building, slaying dragons, etc. And because of their prevalence, I just don't think there's anything enjoyable to being perpetually wary of avoiding custodial responsibilities.
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This is true, but sometimes things are so obvious that it doesn't seem necessary. For instance, does one really have to explain how lava contributes to gameplay dynamic? Or fall damage? Really, I have to explain how fall damage contributes to gameplay dynamic? Pardon me, but pfft.
And even if they didn't contribute to gameplay dynamic, that doesn't change any of my points about creepers.
I'm comfortable disagreeing with popular opinion.
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Copy that, thanks, brotherman
Happy Holidays!
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That said, all this "whattaboutery" is irrelevant to the fact that creepers are a poorly designed mob which contributes nothing to gameplay dynamic.
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I was. And you were responding to my argument.
So your argument is that "lava, slimes, fall damage, the ways you can climb, Endermen, ghasts, farming, shulkers, and several other things" don't meaningfully contribute to gameplay dynamic? Color me unimpressed by your argument.
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Actually, no. Not really. Of everything on this list, only two cause world damage.
But neither in any meaningful capacity, one at an almost invisible rate, and the other only in the hellscape dimension.
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The Hall of Thede.
Front.
Contains mailboxes, community storage, community message board, The Ovus Office, The Law of Thede, etc.
Back.
There will be a large park / garden in the back here with info, maps, and other goodies for new server players.