That mineshaft thing's just weird. Maybe the superclass's decorator (which is probably called somewhere) is ignoring the setting and looking at its own base worldprovider?
Enabling/disabling levels and configuring the order? Sounds a little complex, but doable. I'll try to add it.
And I can make my ores configurable, and will, but the vanilla oregen that just won't go away are another matter. It's kind of like those mineshafts.
Ok, so there is a new bug I found. Upon loading the world, there are 20 seconds (exactly 20 seconds) lag in world loading. TPS goes down to zero for 20 seconds, the world has loaded chunks in 1 chunk radius around the player and that's all, you can't do anything. After 20 seconds of this freeze, chat produces a message "Failed to get the latest version from the server. Check your internet connection.". I managed to track it down to Deeper Caves.
By deleting mods one by one and running the game and starting a map over and over again.
Can you fix at least this? Because if there are hostile mobs around the player during this lagging event - player dies, because game compansates lag with time travel of some sort - events happen quickier than they should.
I'm sorry about the inactivity. I've become involved in a large project making an add-on/modification for Mevans' Lord of the Rings mod (yes, the developer is OK with it). I haven't truly forgotten this mod.
When I have time (which hopefully will be sooner rather than later), I will return to this mod and at least make sure the download's available for 1.7.10, if not start porting it to 1.12.
The download links are back up!
Finally, during my absence, MCForum has decided to force-convert all my image links to HTTPS. My web server does not support HTTPS at this time. Does anyone know how to make it stop this so my screenshots can show up?
Hi Valiec!
Can you please fix the issue with mineshafts generating in almost every Deeper Caves dimension? I looked into source code, and I know that relevant "provider" has EnableMineshaftGeneration=false, but mineshafts are still a thing! For example, they generate in Darkness, floating in mid-air.
I also wanted to suggest another thing - ability to turn off dimensions, so you skip some while traveling, and ability to squeeze in other dimensions from other mods or vanilla game. Like Erebus dimension, or that you travel to Nether from Near Nether. And please, add a way to disable ore generation by your mod in your dimensions, so it is easier to make custom ore gen with CoFH World, for example.
Because they lie to either have you on their page for advertising, or to insert a virus on yer computer if you download from them.
There is no version of MFQM other thatn for 1.7.10. Biomes O plenty for newer game versions might have some quicksands, but they are very basic and certainly not fun.
Can you please add downloads for older pre-release versions? Like, if this one will have issues I would try previous. Also, where can I contact you on the matters of possible compatibility issues with Deeper Caves?
Is it possible in this mod to add other armors as warm? There is Wild Mobs mod, that adds Fur Armor, which should be warm. Or even specify the "warmth"? Because leather is a garbage heat insulator, while fur is far superior.
Can I suggest a small change to the jungle hives? They don't give any real challenge for what they provide. Can you insert cave spider spawners (3-6) inside it? That will make it a proper dungeon! And a small BoP integration - 2-3 spawners of Nether Wasps at the outer shell of the hive if BoP is in the pack.
Oh, and one more thing. Maybe the hive should be partially submerged in the landmass beneath it?
I tried BOP 2.1.0.2308 and worked.
Maybe it's MFQM's problem related other mods.
Throw your crash-report here.
With latest MFQM? I tried that one and it does not work in my case.
No, it is related to BoP only, I did my testing. But as of now, I don't see reasons for myself to switch to 1.0.8 MFQM and NOT using BoP if it works if MFQM is 1.0.7.5.
Which version exactly of Biomes O Plenty does your mod work with? I tried like 8, all of them 2.1.0 but different builds, just as stated in first post - none worked, game crashes on startup and stacktrace points at MFQM.
EDIT: Used 1.0.7.5 MFQM at it works.
I love your mod and wanted to try it with BoP. Is it possible with the latest version of MFQM?
1
Ok, so there is a new bug I found. Upon loading the world, there are 20 seconds (exactly 20 seconds) lag in world loading. TPS goes down to zero for 20 seconds, the world has loaded chunks in 1 chunk radius around the player and that's all, you can't do anything. After 20 seconds of this freeze, chat produces a message "Failed to get the latest version from the server. Check your internet connection.". I managed to track it down to Deeper Caves.
By deleting mods one by one and running the game and starting a map over and over again.
Can you fix at least this? Because if there are hostile mobs around the player during this lagging event - player dies, because game compansates lag with time travel of some sort - events happen quickier than they should.
0
My heart warmed when I saw those cute flowers! This is art, Glimmar, keep doing it, and thank you!
1
Hi Valiec!
Can you please fix the issue with mineshafts generating in almost every Deeper Caves dimension? I looked into source code, and I know that relevant "provider" has EnableMineshaftGeneration=false, but mineshafts are still a thing! For example, they generate in Darkness, floating in mid-air.
I also wanted to suggest another thing - ability to turn off dimensions, so you skip some while traveling, and ability to squeeze in other dimensions from other mods or vanilla game. Like Erebus dimension, or that you travel to Nether from Near Nether. And please, add a way to disable ore generation by your mod in your dimensions, so it is easier to make custom ore gen with CoFH World, for example.
Thank you in advance!
1
Those flowers are amazing. I always loved your take on photo-realism, Glimmar. It blends in around the player, creating a cohesive world.
Even though I don't play lately, my heart is with these textures.
0
Because they lie to either have you on their page for advertising, or to insert a virus on yer computer if you download from them.
There is no version of MFQM other thatn for 1.7.10. Biomes O plenty for newer game versions might have some quicksands, but they are very basic and certainly not fun.
0
Amazing. These sounds breathe a life into a Minecraft world. You, Glimmar, never cease to deliver unexpected gems. Thank you.
0
Aw yiss, time to revisit Minecraft.
Tar option is very logical since Tar is rarely hot IRL. Also, does this mean it won't burn me if I fall in it?
0
Oh, thank you very much, Valiec!
Can you please add downloads for older pre-release versions? Like, if this one will have issues I would try previous. Also, where can I contact you on the matters of possible compatibility issues with Deeper Caves?
0
Is it possible in this mod to add other armors as warm? There is Wild Mobs mod, that adds Fur Armor, which should be warm. Or even specify the "warmth"? Because leather is a garbage heat insulator, while fur is far superior.
2
Can I suggest a small change to the jungle hives? They don't give any real challenge for what they provide. Can you insert cave spider spawners (3-6) inside it? That will make it a proper dungeon! And a small BoP integration - 2-3 spawners of Nether Wasps at the outer shell of the hive if BoP is in the pack.
Oh, and one more thing. Maybe the hive should be partially submerged in the landmass beneath it?
0
Works like a charm now! Thank you! I will report any issues I will encounter.
0
Hello! I decided to test your new version.
Here is crash report
https://pastebin.com/YPuRsnRg
0
Here it is
https://pastebin.com/9iMDuuQC
Latest MFQM and BoP.
0
With latest MFQM? I tried that one and it does not work in my case.
No, it is related to BoP only, I did my testing. But as of now, I don't see reasons for myself to switch to 1.0.8 MFQM and NOT using BoP if it works if MFQM is 1.0.7.5.
0
Which version exactly of Biomes O Plenty does your mod work with? I tried like 8, all of them 2.1.0 but different builds, just as stated in first post - none worked, game crashes on startup and stacktrace points at MFQM.
EDIT: Used 1.0.7.5 MFQM at it works.
I love your mod and wanted to try it with BoP. Is it possible with the latest version of MFQM?