I think that suffocating is not that mortal alone but is more the stress of it, a normal person can hold their breath 30 seconds but in actuality is more of the psychology of it, in actual scenarios (saving someone or retrieve something) somebody swimming can resist much longer
30 seconds are fine tho, I would personally prefer drowning doing much more damage with fewer ticks (fewer ticks just means that instead of 1 damage in .5 second it's like 2 in 1 second, 3 in 1.5 seconds etc.), we actually drown in few seconds and I would like to see it in the game, to see 0 bubbles should be feared, like having an empty food bar and starving (starving being slow actually make sense because finding food is not as immediate as fining air)
the value I would personally test if I could being 30 seconds, recover at half the speed and double drowning damage (maybe at a slower paste, so the screen jiggle less) with the screen turning black as the damage stacks up
then I would see if it's good to double down again: 60 second, slower recovery and more damage
2
I'm going to give this a solid no. There are already consequences for killing villagers. Iron golems don't take kindly to it, and even if there isn't an iron golem around, your reputation with the village goes down and villagers increase trading prices. Plus the whole idea of jail in base Minecraft seems very out of place.
As for what you're looking for, try custom maps. Maybe there is one that fits the criteria you're looking for.
1
A good idea, but I think the name needs work. Maybe "Potion of Immunity"?
1
I support the idea of goat fur and having cold resistant armor. However, sleeping bags have already been denied by the developers. See the Blocks, Tools and Items section here: https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions
1
The thread title itself is almost a good example of good game design. "Exploration vs Death", or "Exploration vs Risk".
Exploration is good, but it becomes very monotonous without any risk involved. You want to explore that underwater cave where your chances of drowning without Respiration are pretty high? It's what makes playing exciting. The risk involved in exploration.
However, you do make a good point about how a real person can hold their breath for a bit longer than Minecraft's standard 16 seconds. The average person can hold their breath for about 30 seconds. Game balance would be changed slightly if underwater time was increased to 30 seconds, but I feel like it would be a welcome change.
2
Right now, Jeb is playing around with combat snapshots, so a Combat Update V2 is in the works. I doubt any weapon types will come of it, but I'd still like to see Wood-Netherite Daggers. Fast attack speed, low attack damage, and a built-in backstab mechanic that increases melee damage if striking from behind.
2
No. Roblox is P2W and Minecraft's EULA prohibits P2W aspects. No support.
1
The player sitting in front of course.
1
If we have Mossy Cobblestone already, it won't hurt to have Cracked Cobblestone. I support.
1
I think this is a great idea! There needs to be something like this, so support.
1
I am so confused right now...