• 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from BrianSki »
    You don't need to hold ANY item in-hand while trading, just click.


    Kas: Your question is answered in large red text earlier on this page.

    Oh, I never tried that. Should have been the first thing I tried.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Cortez »
    I will possibly make my last retarded appearance, here. ..

    How do I sell stuff? I'm literally going mad over here, trying to shift-click / ctrl-click the entire stack of wood I have, but can't figure out how to make the guy ( Woman, actually ) buy it. Ye, I'm trading her, but what do I do? I probably failed with the shift / ctrl click, tho.

    1. You can't sell something that you are holding in your hand like this:

    You must use something else like this:

    (I have a piece of dirt in my hand)
    2. The rule above applies when you have things in stack, like this:
    I actually don't have a pic of this. It will take everything in your inventory of the thing you're clicking on, except the one in your hand. Use the way before to sell the last stack too.
    3. Shift Click and left click will sell 8 things at a time, very useful.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Tinnerz »
    Quote from edjiang »
    Minecraft crashes when I to trade. Anyone else having this problem?


    You might want to try reading the posts above you. Specifically, the one with huge red text.

    I made it like that so that it would stand out, be easy to see, ya' know? I can't see how some people just miss it. Red text is typically used for support sections too, people should pay attention when they see it.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Superbros15 »
    To: OutlawLovesMinecraft

    hey they are trying to build an kennel and there is no space. I layed down so much flat grass nothing else like stone, ect. I waited on the inventory screen for about a day. Also, the mod is correctly installed to so nothing there.....I used MCEdit to make even more flat ground, and now i JUST DONT KNOW!!!! Please help me and my struugle to help this poor village. I know there is probably no other way but i have been dealing with this for way too long and I am Just sick of it. And i bet you are sick of answering noob questions, but I hoped this would be a bit more challenging because I could not find any way around it, and i read all of your other answeres to any other questions I could find, and I really tried, but no success. : (

    It may be a problem with the AI and determining how much space is required. I am not a programmer, so you would have to ask Kinniken about that. Contrary to popular belief, I have no part in making this mod. I'm only hanging around the thread trying to help people with the minor problems they are having.
    Also, is this the kennel from Werzieq's custom pack or is there a kennel they build normally? Also any picture would be very helpful, like one of the signs in the city hall and of the area they would build it.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from ajusher5 »
    i still can buy or sell anything to the town hall

    I may aswell post this on every god damn page. I have requested to Kinniken that he put this on the OP, I hope he does soon. Here we go again.

    Quote from OutlawLovesMinecraft »
    I pray this is enough of an attention getter for some of the idiots in this thread.
    Here is a little Q&A that I have written for your problems.

    Q: Help! My game freezes when I use trade!
    A: Start from a fresh .jar and install ML, The latest version of TooManyItems, Millenaire (Latest) and then your other mods.

    Q: It says I don't have space for them to build, or they don't have the materials when they do!
    A: Restart minecraft to fix part 1. Just hit 'e' to go to your inventory, click off the game and do something else for a while. They will most likely start building.

    Q: Black screen on start up.
    A: Make sure you have deleted META-INF from your minecraft.jar. If this doesn't work, make sure you installed the mod right with the latest version of Mod Loader.

    Q: They are destroying me house! Help!
    They will tear down things made of wood, wooden planks and cobblestone. Do not use this mod on your main world.

    Q: It says that it loaded correctly but I can't find a village.
    A: Press 'v' and it will tell you if there are any villages within 2km. If there are none, give it a minute to make a few and search for them. If that still doesn't work start a new world with the seed 'b'. If there still isn't a village, make sure you installed it correctly.

    Q: I can't read french!
    A: Don't be stupid. Either translate it with google translate (http://translate.google.com/?hl=en&tab=wT#fr|en|) or use some common sense and think. If it says 'Hutt de xxxx" it means house, 'hut' = another word for house in enlish, of, 'de' = of, xxx. xxx will be the name of the people living in said house.

    BACK UP YOUR SAVES BEFORE INSTALLING, AS YOU SHOULD DO WITH ALL MODS.

    Forgive me, I'm not trying to spam with this post, but it is very helpful and many people will not see it and post things that have already been solved.
    Some other people have also posted things that are helpful:

    Pongozila:
    Quote from Pongozila »
    FINALLY! For those who are still having trouble with the "no space" AFTER reseting minecraft, here's what worked for me:

    Go to .minecraft\millenaire\buildingplans\core
    With minecraft CLOSED! Open the respective building .txt (in my case was the "cattlefarm_A.txt")
    Search for the "max=*" part and simply change the number! (if 1 change to anything but 1)
    Save the changes to the .txt file
    Open minecraft
    Enjoy!

    This change in the txt forces the game to reset the counting of the building so if there is none it will REmake the building plan... so if there is acctually land avaliable it will build... now that's what worked for ME!

    Just so ppl don't say anything here's what i did (WITH NO SUCSESS) BEFORE changing the .txt file:

    *Restarted Minecraft
    *Went to bed
    *Restarted Minecraft and imediately went to bed
    *Went outside the village and back
    *Went outside the village, restarted Minecraft and went back
    *Died
    *Went to Nether and back
    *Went to Nether, restarted minecraft and went back
    *Went to Nether and died there to respawn back on village
    *REINSTALLED minecraft and added ONLY Millenaire mod!
    *After reinstalling tried to go out and back into the village, died, went to nether...


    Anyway... i think it's a bug worth looking after if there is time...

    PS: well since 0.3.5 is out... it should fix this anyway... haven't tested though!


    [/quote]
    Tentacle Master:
    Quote from Tentacle Master »
    I'm posting this in an effort to help those who look at the latest posts first

    My Minecraft crashes! boohoo!

    Please update your minecraft, modloader, and millenaire to the latest versions. or.... shutup :smile.gif:

    I can't find a village in a new map!

    First create a new world with 'b' as the seed and check this world for a village. You should immediately see a message "Millenaire 0.3.4 loaded" or something to that nature. This means that the maps first village has been seeded. Hit 'v' to home in on the nearest village.
    If you don't get this message in this world reinstall mod

    I can't find a village in my favorite/old map!

    Don't panic. It took me an hour to find my first village lol. First follow the above steps for "cant find a village in a new map". Make sure its working. If your favorite world was like mine, you've been everywhere.
    Villages can only popup in unexplored areas .
    Pick a direction and travel in a straight line and you should find one.
    If you are unsure where you have been, download this map maker:
    http://www.minecraftforum.net/viewtopic.php?f=1022&t=165779

    "Millenaire 0.3.4 loaded" or something to that nature will appear if you get close to your FIRST village spawn of your existing map. This is very usfull so you don't have to keep hitting v until you see this.

    Why is there "pas d'espace" (no room) for my buildings?

    Why can I spawn a village here with my wand?

    Same answer. This was easy for me to figure out. First, They need mostly flat areas. They can do a bit of leveling to accommodate larger buildings. Second, the women who are builders carry shovels not pickaxes This means if you have a perfect patch of stone to build on...too bad. Lay down some dirt.

    If you change something to make more room. Save and restart minecraft and/or wait for a new day. This should help them "reset" so to speak.

    Traveling to find/get to a village is too long

    no **** right? Don't panic! I recommend the PLANES mod to help with that: http://www.minecraftforum.net/viewtopic.php?f=1032&t=198188&sid=7a8e759276bbbc847c5df512e18f048d#MLM I build an airport at every village. I highly recommend cutting down the view distance and/or flying and pausing in spurts to keep your game from over loading.

    I don't speak french

    I going to assume that your just annoyed and not stupid. There is evidence of an english setting in the game somewhere but nvmd... This will help: Go to the Millenaire/building maps/core/ and edit the text files so that after "french:" it has the english name instead. I would back this stuff up first btw
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from BenJ »
    Quote from OutlawLovesMinecraft »
    Quote from BenJ »
    this is gonna make me sound like some grouchy old man but...

    The damn lumberjacks wont stay off my lawn!

    I flattened out a chunk of land, and they began using it for their stupid sapling plantaions. I put a fence around my entire plot, but it didnt stop them. Instead, they just somehow clip through my door without ever opening it, and then they start planting **** again.

    I always kill them when they get inside, but they just come back, over and over and over.

    How can I keep these idiots off of my lawn?

    I recommend not playing on your main world because they sometimes destroy your house or do stuff like this. I don't think you really can stop them.

    Its not my main world, Its a world I made just for this mod.

    I just need a way to keep them away from my door. their code for dealing with doors is buggy. They cant get through my fence at all.

    I am not sure how to help then. Maybe surround the place with fences, then brake them when you want to get in?

    And I read your post about religion on Nerd Brains. I completely agree. I also think religion is the cancer killing the world.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Cortez »
    Quote from Tinnerz »
    Quote from Cortez »
    Thanks, but what I got was this:


    java.lang.NullPointerException
    	at ModLoader.initStats(ModLoader.java:778)
    	at ModLoader.init(ModLoader.java:753)
    	at ModLoader.AddAllRenderers(ModLoader.java:120)
    	at sd.<init>(sd.java:60)
    	at sd.<clinit>(sd.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:282)
    	at net.minecraft.client.Minecraft.run(SourceFile:658)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT cde62e94 ----------


    That looks like something with Modloader to me. Not sure, though, my Java is a bit rusty.

    I just tried using the village wand and it worked fine for me. The space wasn't even entirely flat. Are you guys using it above sea level (layer 65, I think)? I can't recall if it's still the case, but at one point Villages didn't spawn below that layer.


    Holy frick. My ModLoader gave me an entire .txt on something, after the crash. Sum' like this:
    1.05.2011 2:29:20 ModLoader init
    FINE: ModLoader Beta 1.5_01v3 Initializing...
    1.05.2011 2:29:20 ModLoader readFromModFolder
    FINER: Adding mods from C:\Documents and Settings\Cortez\Application Data\.minecraft\mods\millenaire0.3.4.zip
    1.05.2011 2:29:20 ModLoader readFromModFolder
    FINER: Zip found.
    1.05.2011 2:29:20 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gui/ML_denier.png,38). 121 left.
    1.05.2011 2:29:20 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gui/ML_denier_argent.png,60). 121 left.
    1.05.2011 2:29:20 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gui/ML_denier_or.png,46). 121 left.
    1.05.2011 2:29:20 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gui/ML_cider apple.png,61). 121 left.
    1.05.2011 2:29:20 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gui/ML_cider.png,62). 121 left.
    1.05.2011 2:29:20 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gui/ML_calva.png,85). 121 left.
    1.05.2011 2:29:20 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gui/ML_tripes.png,91). 121 left.
    1.05.2011 2:29:20 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gui/ML_norman_pickaxe.png,93). 121 left.
    1.05.2011 2:29:20 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gui/ML_norman_axe.png,101). 121 left.
    1.05.2011 2:29:20 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gui/ML_norman_shovel.png,102). 121 left.
    1.05.2011 2:29:20 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gui/ML_norman_hoe.png,105). 121 left.
    1.05.2011 2:29:20 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/gui/ML_village_wand.png,106). 121 left.
    1.05.2011 2:29:20 ModLoader addMod
    FINE: Mod Loaded: "mod_Millenaire Millénaire 0.3.4" from mod_Millenaire.class
    1.05.2011 2:29:20 ModLoader readFromClassPath
    FINER: Adding mods from C:\Documents and Settings\Cortez\Application Data\.minecraft\bin\minecraft.jar
    1.05.2011 2:29:20 ModLoader readFromClassPath
    FINER: Zip found.
    1.05.2011 2:29:20 ModLoader init
    FINER: THROW
    java.lang.NullPointerException
    	at ModLoader.initStats(ModLoader.java:778)
    	at ModLoader.init(ModLoader.java:753)
    	at ModLoader.AddAllRenderers(ModLoader.java:120)
    	at sd.<init>(sd.java:60)
    	at sd.<clinit>(sd.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:282)
    	at net.minecraft.client.Minecraft.run(SourceFile:658)
    	at java.lang.Thread.run(Unknown Source)

    That's good. It's supposed to do that.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Tinnerz »
    Quote from Cortez »
    Thanks, but what I got was this:


    java.lang.NullPointerException
    	at ModLoader.initStats(ModLoader.java:778)
    	at ModLoader.init(ModLoader.java:753)
    	at ModLoader.AddAllRenderers(ModLoader.java:120)
    	at sd.<init>(sd.java:60)
    	at sd.<clinit>(sd.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:282)
    	at net.minecraft.client.Minecraft.run(SourceFile:658)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT cde62e94 ----------


    That looks like something with Modloader to me. Not sure, though, my Java is a bit rusty.

    I just tried using the village wand and it worked fine for me. The space wasn't even entirely flat. Are you guys using it above sea level (layer 65, I think)? I can't recall if it's still the case, but at one point Villages didn't spawn below that layer.

    If I recall correctly, sea level is layer 64. I've actually never had a problem with the wand, but it didn't work when I tried it at level 60.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from BenJ »
    this is gonna make me sound like some grouchy old man but...

    The damn lumberjacks wont stay off my lawn!

    I flattened out a chunk of land, and they began using it for their stupid sapling plantaions. I put a fence around my entire plot, but it didnt stop them. Instead, they just somehow clip through my door without ever opening it, and then they start planting **** again.

    I always kill them when they get inside, but they just come back, over and over and over.

    How can I keep these idiots off of my lawn?

    I recommend not playing on your main world because they sometimes destroy your house or do stuff like this. I don't think you really can stop them.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Captain_DFTBA »
    Quote from phr00t »
    I think I found a bug... when using the wooden axe, I get a bunch of debug messages saying "First position set to (X, Y, Z)" O_o

    I had this problem in 3.3, so I don't use wooden axes anymore.

    Also, the item name and ID numbers for the added items are wrong in either 3.3 or 3.4, I forget which, maybe both. But My village wand turned to a Norman shovel, and I was like, whut? And so I checked all the IDs and all of them are off. Not a pressing issue, but something you might want to fix. :smile.gif: One of my favorite mods, btw.

    The wooden axe thing IS NOT an issue with this mod. You all really should learn about the other mods you are using. The wooden axe thing is caused by something called World Edit which is an in-game MCEdit included with Single Player Commands.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Sherlock Kaito »
    when i try to sell or buy something from the villagers my game freezes how come?

    You are too stupid to read the posts before you. If you need help, look at my post on page 186. I have asked Kinniken to include this in the OP for new people.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from phr00t »
    I think I found a bug... when using the wooden axe, I get a bunch of debug messages saying "First position set to (X, Y, Z)" O_o

    You have single player commands installed. That is a tool called 'World Edit' It is sort of like an ingame MCEdit. Go to his thread to read about it, and I believe you can change it to something else.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Tinnerz »
    Quote from Cortez »
    Let me be "that one retard" who comes and "posts that same ****" again.

    Sigh, anyways. Nothing. It's not working for me. I -have- deleted my META-INF folder, I have got the latest ModLoader.. I uhh, placed everything where it's supposed to be ( I think ) and it's still not working.

    "Tell us what's wro--" NO. I don't know what's wrong for crying out loud! I. Don't. KNOW! /rage
    I've wiped my minecraft.jar today, like.. 5 times? So, I did it again.. N' nothing! I thought it might just be me n' I'm just not capable of finding a village?

    "Nrrgh" I said, as I loaded up the seed "b" and there was nothing there, nor any message telling me that I had succeeded. So frick, help me, forum! Help this guy out, n' let him return to playing Minecraft! D:

    Sincerely,
    Cortez


    Because I'm feeling charitable at the moment,


    I know it says 0.3.2. but it works the same way.

    If you've done all that, what other mods are you using?
    Nice tutorial. I could make one for Mac if someone really wanted it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from bobbyjoe742000 »
    LOL! I JUST REALIZED THAT WHEN YOU PUT 42 POSTS, IT SAYS UNDER YOUR USERNAME "THE ANSWER TO LIFE THE UNIVERSE AND EVERYTHING!!!

    Yea. Did we solve your problem with adf.ly?
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Cortez »
    Let me be "that one retard" who comes and "posts that same ****" again.

    Sigh, anyways. Nothing. It's not working for me. I -have- deleted my META-INF folder, I have got the latest ModLoader.. I uhh, placed everything where it's supposed to be ( I think ) and it's still not working.

    "Tell us what's wro--" NO. I don't know what's wrong for crying out loud! I. Don't. KNOW! /rage
    I've wiped my minecraft.jar today, like.. 5 times? So, I did it again.. N' nothing! I thought it might just be me n' I'm just not capable of finding a village?

    "Nrrgh" I said, as I loaded up the seed "b" and there was nothing there, nor any message telling me that I had succeeded. So frick, help me, forum! Help this guy out, n' let him return to playing Minecraft! D:

    Sincerely,
    Cortez
    You need the latest version of mod loader (DL it again if you're not sure). Go to the minecraft folder. DO NOT PLACE ANYTHING IN THE ACTUAL .JAR! I suppose it could still work, but it is much easier this way. It the .zip file there is a folder called "Put in minecraft". Take the contents of that folder and place it in with bin, saves, texture packs, etc... Next take the contents of "Put in mods" and place it in the folder called mods. This folder should be next to bin, saves and all those. If it is not, make it. Title it exactly "mods". That should do it.
    Posted in: Minecraft Mods
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