I will keep this short and simple, the current door placement should be fixed. It should be programmed so that if it is placed directly next to iron bars, it centers itself, because frankly, doors nowadays when placed near iron bars just look ugly. It should be that they auto correct this with iron bars, but will remain the same on normal blocks.
Vote on your opinion.
I have a suggestion for this brilliant idea:
The N.Villagers should have a ranged weapon that is the Sling: http://www.grannysstore.com/Wilderness_Survival/Slings_and_Slinging.htm
This weapon should fire Sling Stones, which are crafted by placing 4 flint in a 4 by 4 grid, and have a slightly smaller range than the the bow, and if the Sling Stone misses it's target and hits a block it shatters and sends out the four flint that it was crafted from. If the player is hit by the flint while they are in motion they lose 1 heart, but once they stop moving the flint can be picked up. If hit while unbroken by the Sling Stone, the player is damaged by 2 and-a-half hearts. To prevent farming for flint, each warrior with a sling only has 4 Sling Stones by default, but can mine more by breaking gravel. This would make it more interesting when fighting the N.Villagers and add a new ranged weapon to the game, it would also mean that the N.Villagers could hunt ghasts more easily, which may have to drop something like ghast leather to craft the sling from.
P.S: The N.Villagers should be called the Nethertauri.
So is the land that is in the Ocean Dimension (Which should be called Aquarus, and thats not a typo) mountains that span up through the depths of it, of random chunks of earth and rock floating in mid-water?
Also the boss of the Sea-Place should be a giant squid that emerges from the deep and starts batting at you with it's tentacles. It should live in a cave, and when fighting it, it should stay for the most part inside the cave, only It's tentacles really emerged. The crux of killing it should be dodging it's tentacles until you are close enough to slash at it's body, at which point would emit a jet of water forcing you back and making you start again, this time it would also shoot ink at you.
And it needs to be REALLY BIG.
I recently started a flat world type map, and noticed that you could toggle if you wanted it to be on Survival or Creative. I chose survival, and found that it was a real challenge to survive, like the 404 map, it's vanilla, an a challenge, a real difficult one at that. In order to survive, I'll just say you need to find a village before the sun goes down. Or before the Slimes get you.
Go and try it!
I want this so that when I am ghast hunting I can run off cliffs and lang on them, hacking at their heads.
I tried it once, killed the ghast, and fell past and when I landed I was of 1/2 a heart, I'll be damned if it didn't look cool as heck, though!
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Vote on your opinion.
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The N.Villagers should have a ranged weapon that is the Sling: http://www.grannysstore.com/Wilderness_Survival/Slings_and_Slinging.htm
This weapon should fire Sling Stones, which are crafted by placing 4 flint in a 4 by 4 grid, and have a slightly smaller range than the the bow, and if the Sling Stone misses it's target and hits a block it shatters and sends out the four flint that it was crafted from. If the player is hit by the flint while they are in motion they lose 1 heart, but once they stop moving the flint can be picked up. If hit while unbroken by the Sling Stone, the player is damaged by 2 and-a-half hearts. To prevent farming for flint, each warrior with a sling only has 4 Sling Stones by default, but can mine more by breaking gravel. This would make it more interesting when fighting the N.Villagers and add a new ranged weapon to the game, it would also mean that the N.Villagers could hunt ghasts more easily, which may have to drop something like ghast leather to craft the sling from.
P.S: The N.Villagers should be called the Nethertauri.
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Also the boss of the Sea-Place should be a giant squid that emerges from the deep and starts batting at you with it's tentacles. It should live in a cave, and when fighting it, it should stay for the most part inside the cave, only It's tentacles really emerged. The crux of killing it should be dodging it's tentacles until you are close enough to slash at it's body, at which point would emit a jet of water forcing you back and making you start again, this time it would also shoot ink at you.
And it needs to be REALLY BIG.
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Terrible, I know, but I wanted to be original.
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Aww fu...
Sorry mate, was sort of a spur of the moment thing.
Dis crap dead anyways.
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Go and try it!
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Just in general.
Not as critical about flintlocks and muskets however, so long as they take ages to reload.
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I tried it once, killed the ghast, and fell past and when I landed I was of 1/2 a heart, I'll be damned if it didn't look cool as heck, though!
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I AGREE!