Here's a few words of advice:
This is slightly better than many "looking for programmers" threads I've seen, since it has some well defined features instead of only vague descriptions like "I'm making an MMORPG, want to make it for me?"... Still the scope of the game is way too big. If anyone joins this project, they'll work on it on their free time and some will quit before the project is finished. Think what are the key features that this game absolutely needs and keep them. Don't throw the rest away, but keep them hidden for now so they don't scare away anyone who knows how much work it would be.
Next a few questions:
What will you do? You're looking for programmers so I assume you'll make graphics, level design, writing..., but you should mention that in your post so that you're not immediately dismissed as another "idea guy". It may sound harsh, but ideas are free. Everyone has them. Carefully made plans for a game are more difficult to come by, but designing and leading are very rarely enough. You have to do more than just ask others to make a game for you.
How much is already done? You should show that you're committed to this project. Do you have any art done? Sketches? Anything you can show, to convince people that this is more than just a plan?
What platform will the game be published on?
What engine do you use?
Have you ever made games before this?
That last one is important. People will want to know that you know what you're doing before they're willing to help. If this is your first game, you should limit the scope to something so small that one programmer could do it in a few weeks (on their free time). You'll gain valuable experience and you can show that game when you try to gather a team around you.