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    posted a message on Looking for Java/JavaScript Programmers. {Game Development}

    Here's a few words of advice:

    This is slightly better than many "looking for programmers" threads I've seen, since it has some well defined features instead of only vague descriptions like "I'm making an MMORPG, want to make it for me?"... Still the scope of the game is way too big. If anyone joins this project, they'll work on it on their free time and some will quit before the project is finished. Think what are the key features that this game absolutely needs and keep them. Don't throw the rest away, but keep them hidden for now so they don't scare away anyone who knows how much work it would be.


    Next a few questions:

    What will you do? You're looking for programmers so I assume you'll make graphics, level design, writing..., but you should mention that in your post so that you're not immediately dismissed as another "idea guy". It may sound harsh, but ideas are free. Everyone has them. Carefully made plans for a game are more difficult to come by, but designing and leading are very rarely enough. You have to do more than just ask others to make a game for you.

    How much is already done? You should show that you're committed to this project. Do you have any art done? Sketches? Anything you can show, to convince people that this is more than just a plan?

    What platform will the game be published on?

    What engine do you use?

    Have you ever made games before this?


    That last one is important. People will want to know that you know what you're doing before they're willing to help. If this is your first game, you should limit the scope to something so small that one programmer could do it in a few weeks (on their free time). You'll gain valuable experience and you can show that game when you try to gather a team around you.

    Posted in: Computer Science and Technology
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    posted a message on The Stellarscape Project

    A couple questions:

    First, if you want to make the best free game ever, you need a good plan.

    I assume exploration is a big part of the game but what else you can do in the complete game? Trade, fight enemies, upgrade or customize your ship..? You need to tell more than "I'm making a game" if you want to get attention.


    Second, I can see that you have at least some experience in programming and you're committed to the project, but do you have experience in working in a group project or leading a team?

    Posted in: General Gaming
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    posted a message on Spaceship Ors-IV

    I have no idea how long it took me to build this. It's been in my WIP folder for half a year maybe. A couple weeks ago I found enough motivation to actually finish it!

    I made half of it block by block without any kind of external programs or mods. Then I mirrored the other half and finished a few rooms that couldn't be mirrored.

    Here are the results:


    Posted in: Screenshots
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    posted a message on How did you discover Minecraft?
    Quote from FLAMELASHER»

    It was only £10 back then, right? I'm glad it was cheap because otherwise I wouldn't have ever bought it!


    Right. The price made it a lot easier to make the decision.

    I think I would've bought it eventually though. I had played games from Lego Creator to Garry's mod and made levels to a dozen games but they have their limitations. It's very difficult to find a game in which you can build something really large and then walk around your creation and immerse yourself in that world. Minecraft has some limitations too (large blocks) but it's still the best sandbox I've played so far.

    Posted in: Discussion
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