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    posted a message on BlazeandCave's Advancements Pack (437 advancements total across twelve tabs!)

    No, I was not using any mods(forge for 1.13 isn't out yet right?) and was playing on single player.

    Posted in: Maps
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    posted a message on BlazeandCave's Advancements Pack (437 advancements total across twelve tabs!)

    Gold pick breaking didn't work, shovel one doesn't work(always 0/5), the general break a tool one doesn't work, didn't try any other breaking ones. Using mc 1.13.1 with the latest release of the advancement pack.

    Posted in: Maps
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    posted a message on BlazeandCave's Advancements Pack (437 advancements total across twelve tabs!)

    Most if not all of the break tool advancements don't work

    Posted in: Maps
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    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [45,000+ DLs]

    I saw some command blocks to the side when I had jump boost from the rabbit foot when looking up something, so I did what you said and went into spectator mode and found the things under and copied the shears with middle click in creative. I also saw the drop from the automaton boss there and was wondering if it was possible to force it to respawn because it broke out and fell into the void when I was afking above it about to fight it. I got the things to make another but it only dropped vanilla drops and not the special one. (Trying to sound cryptic to not spoil anything for people randomly reading through) Also, the killer fang thing only gives 0.5 attack speed in the chest there but the actual drop from the mob gives +2 attack speed, so maybe you nerfed/buffed the drop and forgot to change the backup.


    Maybe you should change some of the light grey shulker boxes to normal chests because I got almost a full ender chest of them using synthesised shulker pick in the lab. The iron one with only a few durability seems kind of redundant as well, and some things don't stack that should. (I think a power core from a boss didn't stack with the others, and I had 2 stacks of about 10-15 platings and neither type would stack with the other.)


    Not being able to add looting 3 to the good sword you get from the base without the name color disappearing is kind of annoying, maybe add a way to /enchant things if you give a lot in return? Like 32 xp bottles and a looting 3 book to /enchant something you're holding with looting 3, or sacrifice other items. Maybe have it be a better enchanter upgrade to ship or in some ruins somewhere in a future area.


    It'd be nice if you could upgrade looted axes to behave like chainaxes.


    Edit: The unstackable power core was from the mega cube iirc.

    Posted in: Maps
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    posted a message on 🚀 Space Expedition to EPIC 204 🚀 A Custom Survival Adventure in an Alien World! [45,000+ DLs]

    In the pump room of the "trials" lab, what do you do after you draining the water? I can't get the other 2 pressure plates to work, and even placing the extra stone one on the north side of the room past the mini bridge I got after placing something doesn't work. The stone pressure plate just does nothing and any combination of the iron ones with the bot/items doesn't seem to do anything.

    Edit: Also, one of the villagers stole my shears that I got from the ship at the start of the game, is there a command I can put in to get them back? Them getting taken for a quest that I didn't know about is kind of dumb.

    Posted in: Maps
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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

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    Posted in: Mod Packs
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    posted a message on Islands Preset

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    Posted in: Customised Worlds
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    posted a message on [14w17a] Custom World Generation Presets! (Post your Best ones here)

    I thought I'd share a preset I recently made with a lot of islands. (Not sky islands, sadly.)

    Here it is:


    Here's the preset:


    {"coordinateScale":684.412,"heightScale":1606.3662,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":24.652958,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":70,"useCaves":true,"useDungeons":true,"dungeonChance":100,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":15,"useLavaLakes":true,"lavaLakeChance":65,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":1,"riverSize":2,"dirtSize":44,"dirtCount":2,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":1,"gravelCount":20,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":50,"graniteCount":1,"graniteMinHeight":80,"graniteMaxHeight":255,"dioriteSize":50,"dioriteCount":1,"dioriteMinHeight":80,"dioriteMaxHeight":255,"andesiteSize":50,"andesiteCount":1,"andesiteMinHeight":80,"andesiteMaxHeight":255,"coalSize":40,"coalCount":4,"coalMinHeight":0,"coalMaxHeight":255,"ironSize":16,"ironCount":12,"ironMinHeight":0,"ironMaxHeight":255,"goldSize":24,"goldCount":1,"goldMinHeight":0,"goldMaxHeight":255,"redstoneSize":10,"redstoneCount":7,"redstoneMinHeight":0,"redstoneMaxHeight":255,"diamondSize":10,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":25,"lapisSize":1,"lapisCount":20,"lapisCenterHeight":35,"lapisSpread":35}

    Here's the seed I tried it with:


    asdfqwerty9001

    or

    632727972

    Here's a list of the generation changes that I did:


    I set water the water level a bit higher

    I made water lakes less frequent. (IDK why)

    I made lava lakes spawn a little more frequently. (Still haven't found any though. :()

    I made rivers a bit smaller.

    I made biome sizes a lot smaller to have more variety in the islands.

    I made the world generation a bit higher.

    I made dungeons appear more frequently to encourage exploration.

    Here's a list of the ore generation changes that I did that I'm too lazy to take out:


    I made a lot of the ores and stone variants spawn in bigger veins, albeit less frequently.

    I made all ores spawn at any height so that I could explore underground or just find them in the sides of islands.

    Here's some pictures: (A lot of them. :D) (I hope linking photos is allowed. If not, I blame my toaster oven. xD)

    Here's a spoiler in a spoiler in a spoiler in a spoiler in a spoiler in a spoiler in a strange person's rambling post:







    Posted in: Customised Worlds
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    posted a message on 14w02b Survival Islands Seed

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    Posted in: Seeds
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    posted a message on MoGemsMod v1.0.4

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    Posted in: Minecraft Mods
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    posted a message on Vanilla Mindcrack like server

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    Posted in: PC Servers
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