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  • OreCruncher
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  • Member for 9 years, 4 months, and 3 days
    Last active Tue, Feb, 19 2019 06:03:06
  • 3 Followers
  • 236 Total Posts
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    Jun 21, 2018
    OreCruncher posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from tristin82»

    I know that this is kind of an old post, but PF used to detect if you used a mod like mine little pony and actually adjust the sounds to fit that mod properly. Does the new version still do that? Thanks for any answer.


    Not sure which mod you are referring to with the question, but Dynamic Surroundings has an option where you can enable quadruped footstep sound effects. You would have to enable manually. It also has support for quadruped footprints and horseshoe textures.

    Posted in: Minecraft Mods
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    May 12, 2018
    OreCruncher posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    Posted issue on CurseForge - posting here as well. OpenEye report "Error trying to load 3 source filters". https://openeye.openmods.info/crashes/68c520e45ac2df8b0a945a1afd6ef890

    Posted in: Minecraft Mods
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    Jun 22, 2017
    OreCruncher posted a message on Problem with my mod in eclipse! HELP! [1.11.2]

    It may be better to try the Forge forums for support since you are doing a 1.11.x mod: http://www.minecraftforge.net/forum/forum/70-modder-support/


    EDIT: They will ask for samples of your code so make sure you its available somewhere.

    Posted in: Modification Development
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    1

    Jun 9, 2017
    OreCruncher posted a message on Mars
    Quote from TheBeastCH»

    I could imagine it as a mod, but for vanliia minecraft deffenetly not.
    While I like the Idea, I think that a. It could be done far better than that and b. it doesnt fit into minecraft vanilla.

    No Support

    If someone makes a mod out of that, I would consider downloading (if its much better than what you wrote here)


    Galacticraft, Galacticraft Planets, Extra Planets


    In terms of adding "planets" I agree with the other posters in that it's not Minecraft.
    Posted in: Suggestions
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    Jun 8, 2017
    OreCruncher posted a message on Do you consider Anti-Pumpkin resource packs as cheating?

    I think it does affect gameplay - it limits the players field of view. Similar to the dreaded and hated nausea effect - it screws with my sense of balance and makes me physically ill. But as Badprenup I don't do the pumpkin helmet thing - I just avoid eye contact. :)

    Posted in: Discussion
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    Jun 8, 2017
    OreCruncher posted a message on Liveliness through particles (aesthetic idea)

    Yep - they were ticking Air blocks. There was some smarter filtering taking place where it would only occur at lower level Y. And as you point out the "suspend" particle effect also occurs because water blocks do get ticked. I added an option to my mod to kill those particles.


    Particles are still ticked during each world tick. They did streamline processing a bit. From a modded particle stand point two points of lag I encountered were due to switching texture sheets and obtaining light level information for rendering. These would occur per render pass per particle. For my mod I rearranged things to minimize texture binding and to collect light information once per tick (rather than once per render pass) and TPS went up quite a bit while rendering a god awful amount of particles.


    Honestly the particle system in Minecraft needs to be rewritten. In general it works fine for Minecraft particles, but as soon as modded particles get added to the mix performance can suffer quite easily.

    Posted in: Suggestions
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    Jun 8, 2017
    OreCruncher posted a message on Liveliness through particles (aesthetic idea)

    Particles can be a nightmare depending on the circumstances. Particles can also kill a higher end system if there are enough of them being rendered. For my mod I spent a lot of time optimizing particle rendering because of this.

    Posted in: Suggestions
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    Jun 7, 2017
    OreCruncher posted a message on Java error 1.7.10 modded

    You still haven't posted the crash log.

    Posted in: Java Edition Support
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    Jun 7, 2017
    OreCruncher posted a message on Java error 1.7.10 modded

    As urielsalis pointed out this isn't an error. It's a warning being generated by Java telling the powers that be that a command line setting for how the garbage collector is to behave will be deprecated. Do you have a real error you are trying to figure out, or are you hung up on this WARNING?

    Posted in: Java Edition Support
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    May 24, 2017
    OreCruncher posted a message on rip... keep crashing when i try joining servers and singleplayer worlds

    Remove Keystrokes and try again.

    Posted in: Java Edition Support
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    May 22, 2017
    OreCruncher posted a message on Crash with GalactiCraft

    At first smell it looks to be a bug in Galacticraft/mcdoodle. I suggest sending something to the mod author(s).

    Posted in: Java Edition Support
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    May 22, 2017
    OreCruncher posted a message on rip... keep crashing when i try joining servers and singleplayer worlds

    You try using the 1614 version of Forge for 1.7.10? Also, post a link to the complete crashl og.

    Posted in: Java Edition Support
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    May 12, 2017
    OreCruncher posted a message on Advance Crafting Table

    There are Forge mods that have this ability and I don't like them. 3x3 is pretty straight forward, and if an item needs to be complicated then each sub-part would be crafted individually and then assembled.

    Posted in: Suggestions
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    May 12, 2017
    OreCruncher posted a message on FTB Infinity Evolved Server Keeps crashing on startup
    java.lang.IllegalArgumentException: Duplicate enchantment id! class mrtjp.projectred.expansion.EnchantmentFuelEfficiency and class mrcomputerghost.runicdungeons.ench.EnchantmentPoisonThorns Enchantment ID:80

    Enchantment ID conflict. Did you update/add any mods? I find it strange that this is just popping up. To fix you will need to change the ID in the config file for either Project Red or Runic Dungeons.

    Posted in: Server Support and Administration
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    Apr 29, 2017
    OreCruncher posted a message on Forge Taking Excessive Time To Load [Nine Mods]

    Maybe post a mod list.

    Posted in: Java Edition Support
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  • View OreCruncher's Profile
    Apr 26, 2017
    OreCruncher posted a message on Marketplace Questions Answered
    Quote from Korvac»

    I'm glad everyone's relieved this isn't planned for the Java edition of Minecraft, but do expect there to be less mods being worked on for the pc version in future. I would expect a lot of mod makers will shift their attention to the paid platform where they can get a little compensation for their work. Think about it, if you were a mod maker spending countless hours modding wouldn't you prefer getting something for your efforts?


    I don't plan on shifting platforms with my mods. And as for earning a living off of it I would think it's a pipe dream. Sure, some may hit it big, but by and large not enough money will be made by the average modder. It's like having a dream of being a video game programmer when in high school, and then you finally realize that you need food on the table to survive. :)
    Posted in: News
  • View OreCruncher's Profile
    Apr 21, 2017
    OreCruncher posted a message on Minecraft 1.12 Snapshot 17w16a

    Spoken like a true armchair developer. :) There is more to the job than writing new code.

    Posted in: News
  • View OreCruncher's Profile
    Apr 12, 2017
    OreCruncher posted a message on Minecraft 1.12 Snapshot 17w15a
    Quote from rabidgoodra27»

    Ah, well, they FINALLY added colored beds... What took them so long?


    They had to get the thread count of the sheets correct.
    Posted in: News
  • View OreCruncher's Profile
    Apr 10, 2017
    OreCruncher posted a message on Minecraft Marketplace and Currency
    • The Minecraft Marketplace will allow content creators to make a living from Minecraft.

    OK - that has got to be funny. I want to see the terms a content provider would have to agree to.

    Posted in: News
  • View OreCruncher's Profile
    Apr 8, 2017
    OreCruncher posted a message on This week in Minecraft — April 8th

    Also in order to business in China you need to set up a company to do that, and that in itself is a project.

    Posted in: News
  • View OreCruncher's Profile
    Apr 5, 2017
    OreCruncher posted a message on Minecraft 1.12 Snapshot 17w14a
    Quote from Ouatcheur»



    Add actions to pick up/carry items, activate levers and buttons, and look at the state of a few thing say whether a redstone lamp is on or off. This could extend redstone builds a LOT.



    Maybe give the ability to pick up/drop items to pet wolves, and let the parrots do the levers and buttons thing. Ocelots would be useless because, you know, training cats is too hard. :D


    EDIT: OK - had to do something with horses. Like they have hopper/chest minecarts and stuff, they should add a wagon that could be pulled by a horse. The wagons would have abilities, like sucking up items off the ground, and the horse could be trained to walk a route pulling the cart.

    Posted in: News
  • View OreCruncher's Profile
    Apr 5, 2017
    OreCruncher posted a message on Minecraft 1.12 Snapshot 17w14a

    Worth about 10 seconds of entertainment. :)


    EDIT: OK. An idea. The ability to train a parrot to pick items off the ground and carry them back to their perch (bird stand). Once there they drop onto the ground.

    Posted in: News
  • View OreCruncher's Profile
    Apr 4, 2017
    OreCruncher posted a message on Buy Games on Twitch and Get Rewards

    Get used to it. Expect more of it. The "owners" have to try and generate revenue somehow.

    Posted in: News
  • View OreCruncher's Profile
    Mar 25, 2017
    OreCruncher posted a message on This week in Minecraft — March 25th

    As long as advancements can be disabled. I want to use recipes when I need them rather than having to jump through hoops first.

    Posted in: News
  • View OreCruncher's Profile
    Mar 13, 2017
    OreCruncher posted a message on Minecraft Forum + Twitch Login

    I have no doubt that sometime in the future that will happen. It's what happens when companies that have different credential systems merge. I personally don't want Twitch, want nothing to do with Twitch, ad nauseam. They could have done what other platforms have done - let the user choose Microsoft Live, Google, Facebook, etc.

    Posted in: News
  • View OreCruncher's Profile
    Mar 2, 2017
    OreCruncher posted a message on Minecraft Forum + Twitch Login

    I hope they do not make us use a Twitch account in the future. I'm not interested...

    Posted in: News
  • View OreCruncher's Profile
    Feb 16, 2017
    OreCruncher posted a message on "Minecraft Is Ruined!" But Is It?
    Quote from FullInventory»

    Only weaker players are the ones that complain the most.



    I think you should clarify it as "weaker PvP players". I don't PvP, have no desire to PvP. For myself I would rather see a focus on map content rather than combat mechanics, but that's me.
    Posted in: News
  • View OreCruncher's Profile
    Sep 14, 2015
    OreCruncher posted a message on Music by Pedro: Royalty-Free Music For Your Projects

    Awesome! Would be cool to redo the records in Minecraft with some of his covers. Give a good reason to have a jukebox up and running. :)

    Posted in: News
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