I'm glad everyone's relieved this isn't planned for the Java edition of Minecraft, but do expect there to be less mods being worked on for the pc version in future. I would expect a lot of mod makers will shift their attention to the paid platform where they can get a little compensation for their work. Think about it, if you were a mod maker spending countless hours modding wouldn't you prefer getting something for your efforts?
I don't plan on shifting platforms with my mods. And as for earning a living off of it I would think it's a pipe dream. Sure, some may hit it big, but by and large not enough money will be made by the average modder. It's like having a dream of being a video game programmer when in high school, and then you finally realize that you need food on the table to survive.

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Not sure which mod you are referring to with the question, but Dynamic Surroundings has an option where you can enable quadruped footstep sound effects. You would have to enable manually. It also has support for quadruped footprints and horseshoe textures.
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Posted issue on CurseForge - posting here as well. OpenEye report "Error trying to load 3 source filters". https://openeye.openmods.info/crashes/68c520e45ac2df8b0a945a1afd6ef890
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It may be better to try the Forge forums for support since you are doing a 1.11.x mod: http://www.minecraftforge.net/forum/forum/70-modder-support/
EDIT: They will ask for samples of your code so make sure you its available somewhere.
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Galacticraft, Galacticraft Planets, Extra Planets
In terms of adding "planets" I agree with the other posters in that it's not Minecraft.
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I think it does affect gameplay - it limits the players field of view. Similar to the dreaded and hated nausea effect - it screws with my sense of balance and makes me physically ill. But as Badprenup I don't do the pumpkin helmet thing - I just avoid eye contact.
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Yep - they were ticking Air blocks. There was some smarter filtering taking place where it would only occur at lower level Y. And as you point out the "suspend" particle effect also occurs because water blocks do get ticked. I added an option to my mod to kill those particles.
Particles are still ticked during each world tick. They did streamline processing a bit. From a modded particle stand point two points of lag I encountered were due to switching texture sheets and obtaining light level information for rendering. These would occur per render pass per particle. For my mod I rearranged things to minimize texture binding and to collect light information once per tick (rather than once per render pass) and TPS went up quite a bit while rendering a god awful amount of particles.
Honestly the particle system in Minecraft needs to be rewritten. In general it works fine for Minecraft particles, but as soon as modded particles get added to the mix performance can suffer quite easily.
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Particles can be a nightmare depending on the circumstances. Particles can also kill a higher end system if there are enough of them being rendered. For my mod I spent a lot of time optimizing particle rendering because of this.
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You still haven't posted the crash log.
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As urielsalis pointed out this isn't an error. It's a warning being generated by Java telling the powers that be that a command line setting for how the garbage collector is to behave will be deprecated. Do you have a real error you are trying to figure out, or are you hung up on this WARNING?
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Remove Keystrokes and try again.
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At first smell it looks to be a bug in Galacticraft/mcdoodle. I suggest sending something to the mod author(s).
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You try using the 1614 version of Forge for 1.7.10? Also, post a link to the complete crashl og.
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There are Forge mods that have this ability and I don't like them. 3x3 is pretty straight forward, and if an item needs to be complicated then each sub-part would be crafted individually and then assembled.
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Enchantment ID conflict. Did you update/add any mods? I find it strange that this is just popping up. To fix you will need to change the ID in the config file for either Project Red or Runic Dungeons.
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Maybe post a mod list.