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  • Orangemaker45
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  • Member for 5 years, 1 month, and 23 days
    Last active Mon, Aug, 7 2017 18:09:57
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    Jul 10, 2017
    Orangemaker45 posted a message on Item not rendering correctly

    oh sorry

    Posted in: Modification Development
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    Jul 9, 2017
    Orangemaker45 posted a message on Item not rendering correctly
    Quote from theminecraftgames»

    Show code.


    https://github.com/ThermalWolf/CustomBadgersMod i had posted the github on the main post
    Posted in: Modification Development
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    Jul 8, 2017
    Orangemaker45 posted a message on Item not rendering correctly

    ModelLoade didnt work for me [/i]

    Posted in: Modification Development
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    Jul 5, 2017
    Orangemaker45 posted a message on Item not rendering correctly

    i am having trouble geting the items in my mod to render correctly i need help here is a github of the code


    https://github.com/ThermalWolf/CustomBadgersMod


    please someone help me so i can get this mod out to you guys asap

    also i need this mod for a pixelmon adveture map i am working on

    Posted in: Modification Development
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    Jun 20, 2017
    Orangemaker45 posted a message on Pixelmon adventure map custom npc's Sripting

    anyone

    Posted in: Maps
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    Jun 9, 2017
    Orangemaker45 posted a message on Pixelmon adventure map custom npc's Sripting

    i need help with Scripting on my Pixelmon adventure map use lua and custom npc's mod if you want to help and you know how to script use lua and custom npc's mod then please reply if your interested

    Posted in: Maps
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    May 10, 2017
    Orangemaker45 posted a message on ★★★ [NEW] Splatoon Minecraft Server! ★★★

    what happened to the splatoon mini gmae

    Posted in: PC Servers
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    May 3, 2017
    Orangemaker45 posted a message on dungeons and dragons mod

    its ok i am looking for people to help me work on the mod

    Posted in: Modification Development
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    May 2, 2017
    Orangemaker45 posted a message on Creating a D&D style combat mod

    i need help creating a Dungeons and dragon style combat mod if you have question i will answer them

    so let me know with you want to join me in making a Dungeons and dragons combat mod.

    Posted in: WIP Mods
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    May 2, 2017
    Orangemaker45 posted a message on dungeons and dragons mod

    ok

    Posted in: Modification Development
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    May 1, 2017
    Orangemaker45 posted a message on dungeons and dragons mod

    where would mi post if i want to ask if people want to join my mod dev team

    Posted in: Modification Development
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    May 1, 2017
    Orangemaker45 posted a message on dungeons and dragons mod

    i dont know the correct method?

    Posted in: Modification Development
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    May 1, 2017
    Orangemaker45 posted a message on dungeons and dragons mod

    :)

    Posted in: Modification Development
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    May 1, 2017
    Orangemaker45 posted a message on dungeons and dragons mod

    how would you go about doing that?

    package jmanz7.DandDWeaponsMod.item;

    import java.util.Random;

    import cpw.mods.fml.common.eventhandler.EventPriority;
    import cpw.mods.fml.common.eventhandler.SubscribeEvent;
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.item.ItemStack;
    import net.minecraft.item.ItemSword;
    import net.minecraftforge.event.entity.living.LivingAttackEvent;

    public class ItemFireMace extends ItemSword
    {

    @SubscribeEvent(priority = EventPriority.HIGH)
    public void livingAttack(LivingAttackEvent e)
    {
    e.source.damageType.Random rand = new Random();
    float entityLiving = rand.nextFloat()*6 + 3;
    }


    public ItemFireMace(ToolMaterial material)
    {
    super(material);
    }
    public float getDamageVsEntity()
    {
    return this.getDamageVsEntity();
    }

    @Override
    public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
    {
    //Random rand = new Random();
    //float num = rand.nextFloat()*6 + 3;
    //target.attackEntityFrom(DamageSource.generic, num);
    return true;
    }

    }

    i want to point out that the moding tutorial i watched didn't have me create proxies

    i watched mr. crayfish 1..10 moding tutorials

    Posted in: Modification Development
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    May 1, 2017
    Orangemaker45 posted a message on dungeons and dragons mod

    @SubscribeEvent(priority = EventPriority.HIGH)
    public void livingAttack(LivingAttackEvent e)
    {
    e.source.damageType.Random rand = new Random();
    float num = rand.nextFloat()*6 + 3;
    }









    whats wroung with it

    Posted in: Modification Development
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