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0
oh sorry
Quote from theminecraftgames» Show code.
Show code.
ModelLoade didnt work for me [/i]
i am having trouble geting the items in my mod to render correctly i need help here is a github of the code
https://github.com/ThermalWolf/CustomBadgersMod
please someone help me so i can get this mod out to you guys asap
also i need this mod for a pixelmon adveture map i am working on
anyone
i need help with Scripting on my Pixelmon adventure map use lua and custom npc's mod if you want to help and you know how to script use lua and custom npc's mod then please reply if your interested
what happened to the splatoon mini gmae
its ok i am looking for people to help me work on the mod
i need help creating a Dungeons and dragon style combat mod if you have question i will answer them
so let me know with you want to join me in making a Dungeons and dragons combat mod.
ok
where would mi post if i want to ask if people want to join my mod dev team
i dont know the correct method?
how would you go about doing that?
package jmanz7.DandDWeaponsMod.item;
import java.util.Random;
import cpw.mods.fml.common.eventhandler.EventPriority; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraftforge.event.entity.living.LivingAttackEvent;
public class ItemFireMace extends ItemSword {
@SubscribeEvent(priority = EventPriority.HIGH) public void livingAttack(LivingAttackEvent e) { e.source.damageType.Random rand = new Random(); float entityLiving = rand.nextFloat()*6 + 3; }
public ItemFireMace(ToolMaterial material) { super(material); } public float getDamageVsEntity() { return this.getDamageVsEntity(); } @Override public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) { //Random rand = new Random(); //float num = rand.nextFloat()*6 + 3; //target.attackEntityFrom(DamageSource.generic, num); return true; }
}
i want to point out that the moding tutorial i watched didn't have me create proxies
i watched mr. crayfish 1..10 moding tutorials
@SubscribeEvent(priority = EventPriority.HIGH) public void livingAttack(LivingAttackEvent e) { e.source.damageType.Random rand = new Random(); float num = rand.nextFloat()*6 + 3; } whats wroung with it
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oh sorry
0
https://github.com/ThermalWolf/CustomBadgersMod i had posted the github on the main post
0
ModelLoade didnt work for me [/i]
0
i am having trouble geting the items in my mod to render correctly i need help here is a github of the code
https://github.com/ThermalWolf/CustomBadgersMod
please someone help me so i can get this mod out to you guys asap
also i need this mod for a pixelmon adveture map i am working on
0
anyone
0
i need help with Scripting on my Pixelmon adventure map use lua and custom npc's mod if you want to help and you know how to script use lua and custom npc's mod then please reply if your interested
0
what happened to the splatoon mini gmae
0
its ok i am looking for people to help me work on the mod
0
i need help creating a Dungeons and dragon style combat mod if you have question i will answer them
so let me know with you want to join me in making a Dungeons and dragons combat mod.
0
ok
0
where would mi post if i want to ask if people want to join my mod dev team
0
i dont know the correct method?
0
0
how would you go about doing that?
package jmanz7.DandDWeaponsMod.item;
import java.util.Random;
import cpw.mods.fml.common.eventhandler.EventPriority;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraftforge.event.entity.living.LivingAttackEvent;
public class ItemFireMace extends ItemSword
{
@SubscribeEvent(priority = EventPriority.HIGH)
public void livingAttack(LivingAttackEvent e)
{
e.source.damageType.Random rand = new Random();
float entityLiving = rand.nextFloat()*6 + 3;
}
public ItemFireMace(ToolMaterial material)
{
super(material);
}
public float getDamageVsEntity()
{
return this.getDamageVsEntity();
}
@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
{
//Random rand = new Random();
//float num = rand.nextFloat()*6 + 3;
//target.attackEntityFrom(DamageSource.generic, num);
return true;
}
}
i want to point out that the moding tutorial i watched didn't have me create proxies
i watched mr. crayfish 1..10 moding tutorials
0
@SubscribeEvent(priority = EventPriority.HIGH)
public void livingAttack(LivingAttackEvent e)
{
e.source.damageType.Random rand = new Random();
float num = rand.nextFloat()*6 + 3;
}
whats wroung with it