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    posted a message on Lands of Lorderon Faction Based PvP & Light RP Server
    In Game Name: Oraln
    Age: 17
    Country/Primary Language: US English
    Minecraft Experience: Alpha
    RP Experience: Lots, in mmos and more
    What are you good at or enjoy building?: I love building all kinds of things. I really enjoy making architecture blend into the world
    What Faction do you want to join?: Not sure which would be best for me. I'm thinking Maloria. Would love to lead it.
    Have you ever been banned? explain. (Please be honest): nope
    Why do you want to join? (It looks fun or I'm bored, are NOT good answers): I am looking for a strong community with very few mods and a good RP environment
    Please add something about you (3-5 sentences would be great!): My skin is A Birch Tree Spirit I made myself. would it be ok to RP as a tree spirit of some sort? I love to build nature type buildings (thus the skin) And might end up wandering around growing Birch forests but I won't mess things up. Hope I sound ok, if you have any questions let me know. I'm not as crazy as I sound btw.
    Posted in: Starting Up / Looking For Server
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    posted a message on What I'm Looking For
    I'm trying to find a good RP server with a whitelist and responsible admins, an economy based off of a single item (like a gold-based economy etc, to be sure it is balanced). A good RP community and story and the ability to start your owns towns and factions. Preferably Chest Protection etc. the common things on servers like that. By responsible admins I mean ones that won't crash the economy, give away free items, install a bunch of crazy plugins. It shouldn't have magic or even leveling up stats, just vanilla minecraft with factions, cities, community-required mods (chest protection etc.) and a good RPing community.
    Posted in: Starting Up / Looking For Server
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    posted a message on Your opinion on wolves
    Quote from AS_LabRat

    I personally don't really think a lot more will be added to wolves. I love your idea of spending your XP on your wolf, though. Hopefully this will be implemented when a real use for XP is added.


    YES. But I also support not ever leveling up your character. I play minecraft to gather materials and better my situation, not to better myself.
    Posted in: Survival Mode
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    posted a message on -
    Quote from Paininabox

    I agree with the OP. I thought minecraft was about getting resources and then being creative with them. Development of this game has definitely gone from improving the sandbox part of the game completely to the RPG part. Frankly, I do not understand why everyone seems to want this game to be an RPG when there are much, much better RPG's out there. Overly complicated potion system? How is that fun? Enchanting? What? Yet another half-baked alternate dimension that will probably be yet another waste of development time? How can they even consider making another dimension with the nether being so unpolished and useless? Achievements? For making a workbench, seriously? Stats? Like I care! Hunger? Why would I want to be tied down to my farm when farming isn't even frankly all that fun? Harder mobs? So how do I beat that, click my sword faster and duck out to regen health? Why is mojang pushing this game as an RPG when all the features he adds are half-baked and shitty and the combat consists of putting on armor, killing stuff with a diamond sword, and facerolling to victory? Villages? Ugly models and no real gameplay reason to have them other than to give the illusion of life? An ugly alternate dimension made with 6ish blocks in grand total that almost anyone just avoids because ghasts shoot at you constantly from 200-300 blocks away? Undergrounds so honeycombed by strongholds, ravines, abandoned mineshafts, and normal giant cave systems that you can literally almost walk to any location from any location without touching the surface or mining hardly at all, not to mention the fact that all of these "cool underground features" are constantly breaking into each other to the point where I found a stronghold almost completely destroyed by a ravine running through it and mineshafts everywhere. Maps that you can't share with other people without duping them in, and even then it's only the one map? Booster rails being so expensive and ineffective that there is almost no way to legitimately collect enough gold to build a rail line of significant length? Wolves that kill themselves off of cliffs and that can barely kill anything before dying itself? A dye system that I have yet to see anyone really actually use because it's such a pain? Forests so thick that you can't even walk through them without having to hack through a million leaf blocks? Grass that is ugly and choking the landscape? I obviously don't get the point of this game anymore.

    I hated the Halloween update nigh on one year ago and sincerely tried to like every update since then. "Oh it's BETA" I see all the fanboys say that seem to think that mojang is so much of a child that they can't handle criticism because they try hard and they're "still working on it". Yeah, whatever. They're "releasing" minecraft in about a month, like it hasn't already been released by virtue of the fact that you could buy it. Minecraft is the brain child of a man that accidentally stumbled upon a winning game and then proceeded to completely misinterpret WHY it was successful in the first place and haphazardly drop in random and unrelated features as he felt like it until feature creep destroyed everything that was good about it. He made minecraft into terraria when terraria does it so much better. Tell me, who continues to play terraria? Everyone I know stopped because they had come, played, conquered, and left. Minecraft had lasting life because it was about what you could imagine, not getting to the end and killing a boss. This isn't the same game I loved. Minecraft slept around with rpg's and action games and adventure games and sandbox games and decided it wanted to be everything simultaneously and became an inferior version of everything.

    Today, I deleted you, Minecraft. I sincerely hope people continue to love this game even when I don't. Maybe someday later I can "get it" again and have a blast like I did in the before-time. For now, though, we are divorced, minecraft. Playing you is like sleeping with a hooker in hopes of reliving the happiness of marriage.


    I agree with almost everything here (except that farming is one of the funnest parts of minecraft (I REALLY hope Notch doesn't improve it) and you can shut your lying mouth about it being lame) But yeah. I almost feel like Notch decided that instead of making a game for himself he started making the game he thought we wanted (leveling up, rpg elements, OTHER PEOPLE) but he should have stuck to what he started with. And yeah. I hardly even play minecraft anymore but quit filling the ground with passageways this game is SOOOOOOO easy from all your updates, it needs to get its "survival" aspect back.
    Posted in: Discussion
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    posted a message on -
    Quote from Luke_Mann

    Minecraft was a working game engine prior to 1.7

    Starting around there, it started becoming a game.


    This is one of the best, and saddest quotes I have ever read...
    Posted in: Discussion
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    posted a message on -
    I Agree. I believe minecraft has a small and shrinking base of "purists" that Notch hasn't been attending too as much. I miss the days when it was all about goofing around and having fun on the island that was all mine. Not working towards the end goal of killing a dragon (which Notch didn't add for so long, I really had a great deal of respect for his not adding it for some reason). On and island that I share with villagers (should be Pigmen, they are beasts not people). And he keeps making it easier. I remember when Notch said that he would rather minecraft be too hard than too easy. Guess what Notch? Its too easy. I can make coal within the first day (charcoal) without even trying, I can find a abandoned mine shaft and have a pre-build strip mine (wall ores included) and never say "I would love a mine cart system but I need so much iron". I can't say enough about the dragon. I love endermen (although they need to be insanely difficult and hard to kill as all get-out) and things that add more "Story" to the game without adding a story. But all this new content just seems to be pulling away from the feel minecraft once had. (Magic I'm Looking At You)
    Posted in: Discussion
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    posted a message on [1.8.1] Apothecarium Updated [Source Code Available]
    are there any plans to expand the agricultural aspect? tending to and reproducing your herbgarden?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    I got this:

    Mods loaded: 3
    ModLoader Beta 1.7.3
    mod_Apothecarium Apothecarium 1.3.0 for Minecraft Beta 1.7.3
    mod_Nether NetherCraft v1.8 for Beta 1.6.6

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT 9fcc1dfb --------
    Generated 9/3/11 2:52 PM

    Minecraft: Minecraft Beta 1.7.3
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_26, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 560M/PCI/SSE2 version 4.1.0, NVIDIA Corporation

    java.lang.IllegalArgumentException: Slot 196 is already occupied by [email protected] when adding [email protected]
    at uu.<init>(SourceFile:244)
    at rw.<init>(SourceFile:9)
    at BlockFreezer.<init>(BlockFreezer.java:10)
    at AetherBlocks.<init>(AetherBlocks.java:27)
    at mod_Aether.<init>(mod_Aether.java:105)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:272)
    at ModLoader.readFromClassPath(ModLoader.java:1104)
    at ModLoader.init(ModLoader.java:812)
    at ModLoader.AddAllRenderers(ModLoader.java:183)
    at th.<init>(th.java:60)
    at th.<clinit>(th.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:318)
    at net.minecraft.client.Minecraft.run(SourceFile:716)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 8fc17a23 ----------
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Apothecarium Updated [Source Code Available]
    Quote from Luisedgm

    I will think about it man, during the weekend maybe.


    thankyou, don't rush, i love the mod and am having a great time with it (still trying to find a good way to make featherfall.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Apothecarium Updated [Source Code Available]
    Quote from Luisedgm

    Oh, well integration with different mods is on the original plans, but that will stay in the plans for a while.

    Im not posting the cauldron functions, i wish them to remain secret or all the fun of making experiments would be spoiled.


    I can wait for the integration.

    If you wont post them I would appreciate a PM, if you still don't want to that is fine, but in my opinion having a system to infer things off of is way better than guess-and-check, that's why I thought a book with cryptic values would be cool, because you have to figure it out once, but then you have recordings to refer back to and try and imagine a new solution based on previous knowledge. The way it is now because you have such a large sample size it would be thousands of experiments to establish the system and then a ton more just to find out what makes what. Data creates Data and so because I have no data, getting any is quite difficult.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    I opened a tab today for a mod and got a 404 Not Found error, and I though, well that is a cool mod!

    But then I got to thinking about a 404 mob that travels around being a general nuisance and then realized: if anyone made this, it would be freakstritch.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Apothecarium Updated [Source Code Available]
    Quote from Luisedgm

    The thing about programming is that two objects can be exactly the same, but as long as they are not the same object (be in the same memory adress) i can't access the second one even if i can access the first, so i can't tell my mod to use the mushroom from nethercraft since they don't exist when im programming the mod because i have to do so with only modloader and my mod.


    haha, I understand that, my recommendation was to get together with skoveeve and cause them be the same entity, that way if I only install one of them i would still have the mushroom in either one, but if I installed both the second copy would overwrite the first and there would only be one. Minecraft forge is designed to help mods be compatible and you seem interested in that and part of being compatible is when you have two copies of the same thing to not cause a redundancy (i.e., the mechanical parts in the industrial mods). Its just a suggestion but it would make two of the best mods out there work together much more nicely.

    Also, could you post how the cauldron figures out what it is making and a list of the values for what it will accept? A sort of "Alchemist's Guide" if you will.
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Long time fan, repeat user of your mods. I have to say that nethercraft is my favorite mod on these forums and i am about to gear up my jar with a couple of mods and start a new world and yours was a shoe in. And it makes me sad to hear that people complain about the nether craft being too hard, if anything I wish it was a smidgen but of course I head in with stone tools and leather armor and a full base back home so all that extra items from the nether just make it too easy, I'm hoping to see some sort of nether mobs mod that I can combine with this to get some serious nether action. Love your mod more than Aether and just wanted to say good job one more time when I go to download it.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Apothecarium Updated [Source Code Available]
    Quote from Luisedgm

    Done



    Sorry but im not making a book, will take way too much time and i prefer to invest this making more potions or other features, maybe if one day im really out of ideas i can make one.

    Make a backup of your save just to be sure, but i doubt there will be any problem if you change to the forge version.

    My mushrooms have nothing to do with the nethercraft ones.


    About the book: I think it would be cool but its your mod.

    2. I will backup my save, thanks for responding

    3. Well, if they are both green mushrooms (identical in size and color) and they both emit light, and they are both found in the nether, and they are both called glow- (glowshrooms and glowcaps) then they may be different in purpose but they are carbon copies in identity, It would make sense in my opinion to use the power of minecraft forge to eliminate the redundancy between them (especially because if i had both installed i would get the two confused). But that is just me and again, it is your mod, and I fully support you in doing whatever the heck you want with this mod because it is yours.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Apothecarium Updated [Source Code Available]
    Based on what i read the affinity decides the type of potions from each reagent and so all potions are created using math instead of a set recipe? if so then here is a...

    HUGE SUGGESTION: (not large, just a big deal)

    A readable book that can be used with reagents and potions. When opened for the first time it displays an empty hand-draw table with a column for name, required affinity sum to make (Difficulty), and affinity output (Strength). As you use the book with each reagent or potions (by creating while having book in inventory, or by use of recording table maybe? (place book in one slot then reagent/potion in other then retrieve book with new entry) the table is filled in (everything would have a set place, in order of strength, so you just have to un-hide upon "discovery") with the info for each item. This would make a way for me to record my results without requiring a ton of work for you like would be neded to add a book that procedurally creates entries according to what you do. Also, it would make me feel more like the alchemist, recording my results for future reference, and most importantly, it allows me to look back at what I've done and logic through what I still need to do, which would mean I never have to look in your cheat sheet (which I didn't want to do but with having to constantly re-discover things and with it being complete guess work instead of based on some sort of notes its just not possible to guess everything once you get into higher level cauldrons.

    Also, would replacing my version with the minecraft forge version be damaging to my save in any way? or would I be able to load the same save? Also, nether Craft has glowing green mushrooms that spawn in the nether so in minecraft forge have you made these two items synonymous? If not it definitively needs to be done because I want minecraft forge just because this and skokeeve's nether craft would go together so nicely (they are my two favorite mods thus far.)
    Posted in: Minecraft Mods
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