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    posted a message on Thaumcraft 3.1? (not 4)
    I had doubts about Thaumcraft 2, and they were squelched when you released. Then I still had a few doubts about Thaumcraft 3, and they were squelched as well. I now have no doubt that whatever you do will work beautifully, so I'll just say good luck, and I absolutely cannot wait to see the new research :3
    Posted in: Requests / Ideas For Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    It seems that the Optifine snapshot works wonderfully (save Forge compatibility)...but man, dat lag! No doubt Optifine helps, but I dread discovering what my FPS will look like when I start toying with all these brand-new redstone goodies, given that I've lost half my normal FPS just strolling around the world D:
    Posted in: Minecraft Mods
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    posted a message on Optifine problem?
    You might be better just not using MCPatcher, period. Besides doing much of what Optifine does, it causes some very ugly conflicts with Optifine. There's not much benefit to having both :)
    Posted in: Mods Discussion
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    posted a message on The ultimate modding challenge
    1. The Aether is not updated, and when I searched for "Aether "1.04/03" minecraft," all I got was this thread. And don't expect a community update for the Aether, since the team is working on it.
    2. I don't believe the zeppelin mod is updated, either, though there is a "Trains and Zepplins" sort of mod.
    3. Optifine is a .jar mod, you can't really drag-and-drop it without a mod installation program (see #5) or an illegally traded minecraft.jar.
    4. Speaking of legality, wouldn't you need the modder's permission to do this kind of thing?
    5. You can just get Optifine and the TMI mod with one of the lovely installers available on this forum, such as Magiclauncher or MultiMC. It's faster and easier than waiting for someone to do this for you, because, no offense, there are far better projects for modders to take on.
    Posted in: Mods Discussion
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    posted a message on Not Enough Items Mod 1.4.7
    1.4.7 mods are 99.99% compatible with 1.4.6, as the recent update was just a bugfix, and Jeb apparently kept the mod-breaking edits down to a single, rarely-used class file.
    Posted in: Mods Discussion
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    posted a message on Creeper Apocalypse?


    It would be the most terrifying month of my short life.
    Posted in: Discussion
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    posted a message on Removing the Lava Overlay/Changing Blaze
    Oh gosh, before the first question is even answered, I have a second one.
    Posted in: Resource Pack Discussion
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Hello! I'm really enjoying the mod, but I can't help noticing that the flying mobs (seagulls, crows, even the 'nilla ghasts) are all flying rather jerkily, i.e. going a few meters forward, teleporting a meter back, turning left while frozen then teleporting down two meters, so on and so forth. I'd understand just fine if it were only the added mobs, but it seems odd that the ghast has gone wonky, too. It doesn't seem to be an FPS issue, as the only difference between my game with atmos and without (besides the obvious lack of extra mobs) is the wonky ghast flight (and maybe bat flight-but they always look jerky to me). Is there something I can do to alleviate this, besides disabling the mod? Either way, thanks for your help :)
    Posted in: Minecraft Mods
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    posted a message on Removing the Lava Overlay/Changing Blaze
    Hello, all! I'm a rather inexperienced texturer, but I've managed to get a semi-decent edit of vanilla lava for my personal pack. My "new lava" is much more akin to caustic goop, and is therefore no longer red. Unfortunately, the "overlay" is. I'm certain I'm using the wrong term for it, as I couldn't find anything on Google, but to put it simply, the world turns red when you go under the lava. And while I don't intend to spend that much time swimming in caustic goop, it still annoys me. Any help is much appreciated!

    Other notes: I saw that Glimmar had an option for acid lava, but either I activated it wrong or it too has a red "overlay." So...if it's not possible, my apologies for wasting your time, but I don't doubt I could have mussed it up. Thanks in advance :)



    --New problem?--

    Also, how can I change the color of the blaze's smoke without doing terrible, horrible things to other textures? Assuming, of course, the smoke particle is a shared particle (I thought it was). Sorry, still new at this.
    Posted in: Resource Pack Discussion
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    posted a message on Strategies...
    When fighting creepers, try to use knockback to get them into water, if you're near any, as it dampens their explosion. Block/base damage is more annoying and permanent than character damage in many cases. You can also fight zombies and spiders pretty easily if you allow yourself to sink into deep water and fight them from below, but watch that air meter, and remember that skeletons can shoot through water pretty darn easily.

    You always need more torches.

    Don't forget about charcoal those first few nights, especially if you're far from your spawn point and without a bed. Remember that one log is, for all intents and purposes, equal to one piece of coal, without the dangers of caves.

    When searching for a base, I typically cull any herd/flock of meat-bearing animal I pass down to four members. That way, if I settle nearby I'll have enough to start a meat farm, but if I settle far off, I'll have enough meat to survive off while my wheat farm gets started.

    If you are doing really well on a mining trip, RETURN TO THE SURFACE. It will probably only cost you a few extra minutes, especially if you've been good about your torches-on-the-right and/or cobblestone cave markers, and may make the difference between a new diamond pickaxe and quietly banging your head against your desk as your precious haul of minerals sinks into the lava lake a skelly shot you into.

    You don't need to farm outdoors. There is nothing to stop you from carrying some seeds and a hoe with you on a mining expedition to start a small farm at the base of your mineshaft.

    On your first venture into a deep cave system, bring two buckets, so that you can make an infinite well. Then stash one of the buckets in a chest nearby. You will forget your bucket eventually, and that will be the expedition with close encounters of the magmatic kind.
    Posted in: Survival Mode
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    posted a message on aether mod help
    Also, for what version of Minecraft do you need the Aether? The mod has not been updated in quite a long time (1.1ish?), though the team is definitely working on a new version. If you're trying to play an updated version of Minecraft with an old mod, it will crash your game.

    In the future, you'll typically want to avoid downloading mods that come from anywhere besides Minecraftforum, PMC, or the modder's own website; the single-topic "mod blogs," the poorly-assembled "mod database sites," and even the hastily-cobbled-together Youtube mod spotlights with download links are potential virus hotspots.
    Posted in: Mods Discussion
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    posted a message on Auto jumping.
    While I find it a teeny bit "cheaty," I know some folks love Smart Moving for this sort of thing. Make sure you watch one of the videos and understand the controls, I understand that it adds more than just walking up one-block inclines.
    Posted in: Mods Discussion
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    posted a message on I'm Having Mod Difficulties
    First off, here's the "meat" of the crash report.
    2012-12-16 13:26:09 [INFO] [STDOUT] Unable to find spawn biome
    2012-12-16 13:26:10 [INFO] [STDERR] t: Exception getting block type in world
    2012-12-16 13:26:10 [INFO] [STDERR] at xv.<init>(World.java:310)
    2012-12-16 13:26:10 [INFO] [STDERR] at in.<init>(WorldServer.java:103)
    2012-12-16 13:26:10 [INFO] [STDERR] at ih.<init>(SourceFile:10)
    2012-12-16 13:26:10 [INFO] [STDERR] at bdo.a(IntegratedServer.java:57)
    2012-12-16 13:26:10 [INFO] [STDERR] at bdo.c(IntegratedServer.java:130)
    2012-12-16 13:26:10 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457)
    2012-12-16 13:26:10 [INFO] [STDERR] at fy.run(SourceFile:856)
    2012-12-16 13:26:10 [INFO] [STDERR] Caused by: java.lang.NullPointerException
    2012-12-16 13:26:10 [INFO] [STDERR] at codechicken.wirelessredstone.core.RedstoneEtherServer.verifyChunkTransmitters(RedstoneEtherServer.java:74)
    2012-12-16 13:26:10 [INFO] [STDERR] at codechicken.wirelessredstone.core.WRCoreEventHandler.onChunkLoad(WRCoreEventHandler.java:65)
    2012-12-16 13:26:10 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler_85_WRCoreEventHandler_onChunkLoad_Load.invoke(.dynamic)
    2012-12-16 13:26:10 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
    2012-12-16 13:26:10 [INFO] [STDERR] at net.minecraftforge.event.EventBus.post(EventBus.java:103)
    2012-12-16 13:26:10 [INFO] [STDERR] at zs.c(Chunk.java:1086)
    2012-12-16 13:26:10 [INFO] [STDERR] at im.c(ChunkProviderServer.java:150)
    2012-12-16 13:26:10 [INFO] [STDERR] at im.d(ChunkProviderServer.java:166)
    2012-12-16 13:26:10 [INFO] [STDERR] at xv.e(World.java:528)
    2012-12-16 13:26:10 [INFO] [STDERR] at xv.a(World.java:411)
    2012-12-16 13:26:10 [INFO] [STDERR] at xv.c(World.java:440)
    2012-12-16 13:26:10 [INFO] [STDERR] at xv.b(World.java:382)
    2012-12-16 13:26:10 [INFO] [STDERR] at aaj.a(WorldProvider.java:100)
    2012-12-16 13:26:10 [INFO] [STDERR] at in.b(WorldServer.java:774)
    2012-12-16 13:26:10 [INFO] [STDERR] at in.a(WorldServer.java:738)
    2012-12-16 13:26:10 [INFO] [STDERR] at xv.<init>(World.java:295)
    2012-12-16 13:26:10 [INFO] [STDERR] ... 6 more
    2012-12-16 13:26:10 [INFO] [STDERR] java.lang.NullPointerException
    2012-12-16 13:26:10 [INFO] [STDERR] at net.minecraftforge.common.ForgeChunkManager.saveWorld(ForgeChunkManager.java:820)
    2012-12-16 13:26:10 [INFO] [STDERR] at net.minecraftforge.common.ForgeInternalHandler.onDimensionSave(ForgeInternalHandler.java:77)
    2012-12-16 13:26:10 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler_2_ForgeInternalHandler_onDimensionSave_Save.invoke(.dynamic)
    2012-12-16 13:26:10 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
    2012-12-16 13:26:10 [INFO] [STDERR] at net.minecraftforge.event.EventBus.post(EventBus.java:103)
    2012-12-16 13:26:10 [INFO] [STDERR] at in.a(WorldServer.java:844)
    2012-12-16 13:26:10 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:372)
    2012-12-16 13:26:10 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.k(MinecraftServer.java:405)
    2012-12-16 13:26:10 [INFO] [STDERR] at bdo.k(IntegratedServer.java:267)
    2012-12-16 13:26:10 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:549)
    2012-12-16 13:26:10 [INFO] [STDERR] at fy.run(SourceFile:856)

    Second, if you look at the mods mentioned, it's some interaction between (I think) wireless redstone, Forge, and chunk loading. First off, when does it crash? Immediately on game start-up? Are you sure you read ALL the instructions for installing wireless redstone (you have codechickencore, but is everything in the right folder, i.e. coremods)? Thirdly, and I hate always bringing this up, how recent is your Forge build? Finally, are you doing this through something like Multi-MC or Magiclauncher? (Apologies if there is a way to tell from the crash report, but I missed it if so). If you've checked all of the above, try launching it WITHOUT wireless redstone, see if you get any other errors.
    Posted in: Mods Discussion
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    posted a message on FRUSTRATECRAFT!
    I'm afraid we can't help without a crash log. You explicitly said that Forge crashes Minecraft; copy the text that comes up and paste it here (in a spoiler, please)
    Posted in: Mods Discussion
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    posted a message on Anybody have a mod pack that has a NPC mod in it?
    Depends on what you mean by NPC mod :)

    For example, Millenaire adds people you can interact with, but Tekkit (which used to have it) removed it because of performance issues. However, Tekkit currently contains Mo'Creatures, which adds new mobs, which are also NPCs. NPC stands for Non-Player Character, so I'm not sure if you're using it in the sense of all non-players or just human non-players, which I think might be the more common use? If so, I think (think) that the current version of AMCO has Millenaire.
    Posted in: Mods Discussion
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