We now also have Mekanism's lithium (which is somewhat of a pain to get). It comes in all states I think (at the very least fluid and solid dust).
But from a gameplay perspective, what would that add? Deuterium is not hard to come by, not harder than lithium in the mods above.
It would add some cool cross-mod interactions I guess? I personally like playing with lots of mods so being able to use them together makes things more interesting from my view.
I believe he's trying to avoid creating additional materials just for a medium. There was similar mention some time ago about another element or something. The Lithium isn't used anywhere else, and isn't the end product either. Also, Lithium is a very abundant element, so it's not the limiting factor.
Given that Minechem adds Lithium as both an item and fluid, maybe some compatibility could be added at some point to use Minechem Lithium as an alternative to deuterium?
So I'm trying to plan out a new base. What are all the unique Chromaticraft structures required to make all content available at endgame? (And since that probably isn't a good way of phrasing it, I'm asking for the names of the structures I'll need to be able to do everything, so excluding intermediate structures like the Casting Temple that are later made obsolete.)
Also, what are the approximate dimensions of a fusion reactor?
The disable aggressive update notification config option isn't working. I'm using v6c of DragonAPI, ChromatiCraft, RotaryCraft, and ReactorCraft and the update bar is persistently staying at the top of my screen.
I am explicitly prohibited from distributing modified jar files by Reika (though I have an exception for ChromiatiCraft at the moment), so that's not on the table.
From similar past issues, I'm pretty sure Reika is fine with adding other mod APIs to DragonAPI as temporary solutions, as the main concern with modifying jars is actually changing Reika's own code.
I have Mantle which states it's the API for TiC in there, still having the problem.
Do you mean open up Dragon API and add things to it?
Yeah, you have to open up DragonAPI itself. I'm not exactly what files you need to add though as I use TiC myself, so someone else will have to explain that part.
Reverting your ChromatiCraft will probably make your world incompatible with the older version anyways.
The crash itself is because the TPX command neglects to pass necessary things to his function that catches world transitions.
The problem is that TPX sends the player to another dimension without being told a position to send it to. After that, it translates them to the right position. ChromatiCraft steps in between these two actions and freaks out.
Currently you probably don't have a position. You can try opening your playerData save and set your Dimension back to 0, and your Position to somewhere around your world spawn.
Okay so updating to v6c seems to have broken the Mystcraft /tpx command - when I use /tpx 0 I get the message "An unknown error has occurred." Using the command /cofh tpx 0 crashed the game with this log. Further attempts to load the world crash the game again.
Edit: I noticed the log mentioned Fastcraft, but disabling it still has the same crash. Where can I download old versions?
I just tested a pack with only Rotarycraft V6b, Dragonapi V6b, and forge 10.13.2.1340 still none of the spring powered tools can be charged in the worktable.
spring has about 30000kj of energy, gravel gun has 0kj(newly crafted)
Image of test:
Is anyone experiencing this issue/has a workaround?
Am I doing it wrong?
It's a known bug that will be fixed in the next version.
Although NEI says otherwise, Rotarycraft aluminum ingots cannot be crafted into blocks. I'm not having issues with any other Rotarycraft ingots or aluminum ingots from other mods. There also seem to be two different types of silver ingots - one produced from Reactorcraft silver ore and one from other mods' ores.
I'm running into a frustrating issue with ChromatiCraft (current version), I hope somebody might be able to help me.
Yesterday, everything was working fine. I was going around charging my manipulator (since I'm trying to figure out rituals), opened up the 96K cap, tried playing with the ritual system but couldn't figure it out, after that I logged out for the day. When I logged in this morning, all of my progression had reset. Since I've run into this once before, and it was suggested something is deleting the NBT data, I opened up my player dat file. To my surprise, the NBT data IS FULLY INTACT. Nothing is missing, all of the appropriate keys are still there. Yet when I log in it doesn't recognize any of my progression, I'm back to square 1. If I restart the progression system, it instantly wipes out all of the existing progression NBT data. Has anybody else run into this, or might anyone have any clue what's going on? I'd be happy to upload the dat file if it helps.
Are you on an SP world? If so use an NBT editor to check out the player section of level.dat; in addition to your player.dat file Minecraft stores player data for SP worlds there so that you can still play offline.
0
How can I tell if I've built my new Casting Room properly?
0
It would add some cool cross-mod interactions I guess? I personally like playing with lots of mods so being able to use them together makes things more interesting from my view.
0
Given that Minechem adds Lithium as both an item and fluid, maybe some compatibility could be added at some point to use Minechem Lithium as an alternative to deuterium?
0
I get a crash
Updating Botania fixed it so NEVER MIND
0
So I'm trying to plan out a new base. What are all the unique Chromaticraft structures required to make all content available at endgame? (And since that probably isn't a good way of phrasing it, I'm asking for the names of the structures I'll need to be able to do everything, so excluding intermediate structures like the Casting Temple that are later made obsolete.)
Also, what are the approximate dimensions of a fusion reactor?
0
iirc you don't need the casting room to craft the runes. I've been able to do so with just the table, at least.
0
The disable aggressive update notification config option isn't working. I'm using v6c of DragonAPI, ChromatiCraft, RotaryCraft, and ReactorCraft and the update bar is persistently staying at the top of my screen.
0
From similar past issues, I'm pretty sure Reika is fine with adding other mod APIs to DragonAPI as temporary solutions, as the main concern with modifying jars is actually changing Reika's own code.
0
Yeah, you have to open up DragonAPI itself. I'm not exactly what files you need to add though as I use TiC myself, so someone else will have to explain that part.
0
That fixed it, thanks!
0
Okay so updating to v6c seems to have broken the Mystcraft /tpx command - when I use /tpx 0 I get the message "An unknown error has occurred." Using the command /cofh tpx 0 crashed the game with this log. Further attempts to load the world crash the game again.
Edit: I noticed the log mentioned Fastcraft, but disabling it still has the same crash. Where can I download old versions?
0
Will it break my save if I try to move pylons through a different mod's means?
Either add TiC entirely or just the API to DragonAPI.
0
It's a known bug that will be fixed in the next version.
0
Although NEI says otherwise, Rotarycraft aluminum ingots cannot be crafted into blocks. I'm not having issues with any other Rotarycraft ingots or aluminum ingots from other mods. There also seem to be two different types of silver ingots - one produced from Reactorcraft silver ore and one from other mods' ores.
0
Are you on an SP world? If so use an NBT editor to check out the player section of level.dat; in addition to your player.dat file Minecraft stores player data for SP worlds there so that you can still play offline.
The supported version of Magical Crops is the paywalled one.