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    posted a message on Can someone help me plz???? :( :( :( :( :(

    alright then man :)

    Posted in: Java Edition Support
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    posted a message on Can someone help me plz???? :( :( :( :( :(

    any mod that adds a dimension should narrow it down :) so check witchery, divinerpg, twilight forest,witchery and mo creatures. I would put a bets on it being between divinerpg and another mod because it just has soooooo many. If you cant, it shouldn't take you too long to find out which mods are conflicting. Again, go into your config folder, each mod will have their own config file. Look through each one and see what ID numbers have been assigned to each dimension, you will know what your looking for when you see this :


    Twilight forest:156


    or


    WyvernLayer:122


    Basically if you see one with 50 assigned to it, then just change it to something else (preferably greater than 10) and see if minecraft runs, if not then change it again to something else until its using an id another dimension is not using. Its important to note that you cant assign it to just any number, what I mean is that there is a cap (a limit) and I think its something like 350 being the limit of the total number of dimensional Ids.


    Worse comes to worst just type in, how to resolve dimension ID conflict for minecraft on youtube and I'm sure there is a video that will guide you through it (:

    Posted in: Java Edition Support
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    posted a message on Can someone help me plz???? :( :( :( :( :(

    Yo ! Seems that there is an ID conflict, 2 mods are using slot 50 for dimensions they add into the game. You should take a look inside the config folder in your .minecraft and read through the text files for each mod to see what id numbers are assigned to each of the dimensions they use in their mods. It shouldn't be too hard, most modders have clear titles for each section of their config textfiles, you know your in the right place when you see:


    dimensionA = 67

    dimensionB = 45


    etc...


    Look for one that equals 50 then change to another number (hopefully thats not already being used by another mod) and that should solve that.


    Hope it works !


    (:

    Posted in: Java Edition Support
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    posted a message on [HELP] JurassiCraft Models dont show up as custom npc models

    I have had this problem for a while, but basically I would really love to have some custom mobs set up on my server using the Jurassicraft dino models as the skins, models and animations are sooooooooo good. Sadly when I look up for their model in custom npcs model directory, their entity shows up but when I select it, its there but not visible, almost as if it cant actually load the model. I basically end up with an invisible T rex and I only know its there because of its name tag. I usually wouldnt bother with this but I looooovveee the models sooooooooosooooooo much from Jurassicraft to leave it be XD if anyone could lead in me in the right direction, it would be appreciated c: idek whether the dino's entity class files are in a different format compared to others or something, my java is quite appalling. But yeah, would really appreciate any help ! :)

    Posted in: Mods Discussion
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    posted a message on CUSTOM NPCS : IMPORTING MODELS HELP NEEDED
    Hey Guys !



    I have been using custom npcs on my server for 3 months now, it is probably the best mod I have ever used. Ever since I added it, Minecraft in general has become so much more of an immersive experience. My question is like skins and sound files alike, can we import models for characters too ? I did my searching around but I haven't had much luck figuring out how to do so. I'm currently running the server on 1.6.4 as we are still waiting on the Aether to update, if any one could tell me if its possible or not I would appreciate it :) [or if there is a thread already on this, admins please direct me there and close this one]



    Thanks c:
    Posted in: Mods Discussion
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    posted a message on [1.7.3]Unofficial SDK's Mods V1
    I seem to be having a problem running this one with millienare block ID clash?pls help someone!!!!!!!!!!!!!!!!!
    it works with most other mods though
    Posted in: Minecraft Mods
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    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    ADD NPC's!!!!!!!!!!!!!!!!!!!!!!!!!!
    It would be even more epic than it already is...... :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from joeyjam

    Could I request you please calm down? There isn't a need to get worked up, neither over the mod nor the replies.

    I know you've said you've done these steps, but I will always run through the ENTIRE list, because it's very easy to think you've done something right when you've missed something obvious. I know this from personal experience, as I've made stupid mistakes, despite writing entire full-length guides. Hell, even Kinniken messes it up, so you do have to be very thorough.

    First of all, start off with a fresh minecraft.jar, mods folder and remove any previous millenaire folder, and then redownload modloader and the latest version of Millénaire. There have been no complaints regarding 1.1.4, so it would appear that this is packaged perfectly. It is VERY possible that before you got a slightly bugged download, which is not your fault in the slightest.

    Install modloader (I'm not going to patronise you with that), and then place the "millenaire" folder in the ".minecraft" folder and the "millenaire 1.1.4.zip" in the "mods" folder. Make sure there definitely isn't a previous "millenaire" folder, and that you've got the new one in there. I've had errors by the dozen for forgetting that. It's extremely easy to do, and extremely irritating when done.

    Once you've done this, load up Minecraft and check if any villages are loading. If they aren't, check the new "millenaire" file in the "millenaire" folder: this is the log file, and should tell you what's wrong. If there is something there beyond the mod starting up, post it here in [spoiler] and [code] tags and I'll work out what exactly is wrong, if you can't do it yourself. You should be able to, the log file is generally quite clear.

    If it works, install your other mods one by one. Again, I'd suggest redownloading them first to be thorough; if anything, you may have missed out on a couple of small bugfixes since anyway, so it will probably be worth your time. Check after each mod, or, if you don't have the time/patience or simply aren't that fussed, install them all, and check if it still works.


    Looking back at your original post, it looks like you didn't update your "millenaire" folder in between 0.9 and 1.0. The location of the village files moved in that update, and, seeing as the problem was purely with spawning villages, that's the most likely problem. I personally advise replacing your "millenaire" folder with every single update, as Kinniken changes things in both the .zip file and the folder on a regular basis.


    And I'm terribly sorry that I hadn't replied to this before, but I am actually on holiday right now, and so I haven't been on the computer when you've been on here. On principle, I tend to avoid replying to things from several pages beforehand, as, generally, people don't see the response.

    I hope I've solved your issue with this, and, again, I'd like to request you keep the swearing to a minimum. It achieves nothing practical, and internet rage is never a good thing.



    And goddamnit, guys, can't I write an informative, helpful post without people flaming like hell in the mean time? :sleep.gif:
    Posted in: Minecraft Mods
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