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    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    Sorry... no strongholds anywhere near any of the 3 locations, it seems. This is with 0.4. I even installed Strongestcraft to check. I also double checked the seed. -755346870683309068, in case anyone's interested. The first result had absolutely nothing under it (confirmed with dynmap), the second was over a river, which lead to a mineshaft, but no stronghold. The last one was over an NPC village. There were caves, but no stronghold.

    Not sure what's wrong here. I haven't ruled out user error, but I'd like someone else to confirm, first.
    Posted in: Minecraft Tools
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    posted a message on Bottomless Map Lag & Freezing Tests
    It seems that this got fixed at some point; I made a huge (600x600, roughly) area that went down to the bedrock, and it seems to be loading fine now, as well as not being laggy.
    Posted in: Mods Discussion
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    I've been having a bit of a problem with a rather large edit... Y'see, in order to make a massive project, I started hollowing out an area with WorldEdit. The innitial area was 150x150x50, starting a block up from bedrock. The change was laggy, but the serve seemed fine, until someone tried to warp/join in that area. I assumed the problem was due to the fact that I had opened up an ocean to fall into the hole (what with the top of it only being 8 blocks below sea level) and tried editing it with worldedit to close off the ceiling. I could only reach the area by walking, but even then, the server would lag enough for me to time out before I could walk the length of the area. The solution: MCEdit.

    I had the other admin (the one who's actually running the server) send me the 15 minute backup, which I edited to fix the falling fluids. On top of this, I figured it was the easiest way to make it the full size I wanted... which is best approxmiated as 623x623x50, though it tapers off in tiers near the edges. I made quite certain there were no falling liquids, found the chunk files that had changed, and sent those to be re-added to the server. I was able to log in once (and just once) into that area without issue, and assumed the problem had been fixed. Server side, it provided a complaint about stopping after attempting to fix over 1,000,000 lighting errors, which, given the ludicrous amount of time MCEdit had spent doing the lighting, I found rather befuddling. This was only the beginning of my woes, however.

    Any time someone was within range of any of the involved chunks the server lagged to the point of having 30-40 seconds between action and recognition. IRC messages would appear instantly, but sent from in game, it would take some time. It became impossible to log in while someone was in the area, and it was effectively cordoned off, while I took a new backup to test on a local server with a more powerful machine.

    The initial idea was to allow my far-more-powerful gaming machine sort through whatever lighting errors there were, and send the fixed chunks back. On my end, however (running a vanilla server, as opposed to Bukkit) I received no informative messages through the console, and could not log into the area Absolutely zero improvement, and no attempt by the server to use my machine's vast resources. So, I walked, then, assuming the issue was lighting, systematically placed torches so they covered the entirety of the floor with light. No dice. The improvement was minor at best: 1/3 login attempts would succeed, but only if the server was otherwise unoccupied.

    Still on the lighting angle, I tried opening the whole thing up, so it was a sheer-drop hole in the ground, assuming the optimizations for natural lighting would be of some assistance. This only made it worse.

    We're not sure what to do... we have some 1500 chunks that are completely unoccupiable under normal conditions (thankfully out of the way... about a 15 minute walk from spawn.). If there is some simple fix (e.g. information we needed to get this running was stored in level.dat, which was not transferred, or a bug in MCEdit's algorithms that could be corrected with revision) we will gladly implement it, but we're somewhat afraid that filling the hole with MCEdit would be more of the same problem. I am disinclined to have the chunks deleted, given the work I put into them (none of the other server denizens have, thankfully), but it seems to be our best option without more information.

    Sooo... does anyone have anything that could help?

    Also, I made the floor out of iron blocks, if that would cause issue... I think I saw something about them earlier in the thread.
    Posted in: Minecraft Tools
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    posted a message on [Plugin][Bukkit]CraftBook: Circuits, bridges, more! [1.3]
    Sorry, not particularly inclined to register for a new place for a quick thing like this:

    Self-Triggering IC's seem to stop working after the chunk has been left. E.g. logging out, waiting a minute, and logging in stops them, assuming no one else is in the area. Seems to defeat the purpose a bit, so... yeah.

    Perhaps there's a way you can run a check on them upon someone entering the chunk, and have them start if they haven't? Not a developer, myself, but I figure that's the way to do it.
    Posted in: Server Support and Administration
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    posted a message on [Software] SimpleServer Wrapper RC 7.0 [1.2]
    Not sure what you guys did, but the latest update means warpmod/Daynightmod do not work with slashes disabled, and when slashes are enabled, they used the ! format. Either way, they show up in help. Screwy as this is, it would seem the api these are based on has been discontinued, but it could create issues with different API's and server commands down the road... probably worth looking into.
    Posted in: Minecraft Tools
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    posted a message on Pythonic API Beta - Build 1 | Works with server 1.1_02!
    Any chance the command format got updated again or something? After fixing Warpmod and Day/nightmod for simpleserver before the beta, they seem to be having the same error, of the command not being identified... if there's something I need to change, please let me know.

    Edit: Nevermind, it seems to be some oddity with SImpleserver.
    Posted in: Server Support and Administration
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    posted a message on [Software] SimpleServer Wrapper RC 7.0 [1.2]
    Acting on the behalf of someone else, it seems that the latest version of simpleserver (or perhaps, near the latest... if this has already been fixed, I apologize.) rather aggressively adds minecarts to the illegal blocks list, allowing groups 2-4, even if those groups do not exist. IIRC, this is the default for the file, similar to the issue with spawnmonsters=true. It might be worth checking out all of the simpleserver text files for reversions to default behavior.

    As far as !iddqd goes, the insta-block destruction was rather useful, and I would like to see it return, even if in a different command. Also, since you can evidently make people invulnerable to a type of damage, is it possible to make people invulnerable to all damage? And if so, can it be done by groups? Having invulnerable Ops is something I've wanted for some time now...
    Posted in: Minecraft Tools
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    posted a message on Minecraft SMP API V2.8.7_19 | Works on 0.2.8!
    It's been a while since I last reported (finals and all), but the update that fixed things for others fixed NomCraft. Both SSWarpMod and SSDayNight fail to recognize commands however. It also doesn't seem like warping works anyway at this time. The problem might be that the specific mods use depreciated methods for parsing commands or summat, I dunno. I'll probably be looking into a new way to warp once this is all taken care of.

    Either way, the problem seems to be with the mods, now that the API has been fixed.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Minecraft SMP API V2.8.7_19 | Works on 0.2.8!
    Quote from zedle »
    I got the new update.. seems chat and server commands from chat no longer work when the API is active. I can still mine & build and the other events seem to fire, but no chat. Even the server's default chat doesn't work.

    Had a similar issue with the API update immediately following the SMP Damage update... commands would actually work, but they would not appear in the chatlist... at least, default server commands... addon commands did not (and still do not) do anything. It was all visible in the server output, however.

    This started working again in the next update for me... perhaps it has something to do with a corrupt API.jar or summat? I'd try redownloading and replacing it.

    Unfortunately, new API version still doesn't fix the commands issue...
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Minecraft SMP API V2.8.7_19 | Works on 0.2.8!
    Well, that at least got the mods to load...

    Unfortunately, commands were still not passed correctly.

    I ran the test with NomCraft, the only mod I could find that was not part of the SimpleServer... thing. I went through the list of added commands, and on each one, got "Unknown Console Command" in my server output. Wondering if this was a SimpleServer problem, I reloaded the server without simplesever, to no avail. Of course, I did get a Null Pointer Exception upon logging in (linked to OnPlayerLogin()", or the use thereof), but seeing as NomCraft continued doing its other things (IRC Bot, Messages), I don't think that stopped it.

    It would seem this isn't just a simpleserver problem :/

    It shouldn't have been in any case, if my understanding of SimpleServer is correct. I'm pretty sure simpleserver just checks usage permissions, then (If the user has permission, or there aren't any associated permissions) passes the command to the server. Shouldn't be room in that pipeline for this kind of error...

    tl;dr: Mods are loading and operating, but associated commands are not parsed by the server, instead returning an unknown error. Tested Mods: SSWarpMod, SSDayNight, NomCraft
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Minecraft SMP API V2.8.7_19 | Works on 0.2.8!
    I'm not sure how I failed to notice this before, but I think I may have found the culprit:
    Upon launching the server, with or without Simplesever, I get the following as a non-fatal error:
    java.lang.NumberFormatException: For input string: "<addons.cfg variable value goes here>" SMP API V2.8.7

    I assume this means that the addons are not being loaded, as it has no idea what it's supposed to load. I've tried c/ping addons.cfg files from sources, and my original one that worked earlier still doesn't. If I put quotes around the input string, it still gives the error, albeit the output contains the extra quotes.

    So... there you have it. Either I have royally screwed up on installation, or it's something on your side. Either way, one would hope this can help find the answer.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Minecraft SMP API V2.8.7_19 | Works on 0.2.8!
    Well... since neither side is willing to claim responsibility with the simpleserver/mods issue, I'm going to try to figure out what's causing it myself. (Yes, it's still broken, despite updates on both sides.). Normally, this would not warrant a post, but seeing as the site is offline, and that I need a non-simpleserver API mod to properly tests things...

    Does anyone have a link to a non-simplesever API mod I can use to test things?
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on [Software] SimpleServer Wrapper RC 7.0 [1.2]
    Right now, the API crashes when you place a sign or, apparently, TNT. You're better off disabling it for now.

    Simpleserver, on the other hand, will disconnect any players within visible range of an explosion... unless this is a vanilla MC issue that no one has informed Notch of.

    Even with that, somewhere in SimpleServer/The Api, commands are not getting parsed correctly. Simply, the server does not recognize them as commands, and does not attempt to process them. Likely, this is a result of something getting changed in the API, and SimpleServer having yet to adjust... or, perhaps, the mods for simple server need to adjust, as non-simpleserver API mods still work.

    For now, disable the API... it'll just make it far easier to crash your server, and if this happens during a save, you will have to restore from a backup. Lot less headache if you keep the "useAlternateJar" blank for now.
    Posted in: Minecraft Tools
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    posted a message on [Software] SimpleServer Wrapper RC 7.0 [1.2]
    TNT explosion disconnected me, too. I think it's explosions period.

    Discussion with the API developers noted that non-simpleserver mods have no problems with commands. It is possible there was some protocol change, etc. But they expect it to be fixed on this end.

    On the other hand, I'm not going to have the API active until they fix the sign menu crashing the server...
    Posted in: Minecraft Tools
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    posted a message on [Software] SimpleServer Wrapper RC 7.0 [1.2]
    Having troubles with the latest version of Minecraft, Simpleserver, and Minecraft SMP API, specifically with addons designed for SimpleServer. The server does not recognize commands for the addons when I enter them. "/warp home" gives the same result as "/cheesesandwitch". Notably, the commands that are part of simpleserver work, nor does it matter if slashes are on or off. Not sure if you're the ones who broke it, but it bears looking into. The addons worked without issue before both SimpleServer and the API had to be updated to work with 0.2.5, so it's not a failed installation.
    Posted in: Minecraft Tools
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