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    posted a message on [Shop] [CTM] CTM Shop
    Since I barely get over 35 frames and suck at MC combat:
    I just tunnel no matter what

    And the map I am currently playing has caves full of water. It's hard!!!!1!1!
    I just suck at CTM maps in general. The one I am making is a Hybrid of everything and a linear Portal storyline :P
    Posted in: Maps Discussion
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    posted a message on [ADV] [1.3] [Halloween Map] Aevium's Manor
    IntheLittlewood (Martyn) is live streaming this map!
    Posted in: Maps
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    posted a message on CTM islands map! Final 2.0 100+ downoads
    It's nice and all, but it looks a little... bland
    Posted in: Maps
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    posted a message on [Shop] [CTM] CTM Shop
    Quote from isaac_bardin

    Now, for an actual question to get discussion started on this thread about CTM maps. I have a burning question to ask y'all... what do you like to see in a CTM map?

    I know that's a super broad question, but giving you my answer so you know what I'm talking about: I really focus on block combinations, terrain, and loot. What I'm talking about when I say block combinations is, do the blocks in an area really, really look good together? Do they contrast and look original? For example, I'm a huge fan of the block combinations in Amalon's maps... in one of the areas in his second map, he uses obsidian, endstone, glowstone and vines together, and they look great.
    As for terrain, what I look for in a great mapmaker is, can they make good terrain? One of my favorite terrain people is three_two... his giant, expansive, sweeping, creative areas are exactly what an ideal CTM map to me represents. A person who only plays vanilla should be able to look at a CTM map and have their jaw fall to the floor, while still having it not be too out-there and un-vanilla-y, if that makes any sense at all.
    Now, for loot, I just love an abundance of fantastic enchanted loot. Someone who makes great loot is Domara... his maps give out a lot of enchanted things, ores, materials, etc... but the map is hard enough that giving out that much doesn't make it easy. I enjoy maps where there's great loot in the chests AND lots of mobs and difficult traps... makes the map that much more exciting rather than fighting say, 2 zombies in leather armor, you are fighting 222 zombies in Protection IV diamond armor. The difficulty scale is still the same, and the difficulty ratio, but it's so much more fun.

    Anyway, sorry for being so long-winded, but I'd love to hear your responses! What do you look for in a CTM map?


    My personal opinions:

    Scaling Difficulty> What I mean by this is, don't throw 30,000,000 monster spawners in at the start of the map. In other words, the map should start out easy then get progressively harder at each intersection or area (For Linear branching maps). White should be easy as hell, Black and red should make you want to punch a kitten.

    Scaling Loot> Don't give a diamond sword at the beginning with enchanted armor. Instead, give out items for the difficulty of the area. i should not have full diamond armor before the map is half over. I should not have a wooden sword in the final area.

    Cool Victory Monument Style> Be creative of the victory monument layout. Don't just copy Vech's design.

    Fun Areas> Explanatory :P



    So, that's just my opinion :)


    I also sent you a review PM. Minecraft 1.4 is FAR less laggier than 1.3 on my intel gfx powered laptop :P So I'd actually beable to play those huge maps :P
    Posted in: Maps Discussion
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    posted a message on [CTM] [WIP] Uber Ridiculous
    Sounds cool!
    Posted in: Maps
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    posted a message on Grand Theft Auto: San Andreas GTA 1:1 Minecraft full scale map. 36 sq km
    Quote from RagingMonkeys

    OK here is a quick update on my build.

    The SA Forum structure is complete, all i need to do now is finish off some minor things on it.

    I hope you like this? Any coments welcome!



    Any comments welcome.


    More screen shots in next few days


    Surprised you're still going with this :)
    Posted in: WIP Maps
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    posted a message on [CTM] [Collection] [200+ Downloads!] Apocalypse Complete The Monument Series
    I would love to test out the first map if you post some pictures :)

    Is it like a "Fallout" style map?
    Posted in: Maps
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from codewarrior

    I'm done with being burned out. I'm picking up where I left off on MCEdit's development. I've asked TkTech to send me the bounties he collected for Anvil support, which I had partially completed before my break. Let's all give him a round of applause for filling in for me.

    I've got a fix ready for the "Intel Graphics Bug" which has been affecting users on netbooks.

    Holy crap you're back! Good to know about the fix! I'm on a gateway laptop with intel HD so that would help me alot ;)
    Posted in: Minecraft Tools
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    posted a message on [PARKOUR] [1.4.7+] Eribney Parkour (EP) Version 4.0 By Mishukax [500,000+ downloads!]
    Just downloaded the latest version! Haven't played the map for like 6 months and it's awesome! I had to cheat on cacti levels though because of Mojang merging SMP with SSp :/
    Posted in: Maps
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    posted a message on Und3adS0ldiers Epic Map Pack!
    WELCOME TO THE VARIATION BUMP THREAD.

    Also, I might check otu those maps
    Posted in: Maps
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    posted a message on [ADV] SHIFTED REALITY(PLAYED BY SKY + MU!, 50000+ DOWNLOADS!, 1-2 players)
    Looks cool and original! Giving it a try now!
    Posted in: Maps
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    posted a message on Legend of Argon - by Draco Rogue
    Quote from XL_Legendary

    Ooh spoilers:



    (Are you allowed to bump?)


    You can post a new reply if it "adds" to the discussion:


    GOOD:

    Here is a new pic of the map I am working on:
    *pic*



    BAD:
    Bump

    or

    Bump

    or all 1564 variations of the word bump will most likely get you an infraction :P
    Posted in: Maps
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    posted a message on Looking for a new pvp map?

    You cant just link to your pc :P
    You need to upload the photos to a website. This is the easiest way: http://imgur.com
    Posted in: Maps
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    posted a message on NickTehBoss Parkour
    Quote from NickTehBoss

    Sorry I couldn't get any pics, but I promise it is a great map!



    Pics are mandatory for posting maps. Use imgur as it is extremely simple to upload photos to that site :)
    Posted in: Maps
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    posted a message on Ender Initiation (v1.2.2) [ADV] [PARKOUR] [MC 1.4.2]
    Quote from Enderleaf

    Yeah, part of the reason I left cheats on was so that people would have the freedom to do stuff. The map is meant to be really really hard and in my runthrough (it took me 20+ minutes to beat the first puzzle, the rest up to Wood were a breeze) there was a spot in wood where I kept dying. Because I really, REALLY didn't want to do the stuff all over again I just creative'd my way to where I had died. That's allowed, just note that you didn't do a "perfect run" of the map.
    Also, watch it with the spoilers! That legend you mentioned is top-secret material (well, it's late-game material, anyways.)

    NOTE: While you guys are testing, I'd REALLY appreciate it if someone could confirm that the last Redstone Run (Stone, that one with all the jumps:there's a screenshot of it) is possible. It's the only one up to iron that hasn't been 100% confirmed to be possible by me.

    Don't think so ;(
    Posted in: Maps
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