• 0

    posted a message on Custom NPCs

    Hello Noppes.
    Is it possible to code some stuff like addons for your mod with API?(not scripting, it's not enough, I guess)


    Got it.

    Posted in: Minecraft Mods
  • 0

    posted a message on OBJ Model "face side" is invisible

    Hey guys. Really need help with one thing. So I've created a model in Cinema 4D and exported it with Riptide plugin as obj file with mtl. I've also took some code from MCreator to import this model inside the game and render. But this model is rendering very bad. The face side of each "block" of model is not rendering, so I see only the "inside" of every "block".


    This is how it looks like:





    Main mod class:



    @Mod(modid = ExampleMod.MODID, version = ExampleMod.VERSION)
    public class ExampleMod
    {
       public static final String MODID = "examplemod";
       public static final String VERSION = "1.0";
       
       @SidedProxy(serverSide = "com.example.examplemod.CommonProxy", clientSide = "com.example.examplemod.ClientProxy")
       public static CommonProxy proxy;
       
       @Instance(MODID)
    public static ExampleMod instance;
    
    BlockBigTable bigTable = new BlockBigTable();
    //BlockTableChair tableChair = new BlockTableChair();
    
    
    
    @EventHandler
    public void load(FMLInitializationEvent event) {
    
    if (event.getSide() == Side.CLIENT) {
    OBJLoader.INSTANCE.addDomain("examplemod");
    }
    bigTable.load(event);
    //mcreator_1.load(event);
    proxy.registerRenderers(this);
    
    }
    
    @EventHandler
    public void serverLoad(FMLServerStartingEvent event) {
    bigTable.serverLoad(event);
    
    }
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event) {
    bigTable.instance = this.instance;
    bigTable.preInit(event);
    
    }
    
    }




    Block class:



    public class BlockBigTable {
    
    public BlockBigTable() {
    }
    
    public static BlockBigtable block;
    
    public static Object instance;
    
    
    public void registerRenderers() {
    }
    
    public void serverLoad(FMLServerStartingEvent event) {
    }
    
    public void preInit(FMLPreInitializationEvent event) {
    }
    
    
    public void load(FMLInitializationEvent event) {
    if (event.getSide() == Side.CLIENT) {
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher()
    .register(Item.getItemFromBlock(block), 0, new ModelResourceLocation("examplemod:Bigtable", "inventory"));
    }
    }
    
    static {
    
    block = (BlockBigtable) (new BlockBigtable().setUnlocalizedName("Bigtable")
    .setCreativeTab(CreativeTabs.BUILDING_BLOCKS));
    }
    
    static class BlockBigtable extends Block {
    
    
    
    protected BlockBigtable() {
    super(Material.GROUND);
    
    GameRegistry.registerBlock(this, "Bigtable");
    setSoundType(SoundType.WOOD);
    
    }
    
    @Override
    public boolean isOpaqueCube(IBlockState state) {
    return false;
    }
    
    @Override
    public boolean isFullCube(IBlockState state) {
    return false;
    }
    
    
    @Override
    public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
    return new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
    }
    
    }
    }
    
    
     



    Did this happened to anyone? :( I'm very confused with this issue, I've spent a lot of time trying to find the fix in google.

    P.S. I know there's a lot of useless lines, I'll delete them later.
    Posted in: Modification Development
  • 0

    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    I've got some problem. I can't hide the exp value with default hud type.

    UPD: I found that "Hide exp value" hides only level but i need level to be shown and exp value to be hidden
    (Sorry for bad english, hope you'll understand me)

    Posted in: Minecraft Mods
  • 0

    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    Can you make it possible to show player's level but not experience value? I mean, i need exp bar, but without value

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs

    What about natural spawns? When will they work?) 1.7.10

    UPD: Nevermind, that was my mistake, they are working))

    Posted in: Minecraft Mods
  • 0

    posted a message on WorldPainter - graphical & interactive map creator/generator
    How can I set the grass with snow terrain?
    Posted in: Minecraft Tools
  • 0

    posted a message on MCreator Minecraft Mod Maker, Add-On Maker, and Data Pack Maker
    Well, I don't know why, but site opened to me only with anonymizer...

    Now I have the problem with launching the program. It says "connecting to the Pylo server" but it don't.
    Posted in: Minecraft Tools
  • 0

    posted a message on MCreator Minecraft Mod Maker, Add-On Maker, and Data Pack Maker
    Guys, please, can anyone send me this program for verison 1.7.10. I can't download it from an official site as it doesn't open.
    Posted in: Minecraft Tools
  • 0

    posted a message on MCreator Minecraft Mod Maker, Add-On Maker, and Data Pack Maker
    Site doesn't open :(
    Posted in: Minecraft Tools
  • 0

    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Captain_Chaos

    Bug Fix Release!

    I just released version 1.9.1 of WorldPainter, which fixes a number of bugs introduced in version 1.9.0, most importantly making exporting the world as an image work again, and fixing the collapsing status bar fields when starting WorldPainter by loading a .world file problem:
    • Improve the handling of the occurrences colum on the Custom Material editing screen. It now tries its best to keep the proportions of the other materials the same as you add, remove or change the occurrence of materials. In addition, the restriction on removing, or changing the occurrence of, the first row has been removed
    • Give a clear error message when trying to run on Java 6 on Linux
    • Error handling during loading of configuration, loading of Minecraft jars and importing of corrupted Minecraft maps has been made a bit more robust. WorldPainter will try to continue if it can instead of giving an error message
    • Bug fix: make exporting the world as an image work again
    • Bug fix: prevent collapse of status bar fields when starting WorldPainter by opening a .world file
    • Bug fix: make changing the contour line separation work again
    • Bug fix: don't crash when adding material to a Custom Material for which the total of the occurrences of all rows but the first is more than 900
    • Bug fix: don't try to extend vines down into the void, causing errors during Export or Merge
    You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any additional problems and please enjoy!

    <3
    Posted in: Minecraft Tools
  • 0

    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Captain_Chaos

    Export As Image Not Working!

    This is a known problem. It used the old whole-world image from the editor, since that was around anyway, but now I can't do that anymore. I'll reintroduce it in the next release.

    But can you give me link to an old version? I really need to export image :)
    Posted in: Minecraft Tools
  • 0

    posted a message on WorldPainter - graphical & interactive map creator/generator
    I have a trouble with exporting an image of map. Everything was fine, but when i updated worldpainter, i've got this error after exporting image.

    java.lang.UnsupportedOperationException: Temporarily unavailable
    at org.pepsoft.worldpainter.WorldPainter.getImage(WorldPainter.java:474)
    at org.pepsoft.worldpainter.App$70.execute(App.java:4424)
    at org.pepsoft.worldpainter.App$70.execute(App.java:4415)
    at org.pepsoft.util.swing.ProgressComponent$1.run(ProgressComponent.java:73)

    WorldPainter version: 1.9.0

    java.version: 1.7.0_60
    java.vendor: Oracle Corporation
    java.vm.version: 24.60-b09
    java.vm.vendor: Oracle Corporation
    java.vm.name: Java HotSpot(TM) 64-Bit Server VM
    os.name: Windows 7
    os.arch: amd64
    os.version: 6.1
    user.home: C:\Users\Deni
    user.dir: C:\Program Files\WorldPainter
    user.country: RU
    user.language: ru

    Free memory: 183930960 bytes
    Total memory size: 248512512 bytes
    Max memory size: 5663358976 bytes

    World name: Generated World
    Seed: 6164158796670851864
    Bounds: -2, -2 => 2, 2
    Height: 256
    Number of tiles: 25
    Layers in use:
    Border: null @ 62
    Sub surface material: STONE
    Water height: 62

    Operation: null
    Radius: 50
    Brush: Plateau Circle (radius=0, brushShape=CIRCLE, level=1.0)/Sine Circle (radius=0, brushShape=CIRCLE, level=1.0)
    Level: 0.51/0.51
    Zoom: 0
    Hidden layers: [Biome]
    Posted in: Minecraft Tools
  • 0

    posted a message on MCP 8.11 problem
    up :( Somebody
    Posted in: Modification Development
  • 0

    posted a message on MCP 8.11 problem
    up
    Posted in: Modification Development
  • 0

    posted a message on MCP 8.11 problem
    Somebody...
    Posted in: Modification Development
  • To post a comment, please .