• 0

    posted a message on [1.0.0] Fog Key 1.5
    Okay, fog key changed to require ModLoader. Hopefully it should be working fine now with other mods.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.0.0] Fog Key 1.5
    Sorry for the delay. Life has kept me busy. I have updated the mod for 1.0.0.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Fog Key 1.5
    I have updated the mod for Beta 1.9 PreRelease 5. Enjoy!
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.8.1]OgreSean's MODs: Mods Updated for 1.8.1
    Quote from DjGyarados

    How do i include the 'speed' variable ? Thanks for your help though.



    You would just need to add a declaration statement (public float speed;)

    Quote from Nikobelic1996

    For ScriptedSurvival NPCs i got Survival Mod:Error:20


    That means the mod did not find the SurvivorScripts.txt file in your .minecraft/mods folder.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.8.1]OgreSean's MODs: Mods Updated for 1.8.1
    Alright, my world gen mod has been updated for 1.8.1. New pictures and content have been added. Enjoy!
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.8.1]OgreSean's MODs: Mods Updated for 1.8.1
    Alright, two more mods have been updated (Nature Staff & Teleport Sword). Sorry for the delay.

    Unusually, I have some spare time tonight, so I may try updating Scripted Survivors later tonight as well.

    EDIT: Scripted Survivor NPCs has been updated as well, with some changes. The included readme file specifies the changes (nothing substantial)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Builders 0.64B [MOB]
    Quote from omnobore

    This is my favorite mod in all of minecraft.
    I especially like your explorer NPC. He is a kick ass fighter, has excellent path finding and can be respawned, no-questions-asked, unlike some of the other helper NPCs out there.

    To honor the explorer, I created these skins for his three types: private, sergent, captain,
    based on my memory of the British Paratroopers from the movie A Bridge Too Far.



    The bottom skins are for the Baker and Sandbuilder(Ranchero) NPCs.

    A video of them:

    I'd share the skins with this forum but I don't know how to do that here.


    Awesome! Thanks for sharing!


    Quote from the.celt

    For some reason this page and this mod do not show up on: http://mods.simplaza.net/

    I use this site regularly to keep track of the mods I'm interested in and to find new ones. I have no idea of the popularity of the site, but since it's advertised here on minecraftforum in a sticked thread in the forums section I would think it does pretty well for itself.

    I say this because I think you should try to figure out why you're not showing up there. Perhaps it's the "1.81" in the title of the thread instead of "1.8.1"?

    I wish you the best, OgreSean and thanks for the mod. :smile.gif:


    Oh right. I keep forgetting to change that in the title. I'll do that now.
    Posted in: WIP Mods
  • 0

    posted a message on [V1.8.1]OgreSean's MODs: Mods Updated for 1.8.1
    Quote from DjGyarados

    Hey , I used your pig companion source to try and make a new cow mob that is rideable and i got these errors,
    [code]== MCP v4.4 ==> Recompiling client...javac.exe -g -source 1.6 -target 1.6 -classpath "lib/;lib/*;jars/bin/minecraft.jar;jars/bin/jinput.jar;jars/bin/lwjgl.jar;jars/bin/lwjgl_util.jar" -sourcepath src/minecraft -d bin/minecraft src/minecraft\net\minecraft\client\*.java src/minecraft\net\minecraft\isom\*.java src/minecraft\net\minecraft\src\*.java conf/patches/*.java failed.Return code : 1== ERRORS FOUND ==warning: [options] bootstrap class path not set in conjunction with -source 1.6src\minecraft\net\minecraft\src\EntityCow2.java:34: error: cannot find symbolfloat ms = !onGround ? 0.04F : 0.2F + speed * 0.01F;^symbol: variable speedlocation: class EntityCow2src\minecraft\net\minecraft\src\EntityCow2.java:35: error: cannot find symbolfloat ms2 = 0.3F + speed * 0.025F;^symbol: variable speedlocation: class EntityCow2src\minecraft\net\minecraft\src\EntityCow2.java:103: error: cannot find symbolif(rand.nextFloat() < 0.3F || riddenByEntity instanceof EntityLiving) motionY += ((float) speed) / 25F;^symbol: variable speedlocation: class EntityCow23 errors1 warning==================> Done in 13.17 seconds> Recompiling server...!! Can not find server sources !!Press any key to continue . . .[/code]
    And this is my EntityCow2
    [/code]package net.minecraft.src;import net.minecraft.src.EntityAnimal;import net.minecraft.src.EntityPlayer;import net.minecraft.src.Item;import net.minecraft.src.ItemStack;import net.minecraft.src.NBTTagCompound;import net.minecraft.src.World;public class EntityCow2 extends EntityAnimal { public EntityCow2(World var1) { super(var1); this.texture = "/mob/cow.png"; this.setSize(0.9F, 1.3F); } public void updateEntityActionState() { if(!worldObj.multiplayerWorld) { if(riddenByEntity instanceof EntityLiving) { moveForward = 0.0F; moveStrafing = 0.0F; riddenByEntity.fallDistance = 0.0F; isJumping = false; fallDistance = 0.0F; prevRotationYaw = rotationYaw = riddenByEntity.rotationYaw; prevRotationPitch = rotationPitch = riddenByEntity.rotationPitch; EntityLiving entityliving = (EntityLiving)riddenByEntity; float f = 3.141593F; float f1 = f / 180F; float ms = !onGround ? 0.04F : 0.2F + speed * 0.01F; float ms2 = 0.3F + speed * 0.025F; ms = inWater ? 0.06F : ms; ms2 = inWater ? ms2 / 2F : ms2; if(entityliving.moveForward > 0.1F) { float f2 = entityliving.rotationYaw * f1; motionX += (double)entityliving.moveForward * -Math.sin(f2) * ms; motionZ += (double)entityliving.moveForward * Math.cos(f2) * ms; } else if(entityliving.moveForward < -0.1F) { float f3 = entityliving.rotationYaw * f1; motionX += (double)entityliving.moveForward * -Math.sin(f3) * ms; motionZ += (double)entityliving.moveForward * Math.cos(f3) * ms; } if(entityliving.moveStrafing > 0.1F) { float f4 = entityliving.rotationYaw * f1; motionX += (double)entityliving.moveStrafing * Math.cos(f4) * ms; motionZ += (double)entityliving.moveStrafing * Math.sin(f4) * ms; } else if(entityliving.moveStrafing < -0.1F) { float f5 = entityliving.rotationYaw * f1; motionX += (double)entityliving.moveStrafing * Math.cos(f5) * ms; motionZ += (double)entityliving.moveStrafing * Math.sin(f5) * ms; } if(onGround && entityliving.isJumping) { onGround = false; jump(); } else if(handleWaterMovement() && entityliving.isJumping) { motionY = 0.4D; } double d = Math.abs(Math.sqrt(motionX * motionX + motionZ * motionZ)); if(d > ms2) { double d1 = ms2 / d; motionX = motionX * d1; motionZ = motionZ * d1; } return; } else { super.updateEntityActionState(); return; } } else { return; } } //overriden to allow moveSpeeds above 1.0F public void moveFlying(float f, float f1, float f2) { if(moveSpeed <= 1.0F) super.moveFlying(f, f1, f2); else super.moveFlying(f, f1, f2 * moveSpeed); } //sometimes jumps higher, based on speed protected void jump() { motionY = 0.41999998688697815D; if(rand.nextFloat() < 0.3F || riddenByEntity instanceof EntityLiving) motionY += ((float) speed) / 25F; field_35118_ao = true; } public void writeEntityToNBT(NBTTagCompound var1) { super.writeEntityToNBT(var1); } public void readEntityFromNBT(NBTTagCompound var1) { super.readEntityFromNBT(var1); } protected String getLivingSound() { return "mob.cow"; } protected String getHurtSound() { return "mob.cowhurt"; } protected String getDeathSound() { return "mob.cowhurt"; } protected float getSoundVolume() { return 0.4F; } protected int getDropItemId() { return Item.leather.shiftedIndex; } protected void dropFewItems(boolean var1) { int var2 = this.rand.nextInt(3); int var3; for(var3 = 0; var3 < var2; ++var3) { this.dropItem(Item.leather.shiftedIndex, 1); } var2 = this.rand.nextInt(3) + 1; for(var3 = 0; var3 < var2; ++var3) { if(this.fire > 0) { this.dropItem(Item.beefCooked.shiftedIndex, 1); } else { this.dropItem(Item.beefRaw.shiftedIndex, 1); } } } public boolean interact(EntityPlayer var1) { ItemStack var2 = var1.inventory.getCurrentItem(); if(var2 != null && var2.itemID == Item.bucketEmpty.shiftedIndex) { var1.inventory.setInventorySlotContents(var1.inventory.currentItem, new ItemStack(Item.bucketMilk)); return true; } else { return false; } }}[/code]
    Thanks in advance.


    You forgot to include a variable called "speed". Its one of the variables in my pig's java file that influences how fast it moves and how high it jumps.


    Quote from Spook2U

    When I install the Mod (with Modloader, Audio Mod, "delete META_INF", I add the modfolder to.minecraft/Mods, and add the "mod" folder to ressources)I test it in the Creative Mode with the Mod "Spawner GUI". When a spawner generates a bat, there is somthing, that I cannot see :/It "goes" and drops A LOT of BonemealWhat did I do wrong? Please helpEdit:I do it again without any additional Mod... the same!!


    I will look into that when I get time. Thanks for mentioning it.


    Quote from TheXzavier56

    Please, please, PLEASE update you scripted Survivor NPCs to 1.8.1!It's exactly what I was looking for!! :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: For you if you do!


    I was hoping to add some new stuff to that mod, but life has been so hectic recently, that I might just update the existing version.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.0.0] Fog Key 1.5
    Ok the fog key mod has been updated. Sorry for the delay. Life has been hectic recently.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.0.0] Fog Key 1.5
    Ok, I've updated the mod. Enjoy!
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.8.1]OgreSean's MODs: Mods Updated for 1.8.1
    Sorry for the delay. My real life situation has been keeping me busy. I will try to update as soon as possible.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Builders 0.64B [MOB]
    Quote from ipkuhigh

    great mod, worked and the builders did unbeliavible things!

    just one thing, why are so many mobs animals all of a sudden?


    It may be because SandBuilders spawn herds of animals. I will probably have to tone that down or something.
    Posted in: WIP Mods
  • 0

    posted a message on [1.8.1] Builders 0.64B [MOB]
    Quote from DoubleMaker101

    Why does my crash report say

    Mods loaded: 2
    ModLoader Beta 1.8.1
    mod_Builders 0.63 Beta 1.73
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT 49c18838 --------
    Generated 11/10/01 11:53
    
    Minecraft: Minecraft Beta 1.8.1
    OS: Windows Vista (x86) version 6.0
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 9300M GS/PCI/SSE2 version 3.2.0, NVIDIA Corporation
    
    java.lang.NoClassDefFoundError: de/matthiasmann/twl/model/ButtonModel
    	at java.lang.Class.getDeclaredFields0(Native Method)
    	at java.lang.Class.privateGetDeclaredFields(Unknown Source)
    	at java.lang.Class.privateGetPublicFields(Unknown Source)
    	at java.lang.Class.getFields(Unknown Source)
    	at ModLoader.setupProperties(ModLoader.java:1583)
    	at ModLoader.addMod(ModLoader.java:274)
    	at ModLoader.readFromModFolder(ModLoader.java:1179)
    	at ModLoader.init(ModLoader.java:824)
    	at ModLoader.AddAllRenderers(ModLoader.java:186)
    	at aam.<init>(aam.java:61)
    	at aam.<clinit>(aam.java:10)
    	at net.minecraft.client.Minecraft.a(SourceFile:259)
    	at net.minecraft.client.Minecraft.run(SourceFile:629)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.model.ButtonModel
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	... 14 more
    --- END ERROR REPORT f8ad60f2 ----------




    mod_Builders 0.63 Beta 1.73? im using 1.8.1 and using ur newest one need help


    Do you have any old mods in your .minecraft/mods folder? Is my mod the only mod that you installed?



    Due to real life issues, I have been severly delayed in the next update for this mod. I probably will not be able to continue coding until Saturday. Sorry for the wait.
    Posted in: WIP Mods
  • 0

    posted a message on Potions and Distillation - 1.9-pre4 Reference Guide(Pics/Videos/Information!)
    So, I was somehow able to make an instant health potion with no negative side effects from mixing random stuff. I wish I knew how I did it. :ohmy.gif:
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Potions and Distillation - 1.9-pre4 Reference Guide(Pics/Videos/Information!)
    Ok, I updated my mod to add a recipe for crafting cauldrons. Just use 8 stone blocks in the crafting table, same as crafting a furnace with cobblestone.
    Posted in: 1.0 Update Discussion
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