This is my favorite mod in all of minecraft.
I especially like your explorer NPC. He is a kick ass fighter, has excellent path finding and can be respawned, no-questions-asked, unlike some of the other helper NPCs out there.
To honor the explorer, I created these skins for his three types: private, sergent, captain,
based on my memory of the British Paratroopers from the movie A Bridge Too Far.
The bottom skins are for the Baker and Sandbuilder(Ranchero) NPCs.
A video of them:
I'd share the skins with this forum but I don't know how to do that here.
I use this site regularly to keep track of the mods I'm interested in and to find new ones. I have no idea of the popularity of the site, but since it's advertised here on minecraftforum in a sticked thread in the forums section I would think it does pretty well for itself.
I say this because I think you should try to figure out why you're not showing up there. Perhaps it's the "1.81" in the title of the thread instead of "1.8.1"?
I wish you the best, OgreSean and thanks for the mod. :smile.gif:
Oh right. I keep forgetting to change that in the title. I'll do that now.
You forgot to include a variable called "speed". Its one of the variables in my pig's java file that influences how fast it moves and how high it jumps.
When I install the Mod (with Modloader, Audio Mod, "delete META_INF", I add the modfolder to.minecraft/Mods, and add the "mod" folder to ressources)I test it in the Creative Mode with the Mod "Spawner GUI". When a spawner generates a bat, there is somthing, that I cannot see :/It "goes" and drops A LOT of BonemealWhat did I do wrong? Please helpEdit:I do it again without any additional Mod... the same!!
I will look into that when I get time. Thanks for mentioning it.
Mods loaded: 2
ModLoader Beta 1.8.1
mod_Builders 0.63 Beta 1.73
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected]
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 49c18838 --------
Generated 11/10/01 11:53
Minecraft: Minecraft Beta 1.8.1
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_27, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9300M GS/PCI/SSE2 version 3.2.0, NVIDIA Corporation
java.lang.NoClassDefFoundError: de/matthiasmann/twl/model/ButtonModel
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1583)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.model.ButtonModel
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more
--- END ERROR REPORT f8ad60f2 ----------
mod_Builders 0.63 Beta 1.73? im using 1.8.1 and using ur newest one need help
Do you have any old mods in your .minecraft/mods folder? Is my mod the only mod that you installed?
Due to real life issues, I have been severly delayed in the next update for this mod. I probably will not be able to continue coding until Saturday. Sorry for the wait.
Ok, I updated my mod to add a recipe for crafting cauldrons. Just use 8 stone blocks in the crafting table, same as crafting a furnace with cobblestone.
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You would just need to add a declaration statement (public float speed;)
That means the mod did not find the SurvivorScripts.txt file in your .minecraft/mods folder.
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Unusually, I have some spare time tonight, so I may try updating Scripted Survivors later tonight as well.
EDIT: Scripted Survivor NPCs has been updated as well, with some changes. The included readme file specifies the changes (nothing substantial)
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Awesome! Thanks for sharing!
Oh right. I keep forgetting to change that in the title. I'll do that now.
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You forgot to include a variable called "speed". Its one of the variables in my pig's java file that influences how fast it moves and how high it jumps.
I will look into that when I get time. Thanks for mentioning it.
I was hoping to add some new stuff to that mod, but life has been so hectic recently, that I might just update the existing version.
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It may be because SandBuilders spawn herds of animals. I will probably have to tone that down or something.
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Do you have any old mods in your .minecraft/mods folder? Is my mod the only mod that you installed?
Due to real life issues, I have been severly delayed in the next update for this mod. I probably will not be able to continue coding until Saturday. Sorry for the wait.
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