• 1

    posted a message on Better Foliage
    Quote from Deathmlizer»

    I'm having this problem with anything the mod affects not showing


    Update your Optifine. Older versions of it have problems with newer versions of Forge.

    Quote from fongyingxue»

    It don't support Bamboo mod


    What exactly do you mean? Leaves don't show up?

    Also, when reporting issues, please give me the versions of BF/Forge/Optifine you are using.

    Quote from fongyingxue»

    You just think this mod support all the texture pack in the world?


    BF doesn't support any texture packs. It supports mods: other graphical mods (like Shaders Mod and Optifine) and content mods (which add their own leaves/grass/logs etc.).

    The texture pack used has pretty much no effect on the operation of BF, things will "just work". There are a few packs though which add custom textures for BF.


    The issue you referenced is ancient, and if you read my answer to it a little while later, you can see it is Jolicraft's fault.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Foliage

    @KriscreepCraftTheHalfLifePlayer: nope, those features are not planned at the moment. Maybe not ever.


    @thewafflez: it seems something causes my meddling with MC code to fail. The crash report indicates that you have FML but no Forge - is that right? That would probably be the cause.


    @TheMaxShaft: probably not. Most modded leaves will work out-of-the-box. Specifically, any leaves which extend the vanilla ones will be picked up by my leaf detection. Built-in support for the ones which do not is added regularly, you can reset your block lists to default in the config when a new version comes out to take advantage of this. You can also add entries yourself in the config as a stopgap measure.

    Posted in: Minecraft Mods
  • 4

    posted a message on Better Foliage

    Released version 1.1.4 (MC 1.8):

    • non-vanilla logs will no longer crash the game
    • missing particle textures will no longer crash the game
    • VintageCraft support
    • performance boost

    Some extra error checking added to avoid crashing the game is certain conditions.


    There is also some work underway to revamp the rendering code to use pre-caclulated stuff where possible. This should make the Java side of world rendering (which is CPU-bound) significantly faster. Please note that you may or may not see an improvement because of this; there is nothing anyone can do to make the GPU-bound part of rendering faster. If your video card can not handle the heavy lifting from all the extra polygons, you will have to disable some features.

    Currently leaves (especially if you have Dense Mode enabled) should see a major improvement, everything else is only lightly impacted.

    If you experience visibly higher/smoother FPS with this version, I'd be interested to hear some numbers. I can't test performance with my dev machine very well.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Foliage

    @jochuan: No, just later. Especially with these crashes that popped up.


    @kev12east: I'll take a look. They probably just store their orientation differently than vanilla logs, and it should be a quick fix.


    @RRe36_Official, @tehFoxx0rz: it seems that my leaf discovery fails in both of these cases, and leaf textures are missing. I suspect some mod incompatibility, as this has never happened to me and I use BF regularly myself. And you both have mods on the list that I don't play with.


    It won't be too soon that I can work on this as I have IRL stuff going on, but in the meantime you could help me tackle this by trying to narrow down which mod is incompatible with BF. Otherwise, I'll just do a build that will make it easier to track down these problems in the future.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Foliage
    Quote from poncjusz»

    Ok simple explanation. It is possible to set this effect for grass and leaves block?

    And it is possible, so how i can set trhis effect?


    For leaves, you can. This is called Dense Mode in the config. The only difference is, I left the block sides to show. Without the sides, it's very confusing to walk on them.


    Grass, not yet. I'm working on it though :)

    Posted in: Minecraft Mods
  • 2

    posted a message on Better Foliage

    Released 1.0.10 and 1.1.3

    • stop crashing the server

    That's the only change this time.

    Posted in: Minecraft Mods
  • 2

    posted a message on Better Foliage

    I've decided not to support small logs like the EBXL Sakura, and the GardenStuff ornamental trees. Since there is no universal way to do it, it would lead to a lot more special-casing, and hard dependencies, which I really don't like.

    Especially GardenStuff trees would be difficult to support, since they can connect to each other, and I'd have to reproduce jaquadro's renderer all over again.

    Also, the logs are pretty thin already, and the rounding would be hard to see. So this is just way too much headache for too little benefit.


    The shading issues with round logs are known, and I'll try to fix them, but... my 1.7 rendering code is just a giant ball of mess, and I have little motivation to fix it. TBH, I'm kind of waiting for 1.7 to die, so I can leave it behind and focus on 1.8. Performance on 1.8 is awesome, and my code for it is a whole lot cleaner too.


    The whole feature just seems like a lot of trouble, there are issues with light propagation and neighboring fluid blocks as well. It was only meant for trees in forests, and I'm tempted to just slap a disclaimer on it: "Warning: Not Suitable for Construction Purposes". I don't intend to find out how deep this rabbit hole goes...


    Blocks3D support: that's not going to happen. That mod doesn't patch the renderer but replaces the whole thing, and there's no dev version, which means I can't really experiment with it. The mod will also become obsolete and discontinued from 1.8 on, so it seems like a waste of time.


    BG&L Experimental Grass: eh, I don't know. I personally hate how it looks, so it's way down on the list. I also won't have too much time in the next few weeks, so I'd rather focus on some quick wins.

    Posted in: Minecraft Mods
  • 4

    posted a message on Better Foliage

    Version 1.1.2 (1.8):


    • added dense mode to extra leaves
    • new option: disable short grass under snow

    Version 1.0.9 (1.7):


    • added dense mode to extra leaves
    • new option: disable short grass under snow
    • fixed Shaders Mod integration

    The main new feature this time is Dense Leaves, which is basically the same as Advanced Mode was in the old BG&L. Extra leaves render with 6 different planes of round leaves instead of 2. In BG&L, the block faces were hidden in Advanced Mode, but I decided to keep them for 2 reasons.

    1. I find that walking around on (or doing anything with) leaves is very annoying if they don't have an easily discernible bounding box
    2. Leaves with multiple render passes (for example Forestry fruit leaves) present a problem. If I don't let the block render normally, these overlay textures are lost.

    Short grass can now be disabled if there is snow above it.

    I corrected a derp that was causing some performance problems.

    Also, Shaders Mod integration has been borked since 1.0.5 :blink: , and modded leaves were not behaving like vanilla leaves. Fixed.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Foliage
    Quote from jochuan»

    could you make rounded logs to be compatible with garden stuff miniature trees ?


    I'll see what I can do. I have the feeling this goes hand-in-hand with the EBXL Sakura Log issue. That is, Sakura Logs are probably not full-block, and their texture is part transparent, which leads to the glitch.

    Quote from CobbleBoy»

    I agree, but, bug exist on 1.8, like my grass.

    Maybe you can do a vanilla version with juste leave and waterplant, and after, full cutom mod.


    Please give me some more info regarding this bug: mod versions (BF, Forge, Optifine, etc.) and resourcepack used. I'll try to figure out what went wrong.

    (edit: if it's 1.8, I have the feeling it's Anisotropic Filtering in Optifine. Try turning that off, and see if it solves the issue)


    As for having multiple versions: no way. I want to keep it simple, the less different versions I have to maintain, the better it is for my time managenent, and indirectly, the mod.


    The config is not difficult to understand at all. The first category is the block black/whitelists, the rest are the visual features. The first option in each feature category is "Enable" which turns it on/off, probably the only option most people will ever need and use. The rest is just fine-tuning: if you don't understand what an option does, you can just ignore it, and not miss out on anything.

    Posted in: Minecraft Mods
  • 4

    posted a message on Better Foliage

    Version 1.0.8

    • fix color issue with light-emitting leaf blocks
    • fix round logs color issue with Colored Lights Core
    • add Better Foliage texture metadata section

    Fixes the color issue with Bamboo Mod leaves reported by @FisherOfWhen.

    Better CLC support.

    The last feature is for resource pack makers.

    Posted in: Minecraft Mods
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