Quote from 6ENiGMA9Hi guys, I'm new here! I'm running Minecraft 1.7.5 with OptiFine 1.7.5 HD U D1 and GLSL Shaders Mod 1.7.5. No Modloader, no magic launcher and so on... Also, I'm running SEUS Shaders 10.1 Ultra DOF, which I modified as in euphoria4949's signature guide to enable Parallax (btw, thanks for it!). It did work glitchy for a texture pack I accidentaly deleted, but now, any other texture pack I use does not have it. I think something else must be broken or I don't know, Is any chance to modify a texture to make myself the preps for parallax? Thanks in advance! PS: Thank you Sonic Ether for this awesome work! And other guys too...
Hi 6ENiGMA9, glad you found my guide helpful When you say that POM no longer works, what do you mean exactly, that there is no Parallax effect or there is but it's glitchy???
Quote from RaumHaving a few issues that I've seen other folks have, but can't seem to find any solution to it - The search is failing, and outside of going through all 1100 pages of this thread, I don't see any other way of getting the fix. The shaders work WONDERFULLY - The world is beautiful.Looks AMAZING!... Until it gets dark. The amount of ... glow? That the torches and glowstone put off is insane.The nether is pretty much blinding, as are any mobs that glow (blazes, skeles on fire, etc) As I said ... I've seen teh question asked, but going through multiple pages afterwards I haven't been able to find any answer to fix this, and I'd rather not start editing random numbers in the files when I have no idea what the issue actually is. Thanks!
When you install mods that add new items/block that are not designed to be compatible with Shaders, the Shader Core doesn't know how to react light and shadows with them, that's why some of your new light items like the lanterns are glowing intensely.
The mod that implements the new items needs to make there mod compatible with Shaders.
Quote from NovamaI'm currently running 10.1 ultra motion blur with a radeon hd 7770 (recently updated) on minecraft 1.7.4 with custom map. I use optifine and shaders for the 1.7.4 version Problem: I do not see rain or clouds in most cases. Instead I see a fog of sorts If I switch to the 10.1 preview 2 - i see the rain and puddles. Its too dark to tell if this resolves the cloud issue. I grabbed my copy of 10.1 ultra a month ago about. Is there a setting I can change or an update I can get?
Please see my "Bug Fixes and Improvements Guide" in my signature below, you will find it had a guide to fix the invisible rain as well as add puddles, and much more.
Quote from hi9580When I use any of the packs this happens.
Please use the forum search bar to search a thread before posting in future, as your question has been asked and answered hundreds and hundreds and hundreds of times already, 5 times on last page alone, thank you.
Here you go:
CRASH ON START UP AND/OR BLACK SCREEN WITH SMALL BOXES IN THE BOTTOM CORNER FIX
LAPTOP USERS ONLY!
You need to open your Nvidia or AMD Control Panel and set the "Preferred Graphics Processor" to Nvidia or AMD, NOT: Auto or Intel. Do this "Globally", not just for Minecraft.
If you do "Not" have either an Nvidia or AMD Control Panel then please read the guide below for: PC USERS ONLY.
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If you do "Not" have either an Nvidia or AMD Control Panel then please read the guide below for: PC USERS ONLY.
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PC USERS ONLY!
The descriptions and instructions for this mod, that you were supposed to read "Before" installing them, very clearly say:
If you are "Not" using Intel HD and "Do" have a proper dedicated Nvidia or AMD graphics card but you still get the black screen or crashing, then please skip the next paragraph.
Intel HD: Intel graphics are not designed for modern gaming because it is "Not" a Graphics Card, it's an iGPU. This means it's a small part of your Processor/CPU that "ACTS" like a very low powered Graphics Card.
Intel HD is very weak, it's designed to give you enough graphical power to watch a movie, YouTube video or play a basic game, not for running extremely complex and demanding graphical mods.
For people "Not" using Intel HD:
1# - Your PC's graphics card is not powerful enough or is too old. The mods description clearly says you need a "Modern and very powerful graphics card!"
2# - Your graphics card driver is out of date. Update it to the latest version from your manufactures website.
3# - The wrong or an out dated version of the GLSL Shader Core mod is installed.
4# - You have mod installed or a setting that is causing an incompatibility.
Feel free to post on the SEUS thread if you want more info about whether your graphics card (Nvidia or AMD/ATI) is compatible.
There are some very basic and low-end Shaders available on Minecraft.net forum that might work with old or low powered cards and Intel HD.
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"You need a modern and very powerful Graphics Card to run a shader." "Intel HD Graphics are "Not" compatible with SEUS."
If you are "Not" using Intel HD and "Do" have a proper dedicated Nvidia or AMD graphics card but you still get the black screen or crashing, then please skip the next paragraph.
Intel HD: Intel graphics are not designed for modern gaming because it is "Not" a Graphics Card, it's an iGPU. This means it's a small part of your Processor/CPU that "ACTS" like a very low powered Graphics Card.
Intel HD is very weak, it's designed to give you enough graphical power to watch a movie, YouTube video or play a basic game, not for running extremely complex and demanding graphical mods.
For people "Not" using Intel HD:
1# - Your PC's graphics card is not powerful enough or is too old. The mods description clearly says you need a "Modern and very powerful graphics card!"
2# - Your graphics card driver is out of date. Update it to the latest version from your manufactures website.
3# - The wrong or an out dated version of the GLSL Shader Core mod is installed.
4# - You have mod installed or a setting that is causing an incompatibility.
Feel free to post on the SEUS thread if you want more info about whether your graphics card (Nvidia or AMD/ATI) is compatible.
There are some very basic and low-end Shaders available on Minecraft.net forum that might work with old or low powered cards and Intel HD.
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MAC USERS ONLY!:
If you had read the mods description you would have seen that it clearly says: "The author of SEUS Shader-pack has no access to a Mac, so is unable to provide Mac support at this time."
Quote from theWBBAbladerSonicEther, When I go to download the Shader Pack and when I get redirected to adfoc it does not work. When It redirects me I'm in a loading screen where nothing happens. May I have a direct download link?
Some of the DL links are down due to server issues. No ETA on them being fixed.
Quote from octarine-noiseI absolutely love the shader, it gives very stunning results. There are however two minor gripes I have with it. First, modded leaf blocks are not recognized as such, and they will not wave in the wind. Is this part of the shader, or the GLSL mod? What would be needed to make it recognize them as leaves? Second, only blocks within a certain range of the player cast shadows, but this range is smaller than the rendering range. So you can have landmarks with a very long cast shadow (like mountains or redwood trees), and their shadow seems to miraculously dissolve as you move away, but the landmark is still very much visible, and should be casting shadows. The effect is a little jarring. I know the shadow map resolution is tweakable in the GLSL mod settings, but is there any way to influence the size of the area it covers?
Leaves:
You need to find the Block ID for the leaves you want to add, then open "gbuffers_terrain.vsh" with Notepad++ (Not standard Notepad), then starting on line 208 you will see a section for Leaves, add the following code to the list and simply add the block ID to the end.
|| mc_Entity.x ==
Shadows:
Shadows can be very taxing on a PC so the instance was reduced to allow for better FPS.
To increase the shadow draw distance open "composite.fsh", locate line 39, and increase the number.
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Version 2.0.6 released (MC 1.9 only):
@VL4DST3R I can see on your screenshot that cobblestone was giving you problems. For me, cobble was rendering normally but I noticed farmland was see-through, so... I believe I fixed it, but be on the lookout.
@Datzi: that is vanilla behavior. It annoys me too.
@SnailsAttack1: unfortunately you can't enable/disable jungle and oak separately, as they are the same block (and same Java class), just different variants.
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Version 2.0.5 released:
There are no changes for 1.8, so there won't be a 2.0.5 download for those two branches.
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Yep, I would've been surprised if it worked right off the bat. OptiFine works with Forge now, so I'll get to tinkering.
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BetterFoliage 2.0.4 is now available for MC 1.9!
No new features, just a straight port of the existing version. Almost certainly not compatible with OptiFine yet - that'll happen later.
Big up to the Forge team for a speedy 1.9 release!
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What Forge version do I need for OptiFine A3 preview to load? It doesn't seem to work for me.
I'm using the Forge tweaker, not the installer.
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That's vanilla behavior, I can't do much about it. Blocks are not automatically redrawn as your distance to them changes, but whole chunks are redrawn when they receive a render update (usually, but not only, if a block changes).
Setting the distance limit too low is therefore not very useful. In fact, I don't know if it's useful at all - I didn't really measure the FPS gain much. Try setting a distance of at least a few chunks, so the sudden change when the chunk re-renders is not too distracting.
It's a vanilla thing again, the caclulation of smooth lighting has changed between 1.7 and 1.8. I'd like to find a fix for it eventually, but it wasn't annoying enough for me to try very hard.
edit: now that you mentioned it, and I thought about it a bit with a clear head, it suddenly became obvious. The next version will fix this :).
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@sp614x:
I just updated my mod and had to run a few laps around your code to ensure compatibility. I have a few remarks/questions for you.
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You can achieve this in a safe, clean, fire-and-forget way by having Better Foliage installed. It will manipulate vertex data so that shader programs see vanilla leaf IDs for all leaf blocks. Same for modded crops -> tallgrass.
I'm not sure it's even possible to do it shaderside, as you would have to include every leaf block ID ever in your shader program. Which have the unfortunate tendency to be different for every install/modpack.
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I've got bad news: BF 2.x IS the optimized version
Add com.bioxx.tfc.Blocks.Flora.BlockBerryBush to the leaves whitelist.
I think I know where the problem is, and will fix this next version.
You need Java 8 for BF 2.x. I've updated the requirements on the CurseForge page to reflect this.
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Better Foliage has moved to CurseForge
Videos
Without shaders.
Trailer by TheTeaSpoon
With SEUS shaders
Mod spotlight by TheTeaSpoon
With SEUS shaders.
Mod spotlight by asianhalfsquat
Both with and without SEUS shaders.
Mod spotlight by KibitznCaptain
With SEUS shaders.
Downloads
1
Version 2.0.2:
@monsterfisher: it's definitely coming back, that's at the top of my prio list right now, along with a 1.8.9 port.
@crashmaker18: no idea what list that is. The downloads are available on CurseForge.