Quote from 6ENiGMA9Hi guys, I'm new here! I'm running Minecraft 1.7.5 with OptiFine 1.7.5 HD U D1 and GLSL Shaders Mod 1.7.5. No Modloader, no magic launcher and so on... Also, I'm running SEUS Shaders 10.1 Ultra DOF, which I modified as in euphoria4949's signature guide to enable Parallax (btw, thanks for it!). It did work glitchy for a texture pack I accidentaly deleted, but now, any other texture pack I use does not have it. I think something else must be broken or I don't know, Is any chance to modify a texture to make myself the preps for parallax? Thanks in advance! PS: Thank you Sonic Ether for this awesome work! And other guys too...
Hi 6ENiGMA9, glad you found my guide helpful When you say that POM no longer works, what do you mean exactly, that there is no Parallax effect or there is but it's glitchy???
Quote from RaumHaving a few issues that I've seen other folks have, but can't seem to find any solution to it - The search is failing, and outside of going through all 1100 pages of this thread, I don't see any other way of getting the fix. The shaders work WONDERFULLY - The world is beautiful.Looks AMAZING!... Until it gets dark. The amount of ... glow? That the torches and glowstone put off is insane.The nether is pretty much blinding, as are any mobs that glow (blazes, skeles on fire, etc) As I said ... I've seen teh question asked, but going through multiple pages afterwards I haven't been able to find any answer to fix this, and I'd rather not start editing random numbers in the files when I have no idea what the issue actually is. Thanks!
When you install mods that add new items/block that are not designed to be compatible with Shaders, the Shader Core doesn't know how to react light and shadows with them, that's why some of your new light items like the lanterns are glowing intensely.
The mod that implements the new items needs to make there mod compatible with Shaders.
Quote from NovamaI'm currently running 10.1 ultra motion blur with a radeon hd 7770 (recently updated) on minecraft 1.7.4 with custom map. I use optifine and shaders for the 1.7.4 version Problem: I do not see rain or clouds in most cases. Instead I see a fog of sorts If I switch to the 10.1 preview 2 - i see the rain and puddles. Its too dark to tell if this resolves the cloud issue. I grabbed my copy of 10.1 ultra a month ago about. Is there a setting I can change or an update I can get?
Please see my "Bug Fixes and Improvements Guide" in my signature below, you will find it had a guide to fix the invisible rain as well as add puddles, and much more.
Quote from hi9580When I use any of the packs this happens.
Please use the forum search bar to search a thread before posting in future, as your question has been asked and answered hundreds and hundreds and hundreds of times already, 5 times on last page alone, thank you.
Here you go:
CRASH ON START UP AND/OR BLACK SCREEN WITH SMALL BOXES IN THE BOTTOM CORNER FIX
LAPTOP USERS ONLY!
You need to open your Nvidia or AMD Control Panel and set the "Preferred Graphics Processor" to Nvidia or AMD, NOT: Auto or Intel. Do this "Globally", not just for Minecraft.
If you do "Not" have either an Nvidia or AMD Control Panel then please read the guide below for: PC USERS ONLY.
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If you do "Not" have either an Nvidia or AMD Control Panel then please read the guide below for: PC USERS ONLY.
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PC USERS ONLY!
The descriptions and instructions for this mod, that you were supposed to read "Before" installing them, very clearly say:
If you are "Not" using Intel HD and "Do" have a proper dedicated Nvidia or AMD graphics card but you still get the black screen or crashing, then please skip the next paragraph.
Intel HD: Intel graphics are not designed for modern gaming because it is "Not" a Graphics Card, it's an iGPU. This means it's a small part of your Processor/CPU that "ACTS" like a very low powered Graphics Card.
Intel HD is very weak, it's designed to give you enough graphical power to watch a movie, YouTube video or play a basic game, not for running extremely complex and demanding graphical mods.
For people "Not" using Intel HD:
1# - Your PC's graphics card is not powerful enough or is too old. The mods description clearly says you need a "Modern and very powerful graphics card!"
2# - Your graphics card driver is out of date. Update it to the latest version from your manufactures website.
3# - The wrong or an out dated version of the GLSL Shader Core mod is installed.
4# - You have mod installed or a setting that is causing an incompatibility.
Feel free to post on the SEUS thread if you want more info about whether your graphics card (Nvidia or AMD/ATI) is compatible.
There are some very basic and low-end Shaders available on Minecraft.net forum that might work with old or low powered cards and Intel HD.
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"You need a modern and very powerful Graphics Card to run a shader." "Intel HD Graphics are "Not" compatible with SEUS."
If you are "Not" using Intel HD and "Do" have a proper dedicated Nvidia or AMD graphics card but you still get the black screen or crashing, then please skip the next paragraph.
Intel HD: Intel graphics are not designed for modern gaming because it is "Not" a Graphics Card, it's an iGPU. This means it's a small part of your Processor/CPU that "ACTS" like a very low powered Graphics Card.
Intel HD is very weak, it's designed to give you enough graphical power to watch a movie, YouTube video or play a basic game, not for running extremely complex and demanding graphical mods.
For people "Not" using Intel HD:
1# - Your PC's graphics card is not powerful enough or is too old. The mods description clearly says you need a "Modern and very powerful graphics card!"
2# - Your graphics card driver is out of date. Update it to the latest version from your manufactures website.
3# - The wrong or an out dated version of the GLSL Shader Core mod is installed.
4# - You have mod installed or a setting that is causing an incompatibility.
Feel free to post on the SEUS thread if you want more info about whether your graphics card (Nvidia or AMD/ATI) is compatible.
There are some very basic and low-end Shaders available on Minecraft.net forum that might work with old or low powered cards and Intel HD.
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MAC USERS ONLY!:
If you had read the mods description you would have seen that it clearly says: "The author of SEUS Shader-pack has no access to a Mac, so is unable to provide Mac support at this time."
Quote from theWBBAbladerSonicEther, When I go to download the Shader Pack and when I get redirected to adfoc it does not work. When It redirects me I'm in a loading screen where nothing happens. May I have a direct download link?
Some of the DL links are down due to server issues. No ETA on them being fixed.
Quote from octarine-noiseI absolutely love the shader, it gives very stunning results. There are however two minor gripes I have with it. First, modded leaf blocks are not recognized as such, and they will not wave in the wind. Is this part of the shader, or the GLSL mod? What would be needed to make it recognize them as leaves? Second, only blocks within a certain range of the player cast shadows, but this range is smaller than the rendering range. So you can have landmarks with a very long cast shadow (like mountains or redwood trees), and their shadow seems to miraculously dissolve as you move away, but the landmark is still very much visible, and should be casting shadows. The effect is a little jarring. I know the shadow map resolution is tweakable in the GLSL mod settings, but is there any way to influence the size of the area it covers?
Leaves:
You need to find the Block ID for the leaves you want to add, then open "gbuffers_terrain.vsh" with Notepad++ (Not standard Notepad), then starting on line 208 you will see a section for Leaves, add the following code to the list and simply add the block ID to the end.
|| mc_Entity.x ==
Shadows:
Shadows can be very taxing on a PC so the instance was reduced to allow for better FPS.
To increase the shadow draw distance open "composite.fsh", locate line 39, and increase the number.
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I'm not ignoring anything, although I understand it may often seem like it. I check this topic (and Curse and GitHub) fairly regularly, I just don't reply unless I have something useful to say. I only have useful things to say when I actually sit down to do modding, and can look at and debug issues. That usually happens in rare but intensive bursts.
Without going into the reasons too much, the short version is this: modding is one activity among many competing for my time. I don't dare to force it either, because I know myself: if it starts feeling like work, I lose interest. So I'd rather do a bit less and keep wanting to come back - even if it's frustrating for you guys to wait for me to get my ass in gear - than do more and kill the mod. I don't know if that makes any sense to you.
As for the issue itself: I'll fix it, of course. I don't want to leave an unusable final version behind. In fact It's a good thing you bugged me about it, I have completely forgotten about this. This is actually a very good case for having issues up on GitHub - they're concentrated in a location I can just read through easily, instead of forgetting stuff that falls off the last page.
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Version 2.1.0 released (MC 1.10 & 1.10.2):
This is the future - the one BF release I'm keeping.
The defining new feature is the support for custom block models. It enabled me to add support for (non-decorative) Forestry leaves in a clean fashion, and it can be used to add support (in the config) for nonstandard grass & leaves blocks in resource packs. I'm going to write up some documentation for it in the coming days.
edit: you should delete the old config file to avoid unused options showing up.
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Version 2.0.14 released (all except MC 1.10):
Just a really minor update for the MC versions in question, and the reason might break a few hearts. I'm dropping support for all MC versions before 1.10 (soon 1.10.2), so this will be the last BF release for those platforms. Maintaining 6 different releases is a big drain on my time, and since other mods supported by BF have also undergone major changes in this time, I'm having trouble keeping track of everything.
If you're still on one of these versions, you'll have to contend with the few remaining bugs. Sorry about that, try to move to 1.10.2 ASAP.
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Hmmm... Let me do this in order.
As a shorthand, by "proper bug report" I mean "tell me the full modlist you use (with versions), and the resourcepack too". Any of those can be the cause of issues.
@MauveCloud: yep, it's the age-old problem with AF again. I didn't realise that might be happening in your case. I haven't been able to figure out yet why that doesn't work...
@Rainbowgal090: weird, that should be working fine. If you're still having the problem, proper bug report please.
@skyli91: same deal - proper bug report please.
You can't turn the snowed leaves off at the moment, but I'll make that an option next time.
@jnglcrst: proper bug report please.
@GlowTimeHD: hmm, I didn't realise it was happening with 1.8 too. It must be a change in the Forge configuration handling, but I haven't been up to date with the changelogs lately. I'll fix it.
@Metromones: I'll shelf the idea for later. Right now, I can't even keep on top of issues, I'm not looking for new features to implement.
@Forstride: Sure thing, thanks for the list! I'm glad you like it.
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Version 2.0.13 released:
I really hope there won't be a 1.11 in September, the community moves to 1.10 and things can calm the fk down a bit... I have 6 different BF releases atm
In the next month or two, I'm only doing critical bugfixes.
edit: w00t, BF is 2 years old!
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Version 2.0.12 released:
No changes for 1.9 and 1.7.10, so no new versions there.
Sorry that things are moving so slow lately, it's a busy time. I know I have some outstanding bug reports too, please be patient.
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Thanks. It's easy to miss stuff on a high-traffic thread like that, and I rarely check it anyway.
Something changed in OptiFine H6 that broke my transformer - this is clearly on my side of the fence. I will hold off on the fix however until H6 goes from preview to final, because:
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1.9.4 is going to happen, but I can't give you a deadline. I don't have time to devote to BF right now.
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I want to keep Better Foliage as a client-only cosmetic mod, so you can just slap it onto any modpack at your own discretion. Changing behaviour means serverside, unfortunately, so my answer is no.
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Version 2.0.10 released: