Quote from 6ENiGMA9Hi guys, I'm new here! I'm running Minecraft 1.7.5 with OptiFine 1.7.5 HD U D1 and GLSL Shaders Mod 1.7.5. No Modloader, no magic launcher and so on... Also, I'm running SEUS Shaders 10.1 Ultra DOF, which I modified as in euphoria4949's signature guide to enable Parallax (btw, thanks for it!). It did work glitchy for a texture pack I accidentaly deleted, but now, any other texture pack I use does not have it. I think something else must be broken or I don't know, Is any chance to modify a texture to make myself the preps for parallax? Thanks in advance! PS: Thank you Sonic Ether for this awesome work! And other guys too...
Hi 6ENiGMA9, glad you found my guide helpful When you say that POM no longer works, what do you mean exactly, that there is no Parallax effect or there is but it's glitchy???
Quote from RaumHaving a few issues that I've seen other folks have, but can't seem to find any solution to it - The search is failing, and outside of going through all 1100 pages of this thread, I don't see any other way of getting the fix. The shaders work WONDERFULLY - The world is beautiful.Looks AMAZING!... Until it gets dark. The amount of ... glow? That the torches and glowstone put off is insane.The nether is pretty much blinding, as are any mobs that glow (blazes, skeles on fire, etc) As I said ... I've seen teh question asked, but going through multiple pages afterwards I haven't been able to find any answer to fix this, and I'd rather not start editing random numbers in the files when I have no idea what the issue actually is. Thanks!
When you install mods that add new items/block that are not designed to be compatible with Shaders, the Shader Core doesn't know how to react light and shadows with them, that's why some of your new light items like the lanterns are glowing intensely.
The mod that implements the new items needs to make there mod compatible with Shaders.
Quote from NovamaI'm currently running 10.1 ultra motion blur with a radeon hd 7770 (recently updated) on minecraft 1.7.4 with custom map. I use optifine and shaders for the 1.7.4 version Problem: I do not see rain or clouds in most cases. Instead I see a fog of sorts If I switch to the 10.1 preview 2 - i see the rain and puddles. Its too dark to tell if this resolves the cloud issue. I grabbed my copy of 10.1 ultra a month ago about. Is there a setting I can change or an update I can get?
Please see my "Bug Fixes and Improvements Guide" in my signature below, you will find it had a guide to fix the invisible rain as well as add puddles, and much more.
Quote from hi9580When I use any of the packs this happens.
Please use the forum search bar to search a thread before posting in future, as your question has been asked and answered hundreds and hundreds and hundreds of times already, 5 times on last page alone, thank you.
Here you go:
CRASH ON START UP AND/OR BLACK SCREEN WITH SMALL BOXES IN THE BOTTOM CORNER FIX
LAPTOP USERS ONLY!
You need to open your Nvidia or AMD Control Panel and set the "Preferred Graphics Processor" to Nvidia or AMD, NOT: Auto or Intel. Do this "Globally", not just for Minecraft.
If you do "Not" have either an Nvidia or AMD Control Panel then please read the guide below for: PC USERS ONLY.
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If you do "Not" have either an Nvidia or AMD Control Panel then please read the guide below for: PC USERS ONLY.
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PC USERS ONLY!
The descriptions and instructions for this mod, that you were supposed to read "Before" installing them, very clearly say:
If you are "Not" using Intel HD and "Do" have a proper dedicated Nvidia or AMD graphics card but you still get the black screen or crashing, then please skip the next paragraph.
Intel HD: Intel graphics are not designed for modern gaming because it is "Not" a Graphics Card, it's an iGPU. This means it's a small part of your Processor/CPU that "ACTS" like a very low powered Graphics Card.
Intel HD is very weak, it's designed to give you enough graphical power to watch a movie, YouTube video or play a basic game, not for running extremely complex and demanding graphical mods.
For people "Not" using Intel HD:
1# - Your PC's graphics card is not powerful enough or is too old. The mods description clearly says you need a "Modern and very powerful graphics card!"
2# - Your graphics card driver is out of date. Update it to the latest version from your manufactures website.
3# - The wrong or an out dated version of the GLSL Shader Core mod is installed.
4# - You have mod installed or a setting that is causing an incompatibility.
Feel free to post on the SEUS thread if you want more info about whether your graphics card (Nvidia or AMD/ATI) is compatible.
There are some very basic and low-end Shaders available on Minecraft.net forum that might work with old or low powered cards and Intel HD.
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"You need a modern and very powerful Graphics Card to run a shader." "Intel HD Graphics are "Not" compatible with SEUS."
If you are "Not" using Intel HD and "Do" have a proper dedicated Nvidia or AMD graphics card but you still get the black screen or crashing, then please skip the next paragraph.
Intel HD: Intel graphics are not designed for modern gaming because it is "Not" a Graphics Card, it's an iGPU. This means it's a small part of your Processor/CPU that "ACTS" like a very low powered Graphics Card.
Intel HD is very weak, it's designed to give you enough graphical power to watch a movie, YouTube video or play a basic game, not for running extremely complex and demanding graphical mods.
For people "Not" using Intel HD:
1# - Your PC's graphics card is not powerful enough or is too old. The mods description clearly says you need a "Modern and very powerful graphics card!"
2# - Your graphics card driver is out of date. Update it to the latest version from your manufactures website.
3# - The wrong or an out dated version of the GLSL Shader Core mod is installed.
4# - You have mod installed or a setting that is causing an incompatibility.
Feel free to post on the SEUS thread if you want more info about whether your graphics card (Nvidia or AMD/ATI) is compatible.
There are some very basic and low-end Shaders available on Minecraft.net forum that might work with old or low powered cards and Intel HD.
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MAC USERS ONLY!:
If you had read the mods description you would have seen that it clearly says: "The author of SEUS Shader-pack has no access to a Mac, so is unable to provide Mac support at this time."
Quote from theWBBAbladerSonicEther, When I go to download the Shader Pack and when I get redirected to adfoc it does not work. When It redirects me I'm in a loading screen where nothing happens. May I have a direct download link?
Some of the DL links are down due to server issues. No ETA on them being fixed.
Quote from octarine-noiseI absolutely love the shader, it gives very stunning results. There are however two minor gripes I have with it. First, modded leaf blocks are not recognized as such, and they will not wave in the wind. Is this part of the shader, or the GLSL mod? What would be needed to make it recognize them as leaves? Second, only blocks within a certain range of the player cast shadows, but this range is smaller than the rendering range. So you can have landmarks with a very long cast shadow (like mountains or redwood trees), and their shadow seems to miraculously dissolve as you move away, but the landmark is still very much visible, and should be casting shadows. The effect is a little jarring. I know the shadow map resolution is tweakable in the GLSL mod settings, but is there any way to influence the size of the area it covers?
Leaves:
You need to find the Block ID for the leaves you want to add, then open "gbuffers_terrain.vsh" with Notepad++ (Not standard Notepad), then starting on line 208 you will see a section for Leaves, add the following code to the list and simply add the block ID to the end.
|| mc_Entity.x ==
Shadows:
Shadows can be very taxing on a PC so the instance was reduced to allow for better FPS.
To increase the shadow draw distance open "composite.fsh", locate line 39, and increase the number.
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That was from BG&L too? I didn't realize. I don't see why not, but there's a lot of stuff I want to do first.
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I'm glad you like it so much. You're like a kid in a candy store
The custom leaf mask feature was in early versions, but I dropped it. Mainly because the mask was giving good results: well, it seems that's no longer the case for extreme resolutions. But if you must draw a custom mask for a leaf, then you might as well draw the round texture itself.
I'll implement a kind of override in the next version: if a hand-drawn round leaf texture exists it will be used, otherwise it's back to automatic generation.
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Reeds have been added (yay!)
Up to 16 texture variations are supported for non-leaves textures (to make texture pack creators happy - you won't notice this right away)
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1. Correct. Round leaves will be generated from the currently active textures when Minecraft reloads the resource packs.
2. Oh, all right. Peer pressure is a terrible thing
Since everyone else likes them, and doing it is almost trivial after everything else I have in place already, I'll do it.
Although falling leaves were on the table since the beginning.
3. For the time being, a fixed number of textures are used (2 mycelium and 3 grass, or maybe vica versa). I could change that to allow up to 8 or 16 if the resource pack has that many.
4. Right now, only the default "rough" is used. The "full" one was only for testing. I just forgot to delete them.
I planned to make it configurable which leaf textures use which masks, but I found out it was not really needed. Just the one mask gave universally good results for all leaves, so I took it out.
The mask is used only to generate the round leaf textures, you can think of it as a stencil. 4 normal leaf textures are drawn in a 2x2 array, then the mask overlaid on top, and the result is made transparent everywhere the mask is also (the color of the mask is irrelevant).
It will try to use a mask of the appropriate size up to 128px, or if one cannot be found, then progressively smaller ones will be scaled up. For example, if you have a 32px texture pack installed that only partially supports your mods, then the 64px mask will be used for 32px leaves (or if unavailable, 16px doubled), and the 32px mask for the 16px leaves.
I like your pack, it's coming along quite nicely. But, if I'm to have my own default textures for the mod, I'd like to include something that more closely matches the default vanilla look, since lots of people (most?) play without texture packs. I do too - it's pretty much impossible to find one that supports all the gazillion mods I use (or at least the big ones), and it's annoying if the textures don't match each other.
If you feel up to making something like that, I'd be very grateful. If not, don't worry about it. There's no pressure, it works fine the way it is for now.
And as for what's needed... well, pretty much the whole thing, yeah. The more variations the better. Except for snowy things, I'm still debating how I want to handle that.
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WAT
Are you trolling?
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Oh yeah, lilypads. Totally forgot about those. Will do.
Well, both. The get-out-of-your-way swaying in BG&L annoyed me for some reason. On the other hand, the kind of constant wind-swaying shaders often do is cool.
I tried it and didn't get the white grass. There was however some slight color mismatch in certain biomes, and Natura redwood leaves (the crazy big one) were white, but only in the plains biome. More poking around to do.
Sure. I don't think too much has changed regarding rendering.
Maybe sometime, but certainly not for a while. Day job, summertime, personal life... lots of stuff besides modding to drain my time. TBH, I almost didn't make this one. But then I decided living in a world without BG&L was UNACCEPTABLE!!!
If you make it load before? Can you change the order?
Anyway, yes, I'll make it compatible. I'm not sure I can make the extra leaves render while moving though. At least not without manipulating Truss Mod bytecode, and that makes me feel unclean.
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The default set of livery stickers is now part of the mod. Added a few more while I was at it.
German localization is also added, courtesy of Vexatos (not quite complete due to changes that I made).
PROTIP: if you don't have a german keyboard layout installed, and you quickly want to find a "scharfes S" to copy-paste, do NOT write "german ss" into Google. True story bro