• 2

    posted a message on Better Foliage
    Version 0.9.5-beta is out.

    • Algae
    • It's possible to define round leaf textures in resource packs. See the "Textures" section of the OP for usage
    • The NPE in conjunction with LiteLoader should be fixed
    • Fixed issue with specular reflection on leaves with Shader Mod
    • Fixed issue with leaves trying to draw where they shouldn't be on world load
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Foliage
    Quote from SpookySoul
    Will you be adding the soul particles flying up from Soul Sand too? It was one of my favorite feature from BG&L.

    That was from BG&L too? I didn't realize. I don't see why not, but there's a lot of stuff I want to do first.
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Foliage
    Quote from GapToothGamer

    I have done a mod review for this pack hope you approve this video

    I'm glad you like it so much. You're like a kid in a candy store ;)

    Quote from Tsuarok

    So, I guess I'd either like the ability to define a custom leaf texture for each leaf type(preferable), or, if that would be too difficult in your system, I'd like to be able to create a custom mask for each leaf type.

    The custom leaf mask feature was in early versions, but I dropped it. Mainly because the mask was giving good results: well, it seems that's no longer the case for extreme resolutions. But if you must draw a custom mask for a leaf, then you might as well draw the round texture itself.
    I'll implement a kind of override in the next version: if a hand-drawn round leaf texture exists it will be used, otherwise it's back to automatic generation.
    Posted in: Minecraft Mods
  • 3

    posted a message on Better Foliage
    Version 0.9.4-beta is up.

    Reeds have been added (yay!)
    • Reeds will tend to clump together a bit - the technical details of which mean that "reed chance" will only be approximate
    • Reeds will not appear in cold and/or arid biomes (temp AND rainfall must be >= 0.4)
    • Otherwise, every dirt block with 1 water then an air block above it is a suitable position for reeds (regardless of distance to shore)
    The GUI is broken up into pages, and the config file is restructured too - you will revert back to default settings

    Up to 16 texture variations are supported for non-leaves textures (to make texture pack creators happy - you won't notice this right away)
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Foliage
    Quote from Meringue
    I tested your mod yesterday evening and adjusted my pack for it - rrrrreally nice.
    I have a few questions:


    1. Correct. Round leaves will be generated from the currently active textures when Minecraft reloads the resource packs.

    2. Oh, all right. Peer pressure is a terrible thing :P
    Since everyone else likes them, and doing it is almost trivial after everything else I have in place already, I'll do it.
    Although falling leaves were on the table since the beginning.

    3. For the time being, a fixed number of textures are used (2 mycelium and 3 grass, or maybe vica versa). I could change that to allow up to 8 or 16 if the resource pack has that many.

    4. Right now, only the default "rough" is used. The "full" one was only for testing. I just forgot to delete them.
    I planned to make it configurable which leaf textures use which masks, but I found out it was not really needed. Just the one mask gave universally good results for all leaves, so I took it out.

    The mask is used only to generate the round leaf textures, you can think of it as a stencil. 4 normal leaf textures are drawn in a 2x2 array, then the mask overlaid on top, and the result is made transparent everywhere the mask is also (the color of the mask is irrelevant).
    It will try to use a mask of the appropriate size up to 128px, or if one cannot be found, then progressively smaller ones will be scaled up. For example, if you have a 32px texture pack installed that only partially supports your mods, then the 64px mask will be used for 32px leaves (or if unavailable, 16px doubled), and the 32px mask for the 16px leaves.

    I like your pack, it's coming along quite nicely. But, if I'm to have my own default textures for the mod, I'd like to include something that more closely matches the default vanilla look, since lots of people (most?) play without texture packs. I do too - it's pretty much impossible to find one that supports all the gazillion mods I use (or at least the big ones), and it's annoying if the textures don't match each other.

    If you feel up to making something like that, I'd be very grateful. If not, don't worry about it. There's no pressure, it works fine the way it is for now.
    And as for what's needed... well, pretty much the whole thing, yeah. The more variations the better. Except for snowy things, I'm still debating how I want to handle that.
    Posted in: Minecraft Mods
  • 2

    posted a message on Better Foliage
    Quote from lrac1997

    THis mod has been stolen http://www.minecraft...aves-mod-v164d/ from the better grass and leaves mod there i can see no premishion on this or the original get this fixed or ill report you to an administrator

    WAT

    Are you trolling?
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Foliage
    Quote from IHaTeD2
    What's with the lily pads then? Wasn't there randomly flowers on top of some of and roots under them to make them a bit more interesting?

    Oh yeah, lilypads. Totally forgot about those. Will do.

    Quote from TheAceMinecraft
    I thought with swaying grass, you meant that when you walked in plants, they kinda swayed to the side like they did in BG&L

    Well, both. The get-out-of-your-way swaying in BG&L annoyed me for some reason. On the other hand, the kind of constant wind-swaying shaders often do is cool.

    Quote from Wolf1557
    I'm using forge 10.12.2.1130, I'm also using fancy graphics and max smooth lighting, And it doesn't do it for the default resource pack.

    I tried it and didn't get the white grass. There was however some slight color mismatch in certain biomes, and Natura redwood leaves (the crazy big one) were white, but only in the plains biome. More poking around to do.

    Quote from Princess_Garnet
    I think I read that Forge is coming for 1.7.10 soon after it releases. Will this be updated if that happens?

    Sure. I don't think too much has changed regarding rendering.

    Quote from InkDragon
    any plans to also take on better signs?

    Maybe sometime, but certainly not for a while. Day job, summertime, personal life... lots of stuff besides modding to drain my time. TBH, I almost didn't make this one. But then I decided living in a world without BG&L was UNACCEPTABLE!!! :)

    Quote from deyahruhd
    RainWarrior's Truss Mod modifies code that this mod relies on. If I make Truss Mod load before this one, I get a crash which suggests what code it modifies:
    (...)
    Obviously you'll have to change something so they can co-operate.

    If you make it load before? Can you change the order?

    Anyway, yes, I'll make it compatible. I'm not sure I can make the extra leaves render while moving though. At least not without manipulating Truss Mod bytecode, and that makes me feel unclean.
    Posted in: Minecraft Mods
  • 1

    posted a message on CartLivery
    New version available.

    The default set of livery stickers is now part of the mod. Added a few more while I was at it.
    German localization is also added, courtesy of Vexatos (not quite complete due to changes that I made).

    PROTIP: if you don't have a german keyboard layout installed, and you quickly want to find a "scharfes S" to copy-paste, do NOT write "german ss" into Google. True story bro :D
    Posted in: Minecraft Mods
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