> Added support for Minecraft versions 1.13 and 1.13.1
> Changed the general structure of commands in the map
> Added more secrets
> Changed the structure of Stage 8-1, making it easier
> Lots of general bug fixes and enhancements
So, this is the final final release of this map, for now. There may and probably will be future updates of the map for bug fixes or to make the map compatible with the newest Minecraft version, but apart from that, consider this project finished. I may one day come back to this, but it is highly unlikely.
So, what's coming next? I'm currently working on another parkour map, by myself, which will be always-expanding, as this one was supposed to be. It will likely be out within the next month if all goes well.
But as far as The Storm Parkour goes, it is completed, I am very happy with how it turned out, and I very much hope you enjoy it too!
Although this is titled "The Final Release", there's still one thing left to do - update the map to 1.13. Originally, this was planned to be added to this update, but due to changes to command structure in the new update, 1.13 has broken the map severely to the point where it is largely unplayable and would need a lot of time to discover and fix all newly arisen issues.
I had hoped that the new release would work fine on this map, so I could release dual version compatibility, but apparently that's not the case. I will be taking the next week or two to fully update this map to 1.13 (presumably 1.13.1 too, assuming that comes out in this timespan), because, as I said, it will require a lot of work. Until then, please bear with me and I hope you won't find it an issue to play on 1.12.2 for the time-being.
Thanks and I hope you enjoy the new update, there is now lots more to do! Have fun!
Hello there I made a video about your map, I hope you enjoy it.
Thanks for playing! Your video has been included in the 'Videos' section in the main post.
-----
In other news, progress on this map has been resumed. The goal of this map has been altered - check the main post for more information. In short, the final release of this map (v2.0), which is going to contain the remaining 5 challenges (4 normal challenges + 1 bonus challenge) is going to be released very soon, likely within the next week or two. After this map is finished, I will commence work on another obstacle course, which will be always expanding, as this map was originally intended to be.
Anyways, here's a preview of Challenge 4, coming in v2.0:
An earlier version of this post stated that I would be revamping this map, however this is no longer the case. This map is going to be finished as is, the information below stays true.
Alongside this project I am also working on another parkour map, by myself, expected to launch soon. (This map will not suffer any neglect due to my other projects.)
This map is inspired by other similar obstacle course maps, mainly tetrix1993's work, most notably t3c and tPC.
The goal here is simple: there's 8 challenges, one of which is a bonus challenge. These challenges contain parkour obstacles you have to complete. At the end of each challenge, you will obtain a reward in the form of emeralds of varying quantity. Clearing all 8 challenges and thus collecting all rewards will allow you to ultimately complete the map.
You can play the challenges in any order you'd like to, but it is recommended you follow the numerical order, as they are arranged by difficulty. The first challenge is located right in front of spawn with a path leading to it, and the rest are located in the plots around spawn, rotating clockwise starting with Challenge 1.
Each challenge is themed after a certain block in the game - Challenge 1 is themed after the stone block, Challenge 2 has a grass theme, and so on. This allows for endless possibilities of parkour courses and different scenery to parkour in.
The original idea for this map was to be always expanding - that's no longer the case. I've other projects of this nature I'm currently working on, the goal of this map is to finish the promised 8 challenges to make for a complete, finite gameplay experience that few other maps of this nature can provide.
List of challenges:
Challenge 1: Rocky Beach
This is the first and easiest challenge in the map. Even if you've never done parkour before, you will have a very easy time, as you progress through the stages, which will teach you some very easy beginner jumps.
Stages: 8
Difficulty: Very Easy
Challenge 2: Animal Park
This challenge isn't as easy as the first one, but you should not have any problem with it. Themed after an animal park, this challenge will bring you relaxing and easy jumps while you enjoy the scenery and have fun exploring the animal-themed stages.
Stages: 10
Difficulty: Easy
Challenge 3: Dirt Shack
A seemingly simplistic dirt shack among a peaceful scenery leads to an underground dirt mansion. This challenge will lead you through 10 themed parts of this giant house and provide some challenging, but not difficult obstacles to clear.
Stages: 10
Difficulty: Normal
Challenge 4: Skyhigh Castle
This is where things start to get tricky. An enormous castle with very tall towers will likely provide the first struggles for many in this map, especially for parkour novices.
Stages: 8
Difficulty: Intermediate
Challenge 5: Doom Tower
Despite what the name might suggest, this tower is all but doom. That is, if you've got the skills to conquer it.
Stages: 6
Difficulty: Hard
Challenge 6: Tree of Life
A gigantic tree filled with tricky jumps, including fence jumps and lots of difficult ladder obstacles. This challenge has only 6 stages, and they aren't very long, but they'll be sure to challenge even the best of parkourers.
Stages: 6
Difficulty: Very Hard
Challenge A1: Ender Break
The first, and currently only, sub-challenge in the map. Sub-challenges have no stages and are generally much shorter than regular challenges, but no less difficult. This one will have you doing many ladder jumps and parkouring on experience orbs.
Stages: None
Difficulty: Extreme
Challenge 8: Sunset Aquapark
The final challenge in the map. This is truly where all hell breaks loose. This water park may look like fun to you, but once you start jumping, you'll regret ever having entered.
Stages: 6
Difficulty:Insane
Pictures:
> Overview of the map
> The spawn hut, from outside
> The spawn hut, from inside
> For photos of each individual challenge, check out the "List of challenges" spoiler.
Version history:
Version 2.0.1:
> Added support for Minecraft versions 1.13 and 1.13.1
> Changed the general structure of commands in the map
> Added more secrets
> Changed the structure of Stage 8-1, making it easier
0
Version 2.0.1 is now out!
Here's what's new:
> Added support for Minecraft versions 1.13 and 1.13.1
> Changed the general structure of commands in the map
> Added more secrets
> Changed the structure of Stage 8-1, making it easier
> Lots of general bug fixes and enhancements
So, this is the final final release of this map, for now. There may and probably will be future updates of the map for bug fixes or to make the map compatible with the newest Minecraft version, but apart from that, consider this project finished. I may one day come back to this, but it is highly unlikely.
So, what's coming next? I'm currently working on another parkour map, by myself, which will be always-expanding, as this one was supposed to be. It will likely be out within the next month if all goes well.
But as far as The Storm Parkour goes, it is completed, I am very happy with how it turned out, and I very much hope you enjoy it too!
0
Version 2.0 is now out!
Please read the main post for the full changelog.
Although this is titled "The Final Release", there's still one thing left to do - update the map to 1.13. Originally, this was planned to be added to this update, but due to changes to command structure in the new update, 1.13 has broken the map severely to the point where it is largely unplayable and would need a lot of time to discover and fix all newly arisen issues.
I had hoped that the new release would work fine on this map, so I could release dual version compatibility, but apparently that's not the case. I will be taking the next week or two to fully update this map to 1.13 (presumably 1.13.1 too, assuming that comes out in this timespan), because, as I said, it will require a lot of work. Until then, please bear with me and I hope you won't find it an issue to play on 1.12.2 for the time-being.
Thanks and I hope you enjoy the new update, there is now lots more to do! Have fun!
0
Thanks for playing! Your video has been included in the 'Videos' section in the main post.
-----
In other news, progress on this map has been resumed. The goal of this map has been altered - check the main post for more information. In short, the final release of this map (v2.0), which is going to contain the remaining 5 challenges (4 normal challenges + 1 bonus challenge) is going to be released very soon, likely within the next week or two. After this map is finished, I will commence work on another obstacle course, which will be always expanding, as this map was originally intended to be.
Anyways, here's a preview of Challenge 4, coming in v2.0:
Stay tuned!
0
An earlier version of this post stated that I would be revamping this map, however this is no longer the case. This map is going to be finished as is, the information below stays true.Alongside this project I am also working on another parkour map, by myself, expected to launch soon. (This map will not suffer any neglect due to my other projects.)
Please stay tuned for more information.
0
v1.1 of The Storm Parkour is now out!
Changes:
Challenge 3: Dirt Shack has been added!
General map layout has been slightly altered.
Various minor bug fixes.
Download link is in the main post!
0
A screenshot of my early progress on Challenge 3: Dirt Shack, to come in v1.1 of The Storm Parkour very soon.
Also included in the release will be minor bug fixes, as well as a small redesign to Challenge 1's border.
I'm aiming for a release within the next week.
2
Map info:
This map is inspired by other similar obstacle course maps, mainly tetrix1993's work, most notably t3c and tPC.
The goal here is simple: there's 8 challenges, one of which is a bonus challenge. These challenges contain parkour obstacles you have to complete. At the end of each challenge, you will obtain a reward in the form of emeralds of varying quantity. Clearing all 8 challenges and thus collecting all rewards will allow you to ultimately complete the map.
You can play the challenges in any order you'd like to, but it is recommended you follow the numerical order, as they are arranged by difficulty. The first challenge is located right in front of spawn with a path leading to it, and the rest are located in the plots around spawn, rotating clockwise starting with Challenge 1.
Each challenge is themed after a certain block in the game - Challenge 1 is themed after the stone block, Challenge 2 has a grass theme, and so on. This allows for endless possibilities of parkour courses and different scenery to parkour in.
The original idea for this map was to be always expanding - that's no longer the case. I've other projects of this nature I'm currently working on, the goal of this map is to finish the promised 8 challenges to make for a complete, finite gameplay experience that few other maps of this nature can provide.
List of challenges:
Challenge 1: Rocky Beach
This is the first and easiest challenge in the map. Even if you've never done parkour before, you will have a very easy time, as you progress through the stages, which will teach you some very easy beginner jumps.
Stages: 8
Difficulty: Very Easy
Challenge 2: Animal Park
This challenge isn't as easy as the first one, but you should not have any problem with it. Themed after an animal park, this challenge will bring you relaxing and easy jumps while you enjoy the scenery and have fun exploring the animal-themed stages.
Stages: 10
Difficulty: Easy
Challenge 3: Dirt Shack
A seemingly simplistic dirt shack among a peaceful scenery leads to an underground dirt mansion. This challenge will lead you through 10 themed parts of this giant house and provide some challenging, but not difficult obstacles to clear.
Stages: 10
Difficulty: Normal
Challenge 4: Skyhigh Castle
This is where things start to get tricky. An enormous castle with very tall towers will likely provide the first struggles for many in this map, especially for parkour novices.
Stages: 8
Difficulty: Intermediate
Challenge 5: Doom Tower
Despite what the name might suggest, this tower is all but doom. That is, if you've got the skills to conquer it.
Stages: 6
Difficulty: Hard
Challenge 6: Tree of Life
A gigantic tree filled with tricky jumps, including fence jumps and lots of difficult ladder obstacles. This challenge has only 6 stages, and they aren't very long, but they'll be sure to challenge even the best of parkourers.
Stages: 6
Difficulty: Very Hard
Challenge A1: Ender Break
The first, and currently only, sub-challenge in the map. Sub-challenges have no stages and are generally much shorter than regular challenges, but no less difficult. This one will have you doing many ladder jumps and parkouring on experience orbs.
Stages: None
Difficulty: Extreme
Challenge 8: Sunset Aquapark
The final challenge in the map. This is truly where all hell breaks loose. This water park may look like fun to you, but once you start jumping, you'll regret ever having entered.
Stages: 6
Difficulty: Insane
Pictures:
> Overview of the map
> The spawn hut, from outside
> The spawn hut, from inside
> For photos of each individual challenge, check out the "List of challenges" spoiler.
Version history:
Version 2.0.1:
> Added support for Minecraft versions 1.13 and 1.13.1
> Changed the general structure of commands in the map
> Added more secrets
> Changed the structure of Stage 8-1, making it easier
> Lots of general bug fixes and enhancements
Version 2.0:
> Released Challenge 4, Challenge 5, Challenge 6, Challenge A1 & Challenge 8
> Added end room
> Added secrets
> Disabled Anti-Cheating System
> General bug fixes and enhancements
Version 1.1:
> Released Challenge 3: Dirt Shack
> Added guiding signs to Challenge 2
> Revamped the border of Challenge 1
> Changed the map layout slightly
> General bug fixed and enhancements
Version 1.0:
> Released Challenge 1: Rocky Beach and Challenge 2: Animal Park
> Added hidden control room, including an Anti-Damage System and an Anti-Cheating System
Videos:
Hughes 5ive Gaming's video:
Thanks for playing!