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    posted a message on [16x][1.6.2]FeatherSong (Updated 7/25)
    Quote from clockwork_lynx»

    Was not expecting people to still be using this pack after all these years! I've since been maintaining the pack for myself; here's a download link to a 1.12 version of it. Many things need updating, but it's mostly functional.

    What's been updated since last upload:

    -updated version number to 3
    -fixed tagline/description ("Warm and rustic.")

    -survival inventory (layout update & recipe book)
    -creative inventory
    -crafting table (recipe book)
    -updated brewing stand
    -shulker box
    -enchanting table

    -redid acacia blocks: logs, planks, leaves, saplings, door
    -grass path side & top
    -podzol side & top
    -Beetroot plants
    -double tallgrass
    -magma blocks

    -removed the random rotations for: sand, red_sand, stone, netherrack
    -made sugarcane colorless

    -armor stand
    -enderman + 3 variants

    -removed "empty" armor/shield icons from inventory
    -added empty_armor_slot_shield
    -name tag
    -Beetroot item/seeds
    -armor stand
    -rabbit foot/hide

    -fixed bookshelf CTM to have oak planks on top again

    probably more that I missed...

    My to-do list:
    (that will probably never actually be finished)

    -recipe background gui

    -bone block
    -noteblock, jukebox

    -purpur blocks: block/pillar/stair/slab
    -endstone brick
    -end rod
    -chorus plant, flower
    -shulker, shulker box
    -end crystal

    -nether wart block
    -red nether brick

    -end crystal
    -boat icons
    -various tipped arrows
    -prismarine shard/crystals
    -chorus fruit (& popped)

    -zombie villager(s) to match the regular zombies
    -husks to match skeles
    -pigmen, ghasts, blazes
    -polar bear

    -fix swampland m biome colors?

    -redo spruce/birch/jungle/dark oak doors
    -daylight sensor
    -hinges for iron trapdoor
    -status icons (nausea, hunger, etc)
    -nicer sponge

    List of textures from other packs:
    (they are NOT present in this download - this list is in case you want to hunt them down and add them yourself)

    armor, horses, horse armor, ocelot/cats
    item textures: armor, horse armor, clownfish

    hardened_clay, hay bale

    pixel daydreams:
    tallfern, paeonia, rosebush, sunflower, syringa,
    allium, orchid, houstonia, oxeye, tulips

    default hd:

    (I think I found and deleted all the textures from other packs - if anyone finds one I missed, please let me know.)

    thanks for the link however i am using mc version 1.10.2. is there a download of this resource pack for 1.10.2?
    Posted in: Resource Packs
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    posted a message on Nature Makes A Fowl Come Back Mod! World Wide!

    will butterflies be a part of this mod? if so can you add a monarch butterfly?

    Posted in: WIP Mods
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    posted a message on [16x][1.6.2]FeatherSong (Updated 7/25)

    this looks like a great texture pack however, when i download it and place it in the minecraft resourcepacks folder or the texturepacks folder and launch the game, i can't seem to access it although i can access all my other resource packs just fine. i even tried unzipping it in the resource packs folder and the texturepacks folder and still nothing! it is available for mc version 1.10.2 right?

    Posted in: Resource Packs
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    this looks like a cool mod but i have been trying it out and it causes lots of lag and slows world generation significantly. i was wondering if there was any way you could improve the performance of this mod?

    Posted in: WIP Mods
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    posted a message on [1.14.3] Ruins (Structure Spawning System)
    Quote from Jordan_Peacock»


    I made some tweaks to the template, replacing the custom inventory chests with regular treasure chests, and the Blood Magic blocks with some vanilla block placeholders.

    The thing is, when I spawned it in Creative Mode, it SEEMED as if nothing was happening. However, I remember that a long time ago, I ran into some trouble spawning especially large structures via Ruins, where it seemed as if the structure was "kind of" there: I couldn't move through spots where there SHOULD be walls -- but I couldn't SEE them. So, I chose the option to "SAVE & QUIT" then reentered, and -- presto! There is the castle!

    I suspect that this castle would spawn normally in terrain generation but it's going to have a hard time finding a valid build spot. It only has a "basement" of 3 blocks, and max leveling of 7, despite X/Z dimensions of 116x115. That and the acceptable blocks have been set a bit strangely, IMHO.

    Anyway, it's a fascinating structure. I couldn't even figure out how to get to some of the upper parts of it without cheating by flying (or, I suppose, building a means of getting higher), so I'm not sure if it's actually complete, but it's still marvelous in its complexity, and in the creative touches such as representations of catapults and great cannons. Due to its size (and difficulty in fitting in with even minor hills) it really makes me wish there were some even flatter version of the Plains biome (perhaps a "Flatlands" biome, say), where one might have an easier time finding a wide area to build.

    I have to admit that looks like a pretty awesome castle! it must've taken a lot of work!

    I just have 1 last question (for now). if I were to make the shire from LOTR using this mod, would i be able to have villagers spawn with the structure?

    Posted in: Minecraft Mods
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    posted a message on [1.14.3] Ruins (Structure Spawning System)

    does anyone know where i can find the name and picture of all the ruins that spawn in the mod? i want to edit where certain structures spawn but i can't figure out which name associates with which structure.

    also i love how easy this mod is to customize! now i can add my own structures into minecraft without learning how to code!

    Posted in: Minecraft Mods
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    posted a message on The best mods and mod packs

    i found 2 mods that add physics to minecraft and they look pretty cool, however they aren't available for the newer versions of minecraft. the mods are called block physics and finite liquid. i was wondering if there are mods like these but for versions 1.10 and up.

    Posted in: Mod Packs
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    posted a message on [1.14.3] Ruins (Structure Spawning System)

    okay i got it to work now. thanks for the help!

    one last thing, do ruins spawn in biomes o plenty biomes?

    Posted in: Minecraft Mods
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    posted a message on [1.14.3] Ruins (Structure Spawning System)

    this looks like a great mod but i am having problems with it. i downloaded the 1.10 version and put it in my mods folder but when i run minecraft the ruins mod doesn't load. all my other mods work except this one.

    plz help

    note: i can't get it to work on 1.11.2 either. is there something i need to install to run this mod?

    Posted in: Minecraft Mods
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    posted a message on A Completely Unique Weather and Storm Chasing Mod

    have you checked out the weather 2 mod? it overhauls the current mc weather system and adds everything you mentioned except flooding and storm chasing vehicles. i believe they will add tsunamis when they update to 1.11.2 (the mod is currently stuck in 1.10 until coroutil updates).

    here is a link

    i hope this is helpful

    Posted in: Requests / Ideas For Mods
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    posted a message on Project: Nature! a mod with animals done right!

    looks like a cool mod! i have been looking for a mod that adds more creatures and realism to minecraft. in fact, my favourite types of mods are the ones that make minecraft challenging. i love the many previous mods you have made and am looking forward to yet another great mod.

    Posted in: WIP Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    wow! after this mod updated to 1.11 i just checked all my other mods and realized almost all of them have also updated to 1.11! sweet!

    i am still waiting for the weather 2 mod to update and then i can start playing modded 1.11!

    great work on the mod btw and thanks for the update. i wish you the best of luck with this mod.

    Posted in: Minecraft Mods
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    posted a message on The best mods and mod packs

    thanks mecpack

    and nice mod penguin!

    Posted in: Mod Packs
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    posted a message on [1.12] [1.11] Peaceful Crafting! A way to obtain Non-peaceful items in Peaceful!

    this looks like a great mod! good work! i will put it on the mods list soon

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Well, that's kinda why they have so much health. Also, why would they deflect arrows while flying? Are we SUPPOSED to only be able to kill them with swords? Kinda makes the battle pointless. I'd like some ranged action, with them breathing fire or ice from above, while I loose arrows in their direction, hoping to strike the final blow. Maybe even better, make it so at half health they are forced to land and don't fly again. Pretty much, you cripple their wings to make it slightly easier to hit them, though you also make it easier for them to kill you.

    Quote from Kusaark»

    No. If you're using regular arrows, they don't work against dragons. Try dragon bone arrows. And if you're having trouble hitting a dragon, just hit F3 + B to turn on hit boxes so you can get a better idea of where to aim.

    Quote from DovahStud»

    Not always the case. There's been times where I was able to hit dragons with regular arrows. It's weird when it wants to be :P

    you can hit them with regular arrows! i have done it many times before! DO NOT AIM FOR THE BELLY that is where the arrows will deflect. if you shoot at it from above you can deal damage
    Posted in: Minecraft Mods
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