- NyctoDarkMatter
- Registered Member
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Member for 12 years, 1 month, and 2 days
Last active Fri, Oct, 4 2019 02:04:25
- 1 Follower
- 245 Total Posts
- 20 Thanks
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Mar 9, 2015NyctoDarkMatter posted a message on Mod Spotlight: DecocraftHmm... Thanks for the feedback, Razzleberry. I didn't see anywhere that it said any of that, nor did your wiki help me with that. Good to know, this would make me want to use this much more! Word of advice, you may want to post this so that people know, as the lack of functionality would be the reason I wouldn't use a mod as beautiful as this. Thanks for putting so much time into this!Posted in: News
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Mar 8, 2015NyctoDarkMatter posted a message on Mod Spotlight: DecocraftI personally like the mod, but it doesn't have any real use other than for decoration... Shouldn't I be able to sleep in a Decocraft bed, or eat a turkey? Drink Wine? It doesn't really make sense to me. Just my personal input.Posted in: News
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I hate the pun, but appreciate the support
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Simple idea, stemming from RLCraft. One thing RLCraft does is takes away the player's ability to hit F3 and check their coordinates and biome. This is instead added as functionality to the Compass, however the Compass has one flaw; it lacks the Y coordinate. A Depth Meter would be a very simple item that is crafted with 3 iron and 1 redstone and displays your Y coordinate. If wanted, it could also say things at certain depths such as "Sky" (above Y: 128), "Surface", "Underground", "Magma Layers" (when lava pools start to spawn), or "Diamond Layer" (y: 12). In the Nether or End it could say "???" as there's no real way to define depth in those dimensions (though preferably still show the Y coordinate). If possible, the Needle would move like the vanilla Compass, with the Needle being far left at Y: 0, the middle around surface level, and the far right once you're high above the clouds.
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Hi! So I'm currently dabbling in datapacks for the first time and want to modify Drowned so that their Loot Tables and Naturally Spawned Equipment match that of Bedrock Edition Drowned. I already have the loot table file done (was able to figure that out pretty easily), but I can't really figure out where to begin as to modifying a mob WHEN it spawns. Is there a trick to this?
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Hey, Lycanite, how's the mod going? Decent, I hope? ^w^ Long time no see!
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Not much! I can see the screenshots and such! PM me if you're comfortable, perhaps we can talk and I can help somehow other than the signature! Love the mod, want to see it going, and kinda want to add suggestions too, of course.
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Hey, Purplicious, long time no see! How's the development coming?
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Except that if you're dumb enough to create that much lag, you shouldn't be doing it. If anything, this allows the player more freedom, which is why I support it.
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This is incorrect. Before 2.1, it could be used on servers, regardless of your status. Plus, the plug-in doesn't work, it's for a much earlier version of Minecraft. Do your research, guestds, before you make a post like this.
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Also, people suggesting Lunar Witch; if you suggest something that requires an opposite, give abilities for the opposite as well. IE, if we add a Lunar Witch, we'd need a Solar Witch; try to give some ideas for both. Thanks for the feedback!
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As the texturer, I have a few questions:
One, how is this an Ultimate Witch? If anything, it seems more like a Tribal Witch, which is an interesting idea.
Two, not so much a question, but HoopaWolf has stated before that he will not make an Ultimate Witch. This opinion may change, but he is definitely more focused on normal witches and such; it's called Elemental Witches for a reason, we need more elements.
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http://i.imgur.com/gtKMvkP.png
I picked Purplicious Cow BTW! Cuz the mod creator is definitely the best companion! ^w^
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Hey, Purplicious! What would you consider this mod's "slogan" to be? I need a small slogan that will fit into a 788x176 IMG file and be readable.
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I'm willing to playtest! Do I download v1.1.0 again or are you going to send the file privately first?
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Interesting. I'll let HoopaWolf know next time I see him. Thanks!