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    posted a message on Europa - by WayGroovy | Family Friendly Survival PvE with Econ, End reset
    I am going to throw my hat in and join if you good folks will allow it.

    https://docs.google.com/presentation/d/10bZjWaJNAtsgH8d9cU0YSw9vr-IkWvm5-rJgNkso4Ng/edit
    Posted in: PC Servers
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Awesome work you have done on your project Daxnitro.

    I'd love to help you with the testing of the Linux client.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from MastaC »
    Quote from Slav0n »
    How can I fix this problem?


    Radeon HD 4800
    ATI CCC v11.2

    Texture pack: Misa realistic 64x64


    I have the same problem. Disabling Parallax mapping fixes it.


    I too have this issue with the parallax shader on nVidia 8600GT driver 270.29 Kubuntu 10.10.

    No matter the texture size settings. The error is always head level and up no matter which way you look.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from Xefier »
    Where are the Anti-Aliasing settings saved? Because I have to restart Minecraft each time I click the Anti-Aliasing button, making it tedious to change the setting.



    Dude, the answer is literally on the same page as your question PLEASE READ BEFORE ASKING, YOUR PROBLEM IS UNLIKELY TO BE UNIQUE.

    EDIT: Sorry for being hostile. This thread is full of the same 10 questions asked over and over again many with the answer just a few posts before it.

    If you are having a problem stop and think how others would describe it and do a keyword search of the thread.
    If you can't find it a few pieces of information are invaluable.
    Your operating system, any other mods you have installed, the log from the installer, a thorough description of the problem, the error log from minecraft, and any other information you may think is important.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Well I'm really stumped on this now as I found the registry setting for the Shaders_AA_Key in the windows registry (it was in HKEY_CURRENT_USER>SOFTWARE>JAVASOFT>PREFS>UNNAMED) but it was already set to 0. I messed around with it to see if it would have any effect on my issue (like changing the number to completely deleting the key after making a backup) and the blurring was still there. I'm looking around to see if these settings could be stored somewhere else but having no luck so far.



    Can you do a screen shot of what you are talking about. I could be wrong about the shaders not tainting other apps but, I don't see how this could be possible in any shape or form what soever at all in the known universe with the exception of the case below. (Sorry I'm a bit derp.)

    does changing shaders change the look of the other apps?

    Perhaps the shader code is being kept in the graphics card's memory for some and is being applied to other programs. This is the only way I can think of that this could happen and I am not sure this is possible. If this is the case it would be a hardware bug that Daxnitro would need to add some cleanup code to workaround.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from Spectrelite13 »
    This mod is looking very nice so far and can't wait to see what is gonna be coming in the future. Now for the fun part of this post, I'm having trouble with all java applications after installing this mod. I'm not sure why it's doing this but the DoF seems to be getting applied to all java applications now. I've opened your installer after installing your mod and everything gets blurred so bad that I can't read any of the text. I've opened HD Texture patcher and get the same trouble. I am running 2 ATI HD 5770 in crossfire and have tried disabling crossfire, tried it with CCC, with out CCC, with Catalyst AI Disabled, with all the 3d graphic options set to App control, tried Catalyst 11.2, 11.1, tried uninstalling java and reinstalling it, tried disabling the DoF in the shader, and even tried a clean install of minecraft. I'm at the end of my rope with getting this fixed so any help would be appreciated, thanks.



    Did you turn on or use the AA filter? I have seen a few posts about this and thought the first was someone being a bit cooky. (sorry) Now I am wondering if the AA settings which are stored in java's settings folder aren't being applied globally for at least some people. I don't know where this folder is for Windows or OSX but in (*)Ubuntu linux it is at
    ~/.java/.userPrefs/<unnamed>/
    There you will find a file named
    prefs.xml
    Open this with a text editor and change
    <entry key="SHADERS_AA_KEY" value="xxxxxx"/>
    (Where "xxxxxx" is any number.) to
    <entry key="SHADERS_AA_KEY" value="0"/>
    This will disable anti-aliasing.

    I think that the settings are stored in a similar location in OSX and are in the registry in Windows but, this is only a guess. The following link leads me to believe I am correct. http://www.java-forums.org/new-java/387 ... tings.html

    EDIT: I wanted to add that the shaders themselves cannot be affecting other java programs which do not have the code to read GLSL shader language which is not java at all and even if the java app had the code to read them it wouldn't know where the files are with out being specifically told by the user in that applications settings or if the program was made to specifically search out and then use the shaders from this mod. All of the files from this mod are stored in a nonstandard location and once installed, the working files are stored in the minecraft.jar file which is used only by minecraft it's self.

    tl:dr The shaders from this mod tainting other java applications is as likely as your computer suddenly turning into a real life flesh and bone hot man/woman and wanting nothing but sexy time with you. The AA however is controlled by java and maybe could make other apps blurry.

    tl:dr = too long, didn't read.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from Heliwr »

    For me, after that initial crash while changing AA settings I can no longer run minecraft period with glsl installed. I have this issue with client 1.2 with your 1.04 and 1.04b mods, and client 1.3 with your 1.05 mod.

    Does glsl save the AA settings in a location I can access and wipe so that I can start over again? I'm installing in a fresh minecraft.jar and I don't see anything in .minecraft or .Nitrous that would fit the bill (using Kubuntu 10.10 64 bit).

    Cheers

    ps. never mind, found it - it's in .java/.userPrefs
    pps. success, wiping the prefs.xml allowed me to run with the mod installed again


    This made me think. So I went to /home/name/.java/.userPrefs/ and poked around until I found a file in a folder called <unnamed> that had entry key="SHADERS_AA_KEY" value="10000"/ in it. I removed it and reinstalled.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Ha-ha! my first error.
    This mod has worked for me from day one. The newest update however gives me this.

    ########## GL ERROR ##########
    @ Post render
    1282: Invalid operation
    AL lib: ALc.c:1352: exit(): closing 1 Device
    AL lib: ALc.c:1329: alcCloseDevice(): destroying 1 Context
    AL lib: alSource.c:2361: alcDestroyContext(): deleting 32 Source(s)

    Nitrous log:
    OS: Linux (i386) version 2.6.35-25-generic
    Java: 1.6.0_20, Sun Microsystems Inc.
    VM: OpenJDK Server VM (mixed mode), Sun Microsystems Inc.

    Catalogging local mods
    Scanning /home/name/.Nitrous/mods
    Scanning /home/name/.minecraft/mods
    Found mod Shaders

    Starting installation
    Creating backup
    Unpacking JAR

    ==== Installing Shaders ====
    ==== Shaders Successfully Installed ====

    Repacking JAR
    Installation complete

    This was on a clean jar.
    (K)Ubuntu 10.4
    nVidia 8600GT 512
    Driver Version 270.18

    Changing shaders didn't help either.

    The only reference to this error I could find was way back on page 8 so I'm sorry if an applicable answer has been found and I was too dumb to see it.

    Let me know any additional steps if any, you need to diagnose this.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    For the texture people The GIMP is a cross-platform image editor that has a normal map plugin.
    Homepage: http://www.gimp.org/
    Downloads:
    Win: http://www.gimp.org/windows/
    OSX: http://gimp.lisanet.de/Website/News/News.html
    Linux: ಠ_ಠ http://www.gimp.org/downloads/

    The plugin: http://registry.gimp.org/node/69

    Many Linux distributions have this plugin in their repositories.

    Here is a screen shot of me not knowing what I am doing with terrain.png from the Eld pack.



    I don't know if this will be useful or not but you never know.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from Crest »
    It seems like this puts things in either the in focus group or out of focus group, not a gradient of blur like in real life.

    Is there a way to get a z-depth with one of these shaders.


    Notch has the map coordinates on top-down setup. Why?, We will never f'n know....
    The z axis is vertical in game. You are looking for the y axis.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from azraeil »
    Quote from Pedonymous »
    Could anyone provide a post with all the different shaders that have been posted? Or perhaps daxnitro could include them in the next update?


    A lot of them are included. Look in the alternative shaders folder in daxnitro/mods/shaders/

    Quote from Meringue »
    Quote from azraeil »

    An explanation for the dof effect: viewtopic.php?f=25&t=128043&start=690#p2192913

    The best thing I can think of is to come up with a time based transition. Instead of one hard transition, have a moving average of the focal depth based on the last second or so of gameplay. I'll talk to dax about that (I also think it would make it look a lot more natural).


    That's a great idea - a soft focusing, just like an eye/camera.
    Is it possible to move the DoF only when the crosshair moves into another distance for longer than a fraction of a second? I use for example the WildGrass mod, it can be annoying sometimes when every single blade of grass catches my focus. :wink.gif:


    Not yet as the entire scene is rendered independently frame by frame. There is no way for the current render to know anything about the previous renders.



    I think this is saying the same damn thing but, instead of timing how long ago the focal distance changed then doing an instant focus change is it possible to "fade" from blurA to blurB over a set amount of time?

    I am assuming this would need added code in the java part of the mod to keep track of the focus change event and increment a counter per frame for the shader to access. Although it could be reset with every focus change and capped.

    Hell, I don't know jack about java so disregard this.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from Woot »
    Quote from daxnitro »

    If you don't like patchers . . .

    Notch, at http://www.minecraft.net/copyright.jsp:
    The one major rule
    Do not distribute anything I've made. This includes the client and the server software for the game. This also includes modified versions of anything I've made.

    If you don't like patchers, sorry but I won't be distributing modified class files, and no amount of q_q is going to change my mind.


    Nothing against your patcher but providing a link to the entire minecraft.jar seems to contradict this does it not ?.



    I'm not quite sure of the wording Notch put into that but, I think the link points to where Mojang hosts the file which is technically is not distributing the file.
    To clarify, daxnitro hosts a copy of the file separately from Mojang and then provides a link to it = bad.
    Or, Mojang hosts the file and daxnitro provides a link to it = not sure but, probably OK.

    Like I said, I am not sure if the link points to an "official Mojang" file or a re-hosting but I hope daxnitro has/is/will do the right thing.

    EDIT: I see that it is indeed "official Mojang".
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from XanderChaos »
    Quote from azraeil »
    Quote from Num83rGuy »
    I don't know if this is any help but this place http://www.razyboard.com/system/forum-pete_bernert-ogl2-shaders-266904.html has a crap load of shaders that you may be able to use.

    Also I would love Anti-aliasing so... http://igm.univ-mlv.fr/~biri/mlaa-gpu/index.php?idmenu=0
    A MAA filter in a shader implementation.


    Anti Aliasing is coming. It shouldn't even be that hard to implement now. But hear me: It's coming.

    You mean like this or this (or with the fancy DoF, this)? Am I the only one that thought of adding javaw to the program list in the NVIDIA control panel and forcing AA? Heck, I've been playing with AA on for at least a month and a half now.


    AA isn't as easy to force for single programs on Linux as it is for Windows. I would have to turn on AA for everything which includes my entire desktop.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    I don't know if this is any help but this place http://www.razyboard.com/system/forum-pete_bernert-ogl2-shaders-266904.html has a crap load of shaders that you may be able to use.

    Also I would love Anti-aliasing so... http://igm.univ-mlv.fr/~biri/mlaa-gpu/index.php?idmenu=0
    A MAA filter in a shader implementation.
    Posted in: Minecraft Mods
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