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    posted a message on Help On Hypixel UHC

    Ok, so I am partially new to the "Hypixel UHC" concept (been playing for a week). I've been playing a bunch of games, but I've found some annoying things with the gameplay


    1) The game concept is "directed" towards more PvP rather than survival (just a little thing that I notice)


    2) It's hard to communicate to the anonymous teammates, and it's hard to find friends to team up with.


    So why am I writing this? Simply, I need help with the 2nd issue that I've found. Yes, it's really hard to find people who you enjoy being with and want to play similar games together. I know I'm new to this type of UHC, but I need people to play with.


    There are two things I'm asking from you guys


    1) If you could give me some pointers/tips on stuff like kits, custom recipes, and gameplay in general.


    2) If your willing, send me your tell me a short bit about yourself and GT. As long as your not a noobie and you have at least some experience with the gameplay, then I'll look into it!

    Posted in: Survival Mode
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    posted a message on DrTom's Command Block Guide Book #1 [1.9]

    Mmm this guide is great for creating specific commands that do specific things, but it doesn't explain certain concepts (e.x. target selectors, arguments, formatting, coordinates, JSON).

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Basic "Command's" tutorial ideas

    Mmm interesting... The only problem with your guide is that it only covers single commands, not the certain concepts (e.x. target selectors, arguments, formatting locations/coordinates, JSON's). NOTE that this thread isn't a way to advertise your other tutorials, but to give ideas for what you think needs more explaining or things that you thought were harder to learn.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Light with no source in skeleton farm.

    BTW when your looking at one of these farms, there are two types of lighting that can occur in the game:


    1) Client - Side lighting

    -These are unwanted affects that show up on your own game (your device), when really the server thinks there is less or no light at that spot. An example would be from half slabs, so when there covering an enclosed box either on the ceiling or the floor, as bit of light appears to pass through it. In reality, the real culprit is the client game, because the lighting system was originally supposed to work on blocks in a certain way, but when translucent blocks were added, the lighting on those blocks whould have to be specific and appear in a different way than lighting on a block would.


    *The "client" stands for the game that your device is running on, not the server. Some misconceptions are that when some type of file is updated on your game (your device), the changes will show up on everyone else's device instantly. This is not true, since stuff that is changed on your game is first sent to the server, then back to everyone else's device. This is why when you destroy a block on a laggy game or a slow internet connection, it takes time the the drops to show up.


    2) Server - Side lighting

    -This is lighting that the game produces when a glowing object is sitting right next to blocks that are not being affected by as much light as the object is giving off or has no light.


    *Another misconception, this time for the server, is that a singleplayer game only eithier has no server, or no client. Note that all games, SP or MP, have a client - side and server - side.

    Posted in: MCPE: Discussion
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    posted a message on Basic "Command's" tutorial ideas

    So I have some plans for making command block tutorials, but I need some info to cover for the first lesson. The main idea is to break down all the command functions and there outputs into 2 sets of 3 main categories:


    Commands

    i. Editing Commands

    a. Terrain Data

    b. Player Data

    c. Entity Data


    ii. Output Commands

    a. Terrain Data

    b. Player Data

    c. Entity Data


    *Note there is one more set of commands that I won't be talking about (e.g. debug) that are part of the game as a whole


    Now what I'm asking from you is to add to add to this list or give suggestions for other topics/mini lessons I should cover. Something you should know before I go is that my main goal for creating these lessons is to give helpful suggestions and teach players topics in a way that is easy to understand. This is not a way for me to grow in poularity, but I want to help others with specific problems and hopefully clear up misconceptions that many find from trying to learn commands.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on For those who want a more formal way of coding...
    Quote from TheMasterCaver»

    There is no way you can achieve everything with command blocks, which are also slow and inefficient for things like modifying world generation - which is why there will always be mods - the most efficient way to change or add something is to write it in computer (Java) code*, not through a scripting language with limited functionality. For one, Mojang has to decide what you are able to interface with; can you customize the number or size of caves in Customized? No, because they did not provide any way to do so other than enabling or disabling them - they would have to add an interface (sliders) to let you change them - the same applies to what they decide to allow command blocks to modify. Even modding APIs like Forge do not give you hooks (interfaces to the base code) for everything possible, which is why there are "core mods" (or base-edit jar mods) that directly modify the code, sacrificing compatibility for flexibility.

    *Of course, this is not necessarily the most efficient in terms of how easy it is; command blocks are largely intended to make it easy to code simple "mods". In some ways this is comparable to using a program like MCreator to make code for you - the commands entered into command blocks are converted into much more complex operations under the hood and you are limited in the options it provides.




    This project isn't supposed to be massively successful land useful, rather a proof of concept. I'm mot adding new types of code to create more functionallity and allow more to be done with coding. My main goal here is to create a language that other people can use as a quicker, simplier way of creating command block creations. Although I am taking this very seriously, it's worth as much value as the command block concepts other people make. Basically, the above comment you posted was based off of opinions, not facts. If you truly think it's impossible, state more of the facts. Sorry if I worded my past comments and edits to the thread a little badly, it's just I'd like to get feedback that would help me, even if it was negative.

    Posted in: Discussion
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    posted a message on For those who want a more formal way of coding...
    Hey, I'm actually just starting out on java, and I would love to help if I could, but for now, I'm really sorry dude.



    Wish I could help too, good luck :D



    -Don't sweat it guys. If your not sure about coding or any form of scripting, then just ignore this thread.


    Wall of text..

    Do you actually have a method of doing this (besides using ComputerCraft)?



    -Actually, i'm not a fan of mods :/. Right now, I'm more interested in achiveing this in vanilla minecraft with command blocks. Now of coarse this idea is WAY in it's pre - pre - alpha stages, but I will eventually start doing more research on the topic and hopefully come up with some break throughs!


    -What I'm asking from those who are interested in the concept, are suggestions. If you have any questions, comments, or suggestions feel free to post a reply to this thread! THX!!!

    Posted in: Discussion
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    posted a message on For those who want a more formal way of coding...
    Description

    We all know there are commands and command blocks in Minecraft. They execute "Pre - Made" functions to a certain object (aka entities, block, tile entities ,and drop entities), but don't you we all wish there was a more formal way of doing this. I was thinking maybe having access to the properties of an object (things like the position, damage, class name, etc.). Of coarse the only reason why devs used pre made functions/commands is because most users don't know an extensive amount of coding, and the way that the game was designed. Now if there was a way of this to be done, we wouldn't over throw all of the existing commands, instead that'd be used as a function to use on an object or property of an object, in a way that is more "formal". The only coding I know is Lua (Lua ---> http://www.lua.org/), so even if I figured out a way to achieve this, most people wouldn't understand how to use it. One thing I want to mention is that I'm creating this thread in the discussion page of the forum, because it doesn't directly relate to commands or redstone. But if you guys support the idea and it gets developed enough, I could possibly make the idea real and post a new thread in the "redstone and command blocks" section of the forum. THX!!!

    Posted in: Discussion
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    posted a message on Air - pocketing an underwater structure

    Of coarse trying to collect 15 - 30 stacks of wood just to fill all of it in isn't really an option ;/.

    Posted in: Discussion
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    posted a message on The "Ocean" riddle! --SOLVED--
    Quote from TheMasterCaver»

    The wood can be crafted into 4 planks, then two of the planks crafted into sticks and use one stick and the cobblestone to make a lever, then stack the other two planks on top of each other on the seafloor, then place the lever on one side of the top plank, which will create a temporary "air" bubble at head level, allowing you to reset your air supply.

    Unless you can swim to the surface without drowning I don't see how you can escape (if you could mine the cobblestone you could mine the dirt underneath and pillar up). The rotten flesh and arrows also appear to be there for distraction because I don't see any way they can be useful.

    Regarding underwater mining time, unless that was changed very recently it most definitely takes longer to mine cobblestone by hand underwater; I tested it in 1.6.4 and I started drowning long before it was close to breaking. Otherwise, it would be possible to mine it (it takes 10 seconds by hand in air) and mine the dirt underneath, using it to pillar up to the surface.

    ETA - if the difficulty were Hard the rotten flesh could be useful since you could starve to death before reaching land depending on how big the ocean was (on Normal you'll stop at half a heart).



    DING DING DING. Ya got it! mmm shouldve made it harder thought...
    Posted in: Discussion
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    posted a message on The "Ocean" riddle! --SOLVED--
    Quote from Hexalobular»

    What is under the cobblestone? And how thick is it?

    Is the player freshly spawned on the bottom or are they already out of breath?


    I'm pretty sure you wouldn't have time to break 3 cobblestone by hand before drowning but I think you could place a block, dig down 2 blocks next to the placed block and place your second block against the first one giving yourself a safe cubbyhole. Then you could dig down one more block and a bit to the side and go back and reclaim the wood block (or planks if you had turned the wood to planks.)


    After that I would keep digging until I had enough dirt, gravel and sand and try to build a tower to the surface with cubbyholes for breathing spots.




    mmm not quite... I've decided that there will be dirt and other blocks below the bottom, and the player has jut spawned and is at the bottom of the ocean. But remember, mining underwater takes MUCH longer than up on the surface, so there's no way you even have a chance to mine the cobblestone and get to the dirt.

    Posted in: Discussion
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    posted a message on Air - pocketing an underwater structure
    Quote from AzuraLowbeam»

    In stead of cobblestone use leaves or wool. Both are faster to pick up using sheers; both are also flammable so burning it away is also an option.


    Lol remember, we're underwater. Burning things up isn't really an option.
    Posted in: Discussion
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    posted a message on Another "would you rather..."
    Description

    Would you rather? That's the question here! This thread will cover a bunch of true or false, yes or no situations specific to minecraft. If you would like to share your answer and possibly start a mini discussion, go right ahead and post a reply! If you have any suggestions, talk with me and I might add one!
    NOTE - I may turn this thread into a poll, so stay tuned for that!

    The Questions

    1) Would you rather - Look at the same thing in Minecraft without moving your screen or going AFK for 3 hours?
    -Or mining coal for 3 hours straight with no breaks?

    2) Would you rather - Have plants grow much faster, but yield less?
    -Or have plants grow slower but yield more?

    3) Would you rather - Have every cobblestone you mine yield a stack of cobblestone drops?
    -Or have every a 1/10 chance of yielding ANY drops?

    4) Would you rather - Have water slow you down 4x as much as it usually does?
    -Or it taking away 64x hunger away as it usually does?

    5) Would you rather - Have a bunch of random, 5 second lag spikes every 5 minutes?
    Or have a smaller amount of continous lag?

    6) Would you rather - Have 2x less inventory space, but be able to carry 100 items in one slot, and tools are stackable?
    -Or have 2x more inventory space, and have a 3 x 3 crafting grid + brewing and smelting?

    7) Would you rather - Have lava flow at the speed of water in all dimensions?
    -Or have Water flow at the speed of lava in all dimensions?
    Posted in: Discussion
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    posted a message on The "Ocean" riddle! --SOLVED--

    UPDATE - From the looks of all you answers, I'll re-write the question and list some new info.

    Posted in: Discussion
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    posted a message on The "Ocean" riddle! --SOLVED--
    The Riddle

    Let's say a player is stuck stranded in the exact middle of the ocean. He is quickly running put of breath, so fast that he wont have enough time to swim up to the surface and take a breath. He is at the bottom of the ocean floor, and the floor is completely made up of a flat, cobblestone surface. The player is running MC vanilla 1.8, and has no plans to exploit any glitches in the game to help him survive. Can you help this player escape the depths of this ocean?

    The "Specifics"
    Difficulty - normal

    Cheats - off

    Inventory: 1 wood, 1 cobblestone, 20 stacks of rotten flesh, 5 stacks of arrows

    Game - SP

    Posted in: Discussion
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