Is minecraft really that much of a perfect game that people are complaining about pufferfish not hurting them more when they willingly eat it?Quote from Leftypower123
I think that the pufferfish's effects should be buffed. Because I eat a pufferfish and most effects are over in no time and actually, pufferfish eating can be easily recovered from.
These are the ways it should be buffed (NOT A WISHLIST, ALL RELATING TO THE BUFFING OF PUFFERFISH)
Then why even mention it at all?
The poison effect:
This is fine as it is.
If it's easy to recover from a 3 shank hunger, what makes a six shank hunger so hard?
The hunger effect:
Should be made 30 seconds instead of 15. At level III strength, you only lose 3 shanks. Easily restored. At 30 seconds, expect to lose six shanks. This makes it much more difficult to recover from.
Why should eating pufferfish be dangerous? None of your suggestions makes any sense.The nausea effect:
Should be made 30 seconds, or even 60. 15 seconds is no time at all. Eating pufferfish should actually be dangerous, and the nausea
effect makes it really hard to see, but it only lasts 15 seconds. It's over before you know it.
Thanks for reminding me.
These are the ways pufferfish could be improved.
Stop.
-lefty
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I don't personally own GTA, so therefore I can't help. Keep up the good work, though!
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Obsidian: black rock lava
Pistons: Pushy thingies
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Hell's gateway is actually a real thing, while this is not my only justification to adding it, this is what inspired the idea.
This, I thought was so cool that it was something that seemed like it was taken out of minecraft, because eternal fire is a thing we have. However, netherrack in the overworld would be, well, ugly. So, I was thinking use the new block we are probbly going to get in 1.8-Granite.
Granite is actually something that is formed in volcanoes-this isn't really a volcano, but you see what I'm saying.
The new biome will be a giant crater that goes down to about y=30, coated in granite, stone, and obsidian. Down the sides, there is a flow of lava and a lot of fire. There would have to be a new mechanic that allows fire to stay in this biome. There would be floating islands on top of it, as if they were blown off meteor,
If you ask me, a giant self-illuminating crater is the perfect place to put a floating island, because the crater seems as if there is ground missing, which justifies the sight of seeing the floating islands. Plus, you don't have to worry about an excess of mobs spawning underneath.
There would be 2 kind of new mobs in this biome, really they would just be zombies and skeletons that spawn with fire resistance and are always on fire. This way, the zombie catches you on fire, which is bad. Skeletons are a bit OP with a flame bow, so they spawn like they normally do, just with fire res.
The floating islands would have to be somewhat infertile, probably looking like a mesa forest or a savanah biome
This would be a rare sight, not as an attempt to balance OPness that it really doesn't have, unless this is the only source of granite, in which case this would be somewhat valuable. I want it to be rare, simply because it would look cool and should be a rare occurrence, like a mushroom biome or a desert / jungle temple.
That's my suggestion, I will add screenshots should there be a fair amount of support, give me feedback, whether or not you support, you know, suggestion stuff.
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Also, I tried a /tellraw to have the text say "@p is it" for tag, but it wouldn't work, so I had to use /say.
Support. There is no real reason this shouldn't be in game.
I would hardly call this, and any other of the practical applications Skylinerw and I listed, useless and unneeded, this is actually really helpful for some mapmakers.
Difficult to implement? How so? The code's already present in-game, all it has to do is search for the words @p, @a, and @r inside data tags and /tellraw text. Vague, yes, this was a little undescriptive, but it is needed, or helpful in my opinion. The word "alot" does not exist, instead use "A lot" if talking about a large extent, or "allot" for a synonym for "distribute."
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First pattern- Radial. Radial is not something you hear often in minecraft. I can't take screenshots right now, so I will do my best to describe it. You know those little circle-shaped maze toys we had when we were little, with the little metal ball you had to get to the middle?
Yeah, that. They would fall along the lines of where the maze goes. Spawners would be found at dead ends, and there would be a large lava fountain in the middle, in a big, open room, with a balcony overlooking it.
Second-Colosseum-like. The entire thing would be a giant tower, with openings occasionally. There would be a series of catwalk-like corridors running along the sides of the tower, with a few rooms on occasion. It gives a grand, open feel to it. Also, it makes it easy for blazes to move around and shoot.
Third-village type. The fortress remains massive, but instead of being an enclosed fortress with everything in one building, there are a series of small buildings connected by pathways, much to the style of an NPC Village.
Fourth type- Ruins
Any of the 4 other types (Traditional current style included), but run down with a lot of blocks missing. Often there will be defective blaze spawners, or skeletons/wither skeletons that spawn without weapons (Most keep weapons, but some attack like zombies.) Ghasts can spawn in these fortresses, unlike any other.
That's all I have right now, like I said concept art is on it's way. Thank you for patience and reading my post.
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If you have 25 diamonds to spend on this stuff, you deserve to be immune to 2 pieces of wood an a stick.
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If you download the map, a +1 would be appreciated!
If you make a LP can you include a link? Thanks!
This is a "rules" section. These are recommended rules for everyone:
-Do not unload and reload the island, it causes all the bats to despawn, and then the blocks drop.
-Do not destroy the spawners
-Do not place lava to instant kill the bats to make the blocks fall (Thats a little cheaty)
-You can give yourself more bows with infinity. Unbreaking enchant will be added to them next update!
-Play on medium or hard difficulty. There really aren't that many spaces for mobs to spawn, torching should be easy. (It's mainly for the food)
My lp:
Screenshots:
Spawn Platform:
Map 1:Classic
Map 2: Mushroom Island
Map 3: Winter!
Map 4: NPC Village!
Possible in next update:
New maps: (Vote on your favorite)
Underworld
Night of the Living dead
Mesa Biome
Mega Taiga Biome
Cave World
Adventure World
Boring stuffs:
Bows will be invulnerable to durability
Command blocks instead of spawners
New flowers obtainable
Banner:
Want to help out? please comment to supports, or add this banner to your signiture:
[000URL]http://www.minecraft...h-magic-blocks/[IMG000]http://i.imgur.com/VS0J9tf.png[/IMG000][URL000] get rid of the 000's and Unlink the links
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Well, this is kinda vague. No screenshots or even a description of the map. Not even a download link...
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