I don't personally own GTA, so therefore I can't help. Keep up the good work, though!
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Apr 13, 2014Nsta8 posted a message on Builders needed. GTA:SA. 1:1 scale build. 20k views. Structures built, need details addedPosted in: Server Recruitment
Jan 15, 2014There are no data tags on an endershest, it is all stored in the particular players's player.dat. Did you notice you can't access another person's ender chest? so why should a hopper be able to? The only way this could ever work is if the server had it's own ender chest inventory, and only items put in by hoppers could be taken out by them. Likewise, the only way to access an item put in by a hopper would be to take it out by a hopper. But this idea is redundant and pointless anyway, and removes the challenge of moving objects. While it is tedious, they added storage minecarts, hoppers, donkeys, and ender chests to make it easier. No support from me, because long distance item transportation would be overpowered.Posted in: Suggestions
Jan 14, 2014Posted in: SuggestionsQuote from NagaviperTheLord
What's the big deal if the names aren't familiar to you? It teaches people new things. Before I played this game I had no idea what lapis lazuli was, and now I do! Its part of a learning process!
With your logic, these items should be renamed ASAP:
Lapis Lazuli: Blue Rock
Mycelium: Mushroom Dirt
I'm sure Minecraft would be 10x more attractive if it featured bugs and blue rocks.
Obsidian: black rock lava
Pistons: Pushy thingies
Jan 3, 2014A lot of people have been asking for something pertaining to a volcano biome, while this would be interesting, it has been generally shot down. However, I thought an occurrence of a little fire on the surface would be cool. You could say that there's surface lava lakes, but those are so uninteresting.Posted in: Suggestions
Hell's gateway is actually a real thing, while this is not my only justification to adding it, this is what inspired the idea.
This, I thought was so cool that it was something that seemed like it was taken out of minecraft, because eternal fire is a thing we have. However, netherrack in the overworld would be, well, ugly. So, I was thinking use the new block we are probbly going to get in 1.8-Granite.
Granite is actually something that is formed in volcanoes-this isn't really a volcano, but you see what I'm saying.
The new biome will be a giant crater that goes down to about y=30, coated in granite, stone, and obsidian. Down the sides, there is a flow of lava and a lot of fire. There would have to be a new mechanic that allows fire to stay in this biome. There would be floating islands on top of it, as if they were blown off meteor,
If you ask me, a giant self-illuminating crater is the perfect place to put a floating island, because the crater seems as if there is ground missing, which justifies the sight of seeing the floating islands. Plus, you don't have to worry about an excess of mobs spawning underneath.
There would be 2 kind of new mobs in this biome, really they would just be zombies and skeletons that spawn with fire resistance and are always on fire. This way, the zombie catches you on fire, which is bad. Skeletons are a bit OP with a flame bow, so they spawn like they normally do, just with fire res.
The floating islands would have to be somewhat infertile, probably looking like a mesa forest or a savanah biome
This would be a rare sight, not as an attempt to balance OPness that it really doesn't have, unless this is the only source of granite, in which case this would be somewhat valuable. I want it to be rare, simply because it would look cool and should be a rare occurrence, like a mushroom biome or a desert / jungle temple.
That's my suggestion, I will add screenshots should there be a fair amount of support, give me feedback, whether or not you support, you know, suggestion stuff.
Jan 1, 2014The only reason why you wouldn't add this is because you could have the problem of actually wanting the word "@p" in the data tag, which isn't ever realistically going to be used. This would help me a lot more than it would be hurt, people saying that "u ever need player skulls" are just assuming that is the only practical application. I was trying to get a pet for the player in my adventure map, a pet puppy dog that would stay a puppy and would be named "(player's) dog," which I couldn't do as it came to "@p's dog," and I couldn't get the dog to belong to the player.Posted in: Suggestions
Also, I tried a /tellraw to have the text say "@p is it" for tag, but it wouldn't work, so I had to use /say.
Support. There is no real reason this shouldn't be in game.
I would hardly call this, and any other of the practical applications Skylinerw and I listed, useless and unneeded, this is actually really helpful for some mapmakers.Quote from Gnocciman97
Honestly, I agree with flazooni.
Being able to give player heads through a command block is totally useless, and unneeded.
Unfortunately, no support, from me.
Difficult to implement? How so? The code's already present in-game, all it has to do is search for the words @p, @a, and @r inside data tags and /tellraw text. Vague, yes, this was a little undescriptive, but it is needed, or helpful in my opinion.Quote from flazooni
It's to difficult to implement, and I actually don't see this being used that much.
Quality of suggestion: ★★☆☆☆ [2/5 stars, vague and not needed]
The word "alot" does not exist, instead use "A lot" if talking about a large extent, or "allot" for a synonym for "distribute."Quote from jaydintheman
Thank you so much you helped out my thread alot!.
You are awesome.
I would've known all that if I'd used command blocks more often i need to learn how to.
Dec 13, 2013When it comes to nether fortresses, they are useful, mostly for farming and exploiting resources. We've seen it all, and the repetitive hallways of netherbrick get you lost fast. The traditional look for our beloved fortresses is getting a little repetitive. So, I suggest that some fortresses generate in different patterns. Concept art would help this suggestion and will be added, but I can't do that right now because I am separated from a minecraft-playing device. Sorry.Posted in: Suggestions
First pattern- Radial. Radial is not something you hear often in minecraft. I can't take screenshots right now, so I will do my best to describe it. You know those little circle-shaped maze toys we had when we were little, with the little metal ball you had to get to the middle?
Yeah, that. They would fall along the lines of where the maze goes. Spawners would be found at dead ends, and there would be a large lava fountain in the middle, in a big, open room, with a balcony overlooking it.
Second-Colosseum-like. The entire thing would be a giant tower, with openings occasionally. There would be a series of catwalk-like corridors running along the sides of the tower, with a few rooms on occasion. It gives a grand, open feel to it. Also, it makes it easy for blazes to move around and shoot.
Third-village type. The fortress remains massive, but instead of being an enclosed fortress with everything in one building, there are a series of small buildings connected by pathways, much to the style of an NPC Village.
Fourth type- Ruins
Any of the 4 other types (Traditional current style included), but run down with a lot of blocks missing. Often there will be defective blaze spawners, or skeletons/wither skeletons that spawn without weapons (Most keep weapons, but some attack like zombies.) Ghasts can spawn in these fortresses, unlike any other.
That's all I have right now, like I said concept art is on it's way. Thank you for patience and reading my post.
Dec 10, 2013Nsta8 posted a message on Making Combat More Balanced With Just Variable Changes.Posted in: Suggestions
Your comparison to surer-TNT isn't valid, because that would require balancing to building time, which is it's counterpart. You have to realize that to get a full set of diamond armor is supposed to be a prestigious thing, to block a payer who has been playing a while to lose his stuff to some creeper. Saying that a diamond sword that you crafted with a whooping 2 diamonds should easily take down someone who has spent 25 diamonds on something that doesn't even last that long (My diamond armor lasts like 8 minecraft days at best) is ridiculous. Go enchant your sword, it's a lot harder to enchant 4 piecies of diamond armor. And, back to your super-TNT reference, I'd hardly call 25 diamonds a piece of dirt. A person who has a full set of diamond armor probably has a ton of other good stuff too, and some noob with a stone sword shouldn't be able to sneak attack them to death and steal all of their stuff. Go get your own diamonds. Iron armor isn't super TNT, it's a bit of protection to help you be a little stronger in battle. If both people have iron armor, the fight is balanced. And, say you have a fire aspect sword or flame bow-That person is dead if they don't have fire protection.Quote from SVGK
iron armor IS overpowered, if there was super TNT crafted with dirt, would it be balanced because everyone could afford it?, it blocks next to all damage, and no, at no point do you deserve to be immune to anything, not in this game, that's for grindy RPGs, not games like minecraft.
and decent sword?, even a diamond sword does HALF A HEART to full diamond armor, thats 20 hits from the strongest weapon in the game, using an XP farm or constantly fighting mobs to enchant swords shouldn't be THE only way to damage someone in diamond armor.
i'm not just nerfing diamond armor, i'm nerfing ALL armor except leather, as that one is pretty well balanced, there is too large a gap between armor tiers, and this idea doesn't make each armor type not worth the effort, durability makes each tier far better than the last.
Dec 7, 2013Nsta8 posted a message on Making Combat More Balanced With Just Variable Changes.No. I rarely use diamond armor, even though it is helpful, it can be easily taken down with a splash potion, a decent sword, or a bucket of lava. As it stands, I have no reason to justify spending 25 diamonds on a bit of protection that only lasts a certain amount of time. Iron armor isn't OP, because everyone can afford it. You're saying to reduce my 25 diamonds to the level of chainmail, and I say no support.Posted in: Suggestions
If you have 25 diamonds to spend on this stuff, you deserve to be immune to 2 pieces of wood an a stick.
Jul 14, 2013Nsta8 posted a message on [1.7.2]Heaven's Arrow-Test your Archery Skills with Magic Blocks! (Over 250 Downloads)Heaven's arrow is a map that I have been workng on for a long time. It is a sandbox survival world, so your only limitation is getting the resources. How do you get the resources? by shooting down rapidly moving floating blocks! I made a version in the past but that didn't hit off too well. So I made a new version, with all new things, like choosing your preference out of 4 maps, almost all blocks available, and much more! I included screenshots, so you can make your decision. Well, here is that download button:Posted in: Maps
If you download the map, a +1 would be appreciated!
If you make a LP can you include a link? Thanks!
This is a "rules" section. These are recommended rules for everyone:
-Do not unload and reload the island, it causes all the bats to despawn, and then the blocks drop.
-Do not destroy the spawners
-Do not place lava to instant kill the bats to make the blocks fall (Thats a little cheaty)
-You can give yourself more bows with infinity. Unbreaking enchant will be added to them next update!
-Play on medium or hard difficulty. There really aren't that many spaces for mobs to spawn, torching should be easy. (It's mainly for the food)
Map 2: Mushroom Island
Map 3: Winter!
Map 4: NPC Village!
Possible in next update:
New maps: (Vote on your favorite)
Night of the Living dead
Mega Taiga Biome
Bows will be invulnerable to durability
Command blocks instead of spawners
New flowers obtainable
Want to help out? please comment to supports, or add this banner to your signiture:
[000URL]http://www.minecraft...h-magic-blocks/[IMG000]http://i.imgur.com/VS0J9tf.png[/IMG000][URL000] get rid of the 000's and Unlink the links
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Oct 27, 2013Posted in: Suggestions
Is minecraft really that much of a perfect game that people are complaining about pufferfish not hurting them more when they willingly eat it?Quote from Leftypower123
I think that the pufferfish's effects should be buffed. Because I eat a pufferfish and most effects are over in no time and actually, pufferfish eating can be easily recovered from.
These are the ways it should be buffed (NOT A WISHLIST, ALL RELATING TO THE BUFFING OF PUFFERFISH)
Then why even mention it at all?
The poison effect:
This is fine as it is.
If it's easy to recover from a 3 shank hunger, what makes a six shank hunger so hard?
The hunger effect:
Should be made 30 seconds instead of 15. At level III strength, you only lose 3 shanks. Easily restored. At 30 seconds, expect to lose six shanks. This makes it much more difficult to recover from.
Why should eating pufferfish be dangerous? None of your suggestions makes any sense.The nausea effect:
Should be made 30 seconds, or even 60. 15 seconds is no time at all. Eating pufferfish should actually be dangerous, and the nausea
effect makes it really hard to see, but it only lasts 15 seconds. It's over before you know it.
Thanks for reminding me.
These are the ways pufferfish could be improved.
Sep 28, 2013NeonBat posted a message on The Sorceress - A new NPC for the Nether! - New Polls Added!Posted in: Suggestions
Sorry if the lore is bad, if you don't like it, please skip it!
The Nether. Filled with Lava Oceans and Nether Fortresses, it is one of the most inhospitable and dangerous places of Minecraftia. That however, doesn't stop mobs from evolving to live there. Zombie Pigmen, Blazes and Magma Cubes are all mobs living in the Nether exclusively. They have been there since the dawn of the dimension. There is however one mob that is as alien as a human to the normal residents of the Nether. The Sorceress.
Legend has it, that the Sorceresses were once witches in the Overworld. Only thing is, they were far ahead than the other witches, having mastered the arts of the dark magic. They happened to even conjure spells of transmutations, allowing them to turn specific materials into gold. They didn't stop there though. To further their studies, they needed Nether Warts and other exclusive items from Hell itself. So they discovered the Nether Portal. The first to even know of its existence. After living in there for a long time, they decided that it was more efficient to stay there, rather than to always mass transport the goods to the Overworld.
Over time and generations, they began to adapt to settle more comfortably in the Nether. Their skin, changed to a musty red to somewhat camouflage a bit in the Nether and allowing them to be immune to lava and fire. Bits of bones sticking out of them, blackened to look like they were Wither Skeletons themselves. They were in fact, too adapted to even return to the Overworld. As the atmosphere and temperature there would almost instantly vaporize them into dust.
They were none the less, still civilized as they were before though, having learnt a new level of Alchemy all together due to the amount of resources they had at their disposal and strategically chosen their home. They practically knew almost all of the mobs there was to know. That is, until certain beings started to visit the Nether. These unknown beings were known as humans. Us.
Recently, I've been scrolling through the suggestions on these forums. What really interests me the most, are dimensional ones. Reading through the 'Adding the missing potions.' and the 'Pigman Villagers Nether Villages' have inspired me to make an idea(I'll be linking their threads too at the bottom ). So without further ado, let's begin.
Health, where they spawn and etc.
I would just like to point out firstly that this mob is a neutral NPC. Meaning that she will be willing to trade with you, just right click on her. If you hit her however, she will begin to attack you and won't trade with you until you die, or she does.
The Sorceress will share the same size and almost the same model as the Witch. The clothings of the sorceress are torn and tattered with a different colour, since they were made with materials from the Nether. Their skin is a musty red, with some black bones sticking out of their skin(same colour as Wither Skeletons approximately).
Where she spawns is a very smart location actually. She spawns in a Nether Ruin, used as a house. The house in on soul sand, placed right in the middle of a lava lake/ocean. Why is this smart you ask? Her attack patterns are almost the same as the current witch. Throwing splash potions of damage, poison and even nausea(I'll explain more about nausea later) at you. One special potion she has, is an augmented slowness potion. It's basically a really strong slowness potion, that lasts for a short while. This gives the player an upside down view, resulting in a hard fight or escape. The soul sand makes it hard to run too, and the fact that it's in the middle of a lava lake/ocean, makes it very easy for you to burn to death if not careful.
If killed, the drops are the same as what a normal witch would drop including chances of 0-6 Nether Shards and 0-6 Soulsand Shards. I'll explain the uses of those extra ones later.
The Nether Ruin is made of nether bricks, slabs and fences. Two trapdoors are used as doors, and might sometimes be hard to enter due to how narrow it is(attack tactic once again for the sorceress). A crafting table, brewing stand and Obsidian Cauldron can be found inside the Ruin. Like what I said in the last section, it spawns on soulsand, in the middle of lava lakes/oceans. Here are two pictures illustrating that :
The Sorceress offers augmented potions and new potions(such as nausea and the augmented slowness potions) for items from the overworld(such as redstone, lapis and diamonds), but if you really want to make them yourself, you actually can. To the recipes!
First thing you should know however, is that the cauldron would be made of obsidian, and if found in the ruins. Why obsidian I hear you ask? Well the Sorceress uses lava bottles to do her alchemy. It's needed to heat up most of the essence in the Nether Wart(I'm a bad lore maker xD).
Potion of Resistance: The base would be a lava bottle, and the reagent would be blaze powder.
Potion of Jump Boost: The base would be a lava bottle, and the reagent would be sugar.
Potion of Nausea: The base would be a lava bottle, and the reagent would be a fermented spider eye.
Potion of Haste: The base would be a lava bottle, and the reagent would be a spider eye.
Potion of Mining Fatigue: The base would be a potion of nausea, and the reagent would be a fermented spider eye.
Potion of Hunger: The base would be a potion of haste, and the reagent would be a spider eye.
Potion of Blindness: The base would be an Augmented Slowness Potion, and the reagent would be an ink sack.
Augmented Potion of Slowness: The base would be a Potion of Slowness, and the reagent would be a Nether Shard.
Potion of Wither: The base reagent would be a Augmented Potion of Slowness, and the reagent would be a Soulsand Shard.
Potion of Health Boost: The base reagent would be a lava bottle, and the reagent would be a glistering melon.
Potion of Saturation: The base reagent would be a lava bottle, and the reagent would be a golden carrot.
Ways to make it longer and turn it into splash are the same
Here are some other suggestions I definitely recommend you go take a look at, even if you don't like this suggestion or if you didn't see them yet.
Thanks for reading if you read it all I always welcome constructive criticism, so be free to do so.
Sep 23, 2013What the mod did was totally in his power and was the correct thing to do. He posted the exact reason why it was locked (that it was redundant), gave a link to a thread that had all the information that you were asking about (http://www.minecraftforum.net/topic/1983995-164-is-out/), and then locked it.Posted in: Forum Discussion & Info
He is not required to message you when a thread is locked if he posts in it explaining why. Posting in it bumps it to the top of that section, and when you go back to look at it the message is there, plain as day.
The thread that was locked was made on Sep 19, at 6:43 PM (Central Time). The thread that sunperp linked was made on Sep 19 at 11 AM (Central Time). In that thread there is a link to a twitter post by Dinnerbone saying that it was a minor patch and not a big deal. That was posted at 11:57 AM on Sep 19.
So you posted a thread asking for information, when the information that was known was already circulating for nearly 7 hours in the same section, and was included in the message when your thread was locked. This is 100% your fault for not searching before posting, sunperp acted 100% correctly. If any single one of you actually bothered to look before claiming abuse you would have seen the exact same thing.
Sep 4, 2013People seem to be under the impression this is a suggestion to enforce a chat filter within the server software itself.Posted in: Suggestions
It's proposed as a client-side option for younger players to avoid their being exposed to vulgar language, or in general anything that might taint their development. There are no effects for people who choose to disable the option. Please at least read the OP in its entirety before posting, instead of just looking at the title and drawing flawed conclusions.
I have an eight year old sister who's in love with the game, and would like to see something like this implemented.
Aug 31, 2013This topic has been locked due to it becoming a flame war / pointless discussion about nonsense(this is meant in the way some of you seemed to go OT more and more. Please try to stay on topic when trying to prove a point.)Posted in: Suggestions
Please try to not always argue against people not supporting an idea. If they don't like it, it's their right to do so without it being argued about a dozen times.
To other members: If someone is trying to argue you with weird/repeating/false arguments, do not reply trying to prove this person wrong. It just doesn't work. Just don't reply and everything's fine.
This thread turned into an ongoing, self-sustained flaming machine and it needed to be shut down. If you have any concerns about this action, please consider shooting me a PM for it to be resolved as fast as possible.
Jun 15, 2013TigerMan224 posted a message on [ADV][PUZZLE] Time - A minecraft adventure map (1.5.2) 1000+ DOWNLOADS! PLAYED KILOOTTER!The sequel to dreams!Posted in: Maps
I have worked too hard on this @_@...
It is different then dreams though.
Differences that make it better:
It's not open-world
I spent actual time, everyday on this
There's one way, my way
Final boss isn't impossible to beat
It's multiplayer compatible
Set it on normal when you join.
Please report bugs.
And post any lets plays on the thread
Jul 11, 2013Posted in: SuggestionsQuote from thejbanto
Mod api already does all that but the majority of the modders are on board with it.
With the mod api that won't matter because mods won't break nearly as often.
FOR GODS SAKE YOUR MISSING THE POINT!!!
The modding API is written in java. If you were to convert it to C++ or some other high up language you lose the Java Virtual Machine. So instead of one and done, you have to code 3-4 modding API's due to the fact that every OS is different. 3-4 Different Modding API's means 3-4 different iterations of a mod. The current modders are on board for a modding api that is a way to make modding easier. The modding api will not bridge the gap! Mojang does not have the time or the resources to create its own virtual machine for a different scripting language.
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