@Stuuupiid, you have not named your mod correctly in the code. In your code, re-name your @ModName and @Version variables (they are set to ExampleMod and is calling the version number incorrectly.
Ok I have had this problem ever since CCC was released in it's 1.7 version where the DepLoader is trying to download WorldCore from a bad weblink (see attached image). Has anyone else had this problem? I have tried with MultiMC and vanilla minecraft launcher, but to no avail
In before people say that:
- 'the install directory has spaces in it and it doesn't work' - you're wrong
- My internet connection is in a stable condition (ie, not dropping in and out).
Ok I have had this problem ever since Thaumcraft released it's 1.7 version where the DepLoader is trying to download WorldCore from a bad weblink (see attached image). Has anyone else had this problem? I have tried with MultiMC and vanilla minecraft launcher, but to no avail Link: http://imgur.com/QsRgnJTThanks for the help!
Edit: In before people say that:
- 'the install directory has spaces in it and it doesn't work' - you're wrong
- My internet connection is in a stable condition (ie, not dropping in and out).
Edit2: Sorry, pasted this in wrong tab. How do you delete comments?
I am trying to create my own more updated version of the Feed The Beast Unstable 1.7.2 pack for my own personal use, but CB's DepLoader cannot download WorldCore universal. I have a stable internet connection and have tried re-downloading NEI and CCC, to no avail. Has ChickenBones just pulled it down from Minecraft Forge's website?
Edit: I have tried manually accessing the site, but it is a broken link.
There's something wrong with CodeChickenCore,try reinstalling it.If it didn't work pm me the crash report again.
Sources:Professional Troubleshooters
Tried this, removed CCC (and related mods to be sure) and reinstalled them with the most updated version as of today (midnight 1st November +10:00 GMT) and it worked! Thanks!
Hello everyone,Today when I opened my Minecraft client to play my modified instance of 1.6.4, it did not load my survival world. I haven't changed anything from yesterday (when I last played it) and it was fully functional then. The client still loads my 'test' world, where I test to see if there are any mod conflicts when I add a new mod to my personal pack. These are the mods that I am running. I do have a backup of the survival world, but it is a shadow in mod progression compared to this one (mainly Thaumcraft 4). What I remember doing is a lot of TC research (this was most of my time on this save). The one stand out thing that I remember doing is cheating in a bunch of TC nodes to see how they work and react to other TC and Thaumic Tinkerer stuff. Since then, I have not been able to access my save Latest Forge Log: [url="http://pastebin.com/0xtTWi7d"]http://pastebin.com/0xtTWi7d[/url]
Error Report:
Mods: NEI 1.6.1.5 and iChun's Morph-Beta 0.3.0 mod (I am giving this same error report to him as well). I also have NEI plugins 1.1.0.2 installed if that helps.
Bug: When morphing into another creature that has different eye-levels than good 'ol steve, the yellow and red lines from NEI change as well (see attached image - taken from vanilla bat perspective).
When I open the inventory with nei installed in minecraft 1.6.2, my game crashes
I use the following mods:
Applied energistics rv13c
BiblioCraft 1.5.0
Buildcraft A4.1.0
Computercraft 1.56
Factorization 0.8.04 beta 17
Forestry A 2.3.0.5
Hats 2.0.2
industrialcraft experimental 2.0.271 e
Ironchest 5.3.14.512
Modular powersuits 0.8.0-18
Mystcraft 0.10.6.00
Numina 0.0.1-17
Railcraft 8.1.0.0
Thaumcraft 4.0.2a
All the chickenbone's mods for 1.6.2
Ok, firstly, (assuming that you are on Windows 7 or 8) press start button, type "%appdata% without the speech marks and press enter. Open up .minecraft folder and open the "ForgeModLoader-client-0" text file. Now open your internet browser window and go to pastebin.com and create a new paste. Copy all contents from ForgeModLoader-client-0.txt to the textbox available on the pastebin website. Go to bottom of screen and publish the paste, giving it a name before you do. When you pass the captcha security, copy the web URL and edit your post that I am quoting now and paste the URL in your post. Resubmit the post and you have now successfully created a proper bug report!
Getting the same crash. Two things: Does removing optifine help? I noticed you're using the BoP API file, intended?
UUh no, the API download was a mistake on my part
I removed Optifine and it was still happening. Its still a completely random chance, however I think that when I change morphs (from iChun's morph mod) it changes the likelihood of this happening. I came to this conclusion because the game would crash much quicker after switching from morph to morph (all vanilla creatures so far).
Replacing the BoP API file with the proper latest universal version doesnt change anything too.
Hey ChickenBones, sadly I have another crash report for you. I think it is an exception in server tick loop error. Error report:
Mod + Version: ChickenChunks version 1.3.3.3
Bug/Problem: Random crash to minecraft login screen and does not save world (cannot see it in SinglePlayer worlds screen even though it is there in the saves folder).
Error Log: Right at the end of the file - http://pastebin.com/Xxw1fL6Y
First part of Forge's error log (in case this is needed (which I don't think it is)) - http://pastebin.com/AYKC1Zfx
Temporary Fix: None, removing the mod eliminates the problem (and the worlds become accessible again).
Had to break them up due to exceeding the 500kb limit per paste.
Hey man, I went through the tutorial twice, however, I get this:
Gave up trying to download https://s3.amazonaws...Forge-1.6.1.jar for job 'Version & Libraries'
Never, and I mean NEVER, try to download forge from sites other than minecraftforge.net
minecraftforge.net is the official website for Forge.
I am creating a mod pack for FTB, and I would like to know if you would allow me to include CodeChickenCore and NEI in my modpack.
The modpack is called FunCraft FTB, and will be hosted at ftb.dfiel.com
Please reply as soon as possible, as I would like to get my mod pack approved.
Thank You,
minedude1234510
Dude, please read the Original Post before making requests like this. Every modder that has their mod information on minecraftforum.net has their modpack information in the OP:
Taken from the OP of this thread for your convenience:
Two things I noticed after reading a couple pages:
1. Customizable golem type things would be cool. Probably would be worked into the spell customization system.
2. Make sure you can share spells with other players. Similar to like you can give other players spell recipes now.
So thats my suggestion.
To expand on this, maybe combine with TC3's golems? Maybe something along the lines of making the golems able to conjure magic (a far weaker strand though)? For example you could research a "Golem Lecturer" spell and combine this with a dig spell scroll to make a "Golem Lecturer - Dig" spell (the scrolls become a one-use item). This golem can dig in a 1x1 pattern (the TC3 different cores for golems could also have an influence - smart golem would dig only gravel or something.
The spells that can be combined with "Golem Lecturer" would either weaken the spell immensely (e.g. Electrocute), or only some of the spells would be able to combine with the spell? Your choice.
You could implement TC3 golem research as an additional research tree (Arcane tree addon? Would only be available if Forge can detect TC3)
Just food for thought. Hope it is cool enough for consideration!
0
Image: http://puu.sh/9Xscb/2f99d02e77.png
0
Link: http://imgur.com/QsRgnJTThanks for the help!
In before people say that:
- 'the install directory has spaces in it and it doesn't work' - you're wrong
- My internet connection is in a stable condition (ie, not dropping in and out).
0
Edit: In before people say that:
- 'the install directory has spaces in it and it doesn't work' - you're wrong
- My internet connection is in a stable condition (ie, not dropping in and out).
Edit2: Sorry, pasted this in wrong tab. How do you delete comments?
0
I am trying to create my own more updated version of the Feed The Beast Unstable 1.7.2 pack for my own personal use, but CB's DepLoader cannot download WorldCore universal. I have a stable internet connection and have tried re-downloading NEI and CCC, to no avail. Has ChickenBones just pulled it down from Minecraft Forge's website?
Edit: I have tried manually accessing the site, but it is a broken link.
Image of error here: https://www.dropbox....Loader Derp.jpg.
Pastebin log here: http://pastebin.com/qPU2SzPX.
Thanks for your time!
2
Tried this, removed CCC (and related mods to be sure) and reinstalled them with the most updated version as of today (midnight 1st November +10:00 GMT) and it worked! Thanks!
1
0
Cheers Didn't even know that I was using an old version!
0
Mods: NEI 1.6.1.5 and iChun's Morph-Beta 0.3.0 mod (I am giving this same error report to him as well). I also have NEI plugins 1.1.0.2 installed if that helps.
Bug: When morphing into another creature that has different eye-levels than good 'ol steve, the yellow and red lines from NEI change as well (see attached image - taken from vanilla bat perspective).
http://imgur.com/irMs3C0
0
Ok, firstly, (assuming that you are on Windows 7 or 8) press start button, type "%appdata% without the speech marks and press enter. Open up .minecraft folder and open the "ForgeModLoader-client-0" text file. Now open your internet browser window and go to pastebin.com and create a new paste. Copy all contents from ForgeModLoader-client-0.txt to the textbox available on the pastebin website. Go to bottom of screen and publish the paste, giving it a name before you do. When you pass the captcha security, copy the web URL and edit your post that I am quoting now and paste the URL in your post. Resubmit the post and you have now successfully created a proper bug report!
0
UUh no, the API download was a mistake on my part
I removed Optifine and it was still happening. Its still a completely random chance, however I think that when I change morphs (from iChun's morph mod) it changes the likelihood of this happening. I came to this conclusion because the game would crash much quicker after switching from morph to morph (all vanilla creatures so far).
Replacing the BoP API file with the proper latest universal version doesnt change anything too.
0
Log: http://pastebin.com/b1jVKwZ3
0
Mod + Version: ChickenChunks version 1.3.3.3
Bug/Problem: Random crash to minecraft login screen and does not save world (cannot see it in SinglePlayer worlds screen even though it is there in the saves folder).
Error Log: Right at the end of the file - http://pastebin.com/Xxw1fL6Y
First part of Forge's error log (in case this is needed (which I don't think it is)) - http://pastebin.com/AYKC1Zfx
Temporary Fix: None, removing the mod eliminates the problem (and the worlds become accessible again).
Had to break them up due to exceeding the 500kb limit per paste.
Thanks for your time,
Matt
0
Never, and I mean NEVER, try to download forge from sites other than minecraftforge.net
minecraftforge.net is the official website for Forge.
0
Dude, please read the Original Post before making requests like this. Every modder that has their mod information on minecraftforum.net has their modpack information in the OP:
Taken from the OP of this thread for your convenience:
0
To expand on this, maybe combine with TC3's golems? Maybe something along the lines of making the golems able to conjure magic (a far weaker strand though)? For example you could research a "Golem Lecturer" spell and combine this with a dig spell scroll to make a "Golem Lecturer - Dig" spell (the scrolls become a one-use item). This golem can dig in a 1x1 pattern (the TC3 different cores for golems could also have an influence - smart golem would dig only gravel or something.
The spells that can be combined with "Golem Lecturer" would either weaken the spell immensely (e.g. Electrocute), or only some of the spells would be able to combine with the spell? Your choice.
You could implement TC3 golem research as an additional research tree (Arcane tree addon? Would only be available if Forge can detect TC3)
Just food for thought. Hope it is cool enough for consideration!