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Aug 20, 2014Hey, like IceCream_Sundae said- There's a lot of Beta Servers popping up, most of which are down. This is starting to go in that category. Been trying to connect, but no luck. Plz. Halp me. I've just thought I found an actual server.Posted in: PC Servers
Jul 19, 2013Nosliw911 posted a message on UPDATED ! Classic Minecraft Resource Pack + Sound Addon Pack [1.6]**Problems with Resource pack**Posted in: Resource Packs
The Brick Block texture was different back in CLASSIC Minecraft. It changed twice, in Alpha and Beta Minecraft versions, and in this resource pack, it uses the brick texture from Alpha Minecraft, not Classic Minecraft as the name entitles.
Also the coloured wooden planks should be changed to the oak plank as the coloured wood did not make it's entry into Minecraft until Minecraft 1.2.4 Official Release.
The Iron/Gold/Diamond blocks (NOT Ore) were more on the two-toned look in Classic Minecraft, but is impossible to recreate now in Vanilla Minecraft since the Iron/Gold/Diamond blocks use one texture for every side of the block instead of the 3 Top, Side, and Bottom block textures used in Classic Minecraft. A mod might fix that.
The Chest is not a full block wide/tall/long like in Alpha Minecraft, but that is near impossible without a mod again...
The Axe in Survival Test was double edged, somewhat like a Battle Axe.
There were different coloured Wool in Minecraft Classic, you can recreate this in Vanilla Minecraft without mods because it is still 16 types of wool!
The grass was lighter in Classic Minecraft.
Leather Armour was a lighter colour and was smoother, almost like Orange Rubber.
Charcoal should go back to the regular Coal texture as Charcoal got it's own texture in Minecraft 1.6.1 Official Release.
Chicken, Cookies, Melons, Glistering Melon, and Beef are not outlined.
I hope this helps! Thanks for the resource pack. For you!
TO SEE CLASSIC MINECRAFT:
Sep 3, 2012Nosliw911 posted a message on [1.3.2] Saddle Retrieve | Get your saddle back from a pig!Nice mod. I have always loved small mods that tweak a few things in Minecraft! + ...=Posted in: Minecraft Mods
Aug 17, 2012Nosliw911 posted a message on V1.1 [1.3.2] The Super Golden Apple mod! (1.4 Ready!)Have you ever wanted more from the new Golden Apple in 1.3? Well, this mod is for you!Posted in: Minecraft Mods
This mod changes the Golden Apple made by the gold blocks to be EPIC.
The potion effects:
Fire Resistance 4
Instant Health 4
Jump Boost 4
Night Vision 4(Invisibility and Night Vision won't work in 1.3, but it's there :P)
That's a lot.
If you're wondering about some stuff that might hurt you like TNT and fall damage, the Instant Health will keep you from getting hurt one bit! Same with the VOID! But the void will give the sound of it killing you at a fast pace, and you will "shiver" but your health won't go down until the 5 minutes on each buff wears out.
Download for Minecraft SSP: http://www.mediafire...syz84rexxnvm93q
1. Locate your minecraft.jar: C:\Users\<USER>\AppData\Roaming\.minecraft\bin
2. Download the Super Golden Apple mod.
3. DELETE META-INF!!!!
4. Either drag the 2 files from "With Full Hunger Bar Effect" or the 1 file from "Without..." into the minecraft.jar
5. Play Minecraft!
NOTE that the files from the "With Full Hunger..." will overwrite the Item.java file so it may be INCOMPATIBLE with a lot of mods maybe, and both folders "With..." and "Without..." will overwrite the ItemAppleGold.java file, so it could be incompatible.
Aug 21, 2012A mod creator IN THE MINECRAFT GAME. Make mods easily!Posted in: DiscussionQuote from Creasers
To have a portal to another world besides nether and Ender! Like sky world, And we can hop on some clouds!
Do you mean the Aether in vanilla Minecraft? I would like the Aether in Minecraft except with Jebb making a few tweaks with this dimension.
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Mar 1, 2013SCMowns posted a message on SCMowns Server V2 - Minecraft 1.6.4 [New Discord Launched 2020!]Posted in: PC ServersGood news [July 31st 2020]: I have created a new Discord and plan to make custom mods, challenges, and a new SCMowns Server will lots of nostalgic elements. Click to join!
(SCMowns Old Server Info (V1.5.2 - Not available) Hello and welcome to my official server forum post! My name is Steven if you didn't know and I'm hosting a really cool server! This server is filled with fun! We have nice admins / moderators, tons of goods, many quests, and loads of things to do! How about you check out my server video! Check out my video: How to protect your house on my server!!
How to install the modpack! Embed Removed ( Open Spoiler )
In-Game Chat Bubbles! (Thanks to MamiyaOtaru): New trading system! (Thanks to Noppes!) Master Quests! (Thanks to CustomNPC!) BOSS MISSIONS! New Worlds! (More coming soon!) Windshrine District! ( PVP Arena Boat ) The Queen and King of Windfall Island! Mob Arena Boat! The Golden Blade! (Server History!) Chibi! Town Square Musician! New Crops and Foods! (Thanks to Pam!) (Not on server yet) This server is modded with forge and a couple epic mods! I have full permission to use these mods in my server and distribute a download for the modpack, Permission given by Noppes, for his CustomNPCmod, MatrexsVigil to use her Pam's HarvestCraft/Weee Flowers Mods, MamiyaOtaru to use his Chat Bubbles mod, and Nuchaz with his Bibliocraft mod!And more! Server Featurers!
- Server Opened 24/7!
- Custom Mods! (Thanks to those listed above!)
- 200 Player Slots ( Will upgrade!)
- No Lag!
- Anti-Griefing, Free protection!
- Fun Plugins! (PVP Arena, Mob Arena!)
- Trading System!
- And much more!
IP: Unavailable REQUIRES Modpack! Unavailable Modpack requires Minecraft Forge Universal 7.8.1+! (Forum) *** Donate! *** Donors get VIP(When server is full), Rare Items, House at Spawn, Ranks, etc! What's in the Modpack? CustomNPC's by Noppes Pam's HarvestCraft/Weee Flowers Mods by MatrexsVigil Chat Bubbles mod by MamiyaOtaru Craft Guide by: Uristqwerty BiblioCraft By: Nuchaz Back Tools by: iChun (Modpack Info) Mob Dismemberment by: iChun (Modpack Info) Hit Splat Damage Indicator by: rich1051414 Campfire Mod by: JSOne_Studios TabbyChat Modby: RocketMan10404 All modders have gave me (SCMowns) Permission to distribute their mods. I <3 Them How to install the modpack! http://blip.tv/scmow...modpack-6608097 Server Rules!
- Do not Grief. (We will know)
- Do not spam chat
- Do not troll
- Don't rage
- Don't cheat the server / server system
- No Xray! (We will know!)
- Don't lie to admins at anytime.
- Don't ask a moderator or an admin for items
- Don't ask a moderator / admin to review your mod app
- Don't go pass the bedrock walls (Loads chunks) (Slows down the server)
- Do not give players items
- Don't troll
- Don't rage over a player
- Don't "hook up" your close friends with items
- HELP OUT - Don't build/ play survival if people need help
- Don't build a house/building WITHOUT PROTECTING IT!
- Don't build in spawn
- Don't pass the bedrock walls
- Don't spawn in new items if you don't know what they do
Nov 17, 2010DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft Mods
Compatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
Minecraft version 1.10.2
Minecraft version 1.8.9
Minecraft version 1.8.1
Minecraft version 1.7.10nothing to report now
How to Install Mo'Creatures Mod:Minecraft 1.6.x+
1. Install Forge using the installer.
2. Launch the game using the Forge profile. Exit the game.
3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
4. Play! (Make sure your profile is set to Forge)
Download the files linked above
Please make a backup of your minecraft.jar file and then:
1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
2. install GUI Api (just copy the .jar file into the /coremods folder)
3. Delete the META-INF folder in the minecraft.jar file
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
And this one that explains how to set up a server with Mo'Creatures 5.0.0
This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
PixelPaperCraft has a section for Mo'Creatures!
Previous VideosThis video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
this one is in Spanish and explains most of the features of Mo'Creatures:
This video shows the New Big Cats and Manticores
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
-fixed tiny creatures appearing with the summon command
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-Updated for Minecraft 1.10.2
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
-Updated for MC 1.8.9
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
for previous change logs, refer to the README.txt file
Currently the Mod adds the following creatures:
Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.
Moles are very shy and hide underground from bigger creatures.
Mini golems are mobs that spawn at night and throw rocks at the player.
Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves
Raccoons attack back if provoked. They can be tamed by giving them any edible item.
-Small and Medium Fishpictures pending...
A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole
This is how a fishnet is crafted:
Spawn on beaches next to water. They can be tamed with fishnets
Wyverns are poisonous drakes, they can be found on the WyvernLair.
Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.
The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.
The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.
The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.
To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.
-Elephants and Mammoths
Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.
Elephants drop Hide
A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks
A harness can be put on tamed adult elephants to make them rideable and attach extra things:
If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.
Indian Elephants can be given a special luxurious garment:
In addition to the garment, a nice throne can then be given to the Elephant.
Two chest sets can be put on each elephant, allowing it to carry inventory
A key is used to open the inventory.
Mammoths can also carry two extra regular chests.
Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.
A platform can be put on the Songhua Mammoth, allowing them to carry a second player.
To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.
Komodo dragons spawn on swamps and plains. They attack small animals or players.
Komodo dragons poison their prey.
They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.
An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.
Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.
Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).
They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.
Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake
Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.
check this video by BlockDaddy
Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.
Only regular horses, donkeys and zebras spawn in the wild.
Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.
Tamed horses can be bred with the following combinations:
The Gofa made this video explaining the breeding chart:
This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.
When riding and undead horse, mobs will not attack you.
To obtain rarer horses, you need a Zebra and the rare essences:
Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.
Essence of Darkness. The heart of darkness is a rare drop of bathorses.
Bathorses are aggressive mob horses found at night, mostly on underground caves.
The Essence of Light is made by combining the other three essences
The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.
Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.
Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.
If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.
If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.
Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.
If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.
Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:
Amulet of the sky, to capture pegasus or black pegasus
Fairy amulet for the fairy horses
Ghost amulet, that can capture ghost horses
Bone amulet, used to capture skeleton horses
Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.
Iron Horse Armor
Gold Horse Armor
Diamond Horse Armor
And crystal armor for the rare horses
This is how you craft the Horse Saddle:
The only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
-it takes time (about 1/2 Minecraft day)
Quick Guide on How to use the Horses' Inventory:
-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
-The horse needs to be tamed, and you need to give it a chest (only once)
-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can craft a rope:
that can be used to tie horses and BigCats, so they will follow you.
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.
The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.
Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.
Ostriches can carry helmets that will reduce the damage received
A chest can be given to an ostrich and they can carry a small inventory
cloth colored cubes can be given to saddled ostriches to make them carry colored flags
Nether ostriches are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)
Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn
Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.
Undead ostriches are obtained by giving any tamed ostrich an essence of undead.
-SnakesThere are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:
shy dark spotted snake:
Mantarays are peaceful creatures, they won't bother you at all.
They can be tamed by mounting them. Then a fishnet can be used on them
Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
They can be tamed with fishnets
JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
Can be tamed with fishnets
Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned
Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor
These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!
Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.
Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.
Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.
Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
L = leather
G = Gold ingot
Once the cat is tamed, it will look for a Kitty bed with food or milk.
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
S = Silk
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.
They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.
They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.
Watch this video from BlockDaddy O'Neal showcasing the rats
Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat
BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.
Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
Fish can also be tamed with fishnets
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)
The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.
The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!
There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.
In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.
Werewolves sometimes will run on all fours, which makes them faster
There are four kind of bears in MoCreatures:
Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.
You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.
Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!
spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.
The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore
The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.
The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.
Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.
They attack smaller prey and if you get close to them, they can also attack you. Be warned
Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights
They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model
Frequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.F.A.Q.
Q.: Can I include your mod in my modpack?
A.: Yes you can. No need to ask permission. Just go ahead!
Q.: How do I get off my mount?
A.: Press the 'F' key
Q.: I installed the mod but don't see any of the new creatures.
A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder?
Q.: Does this work for SMP?
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code
Previous versions-MoCreatures v6.2.1 (for Minecraft 1.7.2)-Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)
-Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)
-Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)
-Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2
-Mo'Creatures Mod v4.6.0a (MC 1.4.7)
-Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)
-Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.3.0.zip (Mirror)
-Mo'Creatures Mod v4.2.3.zip (Mirror)
-Mo'Creatures Mod v4.2.2.zip (Mirror)
-Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)
-Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)
-Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)
BannersIf you want to add a Mo'Creatures banner to your signature, you have different options:
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>
Thanks to Jibberlicious
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>And if you survived the bunny infestation...
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>
CreditsCoding: DrZhark, Bloodshot
Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
Textures, Icons: BlockDaddy and DrZhark
special thanks to:
-ScottKillen: Extrabiomes XL compatibility coding
-AtomicStryker: SMP port for Minecraft 1.2.5
-Cojomax: adding custom sounds
-Freakstricth: Forge sprites
-Vaprtek: initial Horse Model.
-Dorino1: quack sounds plus painterly pack's duck texture.
-Macaque: first boar texture.
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami: help with ModLoader and AudioMod
-Corosus: optimization changes in the code
-charle88: shark's model inspiration
-cdrumer11: pink and white dolphin skins
-FireHazurd: first werewolf model and texture
Apr 29, 2012blitzscrank posted a message on [ADV] Pokemon Johto in Minecraft! ~ 1.7.2 ~ IN-GAME POKEMON NOTEBLOCK MUSIC! 375,000 DLs+ (ONLY WORKS IN MINECRAFT 1.7)Posted in: Maps
Welcome to my third pokemon map! After finishing Kanto and Hoenn, I've decided to
build Johto! This map is in progress. Johto is pretty much done and two kanto cities
are complete. This map will include the Heartgold and Soulsilver versions of Johto
and Kanto. It will include Johto and Kanto as well as Mt. SIlver.Please leave a
comment and help support the map!
Also if you like Unova more, check out my Unova adventure map!
(Last updated- July 8, 2014) : Minecraft 1.7.9:
Map Download [1.7.9]
HOW TO DOWNLOAD:
Please refrain from posting this download and resource pack on any other website without my permission. I would appreciate it if all downloads could only be retrievable from here and planet minecraft.
CUSTOM RESOURCE PACK (Updated for 1.7.9) :Click me for download!
Johto is more than 90% complete. Kanto has been started BUT not all of it that I have built is included in the save yet.Credit to Rileyvace for the texture pack.
New Bark Town - Winds of a New BeginningElite Four *NEW*Cherrygrove CityViolet CityTrain from Goldenrod (Johto) to Saffron City (Kanto)Goldenrod CityPokelathon and the National ParkEcruteak CityMahogany TownRoute 44 (Johto)Cianwood CityPallet TownViridian CityLake of RageRandom Route?LegacySUPPORTERS- ChaosPillager- Meherethere- CosmicJohn- Ebilby-madser445-shotgunz25-PokeMew1-acrios90-flaming910-surfingpikachu
Hoenn map:* (Some houses may be empty, not that good )
Play if you love box houses
Kanto map:* (About 75% of map was built without any mods. Only invedit and mcedit)
Not recommended to play. Really bad...New Bark Town Completion time: 35 minutesCherrygrove City Completion time: 27 minutesViolet City Completion time: 70 minutesGoldenrod City Completion time: 4 hoursEcruteak City Completion time: 210 minutesOlivine City Completion time: 65 minutesCianwood City Completion time: 50 minutesMahogany Town Completion time: 45 minutesBlackthorn City Completion time: 75 minutesRoute 29 Completion time: 45 minutesRoute 30 Completion time: 45 minutesRoute 31 Completion time: 25 minutesRoute 32 Completion time: 55 minutesRoute 33 Completion time: 5 minutesRoute 34 Completion time: 25 minutesRoute 35 Completion time: 30 minutesRoute 36 Completion time: 20 minutesRoute 37 Completion time: 15 minutesRoute 38 Completion time: 25 minutesRoute 39 Completion time: 45 minutesRoute 40 Completion time: 20 minutesRoute 41 Completion time: 40 minutesRoute 42 Completion time: 15 minutesRoute 43 Completion time: 30 minutesRoute 44 Completion time: 40 minutesRoute 45 Completion time: 60 minutesSprout Tower Completion time: 60 minutesNational Park Completion time: 55 minutesBurned Tower Completion time: 45 minutesMt Mortar Completion time: 50 minutesLake of Rage Completion time: 60 minutesIce Path Completion time: ~120 minutesDark Cave . Completion time: 1 hourSafari Zone In ProgressPokelathon In progressViridian City Completion time: 2 hours and 35 minutesPallet Town Completion time: 1 hour 30 minutesPewter City Completion time: 2 hours 30 minVermilion CityLavender TownCeladon CityFuchsia CitySaffron CityCinnabar IslandRoute 27 Completion time: 35 minutesRoute 26 Completion time: 1 hour 20 minutesRoute 22 Route 3 Completion time: 35 minutesRoute 1 Completion time: 30 minutesRoute 2Route 4Route 5Route 6Route 7Route 8Route 9Route 10Route 11Route 12Route 13Route 14Route 15Route 16Route 17Route 18Route 19Route 20Route 21Route 23Route 24Route 25Route 28 Tohjo Falls Completion time: 45 minutesPokemon League Reception Gate Completion time: 25 minutesVictory Road Completion time: 45 minutesViridian Forest Completion time: 1 hour 30 minutesDiglett's CavePokemon Tower (Lavender Town)Power PlantRock TunnelSilph Co
TOTAL TIME SPENT ON MAP SO FAR: 43 hours 8 minutesIf you care please press that It really encourages me to work faster! If you really, really love this map and want to support me, feel free to donate!I'm open to constructive criticism and advice! I give updates on my youtube channel! Go subscribe
Nov 10, 2012Davidee posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!Posted in: Minecraft ModsCoded by: DavideeTextures by: Pyro1997
NOTE: In order to use it on Multiplayer, the server MUST have the mod installed.
This mod allows opped users to edit nbt tags in game - modify both regular entities and tile entities without even closing your game!
It works in both SinglePlayer and MultiPlayer, although you need to be Op to use the command (/nbtedit)
Edit yourself with the command "/nbtedit me"!
Keyboard/Mouse Shortcuts:Shift Focus: Up/Down Arrow KeyScroll: Scroll WheelEdit Tag/Toggle Children: ENTERCopy: CTRL + CPaste: CTRL + VCut: CTRL + XSave(while editing value): ENTER
- Reobf_srg compiled with Minecraft 1.5.1
- v184.108.40.206 for Minecraft 1.5.1 (SSP+SMP)
- v220.127.116.11 for Minecraft 1.5.1 (SSP+SMP)
- v18.104.22.168 for Minecraft 1.5.1 (SSP+SMP)
- v22.214.171.124 for Minecraft 1.5.0 (SSP+SMP)
InstallationFor windows, POST 1.6 :
- Download the Forge installer
- If desired, backup your saves.
- Run the Forge installer
- Paste the NBTEdit zip file into your mods folder.
- In order to play the Forge version, you need to change your profile on the new minecraft launcher to the "Forge" one
For windows, PRE 1.6 :
- Go to your minecraft .jar (Go to run -> (type in) %appdata% -> .minecraft -> bin -> minecraft.jar
- If desired, backup your saves.
- Open the minecraft.jar and extract the Forge ModLoader files into there if you don't have them already
- Paste the NBTEdit zip file into your mods folder. You're good to go!
- Entity Format (all entities have these tags)
- Mob Format (mob specific tags)
- Tile Entity Format (i.e. Mob Spawner)
- Item Format (Items, Books, Enchantments)
- Projectile Format (i.e. Arrows)
- Item Entity Format (i.e. XPOrb)
- Vehicle Format (i.e. Minecarts)
- Dynamic Tile Format(i.e. Falling Sand)
- Other Format (Painting/ItemFrame)
TERMS AND CONDITIONS
Quote from Davidee »0. USED TERMS[[[;/size];/size];/size]
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABOWNER - Davidee, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft...pyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.1. LIABILITY THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.2. USEUse of this MOD to be installed, manually or automatically, is given to the USER without restriction.3. REDISTRIBUTIONThis MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.4. DERIVATIVE WORKS/MODIFICATIONThis mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.5. MODPACKSThis MOD can be freely put into a modpack (collection of minecraft mods) without the need for explicit permission by the OWNER if the given modpack is freely provided to the public OR private group. If the modpack creator does indeed profit from the modpack, explicit permission is required to place this MOD into the modpack.
Jun 4, 2013Bagelface posted a message on "Mods" In vanilla using redstone and command blocks[I'm back from the dead]If you are looking for my map(s), you can find it/them here: http://www.minecraft...t-with-a-twist/Posted in: Redstone Creations
Ok. I really have no idea where to put this post, as it is kind of a mod, kind of a map, and kind of redstone. I think it should go here though. I don't know.
Anyway, I was derping around one day, and I saw Sethbling's video where he was showing off his ultra hardcore box. This was a cluster of redstone and command blocks and things in a box that caused you to not regenerate life after you took damage. I thought it was cool, so I downloaded it, played it through, then stared at the redstone for a while to see if I understood how it worked, and I actually did, even though I am not that great with redstone. I though that maybe, If I worked a bit, I could make this kind of thing, but with different commands, creating a different play through of Minecraft. I decided that I could make multiple, and thus make it less of a singular device, and more of a concept. I call them, Modboxes. When I was coming up with a topic, the first thing I thought was, Minecraft is too easy, I should make it harder. Thus, the first thing I made was a magic bedrock box that you import into your world to enable hardmode.
The first modbox I created. This modbox doesn't change anything, until you kill the Enderdragon. when you beat the game, and collect the egg, (You can do this with a piston for those of you who don't know) then everything gets many times more difficult. First of all, it is night time all the time. Forever. I do realize that when it is night time, less monsters will spawn in caves. I could not figure out a solution to this. Another change is that the difficulty is locked on hard. If you wanted to play on peaceful, then you really didn't need this modbox, so I didn't see any reason not to include it. The main feature of this however is the new health system. Similar to ultra hardcore, you will not always regenerate health. The difference is, in ultra hard core, you cannot take any damage. In this version, it is slightly more falling damage friendly. If you take a half heart of damage, you are still fine. Once you take 2.5 hearts though, you will not regenerate past 2.5 hearts. The same thing goes with 5 hearts, 7.5 hearts, and 9.5 hearts. (I can't exactly do 10 hearts can I?) when you take 2.5 hearts, you gain mining fatigue until you heal(I will explain later.) When you take 5 hearts, you will gain hunger, when you take 7.5, you will gain weakness, and when you take 9.5, you gain blindness. To heal, there are 2 things you can do. One, is die. This is not ideal, as you have a death counter, with some penalties(explained later) Or, you could collect gold(Or budder for you Sky fans.) Anyway, if you collect a gold block, it will take it from you, and heal you up 2.5 hearts from where you were before. The one exception is if you are at .5 hearts, it will heal you all the way up to 5, because being at .5 hearts is impossible. If you collect an entire set of gold Armour, you will have your deaths set back to negative 1, your health brought up to full, and you will gain night vision and resistance for 5 minutes. Moving on to the deaths system, when you die the first time, you will be brought down to 7.5 the instant you spawn. A second time means you are brought down to 5. A 5th time brings you down to 2.5, and a tenth brings you all the way down to .5. At this point, you have lost, you should either give up, or cheat. I played this through and cheated dozens of times, it is quite difficult. The ways to remove deaths from your counter is using gold armor, as mentioned before, or collecting eye of enders. Each eye will remove one death. Eye of ender will also give you night vision and strength for 5 minutes.Hardmode Modbox 2.0 (Wither mode)
I think that is it for this one, If I forget anything I will add it.
I have 2 downloads, one of them is for the schematic file to import to your world, the other is just a world file for people who don't have mcedit. The seed for this world is qmqmqmqm, and cheats are enabled, as I know I used plenty of them, and I don't want to be cruel.
World file: http://adf.ly/Q1jq6
There isn't that much change in this one. I created this second, after my first creation still wasn't quite brutal enough. See, I had geared up with plenty of armor before I fought the enderdragon, so after hardmode enabled, nothing was still really that difficult. The difference this one makes is that you start out in hardmode, with the goal to kill the enderdragon. It starts out night, making the beginning the most challenging part ever. You are probably thinking, how do you kill the enderdragon if you can't collect eyes of ender, the just get sucked up and you gain a life (If you arn't thinking about this, now you are, or you haven't read the original version above) I didn't want to remove that feature, because I thought it was cool. My solution ended up making gameplay much more interesting. Before you can collect the eyes of ender, you need to kill the wither. The wither is very dangerous if you don't really regenerate health, so good luck if you do end up playing this. When you collect the nether star, whoever collected it will be healed to full health, have immunity to wither, in case you wan't to fight it again(I don't know why you would do this) permanent resistance one effect, and the ability to pick up eyes of ender without them dissapearing. Note that means that if you kill the wither, the only way to reset your deaths is with full golden armor. This version is by far harder than the version above, but a little side note, killing the wither gives you 200 levels. I think I forgot to mention that.
Again, I think that is everything, if I missed anything, tell me and I will add it.
Downloads: Same format as before, a schematic, and a world download.
World file: http://adf.ly/Q1l0Q
Level based health modbox:
Pretty much everybody that has responded to the original idea has said that the modboxes were cool, but way to difficult. I think they are still possible, and players who are looking for a massive challenge can still go there, but that is probably as hard as these things will get. Anyway, in response to everybody that wanted something easier, I made a new modbox. This modbox bases your max health of of your xp level. the way this works is when you are low level, it detects your health to see if it goes to low, and if it does, you get hit by instant damage 5, instakilling you. As you level up, this number that triggers the instant kill will be less and less, making it so that you need to take more damage to be killed. Eventually, you have a full 10 hearts again. After that, you get a scoreboard objective called overheal. If you have any overheal, you will have regeneration 2, permanently. When you take damage, the overheal drains, and if you lose all your overheal, the regeneration stops. Yes, it is still possible to die with regeneration 2, however, the only thing this really effects is things like jumping off cliffs, or falling in lava, so it doesn't matter too much. This should give a challenge for those who want one in the beginning (as you only have 1 heart,) and some easy playtime later, as you have 20 hearts when you get to level 30. The idea here is that you take a bit more time about how many levels you spend, as it hurts a little more.Different timing cycle:
Health values per level:
Note that where I say overheal, I mean max overheal. Your overheal regenerates at about the same speed of your health regenerating at full hunger, and you will only regenerate overheal if your health is full.
Level 0: 1 heart
Level 1: 2 hearts
Level 2: 3 hearts
Level 3: 4 hearts
Level 4: 5 hearts
Level 5: 6 hearts
Level 6: 8 hearts
Level 7: 8.5 hearts
Level 8: 9 hearts
Level 9: 9.5 hearts
Level 10: 10 hearts (nothing changed)
Level 12: 2 overheal
Level 14: 4 overheal
Level 15: 5 overheal
Level 16: 6 overheal
Level 17: 7 overheal
Level 18: 8 overheal
Level 19: 9 overheal
Level 20: 10 overheal
Level 25: 15 overheal
Level 30: 20 overheal
Downloads: Yay! Again, same format, although the seed this time is wzwzwzwz.
World file: http://adf.ly/Q4a2B
This is very simple. All I did here is make a clock hooked up to a command block that adds a bit to the time, to make the time cycle faster. There are 3 speeds, faster than normal, quite fast, and stupidly fast. (also classified as low, medium and high.) There is also a version that slows down the cycle a bit. Not much to say here, the stupidly fast provides a bit of challenge and fun, or you can use these as something different.Vampire mode modbox: Uses 1.6. I don't want to change the text in the spoiler about the "new" snapshots. Just ignore them please.
Downloads: Only Schematics for now, I really don't want to make a seperate world for all of these, and then test to make sure the import didn't bug it. If you can't use Mcedit, post a reply asking for version of this you want in a world format, and I will import it for you.
With the relatively new 1.6 snapshots, we can disable natural health regeneration. Even on its own, this can be quite fun to play, so I figured, how can I make this into a mod box. There may be more boxes that are built off the naturalRegenration gamerule, but this is the first. This modbox cuts of your regeneration from eating food, and heals you when you kill things. It turns out there is no way to determine between agressive and passive mobs, so if you need healing, you can actually just go to the surface and punch a few chickens. This changes the way you play the game a bit, and causes you to look at bats as little flying noisy health packs. Each kill gives you 2 hearts.Magic wands and books modbox [A fail. Please don't look.]
World file: http://adf.ly/QQqgW
I was actually considering making this so that killing things gives you enough regeneration to heal one half heart, but then I remembered that most people are not going to be playing on creative mode, so one kill is instant health level 1 (Which in the latest snapshots, equals 2 hearts)
I think I will just try to re-write this entire thing, the last time I tried it came out as a mess of random words. This box is the first modbox that adds something new to the game. In this one, I add the usage of magic wands and magic books. You have wands, which are golden hoes, a spell book, which is a book and quill, and some magic dirt, which is just dirt. What I do, is using some command blocks, I constantly attempt to clear players of a written book. If somebody is cleared of a written book, they are given a scoreboard objective, telling the modbox that they want to cast a spell. The modbox will then clear that player of golden hoes with damage values of 1-7, and for each golden hoe that is successfully cleared, they are given a different scoreboard objective, a dummy value. For example, if they sign a book and quill, and they have a golden hoe that has 2 damage, and a golden hoe with 4 damage, they will gain the scoreboard objectives d2, and d4. On a separate area, there are command blocks testing to see if they ever have a correct combination of these durability dummy scoreboard objectives, and if it is successful, it will remove the level cost from the player that cast the spell, and then cast whatever spell the combination leads to. The player is then cleared of all of their durability scoreboard objectives. To give an example, the most basic spell changes the time to day. To cast this spell, you take 3 golden hoes, till one dirt with one, 2 dirt with another, and 3 dirt with the last, so the combination is 1,2, and 3 durability. They then write in their book and quill, and sign it. It doesn't matter what you write, all I am detecting is the change from book and quill to written book. When the player signs their book, the writen book is cleared from their inventory, causing them to be cleared of their golden hoes. Since they had hoes of damages 1, 2, and 3, their scoreboard objectives d1, d2, and d3 are all set to 1. They are then given another book and quill. A command block tests for any player with the scoreboard objectives d1, d2, and d3 all set to 1, who has at least one level. If it is successful, that player looses a level, they are given 3 hoes, and the time is set to day. Even if the command block is not successful, the players will loose the scoreboard objectives d1, d2, and d3 after the time it would take for the spell to be successfully cast. Can you see why this box took a bit longer to build than the rest of them ? Anyway, you probably want a list of the combinations so that you know how to cast the spells. The way I am going to phrase them is what the spell does, followed by the level cost, followed by x:y:z, where x y and z are the durability on your hoes that you need to have when you change the book and quill into a written book.Vampire werewolf thing modbox (For lack of a better name)
Spell of daytime: 1L, 1:2:3Schematic: http://adf.ly/RF6U8
Spell of nighttime: 2L, 2:4 (I forgot to mention, not all spells have 3 hoes in their combo)
Spell of thunder: 3L 1:4:5
Spell of clearing(weather clear): 0L 1:5 (I just realized that thunder and clearing spells are both broken. Ignore them for now, I will fix it and update this soon.)
Teleport to surface: 3L 1:6
Set spawnpoint: 5L 2:6:7
Heal to full health: 2L 1:2:7
Despawn all mobs: 5L 5:6:7(This one also breaks one of your wands when you cast it)
Of course I forgot to fix the clearing spell, sorry everybody, I will fix asap. I really wish I was able to blame my lack of being able to explain these things on english being my second language, but english is the only language I know. Hopefully this is a bit clearer now.
World file: http://adf.ly/RF6Vm
Random teleports: (New and very small, like <15 minutes small)
Well, the magic wands thing was a failure, as it got to complicated for me to explain. This time, I am keeping it short and sweet(Hopefully.) In this modbox, you get stronger at night, but if you do not kill mobs and animals, and drink their blood, you get hungry, and die. Simple enough right?
Downloads: Schematic only, sorry. Most people seem to prefer their own world, and I keep messing up the spawn chunk thing.
One more thing about this one, it took me a while to try to balance the stronger at night aspect with the bloodthirst part. I tried the best I could, but please leave feedback on the difficulty of this one, as you can all see with the first box, I am not the best at judging difficulty. (Sorry if that was confusing, hopefully it will make a bit more sense if you play it.
I actually built one of these before 1.6, but it kept teleporting you into the middle of an ocean, and it just wasn't that fun. This one uses the spread players command, so it will always teleport you to land. The concept is that every so often, a few minutes or so, you will be teleported to a new location. This essentially focuses the game on exploration, and might be fun for one or two minecraft days. Sometimes the teleport will be good, bringing you to a village or temple, sometimes it will rip you away just as you are mining diamonds.Fwapa derp squeaks modbox (I had way too much fun building this, it didn't take long)
I should probably try to build something bigger at some point, but I haven't really played around with the playsound command and this is what happens when I do. I don't want to explain too much, all you need to do is get an empty map, and right click.
Vetches is awesome.
I got something done. Yay. I have been working with Spyman and Bombz on this one, spy has a server that we can build stuff on. Thanks again spy. This one adds a thirst aspect to the game. When you get thirsty, you go insane and die. You have to drink stuff so you don't die. The funny thing about this is that I could not find out a way to make it so that drinking water makes you less thirsty. I know, that makes no sense. Sorry. Anyway, the two things you can drink are milk, and weakness potions (don't worry you won't actually get the effect) milk, because that is something humans drink, and weakness potions because they don't require nether wart to make. Also, drinking lots of fluids makes lets you enable "sprinting" using your thirst. Right click on a map to enable thirstysprint, and right click again to turn it off. Yeah. The rest can be figured out by playing this, just make sure you get yourself a map. Even cheat one, I don't care.
Downloady: I have kind of stopped doing the world files, that makes these seem to much like custom maps.
Schematic FTW: http://adf.ly/UJoZD
Another form of UHC:
This is pretty simple, but it feels good to finally have an idea. The concept is that you do not regenerate health naturally, but you are healed by sleeping. I was actually having some trouble with comparators getting stuck, so naturally there are some strange things employed to get this to work. I'm rusty at this, sorry for the unnecessary size.
I don't recommend using this on a server, as it would require everyone to sleep and change the time of day. Also, using cheats to change the time might mess this up, so be legit.
Mod boxes for servers:
This is kind of a different section, so I will spoiler it. These really won't be helpful for many people, I really built these more for my benefit, and for the owner of the server I play on. I play on a server that is currently fully vanilla, and is private so we don't really have greifing problems. We do however have some trolls, and cheating is more of an honor system than something that is enforced. I decided to build these to help keep a little bit of order, and they will not work on big servers, only use these on small servers with your friends.
time command for non ops:
Our problem for the vanilla server was that ops had too much power, and non ops had too little. I wanted non ops to be able to change the time, and set the weather to clear, but not be able to ban people and stop the server. I came up with the idea of a halfway op. In this case, the halfway op has a map that can change the time and weather. Fairly simple. Non ops cannot change the time, you determine between ops and halfway ops with a scoreboard objective which I will explain at out of these spoilers.Anti creative op:
to start off, this one only really works on a trustedish friend, and/or somebody that doesn't know how to use scoreboards. This one is the opposite of the halfway op, this is a full op that you can take away powers from. If you give op powers to somebody that has a scoreboard objective p value of 0, if they try to switch to creative, it will not let them. Again, this will let them op others, ban people, stop the server, and let them turn off their boundary, so only use it on somebody you trust, but they might cheat. (Not used in most circumstances, this was for like, 1 guy on the server, so probably won't be useful to you. Whatever.)Spawn protection:
This is probably the most useful of all of them, and is the most simple. It clears non halfway ops of tnt, and gives them mining fatigue so high that they cannot break bushes in the spawn. (Halfway ops being the people with a scoreboard objective p set to 1 or higher.
How to set somebody to halfway op: /scoreboard players set (Playername) p 1
p is a scoreboard objective short for permissions. I use them in the boxes to give powers to only players with the scoreboard objective, and in the case of spawn protection, to stop nonops from breaking blocks. If you want multiple of these on a server, but you don't want to give a halfway op the ability to break blocks in spawn for example, just break into the boxes and change around some of the numbers. These boxes are fairly straightforward, and should be easily customization.
1) Download the zipped file
2) Unzip the file
3) Copy the world file into your saved
1) Open Mcedit
2) Import schematic file into the spawn chunks of your world (The spawn chunks are kept loaded all the time)
More of these are coming, don't worry.
Sethbling is a huge inspiration to me, along with Vechs. (Imagine what would happen if he started using this kind of command block stuff in his maps, better be quiet)
I think I got everything in there. Please leave feedback, I would really appreciate it. If you do a lets play and post it on YouTube, or even just do a review, and would probably subscribe on the spot(The only reason I wouldn't is if it turned out you were a complete jerk-face and went around YouTube screaming at people)
Anyway, thank you for reading, if you found any bugs, please tell me right away. I really hope you enjoy.
Heres a button. I don't know if it even works, just leaving it here as some form of template thing, in case I need a button later.
Oct 25, 2012While this map is no longer being actively updated, others have taken the reins to update the map to add things only available in new versions past 1.5. See the bottom of this post for links!Posted in: Maps
Just you, some trees, and a couple friends.
Skyblock is a wonderful map, but this is NOT Skyblock, and is nothing like it. Play it for 20 minutes and you'll see.
4.0 Initial release. You can pretty much make, breed, grow, spawn, or trade for everything in the game, eventually. If you're smart
4.1 Incremental Update to Minecraft 1.5. Added Quartz and more Soul Sand. Put most starting items in a chest. Increased biome sizes and replaced the Desert with a Mushroom biome. Modified the challenges to be much easier to mark completed. Moved the spawn point so slimes are easier to get. NOTE: This does not seem to have taken. I'll fix it again in 4.2, but for now follow the below instructions.
TO FIX SLIME SPAWNING:
- Download and install NBTExplorer if you don't already have it.
- Open it and navigate to your SAVES folder (something like C:\Users\YourName\AppData\Roaming\.minecraft\saves)
- Navigate into OceanBlock_4.0 -> Level.dat -> Data: 24 Entries -> SpawnX and SpawnZ
- SpawnX should be 289. Change it to 250. If it is not 289, change it to a number near what it is but at least 25 away.
- Leave SpawnY alone. It's a height value that doesn't matter here.
- SpawnZ should already be 598. Change it to 550. If it is not 550, change it to a number near what is is but at least 25 away.
- File -> Save
- Exit out of NBTExplorer.
- All done!
- Slimes (and sometimes passive mobs) won't spawn. Run the above fix if this occurs on your map. This will be fixed when I update to 4.2.
- Zombie Pigmen sometimes won't spawn, or will spawn but only in very small numbers. Run the below fix for this. This will be fixed when I update to 4.2.
TO FIX ZOMBIE PIGMAN SPAWNING:
- Open your map in MCEdit. If you are not comfortable with MCEdit, read up on it and make a backup of your map before using it!
- Go to the Nether.
- Highlight all "normal" looking areas. You'll have to do this step several times for each of the 4 areas North/South/East/West around the big lava lake.
- Select the fill tool, and fill the area with bedrock. You'll have to do this step several times for each of the 4 areas North/South/East/West around the big lava lake.
ADFLY LINK: OceanBlock 4.1
DIRECT LINK: OceanBlock 4.1
ADFLY LINK: OceanBlock 4.1 Hardcore
DIRECT LINK: OceanBlock 4.1 Hardcore
Version En Español (Thanks to MsFenixWolf):
ADFLY LINK: OceanBlock 4.1 En Español
MEDIAFIRE LINK: OceanBlock 4.1 En Español
Multiplayer server! (Thanks to BritishCommando2 for setting up and running this):
Just paste that into Minecraft and head on over!
Alternate urls: oceanblock.me oceanblock.co oceanblock.in oceanblock.org
Once connected hit T, then type /server Oceanblock
Then read all the signs for what to do next!
- Do not kill yourself in ANY way for ANY purpose.
- NO mods/hacks/cheats that give you an advantage. (Optifine is fine, but TMI is not)
- Play on at least easy difficulty.
- Have FUN!
- There is a bed on the island, and when you start it should be night. Sleep in the bed to set your spawn point, and sleep in it whenever you move it. This will keep you from spawning on the ocean floor, which is a Minecraft bug that I cannot fix.
- When you start, there is no lava. There is no stone. You'll be working with wood until you can get iron tools, either from a mob trap or from Iron Golems, or from trading with villagers.
- Most of the stuff you'll work with in on the little block of dirt, sand, and a few other resources that you spawn on. There are some goodies available if you search a bit, but don't look too far! *EVERYTHING* unique is within 16 horizontal meters of the bed in the center of the island.
- There are 5 biomes in the world. Most of the world is a plains biome, but there is also a snow, a jungle, a swamp, and a mushroom biome. And like everything else of interest, they're all within 16 meters of that bed. They're also all placed symmetrically so if you can find one, you should be able to find the other 3.
- There is an emergency cache on the non-hardcore version of this map. It's not exactly hidden but it's out of the way. It has a few critical resources that you start with, but could lose. For the ultimate challenge, try to do EVERYTHING below without ever opening that cache. If you don't like it but don't want to use its contents, feel free to destroy it and throw it and its contents into the sea or onto your cactus.
- There is coal on this map. And diamonds. And obsidian. And all of the Nether blocks. And Nether Wart. Yes, you can get it all. And yes, you'll need it all.
MILESTONES (Do in REVERSE order):
- Build a Village
- Mine the Obsidian
- Go to the Nether
- Activate the End Portal.
- Get a Dragon egg.
(the remaining lists are actually in reverse order, the same order they are in the book. Do them in any order you wish, but the ones at the bottom of each category are a bit easier than the ones at the top)
- Enchanting Room
- A House for yourself (Include Brick, Nether Brick, Stone Brick, and Quartz)
- Cobblestone generator
- Giant red mushroom
- Giant brown mushroom
- Mob farm
- Grass for Animals (Min. 8x8)
- Golden Apple
- Other Golden Apple
- Golden Carrot
- Brewing Stand
- 16 Jack 'o' Lanterns
- Enchantment Table
- Get a tool, weapon, or armor with at least 2 level-IV enchantments
- Enchant something with 30 levels of experience
- Cake and Pie (eat an entire cake and a pumpkin pie in one sitting, to fill your hunger bar from 0 to 10)
- Make a jukebox and collect records for it
- Automate something with pistons, hoppers, and/or dispensers
- Hang a map and at least 1 painting in your house
- Pot some plants for decoration
- Tame a Wolf
- Tame an Ocelot
- A Full set of leather armor, each piece dyed
- A Mismatched Set (One each of helmet, chestplate, leggings, and boots in iron, gold, diamond, and chainmail. No duplicates)
- Use a carrot on a stick to ride a saddled pig
- 16 Blaze Rods.
- 64 Bonemeal
- 64 Arrows
- A Bow
- Mushroom (Min. 8x8 mycelium area)
- Pumpkin (Min. 1 stalk)
- Sugarcane (Min. 64)
- Jungle tree (Min. 4 or a 2x2 square)
- Birch tree (Min. 4)
- Spruce tree (Min. 4)
- Oak tree (Min. 4)
- Wheat (Min 64)
- Potato (Min. 8)
- Carrot (Min. 8)
- Melon (Min. 1 stalk)
- Nether Wart (Min. 8)
- Cactus (Min. 1)
- Iron Golem
WOOL (Min. 16 of each):
- Light Gray
- Light Blue
POTIONS (Min. 6 of each):
- Night Vision
- Fire Resistance
How do I get cobblestone? Where's the Lava?
Until you get to the Nether, there IS NONE. This is not Skyblock, no matter how similar it appears on the surface.
Anything you can do with cobblestone, you can do with wood, except maybe holding lava.
What about Iron?
Iron is a renewable resource, and getting it is one of your goals. If you do the challenges in order you'll get iron in no time.
What about Whithers? I bet you didn't think about those.
You're right, I could have accounted for Withers but I didn't.
Your map is dumb and you're dumb and how can you mine diamond without iron you dummy.
Sticks and stones may break my bones, but you'll need iron to mine diamonds.
The Emergency Cache
OceanBlock 5.0 by Slytherite - Includes spawn fixes (both for players and monsters), the new Flower Forest biome, and the new tree types!
Dec 4, 2011Posted in: Minecraft Mods
Deck the halls, bundle up in your warm clothes, and prepare for a Minecraft holiday celebration! ChristmasCraft features a number of changes to help you get into the Christmas spirit:
- Colder biomes, meaning snow is all around!
- New items and recipes for delicious Christmas-time treats!
- A Christmas Tree Stand on which to grow your very own Christmas tree!
- Decorations, such as Christmas ornaments, wreaths, stockings, and redstone-powered Christmas lights!
- Three festive holiday music discs!
- The ability to wrap up nearly any item as a Christmas present, and give it as an item or place it like a block!
- A new semi-rare friendly mob, the Creeper Claus!
- Santa's helpers, the Ender Elves, are here to deliver presents!
- Perhaps even a visit from Santa himself??
- Deluxe twinkling Christmas lights! Crafted just like other lights, but with glowstone instead of a dye!
- Fancy ice skates that give you a speed boost on ice (but slow on land)!
*Note: Make sure you're running the latest version before submitting bugs! If you find any new bugs or want to offer suggestions, please contact me!
Current version: 3.0.0!
For client and server version 1.6.4:
Download ChristmasCraft 3.0.0 for Minecraft 1.6.4 here: Adf.ly MediaFire
1) Minecraft Forge version 9.11 is required for this mod! Install and run it once first!
2) Unzip the ChristmasCraft download, and you will find a ChristmasCraft_3.0.0.jar file
3) Copy ChristmasCraft_3.0.0.jar into your Minecraft "mods" directory
4) Spread some Christmas cheer!
*Note: If you want to run ChristmasCraft on a server, players will still need to install ChristmasCraft to connect to your server!
ChristmasCraft 2.1.0 for Minecraft client and server version 1.4.6: MediaFire
Requires Minecraft Forge version 6.5
ChristmasCraft 2.0.6 for Minecraft client and server version 1.4.5: MediaFire
Requires Minecraft Forge version 6.4
Made a video about this mod? Let me know and I might include it here!Screenshots
TheDargonSlayer's Mod spotlight
GameChap and Bertie explore ChristmasCraft
Durazic's Mod video
The Yogscast decorates with ChristmasCraft
Samkio & Torrent's Mod Showcase
MinecraftBaseHD's Mod Review (German/Deutsch)
JKapFilms Mod Review
Deathriding of LynxCraft shows off ChristmasCraft
Craft a Christmas Tree Stand, sprinkle some bonemeal on top, and you'll have a festive holiday conifer in no time! Cover it with ornaments for the perfect Christmas showpiece!
Hang your stocking up before you go to bed! If you've been good, you might find that Santa has visited while you were asleep!
This Creeper Claus doesn't want to hurt you, it only wants you to enjoy the season! Hack away at it and it might drop some tasty Christmas Spices, perfect for that seasonal recipe you've been wanting to cook!
Santa's helpers, the Ender Elves, can sometimes be found preparing presents! Their only rule: No Peeking!
Christmas Tree Stand
A sturdy base on which to grow your very own conifer! Just set it down and sprinkle some bonemeal on the top!
Nothing says "I'm celebrating Christmas!" like a lush green circle of dead plants!
Hang up your stocking and hope that Santa visits while you sleep! No peeking!
Decorate your house, your mineshaft, your trees! Hook it up to redstone and watch your electricity bills skyrocket!
Miniature glass balls in 5 fabulous colors! Hang them from your Christmas tree, or any leafy material!
No Christmas tree is complete without an elegant gold-plated star atop it!
Surprise a friend or enemy with a hand-picked item in a decorative paper wrapping! No refunds, exchanges, or re-gifting, please!
Note: Fill the center slot with virtually any item to wrap it up! Unwrap it by placing the gift on a crafting table!
Walking across ice is for chumps! Strap on a pair of these babies and you'll fly past the competition!
Candy canes are a quick and easy treat, but loaded with sugar!
Cool refreshing milk, and the richness of chocolate, yum yum!
Heat up your chocolate milk to restore even more hunger!
Note: All of the recipes below require Christmas Spices, which look like this:
Christmas Spices can be obtained by killing a Creeper Claus.
All of the nutritional value of a regular cookie, with extra Christmas spirit!
A refreshing Christmas tradition, with a hint of nutmeg! Just don't drink too much, or you'll regret it!
It's a fruitcake.
The ChristmasCraft mod (henceforth known as "the Mod"), a modification to the Minecraft game, is sole property of the Mod author (henceforth, "the Owner") known by the minecraftforum.net username "Newt_head". All software and graphical content contained within the Mod is copyright the Owner, and may not be reproduced under any circumstances except for personal, private use and as long as it remains in its unaltered, unedited form with proper attribution of the Owner. Decompiling and/or reverse-engineering of the software content of the Mod is permitted for personal, private use. Public distribution of modified versions of the Mod or any of its software contents requires the express written permission of the Owner, and may be subject to certain terms.
The Mod may only be distributed where uploaded, mirrored, or otherwise linked to by the Owner. Inclusion of the Mod into a distributable collection of mods, or "mod pack", requires the express written permission of the Owner. Any unauthorized distribution of this Mod constitutes copyright infringement, and the Owner is entitled to an injunction and to recover any damages for the loss suffered as a result of the infringement.
This Mod is provided 'As Is' with no warranties, expressed or implied. This Mod alters fundamental parts of the Minecraft game, and no guarantees are made as to the operability of the Minecraft game while or after this Mod is installed. The Owner of this Mod takes no responsibility for any damages incurred from the installation, use, or misuse of this Mod.
Nov 13, 2011Posted in: Minecraft ModsMineVideo
Follow me on Twitter to receive updates on MineVideo and information about my streams!
Minevideo is part of the Modders Union. For more information, go here.
We now have an IRC Channel! Please join #MineVideo on irc.esper.net
When recording videos of your Minecraft experience, you will often face problems like:
bad video quality
huge files that have to be compressed afterwards
bad ingame performance
expensive, limited or complicated tools
Here are the minimum stats you MUST have in order to get any kind of decent results (results may still vary though):
- At LEAST 4GB of DDR3 RAM
- At LEAST an Intel Core i5-2430M
- NVIDIA 400M or above, AMD equivalent
- At LEAST 6GB of DDR3 RAM
- At LEAST an Intel Core i5-2500M
- NVIDIA 560M or above, AMD equivalent
- At LEAST 3GB of DDR3 RAM
- At LEAST an Intel Core i5-2000
- NVIDIA 500 series or above, AMD equivalent
- At LEAST 4GB+ of DDR3 RAm
- At LEAST an Intel Core i7 (you might get away with a high i5)
- NVIDIA 550 or above, AMD equivalent
Please note that even if you do not have the exact minimum system requirements, you can still run it, however you will most likely experience lots of lag. The GPU's are not required GPUs, just minimal I'd personally try it with. (You may still try it with a lower though)
6GB of ram
Intel(R) Core(TM) i5 CPU M 520 @ 2.40GHz (4 CPUs), ~2.4GHz
Good to great quality
AMD FX 8120
radeon hd 6870
Also, PLEASE if you use the mod, post statistics on your hardware, and a video of you recording for testing purposes.
MineVideo is an attempt to solve these problems. It is a mod, that enables you to record ingame footage with the touch of one button. It's as easy as taking a screenshot and the resulting video files are small enough to quickly upload them to YouTube. IT REQUIRES FORGE!
When you are in the game, simply press F4 to start the recording. A plop will be heard, and you are recording!To stop recording, press F4 again. A message will appear that shows the filename of the video and audio you've just created.
The videos can then be found in the videos folder in your minecraft directory (similar to the screenshots)
When you press F6, a new GUI appears, with options for MineVideo, such as video file output, and audio file output.
New slick GUI!
Updates:MineVideo V1.4: Main Link! (curse will now have all of the updates, check there or here for new ones) (mirror)
Older versions:MineVideoV1.1:http://www.curse.com...craft/minevideoMineVideo V1.0: http://www.mediafire...748yw29hy4xn9gohttp://www.mediafire...fkjyv2ocd5n2da6 GUI and Mic
Install ForgeInstall like a regular mod. Drag the folder into mods.
Mods loaded: 2 ModLoader 1.2.5 mod_MineVideo 1.0.0 Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. --- BEGIN ERROR REPORT 9ab35c61 -------- Generated 4/5/12 10:32 AM Minecraft: Minecraft 1.2.5 OS: Windows 7 (amd64) version 6.1 Java: 1.7.0_02, Oracle Corporation VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: GeForce GT 540M/PCI/SSE2 version 4.2.0, NVIDIA Corporation java.lang.IllegalArgumentException: could not open: C:\Users\Erik\Desktop\mcp62\jars\.\videos\2012-04-05_10.32.28.mov at com.xuggle.mediatool.MediaWriter.open(MediaWriter.java:1289) at com.xuggle.mediatool.MediaWriter.establishStream(MediaWriter.java:627) at com.xuggle.mediatool.MediaWriter.addVideoStream(MediaWriter.java:496) at com.xuggle.mediatool.MediaWriter.addVideoStream(MediaWriter.java:416) at com.xuggle.mediatool.MediaWriter.addVideoStream(MediaWriter.java:390) at net.minecraft.src.mod_MineVideo.startRecording(mod_MineVideo.java:244) at net.minecraft.src.mod_MineVideo.keyboardEvent(mod_MineVideo.java:204) at net.minecraft.src.ModLoader.onTick(ModLoader.java:1165) at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:21) at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:922) at net.minecraft.client.Minecraft.run(Minecraft.java:801) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 7803578b ----------
If you get something like this, if means you forgot the to add the videos folder on windows.
java.lang.NoClassDefFoundError: Lcom/xuggle/mediatool/IMediaWriter; at java.lang.Class.getDeclaredFields0(Native Method) at java.lang.Class.privateGetDeclaredFields(Unknown Source) at java.lang.Class.getDeclaredFields(Unknown Source) at ModLoader.setupProperties(ModLoader.java:1763) at ModLoader.addMod(ModLoader.java:293) at ModLoader.readFromModFolder(ModLoader.java:1276) at ModLoader.init(ModLoader.java:887) at ModLoader.addAllRenderers(ModLoader.java:189) at ahu.<init>(ahu.java:77) at ahu.<clinit>(ahu.java:8) at net.minecraft.client.Minecraft.a(SourceFile:273) at net.minecraft.client.Minecraft.run(SourceFile:657) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: com.xuggle.mediatool.IMediaWriter at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 13 more
You shouldn't get that anymore.
If you get the recorder only recording the lower bottom corner of the screen, restart MC, and set the size of the window on the LOGIN screen.
Hint if you get an UnsatisfiedLinkError: Check PATH variable for xuggle_home, make sure it doesn't have 2 values, after that, reboot.
Now compatible with magiclauncher!
Current, Up to Date Videos
Thanks to SCMowns for creating a great video!
Mod review by iJevin:
MineVideo is licensed under a Creative Commons Attribution-NoDerivs 3.0 United States License.
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - Rainfur and Pfaffef, original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
These are ideas for features that might be added in later versions of MineVideo
None! I need your suggestions.
Here is the original thread, originally made by Paffef
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