• 1

    posted a message on Add Custom Background Music
    Thanks for the suggestions. Yeah, I could certainly add in how to put music in the Nether, menu and things like that, it's pretty straightforward. And I think I'll just try and make a video sometime this week.

    As for your first question, yes you can essentially "prevent" the default music from playing. If you name some of your music files the same as the default minecraft ones (hal1, hal2, hal3, hal4, calm1, calm2, calm3, piano1, piano2, piano3, nuance1, nuance2) then in the sounds.json file, you would add "replace": true, so it would look like this:

            "music.game": {
                    "category": "music",
                    "replace": true,
                    "sounds": [
                            {
                                    "name": "music/game/hal1",
                                    "stream": true
                            },
                            {
                                    "name": "music/game/hal2",
                                    "replace": true,
                                    "stream": true
                            },
                            {
                                    "name": "music/game/hal3",
                                    "stream": true
                            },
                            {
                                    "name": "music/game/hal4",
                                    "stream": true
                            },
                            {
                                    "name": "music/game/piano1",
                                    "stream": true
                            }
             ]
    }


    .... and so on and so forth. This would attempt to replace all the files listed in that series, so if you had some you wanted to add outside of the files you're replacing, it'd probably be best to create a new "music.game" list that doesn't include the replace tag, at least that's what I would imagine.

    That should replace the original sound file with your sound file. I've done that with the door_open and door_close sounds because I prefer the older non-squeaky versions, and I imagine it would work the same with the music files.

    As for your second question, yes! There is "replace" as I mentioned just above, but there is also a weight. You can see the options available here from the wiki and/or here from reddit. It also states that the stream function is recommended if the file is longer than a few seconds to avoid lag.
    Posted in: Resource Pack Help
  • 7

    posted a message on Add Custom Background Music
    How To Add Custom Background Music To Minecraft



    Hello! This post is aimed at helping you add custom background music to your minecraft experience. Note that this is not replacing music files, as has been the traditional method of doing it, but instead, adding your own music to play in random rotation with the default minecraft music. I searched quite a bit and found fractured methods of replacing files and adding in custom sounds to use with command blocks, but was unable to find a clear and straightforward method of adding in custom background music without replacing files (and being limited to those amount that are included with minecraft). Therefore, I decided to make this in the hopes I can help someone else who also enjoys customizing their background music experience. I wasn't totally sure where to post this, but since it has to do with resource packs, I decided to put it here. If it's better suited elsewhere, please move as appropriate. 


If there’s enough desire/if this text tutorial is too confusing, I can certainly make a video, too.

    Tutorial:

    Things you will need:

    - Minecraft 1.7.9 (unsure if this works in prior versions, as this is the version I’m using)
    - Access to http://www.jsoneditoronline.org and a text editing application (notepad/textedit, etc)
    - Music files in .ogg (or access to online converter/audacity, etc)


    Part One: Get Your Stuff Together

    Step 1) Find your music files you wish to add as background music. Check the file type: if they are .ogg files, perfect, skip to step 3! If not, there’s the extra step of converting them.

    Step 2) Converting your files to .ogg can be done in a few different ways. If you have a lot of files you want to convert, I highly recommend using Audacity (http://audacity.sourceforge.net). It’s free and works great for batch converting. However, if you don’t wish to use it (or only have a couple you need to convert), there are many free online audio converters. Those can be found with a simple google search (or here http://audio.online-.../convert-to-ogg).

    To convert your files using Audacity, first download and open it. Then, go to File->Import->Audio. You can then select multiple files (by using shift) and when you are done selecting the files you wish to convert, click Open. Audacity will take some time importing your files. Once it is finished, go to File->Export Multiple (if only exporting one file, simply choose export). In the box that comes up, under "Export format" select "Ogg Vorbis Files." Then click on Options and you'll see a slider. Drag it so the number in the middle shows a 2 or a 3. This is done to reduce the file size of the converted audio, and there is little to no noticeable difference in the exported audio. Then click OK.


    Lastly, click Export and you will be prompted to edit the Metadata of the files you are exporting. You can ignore this or fill it out, that is up to you. Either way, you will need to click OK for each file. Once you have gone through all the files, Audacity will export them which may take awhile depending on how many you selected.

    If you are using an online converter, simply select the file you wish to convert and make sure you have .OGG selected as the output. For the website I linked, select "Choose File" and pick the file you wish to convert. Then simply select Convert File.
    Note: if you have WAV or AIFF files or any other audio file that has a large file size, I highly recommend you use Audacity as it will take quite awhile to upload the large files.

    Once you have your files converted, you can move onto step 3.

    Step 3) First off, let’s rename the files to something a bit more simple. Rename the files so the filename is only one word (or so it contains no spaces). It could be as simple as “mcbg1” or “minecraftmusic1” or whatever you want, just as long as there are no spaces.

    Step 4) Now create a folder called “My Resource Pack” or whatever you want to call it. Inside that folder, create another folder called “assets” inside of which you will make another folder called “minecraft” and then inside of that folder make the folder called “sounds” and inside of that folder make the folder called “music” and finally (after all of the folder-ception) make a folder called “game”




    Step 5) Drag all of your .ogg sound files you want as background music into that last folder you named “game.”

    Step 6) Navigate back to your minecraft folder. You can do this if you have the newest launcher by opening minecraft, clicking on the button “Edit Profile” then clicking on “Open Game Dir”

    Step 7) In your minecraft folder, navigate to the folder called “resourcepacks.” Now drag the folder-ception thing you made in step 4 called “My Resource Pack” into that folder.

    Step 8) Now things might start to get a bit confusing. Inside of “My Resource Pack” you will want to put a file called “pack.mcmeta”. This is so the game can recognize your resource pack and have it be selectable in game. Open your text editing application and copy/paste this into it:


    {
       "pack":{
    	  "pack_format":1,
    	  "description":"My Resource Pack"
       }
    }


    Then save it as “pack” and make the file extension .mcmeta after the file is saved. Make sure this is inside of your “My Resource Pack” folder and not inside the “assets” folder. You can change the text in the code that says “My Resource Pack” to say anything you want.



    Part Two: Make Your Music Play

    Step 1) So here we get more confusing. In order for Minecraft to recognize your .ogg files and play them in game, you will need to create a file called “sounds.json” which will be placed inside the assets/minecraft folder, just outside of the “sounds” folder. To do this, open the website http://www.jsoneditoronline.org and you’ll see a bunch of text up there. Hit the “clear” button on the top right side of the page. I suggest using this website because it will show you if there are errors and it keeps the formatting nice.

    Step 2) Now to make the JSON code. For your convenience, it is located here and you can basically just copy/paste it into the editor in your web browser. However, notice that the first and last curly bracket may already be in the editor, so if you receive an error, make sure there isn’t a duplicate set of curly brackets. Note that when you have an open curly bracket, you must have a closed curly bracket as well to end the section.



    {
        "music.game": {
    	    "category": "music",
    	    "sounds": [
    		    {
    			    "name": "music/game/FILENAME",
    			    "stream": true
    		    },
    		    {
    			    "name": "music/game/FILENAME",
    			    "stream": true
    		    },
    		    {
    			    "name": "music/game/FILENAME",
    			    "stream": true
    		    }
    	    ]
        }
    }



    Step 3) Now, check for any duplicate brackets or anything. If there is an error, there will be a red X on the left side of the editor. At this point, if you’re error free, you can continue.

    Step 4) Rename where it says “FILENAME” in the code to the names of your music files that are located in your music/game folder. However, do not add the file extension. I do not know if it will work if you do or not, but I mirrored this off of the file that Minecraft uses to access it’s own sound and music files.

    Step 5) If you have less than three files to add, you can delete extra sets of


    		    {
    			    "name": "music/game/FILENAME",
    			    "stream": true
    		    }


    which may or may not have a comma after the last curly bracket.
    Important! The comma located at the end of the curly bracket can cause an error if there is a comma and it is the last file listed. If it is the last file listed, delete the comma after the curly bracket. If you have more than three files you wish to add, copy and paste the above code, however make sure you add a comma after the last curly bracket. Think of it like a list that is separated by commas. You wouldn’t have a comma after the last item in the list.

    Step 6) Finished? If so, awesome! Now check again for any errors, and if you are error free, click the “save” button in the top right corner of the page. It will download the JSON file you just made. Locate it and rename it to “sounds.json”.

    Step 7) Navigate back to your My Resource Pack/assets/minecraft folder and put your sounds.json file in there, so it is outside of the “sounds” folder, but inside of the minecraft folder. For clarity, your folder structure should look like this.







    Part 3: Enjoying

    Step 1) Open up your minecraft game and go into options. Click resource packs, locate your resource pack, and click on it to add it to the right column called Selected Resource Packs. Then click done.
    Step 2) Start up your game and play! Note that you may not notice the new music immediately because it will play randomly. If you want to make sure it worked and was added in, you can load a world, run around for a minute and wait for music to play. If it isn’t your new music, save and quit, then reload and repeat until you hear your music. Otherwise, just play and enjoy like normal!


    I hope that this tutorial has been helpful and as clear as a text tutorial can be. If you have any questions or if something is unclear, please let me know and I’ll do what I can to help you out!


    Downloads:
    Zipped Resource Pack folder structure - http://goo.gl/E5gVmz
    pack.mcmeta - http://goo.gl/1UAIBH
    sounds.json - http://goo.gl/HWTe2l
    Posted in: Resource Pack Help
  • 0

    posted a message on [ADV/PUZ/PARK] The Labyrinth of Irritation (V1.3)
    This map was so much fun to play. I've never played an adventure type map before, but I really loved this.

    Reasons it was fun:
    1) The environment. Everywhere I went, there was a theme, and everywhere the ambience of the location made it feel "real" to me. Not only did it help navigation in general, but it just made it so much more enjoyable to trek through. Goodness, that tree was wonderful. But my favorite place had to be the icy tree area with the minecart tracks (on which I put a minecart to go around). Not only did comforting music start playing (conveniently) when I entered, but it just seemed so peaceful. And it reminded me of one of those windup Christmas toys where the train goes around a tree. Also, probably the coolest part was how near the end of it all, it was a reflection of where you had already been, just destroyed and corrupted. Which I loved.

    2) The progression. Normally, I hate things that make you back track. But for some reason, it was done in a way that made it fun. And even in back track attempts where I went to the wrong place, I didn't seem to mind. As well, probably my favorite part of any game is when it's "over" and it isn't "over." It makes it so much more exciting and mysterious, because you've overcome your objective, yet there's more and it's unknown! Also, there were no "huge" setbacks if you screwed up throughout. Aside from near the very "end," which I somehow managed to complete in one run. But it made sense to me for there to be a greater risk, as it ramped up to the end. Personally, I didn't think the "jump" was too scary, but was more scared of the rails bit just beforehand.

    3) Exploration. I had so much fun traveling around, figuring out which area to go to next, and then discovering new areas. Probably my favorite part was right before mining the door when I found the room where "all the switches met." I immediately realized what the room was for and understood it all and it was exciting. That ties right back into the environment, everything was very recognizable so there was really no frustration.

    I'm sure there's even more reasons why I enjoyed it so much. Like the varied puzzles, which were challenging to a degree, but not something that took forever to figure out. Honestly it almost felt like there was a story here -- hidden in the environments. I could've been reading into it, but it felt to be more than just an Indiana Jones style adventure. I did really enjoy the end. The only thing I might've enjoyed even more would have been to have even -something- else after the actual end! Whether fun things to do with the rewards or (I thought, at least) it might have been fun to just go back into the actual world and live there as if it was a normal minecraft world. I know it'd be kinda crazy what with all the redstone and exterior work that went into the building of it. Which it's crazy just how much stuff is all over and I couldn't imagine having to use a non-flat world for building something like this, which would cut into the whole 'being able to live in it' thing. But I can tell a lot of work went into this and it turned out great. This was just so much fun and I really look forward to future maps!!
    Posted in: Maps
  • 0

    posted a message on [1.12] AtomicStryker's Battle Towers
    Quote from Spartyn

    Holy Crap the Golem is hard, it took me, even when I froze him(Commands) about 3-5 minutes of non-stop hitting with diamond sword and arrow.


    He's not that hard, I actually downed one of them in about 20 strikes from a diamond sword. Also, if he falls off the tower, the crumble doesn't actually effect the tower, but just whatever ground he's on. But the crumble does look really awesome on the tower, leaving sort of that ruins look. Are there supposed to be random holes in the floors leading up to the Golem? And the fight with the Golem isn't too interesting, but I'm not sure what other mechanics could be done to make it feel more epic.

    And, maybe if possible, make it so not all of the blocks drop from the tower when it's destroyed and have it destroy the chests, so if you don't grab the loot it isn't there later.

    Seems maybe the ground "crumbling" below the Golem when he's off the tower was an isolated thing, it happened again and the tower crumbled just fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    This mod looks amazing. I've downloaded it and have even started a new world. Excited to work my way to the Aether. Not that it's a big deal, but I noticed the word "Yield" was misspelled on one of the "pro-tip" loading things. It was the one about the Golden oaks and what they "yeild."
    Posted in: Minecraft Mods
  • 0

    posted a message on Redstone Additions, Teleporters, Conveyor Belts, and more...
    Creeper Sheep:

    I had this idea the other day, too! I was thinking how terrifying it would be to be going along, punching sheep for wool, only to move up on one that turns your way and starts "ssssss"-ing. What I was thinking for it was when a sheep got struck by lightning, making it a rarer occurrence. As well, only like half the sheep's face would be creeper'd with a red glowing eye or something, so that way you really didn't know until you got close. Either way, I still like the idea.

    Que-ed Furnace:

    Really good idea, it is a pain to cook pork chops as of now. Queueing for items like that makes sense, just allow them to be stacked up to a certain amount in the furnace, but keep them unstackable in inventory.

    Island Volcano Biome:

    This would be really cool, but it should be island specific because it might get annoying having volcanoes going off all over the world. Or just have them be a really rare spawn. It's a great idea anyway.

    All your ideas make sense, and I hope to see some of them added in at some point!
    Posted in: Suggestions
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