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    posted a message on Dear Mojang, please make it so CTRL+M3 carries the conditional tag.
    Quote from jdc997»

    It's technically not a bug. Ctrl+pickBlock does not store any block data (like the block facing), so it's currently impossible for it to also hold whether the block is conditional.

    That is true to an extent. However, it does store its "auto" tag and last output message, the reason why the +NBT lore is added. Ideally, Ctrl+pickBlock should preserve all block data except the block's direction. I support.
    Posted in: Suggestions
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    posted a message on How to use Custom Sounds in 1.9?

    The <source> part of the command decides what type of sound is being played. The volume of "/playsound custom.test hostile @a" can be controlled using the hostile creatures slider. As far as I'm concerned, this is what you'd want to use:

    /playsound custom.test master @a ~ ~ ~
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Glissade [Version 3.1] - A New Minecraft 1.9 Minigame

    This is a really unique map! The controls were hard to get used to, but I guess that's expected. I suggest adding difficulty settings where you can add more time to the scoreboard though, just because everything has to be so precise. I ended up giving myself an extra 10 seconds to complete some of the levels.

    Posted in: Maps
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    posted a message on Hand/Armor Drop Chances? (1.9)

    Thanks!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Hand/Armor Drop Chances? (1.9)

    For some reason, I can't get the new drop chance tags to work. Here are the commands I tried, taken from the minecraft wiki.

    /summon Zombie ~ ~1 ~ {HandDropChances:[1.0f,1.0f],HandItems:[{id:"minecraft:stone"},{id:"minecraft:cobblestone"}]}


    /summon Zombie ~ ~1 ~ {ArmorDropChances:[2.0f,2.0f,2.0f,2.0f],ArmorItems:[{id:"minecraft:leather_boots"},{id:"minecraft:leather_leggings"},{id:"minecraft:leather_chestplate"},{id:"minecraft:leather_helmet"}]}


    Nothing is dropping, and I have both mob loot and entity drops set to true. If there is something I'm missing here, it would be nice to know!

    Posted in: Commands, Command Blocks and Functions
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