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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update

    @BLSKis1

    The biomes are dimension 10 specific. You probably have a biome id conflict.


    @Kenpachi_Lili

    Have you tried to check the controls menu?

    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update

    @FLIPPING

    You need to update wildycraft. The orespawn conflict is fixed in the latest versions.

    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update

    @People who've posted on previous pages


    If you have an error with mob ids, there is a section on the first post in Q/A about it. It has been asked so many times that I think half of this thread might be that question.


    Instructions:

    If you have the error with id 133, turn flexible ids on in the config.

    if you have the error with id 375, you're using the pun mod, and you need to set "Entity ID Offset" in the config to a higher value.


    On another note, right now I am taking requests for the next update, as long as the suggestions aren't too large.

    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update

    @futhead_Aldenhelm43

    Sometime late may when I finally have more time. It will include some more bosses and structures.

    Posted in: Minecraft Mods
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    posted a message on [WIP] Mob Statues

    @MokahTGS

    It should be fixed now. If you find any pig statues, they're there because the mob that was used as the model isn't compatible with the statue rendering.

    Posted in: WIP Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update

    @killerman2891

    Hmm, that error is for 1.6.4, can't really help that.


    @Zindinok

    That's an error that was posted previously. It would probably be much easier if it was solved on their side, since all they have to do is check for a casting error. It's also an error that shouldn't be happening if that mod only changes world gen in the overworld.

    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update

    @samuelgh

    It is compatible with the Pun Mod, you need to change the Entity ID Offset.


    @jojobinks1992

    Update Wildycraft

    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    @p1kashwak

    There should be a config option for this called "EnableRunescapeSpawning" which actually means letting players respawn in the dimension or not.



    Do you also have this error for the Archer's ring? well any name with a ' in general?



    @Matt_Rosa

    Hmm, I'm not too sure about this then. My first impression would be that ATG is trying to override generation in the Wildycraft dimension which is causing errors, but apparently it should only change overworld generation? The overworld should not provide a Wildycraft chunk manager when called. You might have to go to their forums and check with them.
    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    @Matt_Rosa

    Well that's an interesting error. ATG is trying to cast ChunkManagers? That doesn't really make sense. Does the error appear when you first load minecraft?
    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    @Finn_Kish

    You need to update Wildycraft. The latest versions should be compatible.



    @TheVeryBestLikeNoOneEverWas

    Set EntityIDOffset in the config to a higher number



    @futhead_Aldenhelm43

    I can't really tell what the first error is supposed to be. When does this happen?

    The duplication bug was noted and will be fixed



    @CreeperDude21

    Go into the Wildycraft config file and set EntityIDOffset to a higher number.
    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    @jojobinks1992

    Update Wildycraft.



    @RockinJake

    Noted and fixed in v1.7.4



    v1.7.4:

    Fixed some gravestone compatibility

    Fixed some server bugs
    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    @YingoSama

    Hmm that's pretty strange. It may have something to do with installing and reinstalling mods.



    @TheVeryBestLikeNoOneEverWas

    This is a dimension id conflict. You'll need to change the id in the config to something else.
    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    @Hooded
    I might do this when I decide to organize the entities for updating to 1.8, but that's still a ways off. There shouldn't be too many problems with adding this mod to a modpack. Setting the Entity ID offset high enough (above ~500) will usually solve any id conflicts.

    @YingoSama
    That's rather strange. Does the Aether 2 mod also have an adamant block?

    @007lord1
    3D weapon models (and 3D model animations) are a pain to make. It is likely that I won't add weapon models much more detailed than the granite maul.
    The Barrows brothers and Barrows armor will be added eventually, probably right after GWD.

    I have considered magic spellbooks before, but most spells will have to be either staff linked or at least staff limited (ex: you need a staff of at least battlestaff tier to access a high level spell). Since the magic skill doesn't exist (and I don't want to add grinding to minecraft), it would be pretty op if you could cast something like fire wave just having the runes for it.

    Special attacks are tricky. While I would like to add some of them, I think passive effects are an ok replacement for them most of the time. I always try to add something new (feature wise) with each content update, so features like special attacks or magic spellbooks will probably be released with one eventually.
    Posted in: Minecraft Mods
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    posted a message on [WIP] Mob Statues
    @Zalthrion
    Feel free to use it in you modpack :) .

    @BLSKis1
    Yes it is ok to use it in your modpack.
    Posted in: WIP Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    @shado_accord
    That sounds like a biome id conflict. Can you check your biome ids and change them if they conflict? NEI can do id dumps for that.
    Posted in: Minecraft Mods
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