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    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Can someone please assist me with making a tesseract frame, or more importantly endermium? i've been following the recipe the best (that I can see) and it doesn't seem to be working for me, can someone clarify the recipe please? Thanks in advanced.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Mrvideogame

    Craft a weak blood shard with a stone block(shapeless). You get 32 per craft.


    ohhh just saw it, i'm assuming I need to do the ritual first?
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Mrvideogame

    Disabled, Way has plans to incorporate its effect into speed runes to a much lesser extent due to the fact so few used it.


    interesting, what about large bloodstone brick?
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Mrvideogame

    You upgrade slates by putting them in the blood alter. To make a reinforced you need to put a blank slate in a T2 alter.


    ooooh, makes sense, and the efficiency rune?
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Mrvideogame

    Intentional. You need to make a divination sigil to read your network.



    ah thanks

    what about reinforced slates? I am using the only recipe I could find on it 2x glowstone, 2x redstone, 1x blank slate 4x iron, and i'm not getting anything out of that.


    -edit

    and recipe for efficiency rune isn't working
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Not sure if this has been posted yet? I have been looking for information about it but can't seem to find it, the orbs don't seem to list the LP stored now, is there a way to show this or is it intentional?
    Posted in: Minecraft Mods
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    posted a message on Character won't stop auto running/jumping?!?!
    advice on that or the issue?
    Posted in: Discussion
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    posted a message on Character won't stop auto running/jumping?!?!
    not quite sure how :x havnt done that before
    Posted in: Discussion
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    posted a message on Character won't stop auto running/jumping?!?!
    still an issue
    Posted in: Discussion
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    posted a message on Character won't stop auto running/jumping?!?!
    Quote from Khoury

    It's a bug. I've had one with automatic block placing. Press Escape and then go back into the game and it should work.
    Or delete the .minecraft folder and reinstall the game.


    I understand it's a temporary fix but it can still easily get me killed which is stupid

    I also re installed the game and it's still doing it

    any other ideas?
    Posted in: Discussion
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    posted a message on Character won't stop auto running/jumping?!?!
    Quote from Dog51848YT

    My trick to stop it is to hit Escape > Minimize Minecraft > Un-minamize > Continue playing. Or hit escape > Go to title screen > Go back to your world and continue playing.


    ok, and when it happens every 5-10 minutes, how do I stop it from walking me into lava when i'm scaling around a cliff? There's no small fix that will help, it needs to be fully fixed because i'm not sure what is causing it.
    Posted in: Discussion
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    posted a message on Character won't stop auto running/jumping?!?!
    It shouldn't be lagging? I have never had this issue :/

    and can't use optifine with hexxit modpack from the tekkit launcher.

    any other ideas?
    Posted in: Discussion
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    posted a message on Character won't stop auto running/jumping?!?!
    I have played minecraft on and off for quite a long time, recently I started trying the HEXXIT mod, and for some reason now sometimes when I walk or jump the game will continue my movement without me touching anything, causing me to run into things or jump off ledges or endless ways that this bug can kill me without me doing anything in time to stop it, does anyone have any idea what to do for this? I have been searched around for quite a while and 90% of the posts are "I'm having this bug too," well any solutions or helpful posts that have any idea how to stop it?
    Posted in: Discussion
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Arkenor

    It's difficult to come up with an answer for you without more information on your setup. Are you using any biome mods? Ars Magica monsters will only spawn naturally in Vanilla biomes.



    - Ars Magica (Mithion)
    - Thaumcraft 3 (Azanor)
    - Magecraft (Greenwolf13 --> Markarthian)
    - NEI (Chickenbones)
    - Battle Towers (Atomicstryker)
    - Damageindicators (rich1051414)
    - Runic Dust (billythegoat101)
    - Enderstorage (Chickenbones)
    - Mystcraft (XCompWiz)
    - Xeno's Reliquary (x3n0ph0b3)
    - Twilight Forest (Benimatic)
    - LegendGear (NMcCoy)
    - Minions Mod (AtomicStryker)
    - More Bows (iDiamondhunter)
    - Custom LAN (CptHunter)
    - Dragon Mounts (BarracudaATA)
    - Particle Decoration (SanAndreasP)
    - Rei's minimap (ReiFNSK)
    - Dimensional Doors (stevenrs11)
    - Elemental Tinkerer (Vazkii)
    - Computercraft (dan200)
    - Soul Shards (shadowdragon)
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Arkenor

    Are you using Mo Creatures?

    If you are using the new version of that, go into MoCGlobal.cfg and increase the tick rate for monsters. That'll give monsters using the vanilla spawn table, such as Ars Magica's, more of a chance to spawn.


    No, we are not using any mod that changes mob spawns or adds more mobs or anything and it has been fine up until today, where they don't seem to be spawning at all.
    Posted in: Minecraft Mods
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