Oh... I'm so sorry, hardcore Greg. He ruins chisel so much
- Nnystyxx
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TheCricket26 posted a message on Chisel 3 [The Dev Releases]Posted in: Minecraft Mods
Oh... I'm so sorry, hardcore Greg. He ruins chisel so much -
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Ravage656 posted a message on Chisel 3 [The Dev Releases]Will end stone get some love in future updates? It's always that one vanilla block that gets the short end of the stick when it comes to modding.Posted in: Minecraft Mods -
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Jem990 posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018Posted in: Minecraft Mods -
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Tuhljin posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)Posted in: WIP Mods -
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Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsAnd unfortunately, Reika's defensive nature is one of the biggest things holding him back from inclusion in most packs. His terms of use is a really large portion of the forum post, it's rather heavy on legalese-sounding phrasing and terms, and he's VERY vocal about his rights. Something that has been the cause of a huge percentage of the drama in this community from the perspective of the end user. Then there's the "difficulty" and "overpowered" issues. People that come at the mod from seeing other competent players using it are like "HOLY CRAP THAT'S OP!" Because it is SIGNIFICANTLY more powerful than basically any other mod out there. People that come at it from the tutorial/experimentation side of things are like "holy crap this is harder than like any other mod out there. It actually makes me do math and think!"
It certainly can be more powerful compared to a lot of other mods, but as you probably realize, that comes at the cost of dramatically increased time, cost, and difficulty. Anyone who fails to realize that, and who is going to make sweeping generalizations and premature judgements based on poor research? I care little about their opinions.
Quote from TomeWyrm jumpWell there's one thing I don't understand about Reika's decisions; Since 1.7 there's been a lot more "fixed already, downgrade or wait for v(#)" than there used to be... and that bugs me a lot. I'm of the personal opinion that bugfix > all and it strikes me like we're waiting in line behind new features for our bugfixes... which with your attitude about people using old versions of your mod, having your mod version lock other mods into non-latest versions for long periods of time is... well it's hypocritical :-(
...You do realize my update schedule is secondary to real-life time demands, yes?
Also, for every feature and bugfix mentioned here, there are several more being fixed on my end without mention, and it is these that have been introducing many of the delays.
Also, ChromatiCraft is a new mod undergoing many changes and redesigns, as well as a lot of content addition, and this takes time. Given the fact my mods update as a unit - it is impossible not to - this slows down the update cycle.
Quote from Assasin_Asha jump
Actually, no. It was a thread about FTB Infinity being a bit underwhelming pack. There was this comment about your mods not being in many modpacks, followed by some comment about your policies which then were defended and the defence attracted... those people.
I think it was the shock of realising that they are not acting like it out of jealousy or spite. No, they actually believe that someone else's creation is theirs by the virtue of being published for free... or just being created at all...
I... can't even... I admit I might be biased, considering I am from a former Soviet Union "member" country, though I was born after the change... but still... the resemblance took me off guard.
I might have overreacted a bit and I apologise for it. It's not really a topic that should be discussed here. This should be about your mods and all the good (and less good) things coming from them, not societal issues.
I think I need to sleep now. Sorry to drop in the middle of the talk but this really did a number on me somehow. And I thought I've seen all of that kind of attitude.:(
Found and replied, though I doubt it will do much. -
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AlphaeusXVIII posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft Mods
Yes Azanor, give more love to the taint!
While I'm sure you have plenty of ideas for how you would like to do that, here are my suggestions (some are borrowed or repeated ideas though):
THOROUGHLY TAINTED ZONES
1) Purple snowfall / rain / haze replaces normal rain animation and may cause flux flu or taint poison after prolonged exposure (here I go again... You don't need to say anything about this one unless you've changed your mind)
2) Make swimming in water found in tainted zones quite bad for your skin and eyes (cause taint poisoning).
3) Tainted Fish, for those of us who want a different fishing adventure (they could be dangerous, and not just to eat).
4) Taintacles should be able to make tendril attacks coming out of all sides of blocks, not only the floor. Woe to those brave or foolish enough to enter a taint-riddled cave system!
5) Trees could crust, dissolve and turn into Taint Swarm Spawners just like they do now.
6) Taint Spores from TC2 could return (I'm not sure if their gas was poisonous in addition to increasing taint / flux levels in the aura, but I suggest that it does both).
7) Taintshrooms (giant tainted mushrooms) that do pretty much the same as the tainted trees did in TC2 but also act as spawners for Taint Spores.
8) Taint Maw, stationary(?) and almost invisible until you get too close. It pushes players and non-tainted mobs into itself using taint tendrils and devours them with great pleasure (I think adding something like this would really make the tainted zone feel like it has turned into an organism of its own).
9) Abandoned Thaumic / Alchemy Labs found in "naturally" generated tainted zones (the source of the problem?)
A BIGGER TAINT RESEARCH TREE
10) Taint Protection Suit: a thaumic hazmat suit based on the old diving suits (I just like that idea a lot).
11) Taint Utilizing Machines (a bit like TC2).
12) Add a "Purging" infusion enchantment that deals more damge to tainted creatures (like someone suggested a few pages back).
13) A way to turn tainted villagers and other normally neutral mobs back to normal (not as simple to use as the potion of purity from TC2), with perhaps a "taintidote" as a required research.
OK, I'll stop now, it seems like I've run out of good ideas (the last one wasn't exactly great)... -
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Azanor posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft Mods
Lol, no. I like purple - I just don't like it on machines.
And I agree that tainted lands need more love. -
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CaerMaster posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft Modsone thing i have to say about the tainted lands though, is that it looked much better in thaumcraft 2, when it infected the trees instead of liquifying them.
the tainted biome would look a lot better, if it mutated the trees instead of destroying them completely. it looks rather plain without vegetation.
depends on the individual taste i guess, if youd like it to look more like a polluted wasteland, or have it look more alive.
Mutating the trees does sound a lot more interesting than just dissolving everything in the biome. -
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StarshadesJack posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)First look at the prototype Mirrored Plain HUD.Posted in: Minecraft Mods
I've also thought up some newer (and probably easier-for-me-to-implement) concepts:
- The player's M.P. stamina will always be 'max'.
- The player can use Stamina amulets to decrease how fast their stamina drains
- A Stamina Amulet reduces stamina drain by 25% (so 3 amulets reduces the stress to a quarter its normal rate)
- Items that can't manifest in the Mirrored Plain will actually manifest as a mortuary tablet. This is simply to take up space and keep inventory management that much easier (for me). -
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LordEric posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Vis beams are giving me trouble. Apparently they can cut through diagonal corners, but only sometimes. Note these two photos: apparently the beam can always make it through the corner of the sandstone, but not the arcane workbench. To make this work, I'd have to set the workbench one block further back from the feeder relay, add a trapdoor in between, and leave it open while the wand's charging. This is suboptimal.Posted in: Minecraft Mods
By the way, it would be really nice if vis beams could pass through workbenches and transducer components. Or, y'know, go back the the old immaterial beams.
Edit: Vis beams can make it through diagonal corners, except in certain spots, apparently related to coordinates of 8n blocks from origin. In those spots, the corner must be open. The workbench example crosses an 8-9 boundary on the X axis. - To post a comment, please login.
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To the developer: consider adding carving of quartz and redstone blocks. Rhodox has made some impressive variations on both.
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I have my doubts. After all, Arcane Doors are primarily made of wood.
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Also from what I can tell it works, so that's quite nice, too.
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Agreed. There were separate kinds of research in TC2, but you could still access all of them. It doesn't make much sense to arbitrarily limit what you can do based on a this or that decision, especially not in the singleplayer that some people (such as myself) will still use it for. "Class" choices work well in multiplayer (maybe) or in a story-driven game that you're intended to replay. Not something as open as Minecraft. If anything it's a waste of disk space and/or time making another world or retracing your steps all the way back to square one in order to access the other half of the content.
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