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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    32767 is used as a magic number in a lot of damage-agnostic recipes, even in vanilla minecraft. That's how you can craft a crafting table with any type of wood.


    I don't see the Storage Bus fix in the changelog, not that it matters since you've coded against an unstable version of AE2 which no pack would use. *grumble grumble*




    I really wish that AE2 supported such magic numbers, it doesn't find any matching items, and the GUI's all throw a fit if I try to pass in an item with that meta. I may have to turn to the OreDict to get this to work.

    Also, I had assumed you were running the most recent version of ThE. There have been many, many, fixes related to the AE network code in version 0.9 and up. If your running something older than 0.9 there may not be a way to work around the storage bus issue. Which I did fix in 1.0 just failed to mention it in the changelog.


    Edit: Yeah, the OreDict had just what I needed, doing some testing then I'll push out the build.

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    *sigh* Figured it out, Thaumcraft uses 32767 as a 'magic number' to say that any damage value of the item is allowed. Honestly didn't see this one coming. Give me a few to figure out how to go about patching this up.


    Yanno, the funny thing is that the pattern class I wrote was itself was aware of the magic number, I never considered that it would want to be rendered as such.

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from praecipitator»

    Okay, it's not possible to encode the arcane stone. I hereby suspect that the original recipe (you said once that the knowledge core saves the original recipe) accepts any metadata for the shard, and then something attempts to render the shard with ALL possible metadatas. BUT, it is possible to erase the arcane stone from the core, just put the core into the inscriber, draw the recipe in there, and click the grayed-out save button.


    I'd suspect that the problem will exist for anything what accepts any kind of shard, like the thaumometer


    Yeah, I'm getting multiple reports of shards breaking. I am looking into it to see what is up, but so far no luck.
    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from praecipitator»

    Are you fixing bugs at least? I seem not to be able to craft arcane stone right now, my client, but not the server, crashes.

    edit: I can't even delete the recipe from my knowledge core. It does the same when I click it.



    Somehow a shard with a meta/damage data value of 32767 has found its way into the recipe. Unfortunately the "getColorFromItemStack" on the shard has an unchecked array access so anytime any GUI attempts to render it, you will hit a crash. While I can not fix the end result, most likely the core will have to be scrapped, I would love to know how a shard with that value made it into the recipe, which is most likely my fault. Was the recipe set before or after the 1.0 update?

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    Wow, it's been nearly two years since I first started work on Thaumic Energistics, and here we are at the 1.0 beta.


    There are quite a few changes, but to highlight the three biggest changes:

    • Arcane crafting terminal can now issue crafting jobs.
    • Essentia can now be autocrafted.
    • Golems can be linked to the ME network.

    To review all the changes and download it, click here.


    I do however need to make an announcement, after I am satisfied with 1.0 and move it to release, I will no longer be maintaining this mod. To keep a long story short, I am about to start my first career job, and it will require all of my attention.

    With that said, I am looking for someone that would be willing to carry on maintaining Thaumic Energistics. I sincerely hope that ThE will continue to be an up to date and sought after mod. If you would like to discuss officially taking over the ThE, please send me a message.


    It has been a fantastic experience, and I could have never imagined how popular ThE would have become. I started out making this mod for my fiance after we spent days trying to make the tubes work, and failed miserably. And from there, ThE is now on the verge of 1 million downloads. Completely unbelievable. I want to thank each and every one of you for all of your suggestions, ideas, support, and for playing with ThE. I have really felt the love, and I am going to miss being an active member of this community.

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    Ahh I see. -snip- I need the essentia storage buses to work so I can progress in Thaumcraft and Infinity Expert mode.


    To get around the current issue, place down the jar after you place the storage bus, or break and re-place the jar for existing buses that are not working.

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from praecipitator»
    Some kind of an upgrade of the travelling trunk which turns it into a ME peripheral-snip-


    By the way, can ME import busses put onto magic mirrors? For performance reason, you could add a hybrid of an import/export bus and a mirror, so that transferred items don't have to exist in the world during transit


    The trunk would be too similar to the wireless terminal, except aesthetically, to justify coding it. And as you said, balancing the quantum version would be ridiculious.
    As for the mirrors, they will not work with the buses, as they have no internal inventory to push/pull from. While I could make the export bus work with it, I could not make the import bus because of the way it is coded. However, I have not looked into if the mirrors are coded to look for an inventory to place a transferred item into before dropping it in the world. If they are, it could lead to some interesting setups.
    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from praecipitator»

    Looks nice, but what exactly does it do?


    In short: Gives golems access to the ME network for whatever their needs are.
    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    As promised, here are the Golem Wifi Backpack pictures.

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    Have you had a chance to look into the storage bus?


    That was tricky. Turns out if you place the storage bus after you place the thing that it is interfacing with, it doesnt work. You had to place the storage bus THEN the thing for it to work.
    The issue was I was trying to update the internal state of the bus before it had finished connecting to the network, and so the state change event had nowhere to go.
    Fixed in the next release, thanks for pointing this out.
    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from praecipitator»

    It kinda reminds me of a golem's head. Some kind of a golem<-->ME interface helmet?


    Close! Not a helmet, but a backpack. I'll post some more screenshots later tonight.

    Why isn't this: http://i.imgur.com/dHORMPh.png working? The essentia storage bus has been set to store Auram and Allow Void has been enabled.


    That is a fantastic question, I will test it out later tonight and see whats up.
    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    A wireless thingy yes, but for who is the question :D

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    Here is a little teaser of a feature I am currently working on before releasing the next update.

    Now what could this be...

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    For anyone that is building the mod from source, the essentia autocrafting system is ready for final testing. I myself have some more testing and a few things to knock off the todo list before I release it, but I haven't ran into any breaking issues yet.


    Edit: So yeah, ran into some breaking issues. The past week has been a flurry of fixes. Thanks everyone for your patience.

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    One of the projects major milestones is finally about to happen. Check out http://github.com/Nividica/ThaumicEnergistics/issues/53 for details!

    Posted in: WIP Mods
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