• 1

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Sneak peek of upcoming changes in 0.7.0b
    Posted in: WIP Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from AlgorithmX2»
    Something of an announcement, http://ae-mod.info/Important-Message/

    Much love and respect, may your journey be always an adventure.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Version 0.6.10b has been released:

    Dependency Changed: Applied Energistics 2 rv1 stable 1
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from ruyan»
    tried loading 0.6.9b with AE stable.1 (I know I'm not supposed to) and got this:




    Lol, didn't realize my AE version checker would be quite that zealous. I'll grab the latest AE2 and rebuild for it.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    How about machines that will let us create auto crafting for the arcane workbench, the crucible and the infusion? I have an entire idea and if you like it ill post it.

    I would love to extend autocrafting to Arcane Workbench recipes, however my plans for that are waiting until I can interface with the vis-relay system.
    My current thoughts on it are as follows:
    • Vis relay in the AE system would work as a P2P device with single input, multiple output.
    • P2P relays would be configured using the memory card.
    • Once an input Vis-P2P exists on the system you can also tune Arcane Crafting Terminal(s) to that input, to re-charge its wand.
    • The extension of auto-crafting would be a block similar to the Molecular Assembler. It would also require a Vis Charge Core, which would simply store vis until it is required for crafting, and to be tuned to a input vis p2p.
    • The vis charge cores would either be tiered, or the crafter could accept multiple cores, I haven't yet decided which would work better.
    • The charge core could not be used to charge wands, only used for crafting. The cores could only be charged in the crafter via the linked vis p2p.
    There is a great deal of research I will need to do before I will even know if I can realisticly add arcane recipes to the AE autocrafting system.
    I have also thought about an alternative to the vis charge cores being a block you add to the AE system much like the CPU's. They would hold a set amount of vis charge, but unlike the cores, would be available to any crafter in the system. I will have a much better idea of how to accomplish this after I looking into how AE2's crafting system is setup.

    As for the others, I have no plans to automate those with AE. Especially with infusion crafting, I feel that automating them would take away from the uniqueness and fun of TC.

    If you have any thoughts on this, or would like to share your own, feel free to post them here or PM me :)
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from Jzilla»
    Have you thought about making a machine that allows essentia to be combined through the use of ae2 crafting? i.e. slap an interface on it put in a special essentail pattern and then be able to craft compound essentias? --snip--

    Quote from Vdrake77»
    --snip-- Primal essentia could be used to make everything. --snip--

    I'm afraid I have to agree with Azanor and Vdrake, being able to recombine essentia into compounds would make difficult to get aspects/essentia trivial. I would prefer not to interfere with the balance of TC beyond what I already have.


    Quote from moustik_2002»
    Hi,
    I can't research providers does it something mandatory before it appears on my Thaumonomicon ?

    They both require that you have researched infusion.

    The Infusion Provider also requires that you have researched Mirror Magic. If mirrors are disabled then warded jar research is required.
    The Essentia Provider also requires that you have researched Advanced Essentia Tubes.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Version 0.6.9b has been released.

    Changes:
    • Added compatibility for ForbiddenMagic aspects.
    • Added support for Version Checker.
    • Added shift+scroll wheel support to A.C.T
    • Shift+Click in A.C.T. crafting grid now moves item to ME network if possible.
    • Right click now clears search in A.C.T and Essentia Terminal.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from Vdrake77»
    Odd question. Can we hook up the essentia import bus directly to the furnace, or only to the alembics? Haven't tried it, am away from my desktop at the moment.

    Only the alembics, the furnace itself doesn't store the essentia.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from xvolution»

    I would have to ask the server owner for those logs for the latter question, but yes, we also have Forbidden Magic installed, which adds seven aspects relating to the deadly sins.


    Quote from AngelFeather»

    The primary mod that I know of that adds it's own aspects to TC is Forbidden Magic, which adds a a few sin-based aspects.

    Thank you for letting me know. I have added it to the load order and I am tested it for compatibility. So far so good.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Version 0.6.8b has been released.
    Dependency Changed:
    • Applied Energistics 2 rv1 beta 30
    Changes:
    • Gas form of essentia is checked before used
    • Added AE2 version checker.

    One thing to note: If another mod adds an aspect/essentia to Thaumcraft and is loaded before this mod, that mod's aspect's will not be seen, and thus have no gas form. Without as gas form, there is nothing to store on the AE network. I have added safety checks to ensure jars/phials are NOT drained if there is no gas form.

    If you know of or use any TC mods that add aspects please let me know and I will add them to the load order list to ensure compatibility.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from moustik_2002»
    Hi Nividica ! Awesome mod !

    got this error when i have plugged a thaumic terminal on my AE network :

    http://pastebin.com/ESp7gJq9

    Roll back was mandatory :'(

    I've not updated to that version of AE yet, so my API implementation is out of date. I'm working on updating right now.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from xvolution»
    On occasion we get the following crash report on our server.

    http://pastebin.com/UAa6N8mv

    We are using v.0.6.5b of Thaumic Energistics and rv1b19 of Applied Energistics 2.


    Two thoughts:
    1) Do you have any mods that add additional aspects to Thaumcraft? It's possible my mod is loading before it and is not creating the fluid form of the aspects.

    2) Does you log contain "Thaumic Energistics: Unable to register (aspect name) as fluid"?
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from harrylarry6»
    ignor last one fixed it here is the new crash


    Looks like the AE2 api has updated since my last build. Until I build against it, use beta 20.

    Also, please use pastebin or spoiler tags when posting crash dumps.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from harrylarry6»

    --snip--
    AE2 Version: stable rv0-stable-10 for Forge 10.13.0.1152

    You need to update AE2 to rv1.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from Atomicsunshine»
    i'm getting a crash report. using most up to date thaumcraft and AE2 as of 09/09/14 when i downloaded them.

    http://pastebin.com/GtQuFj3R

    You need to update AE2 to rv1.
    Posted in: WIP Mods
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