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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    Released an update wrapping up the remaining issues:

    • Fixed knowledge inscriber being picky about where shapeless items were in the crafting grid.
    • Potential fix for #333, checks if the item is damageable before doing damage check.
    • Fixes #316: Storage bus will remember negative priorities.
    • Fixed issue where changing storage bus priority did not immediately take effect.

    Version 1.1.2.0 for AE2 RV3


    Version 1.1.2.0 for AE2 RV2

    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from Robijnvogel»


    @Nividica so if you don't put stuff in the upper left corner of a shapeless crafting it seems to add the empty crafting grid cells as null entries into the ArrayList that you are using to parse the recipe. Or would that be a wrongful assumption?

    As it turned out the issue was first that the encoder assumed an items position grid was the same as the position in the recipe. Then when setting the Preferred item from a set of items from the ore dictionary it would append the slot to the to the ore-dict list, even if it was empty. I reworked it to fix this issue and potentially fix another encoder issue.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    I just pushed two new builds that fix the (second) crafting terminal duplication bug.

    Version 1.1.0.0 for AE2 RV3


    Version 1.1.0.0 for AE2 RV2


    I will not be actively adding new features to the mod, but I may fix critical bugs that show up.
    As for support for 1.10/1.12 Thaumcraft, I have no plans to port the mod, however I have been contacted about the potential for another dev to take over and port to 1.10/1.12.

    If anything comes of that I will announce it here.

    Thank you all for your continued support even though it has been two years since I pushed an update. This community never fails to amaze me.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from starxjys»

    This is a great mod,But the download link is broken, developers hope you repair as soon as possible

    (I am a Chinese, my English is not very good, the above machine translation, thank you)


    Download links updated.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    Version 1.0.0.5 has been released for RV3 and RV2.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from praecipitator»

    Could you add it?

    Unfortunately no.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from AnrDaemon»


    Could you please reconsider? I don't see AE RV3 releasing any time soon, and some major mods don't jump too happily to support beta stuff.
    At the very least some cherry-picked bugfixes would be greatly appreciated.


    I will see how difficult it will be tomorrow. But I'm not particularly hopeful as I no longer have the old versions of forge, Java, or AE2 installed.
    As such I know for a fact it will require Java 8, and may require forge 10.13.4.1566. But, I will link against RV2 and see what kinds of issues pop up.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from GreyHawk_90»

    I am noticing in NEI, there is an aspect that is still undiscovered for Thaumic Energistics, and I am unable to find it anywhere, help please?


    That is an aspect "container" item that I use for AE2's autocrafting system. It takes on whatever aspect the pattern designates, but by default is null, or "Unknown Aspect".
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    Version 1.0.0.4 has been released adding support for microblocks & fixing level emitter issues.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    Will there be a backport to rv2 as you did with 1.0.0.1?


    I have not planned to no.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    Bug-fix build 1.0.0.3 posted.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from HanFox»

    For the Essentia Storage monitor what texture are you using for the "border" layer? It's definitely not using "essentia.termina.border.png", it looks like it may be using something like "essentia.terminal.side.png" instead.




    It was pulling from the arcane crafting terminal, for who knows why, it will be patched in the next version.

    Quote from kriskiller»

    Hi everybody, and sorry for my approx. english.


    I encounter a crash on the client side with Thaumic Energistics and AE2 Stable RV10. When i click on Arcane Crafting Terminal or Essentia Terminal, i always obtain a crash on the client side, with this on the console on the server side :

    ~snip~

    Someone can try to explain me what happen ? Thank you very much.




    Your Java is out of date, update to Java 8

    Quote from Darinth»

    Having an issue I don't really understand. A number of items are missing aspects when I stick them in the Distillation Pattern Encoder. The problem appears to be related to the items themselves and not to specific aspects. As an example, Instrumentum is missing off of Stone shovels (off of all of the shovels I tested actually) but is still on single use safari balls. Tutamen is missing from a sleeping bag, but is on ender pouchs still. My solution after a bit of experimenting has been to encode a pattern using the distillation pattern encoder. After you've done that, you can still put the pattern into the standard ME pattern encoder and change the input item. This has worked so far, but I don't know if I'll be able to find an item that will continue to match for the aspect that I have and need. Any clue why some items are missing aspects?




    That is a strange issue. The only thing I can think of off the top of my head is that the server side & client side "known aspects" list is out of sync. Or perhaps the item aspects are out of sync. It could also just be some kind of index or render bug, but so far nothing I try causes this to happen.


    Quote from praecipitator»

    Sorry if I missed it in the thread, but is it possible to encode alchemical recipes including the essentia costs, so that the ME system autocrafts essentia, or shows that it doesn't have enough at least?


    Not that I know of
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from Armigus»

    I ran into an issue with the latest RV2... it's looking for a ThE-core mod that I can't find. The log shows


    [16:04:52] [Client thread/TRACE] [thaumicenergistics/]: Parsed dependency info : [[email protected][4.2.3.5,), ThE-core, [email protected][rv2-stable-10,)] [ThE-core, [email protected][rv2-stable-10,), [email protected][4.2.3.5,), Waila, extracells] []


    Is there now a core mod for Thaumic Energistics or was the dependency an error?




    There is a core mod, it adds the support for the golem backpacks. Looks like I didn't update the RV2 manifest file.
    I'm not going to be able to push out the fix for a few hours at least. But in the mean time you should be able to get around it by editing the manifest file and sticking this in it:

    Manifest-Version: 1.0
    FMLCorePlugin: thaumicenergistics.fml.ThECore
    FMLCorePluginContainsFMLMod: true

    It's located in the jar under the META-INF folder. I will get the fix pushed out when I get back to it tonight.

    Edit: The fix is up.

    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    I'm running Infinity Evolved 2.3.5 which has 0.8.10.10 of ThE and RV2 stable 10 of AE2.




    Quote from Robijnvogel»

    It kind of bothers me that Thaumic Energistics uses a non-release version of AE2 as well. More Planets does the same with Galacticraft.
    However, this does not stop me from adding those to my pack. (Will get updated in a few weeks. Still have a lot of configs to do.)



    I back-ported 1.0.0.1 to RV2-Stable-10, I didn't do a ton of testing, but I did test the latest round of changes.
    Click here, then scroll down to Additional Files


    Edit: Dependency issue, will push out the fix within a couple hours. Issue resolved.

    Posted in: WIP Mods
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