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    posted a message on Things You'd Like to Make But Currently Can't
    Quote from YellowKing »
    There have been a few points in Minecraft where I've thought that something cool was do-able when in fact it was not. I'd like everyone who's had these kinds of ideas to share them.

    NOTE: This is not about new items but about building projects in the world using existing blocks which may become possible with the addition of a new block or rules to existing blocks.

    Here are a few of mine:

    Lava waterfall over base entrance (that can be enabled/disabled)
    Would just look bitchin and kill anything that got too close for comfort.

    Underground garden
    Source of food when down in the tunnels, also looks cool

    Cart delivery system
    Send ore back to the surface. Order pizza from the mine


    Lava waterfall that can be ENABELD is possible. Not disabled though.

    Undergroudn gardens should be possible? I hope so cause I just attempted one lol.

    Cart delivery systems are possible. Even ones that summon a minecart to you from the surface. (Requires a lot of redstone)
    Posted in: Suggestions
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    posted a message on The problem with Torches going out.
    Quote from bobzearth42 »
    Quote from Aphillies_Chaos »
    How about make it of cobble and glass, like so?

    :cobblestone: :cobblestone: :cobblestone:
    :Glass: :--+: :Glass:
    :cobblestone: :cobblestone: :cobblestone:

    Or replace the cobble with halfstone blocks?

    'Cuz then it's so ridiculously cheap torches are obsolete as light sources.


    Replace cobblestone with smooth stone.

    Cheap? Relatively, yes. Easy to get? No. You won't be able to run aroudn with a stack of sticks and a stack of coal and instantly have 4 stacks of torches. You'd need to carry around a stack of glass and a stack of smoothstone, as well as torches, in addition to requiring a workbench to make.

    Not to mention the coal / wood required to SMELT the glass / Stone in the first place, and the fact that when you run out of glass you need to go back for more / smelt more / collect sand. Instead of just getting sticks (Which are RIDICULOUSLY EASY TO GET) and getting coal. (Which is SUPER common in caves) You won't be able to just spam torches with ease.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Lanterns shouldn't utilize iron.
    Quote from GodOfCake »
    Quote from NitroN7 »
    Quote from wannabeuk »
    I've never had a problem with lack of iron, but i do agree its a little over used. However making it use stone is a joke unless you add something alot less common into the mix (i like the glass idea someone had somewhere, not uncommon but hard to spam make)

    I dont want lanterns to just become the new torch, i want there to be an actual challange to the game.


    Smooth stone and glass, then.

    If you use this recipe,

    [] :Glass: []
    :Glass: :--+: :Glass:
    :stone: :stone: :stone:

    It requires the following.

    3x :sand:
    1x :|:
    1-3x :Coal: (For torch and potential smelting)
    0-5~ x :wood:
    3x :cobblestone:

    You would need to have lots of sand, which, while easy to gather, requires smelting. Same with cobblestone. Both materials are ALSO available really early on so that you can permanently light your first minor little hut.

    Having lanterns require iron would mean you need to mine EVERY LITTLE CAVE to get enough, which wouldn't be difficult, just time consuming and tedious.


    I like that my idea is catching on, but thw wood is for....? smelting? And he might not make it so you put a torch inside.


    Some people use wood for smelting as it's easier to fidn than coal, so I added that option.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Lanterns shouldn't utilize iron.
    Quote from Lucky »
    maybe tracks should use stone instead of iron? (not cobblestone)
    the stone would still have to be cooked, but you'd always have a ton of it.

    Stone tracks isn't that strange is it?


    You still need carts though. For either a booster OR a powered minecart you need 2 minecarts (One for yourself.) For loooong tracks you may need multiple boosters.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Lanterns shouldn't utilize iron.
    Quote from wannabeuk »
    I've never had a problem with lack of iron, but i do agree its a little over used. However making it use stone is a joke unless you add something alot less common into the mix (i like the glass idea someone had somewhere, not uncommon but hard to spam make)

    I dont want lanterns to just become the new torch, i want there to be an actual challange to the game.


    Smooth stone and glass, then.

    If you use this recipe,

    [] :Glass: []
    :Glass: :--+: :Glass:
    :stone: :stone: :stone:

    It requires the following.

    3x :sand:
    1x :|:
    1-3x :Coal: (For torch and potential smelting)
    0-5~ x :wood:
    3x :cobblestone:

    You would need to have lots of sand, which, while easy to gather, requires smelting. Same with cobblestone. Both materials are ALSO available really early on so that you can permanently light your first minor little hut.

    Having lanterns require iron would mean you need to mine EVERY LITTLE CAVE to get enough, which wouldn't be difficult, just time consuming and tedious.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Lanterns shouldn't utilize iron.
    EDIT2: Lets be clear here. I love the idea of temporary torches. This isn't a QQ thread about Torches being temporary. It's merely my concerns on Iron usage.

    IMHO Iron is stretched thin enough with just minecarts and buckets alone, as well as iron picks for redstone / gold / diamond, until you manage to get a diamond pick. If I need to use my initial iron for not only a single iron pickaxe, but Lanterns to ensure my bases are lit, there's no way I'd be able to even bother with tracks.

    Iron is very valuable, but imho having it be used for EVERYTHING IN THE GAME Isn't very good design.

    Glass and cobblestone, glass and gold, Hell, just glass. Anything that doesn't involve iron would be fine by me. (Or clay / diamond. That would be a bit ridiculous).

    I'm fine with torches being replaced. I'd still use torches as a temporary lightsource for small offshoots that I'll prolly seal off once I finished exploring. But I don't want to have to sacrifice transportation just for light alone. I love having hueg minecart trails and it takes a lot of iron to connect my various bases as is.


    EDIT: Lets take a quick look at what all Iron is used for. Iron-only items are bolded.

    - Tools (Remember you will needo ne iron pick at some point to mine your first diamonds. More iron picks if you mine redstone / gold before aquiring a diamond pick as well)
    - Armour
    - Buckets
    - Minecarts
    - Tracks
    - Flint and steel

    Keep in mined that Iron ALSO needs to be smelted, using up wood or coal. ALso keep in mind that unlike wood (Planting trees), or Cobblestone (Cobblestone factory), or water (Oceans, "infinisprings"), Iron is non replenishable.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Finally Found a Dungeon
    At least it wasn't a spider spawner xd

    Turn that thing into a farm asap =D Infini arrows if you have agood flint source.
    Posted in: Alpha - Survival Single Player
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    posted a message on Finally Found a Dungeon
    Double check that you aren't on peaceful. Remove any and all torches inside the room and back away.

    It DOES take a second to begin spawning again.
    Posted in: Alpha - Survival Single Player
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    posted a message on 4815162342 lines of code? Seriously?
    Quote from flarn2006 »


    Okay...assuming each line of code takes one second to type (in reality it's usually longer than that, plus you have to think about what each one will be) here's how long it will take:

    4,815,162,342 seconds / 60 = 80,252,705.7 minutes / 60 = 1,337,545.095 hours / 24 = 55,731.045625 days / 365 = 152.687796232876712 years. And that's straight—nothing in between, not even sleeping. Not that you'd live that long anyway.

    Is there anything significant about that number, or is it just random? I know it's not really the number of lines of code.


    What if he just held the line break key until he had that many lines after his last function or something like that.
    Posted in: Discussion
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    posted a message on What Precard Visia to buy Minecraft?
    The ones i use are mytreat, but i'm in canada, so I dunno if it'll be in the states.

    The thing you are lookign for is one that has a website you can register a cardholdername, address, etc on. So that when Paypal goes to verify the card, it has information to verify it against.
    Posted in: Discussion
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    posted a message on I would be happy if Notch didn't update next week.
    Even if there wasn't planned future updates I still would have bought this. It's... amazing fun, even if it's only in alpha.
    Posted in: Alpha - Survival Single Player
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    posted a message on So I can use a prepaid visa card to buy Minecraft?
    Wal mart prolly not, but shoppers Drug mart or target should have em. Seven eleven as well.

    Avoid the vanilla mastercard. The card you use needs to be able to be registered on a website so that paypal can verify it.
    Posted in: Discussion
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    posted a message on Iron chests.
    Just a very simple idea. Much like Iron doors compared to wooden doors, Iron chests would only be openable by switch.

    This, naturally, leads to the option for combination lock chests in addition to doors for valuables, vault like settings, etc.

    Basically, it would be a chest that would not open unless it was powered by redstone, or an immediate switch or button. Simple concept. Would hold as much as a large wooden chest.

    :Iron: :Iron: :Iron:
    :Iron: [] :Iron:
    :Iron: :Iron: :Iron:

    ---
    However, there was a second option that I'd like to suggest, although I do not know how feasible it would be.

    Said second option would be to make these chests send out a current if they were activated while not powered. Which could potentially lead to such things as traps, or other fun stuff for redstone masters to work with.
    Posted in: Suggestions
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    posted a message on Zombie drop change
    I like the mushroom idea.
    Posted in: Suggestions
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    posted a message on Clumps of Diamonds
    Quote from pmw57 »
    Quote from Trippledot »
    Haha, thats about as big as they get without a double-vein or a glitch, lucky you!


    I'm all prepared to get back up to the surface too.

    1. I have a chain of right-hand-side torches to follow
    2. A sharp sword to fend off any mobs
    3. Lots of arrows for those pesky skeletons
    4. Food to heal, in case of battle wounds
    5. A bucket of water in case of lava accidents

    Nothing can stop me now!


    Sssssssssssssssssssssssssssss

    But no, lucky find. best i've found was 4 veins within close prozimity, net myself a good like, 30 diamonds out of that entire cave system AND 2 dungeons that I turned into traps (Spider trap isn't functional yet, can't find a good design)
    Posted in: Alpha - Survival Single Player
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