i got the same problem both with mindcrack and direwolf pack. tried the standard version and ultra version. also tried reinstalling both the mod packs and optifine. also was messing around a bit with ingame optifine settings. but the problem is still there ... the blocks dont seem to be be updated properly in some way ... i dont know
I am also having this problem with doors, gates, etc.
NEI worked fine in 1.2.5, but does nothing in 1.3.2 I placed CodeChickenCore 0.6.0 and NotEnoughItems 1.4.0.0 in .minecraft/coremods, and Forge displays both on the MODS menu. However, once I start a game and call up inventory, it's the usual inventory window. No NEI buttons at all. Was the usage changed?
And before anyone asks, changing the UI scale does nothing, except make it impossible to see the tiny icons on my 2560x1600 monitor. Did any of the other people who reported this same bug find a solution?
Did you hit the O key? Sometimes it pops up already closed out and you have to hit O to open it back up.
I have the magic launcher installed and it's been great.
I have modloader and modloaderMP. I'm trying to add the Humans Plus mod (with okutils) and it tells me "no mods found". How can I fix this?
Any help would be greatly appreciated!
Thanks, Michelle
Make sure the class files are in the root of the zip, you're probably supposed to unzip that zip and the mod is somewhere inside.
I also have Mint 12 and my mono version is 2.10.5, so that can't be the problem. What is the error message when you try the Mac version (because that's the one that works in my case, as I said in earlier posts, unpack it, cd into the MultiMC.app folder and then run "./Contents/MacOS/MultiMC" without the quotes).
When I run the mac version like you said I get this:
User@PC:~/Downloads/MultiMC.app$ ./Contents/MacOS/MultiMC
Operating System: Linux
Loading settings...
Detecting Java path.
Finding Java on Linux...
Found Java at /usr/bin/java
Unhandled exception occurred!
System.TypeLoadException: A type load exception has occurred.
at MultiMC.Main..ctor () [0x00000] in <filename unknown>:0
at MultiMC.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
Dumping error log...
Error log says this:
Error report for 4/22/2012 8:04:28 AM
Exception type: System.TypeLoadException
MultiMC Version: 3.1.1.2
Computer info:
Operating System: Linux
Runtime: Mono
---------- BEGIN STACK TRACE ----------
System.TypeLoadException: A type load exception has occurred.
at MultiMC.Main..ctor () [0x00000] in <filename unknown>:0
at MultiMC.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
----------- END STACK TRACE -----------
I have version because that is the latest version in my OS repos, I cannot figure out why it won't upgrade because make continues to fail. If that version is not sufficient to run it I may have to just use Magic Launcher.
Blank@PC:~/MultiMC$ mono MultiMC
Cannot open assembly 'MultiMC': File does not contain valid CIL image.
I tried using the windows version but only get:
Exception type: System.TypeLoadException
MultiMC Version: 3.1.1.0
Computer info:
Operating System: Linux
Runtime: Mono
---------- BEGIN STACK TRACE ----------
System.TypeLoadException: A type load exception has occurred.
at MultiMC.Main..ctor () [0x00000] in <filename unknown>:0
at MultiMC.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
----------- END STACK TRACE -----------
Anyone that can assist? I would really like to use this launcher.
org.lwjgl.LWJGLException: X Error - disp: 0x816d300 serial: 89 error: BadDrawable (invalid Pixmap or Window parameter) request_code: 136 minor_code: 7
at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:268)
at org.lwjgl.opengl.GL11.nglClear(Native Method)
at org.lwjgl.opengl.GL11.glClear(GL11.java:589)
at net.minecraft.client.Minecraft.v(Minecraft.java:470)
at net.minecraft.client.Minecraft.a(Minecraft.java:397)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:662)
I know its NEI because I disabled all mods except forge, modloader, optifine, and rei's minimap. When I enable NEI it crashes, when I disable it it runs fine.
i havn't seen anybody answer this, i keep getting a "no mods found" status next to equivalent exchange mod, better than wolves mod, and smarter moving mod. i have all the requirements for them. Anybody know how to fix this?
A lot of the mods need to be unzipped, and possibly re-zipped where the class files are. Check to make sure that in the root of the zip file there are the class files. If not un-zip it, find the class files and zip them up, then add that zip into magic launcher.
Hello all. I am having trouble getting Optifine to run with the newest snapshot 12w06a. Minecraft.exe will launch, but when I hit login the screen goes black. Optifine was working just fine until I installed the recent snapshot. Any ideas as to what is wrong?
What part of "[1.1] OptiFine" do you not understand? Not only that but the question was answered in the optifine forums hundreds of times. It cannot be updated to weekly until MCP starts updating weekly, and probably not even then because optifine is a lot of work.
Yes, I know what optiFine does. But can it be implemented in the server jar, so that the server can run smoothly.
You cannot implement OptiFine on a server because the server does not do any visual rendering. OptiFine only deals with the visual rendering of chunks, only the client does that.
Once again great mod :smile.gif: That last update fixed the arms disappearing however now when signs are placed on the wall they are transparent (save the text)
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I am also having this problem with doors, gates, etc.
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Did you hit the O key? Sometimes it pops up already closed out and you have to hit O to open it back up.
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Make sure the class files are in the root of the zip, you're probably supposed to unzip that zip and the mod is somewhere inside.
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Sorry for the long wait but I can't even get it to run, it isn't that it crashes when I try to press anything, it just wont run.
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When I run the mac version like you said I get this:
Error log says this:
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I tried using the windows version but only get:
Anyone that can assist? I would really like to use this launcher.
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org.lwjgl.LWJGLException: X Error - disp: 0x816d300 serial: 89 error: BadDrawable (invalid Pixmap or Window parameter) request_code: 136 minor_code: 7
at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:268)
at org.lwjgl.opengl.GL11.nglClear(Native Method)
at org.lwjgl.opengl.GL11.glClear(GL11.java:589)
at net.minecraft.client.Minecraft.v(Minecraft.java:470)
at net.minecraft.client.Minecraft.a(Minecraft.java:397)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:662)
I know its NEI because I disabled all mods except forge, modloader, optifine, and rei's minimap. When I enable NEI it crashes, when I disable it it runs fine.
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A lot of the mods need to be unzipped, and possibly re-zipped where the class files are. Check to make sure that in the root of the zip file there are the class files. If not un-zip it, find the class files and zip them up, then add that zip into magic launcher.
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It probably won't, because 1.2.4 is a useless update. Just use 1.2.3
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What part of "[1.1] OptiFine" do you not understand? Not only that but the question was answered in the optifine forums hundreds of times. It cannot be updated to weekly until MCP starts updating weekly, and probably not even then because optifine is a lot of work.
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You cannot implement OptiFine on a server because the server does not do any visual rendering. OptiFine only deals with the visual rendering of chunks, only the client does that.
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