• 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from SoZeug



    i got the same problem both with mindcrack and direwolf pack. tried the standard version and ultra version. also tried reinstalling both the mod packs and optifine. also was messing around a bit with ingame optifine settings. but the problem is still there ... the blocks dont seem to be be updated properly in some way ... i dont know


    I am also having this problem with doors, gates, etc.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Quote from Rassilon

    NEI worked fine in 1.2.5, but does nothing in 1.3.2 I placed CodeChickenCore 0.6.0 and NotEnoughItems 1.4.0.0 in .minecraft/coremods, and Forge displays both on the MODS menu. However, once I start a game and call up inventory, it's the usual inventory window. No NEI buttons at all. Was the usage changed?

    And before anyone asks, changing the UI scale does nothing, except make it impossible to see the tiny icons on my 2560x1600 monitor. Did any of the other people who reported this same bug find a solution?


    Did you hit the O key? Sometimes it pops up already closed out and you have to hit O to open it back up.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from Dariadq

    I have the magic launcher installed and it's been great.
    I have modloader and modloaderMP. I'm trying to add the Humans Plus mod (with okutils) and it tells me "no mods found". How can I fix this?
    Any help would be greatly appreciated!

    Thanks, Michelle

    Make sure the class files are in the root of the zip, you're probably supposed to unzip that zip and the mod is somewhere inside.
    Posted in: Minecraft Tools
  • 0

    posted a message on MultiMC 5 [Windows / Linux / Mac]
    Quote from JAndyP

    Hm, I still have MultiMC Version 3.1.1.1, let my try and see if it still works with 3.1.1.2

    Ah yes, creating a new instance crashes it both in 3.1.1.1 and 3.1.1.2. I hadn't noticed that since I had enough instances to go with.

    As a workaround, manually copying an instance and then renaming it in its config file works though.

    Making your first instance is easy if you have a non-modded .minecraft folder:
    go to MultiMC.app/Contents/Resources/instances, then:
    mkdir INSTANCENAME
    cd INSTANCENAME
    touch modlist
    echo "name=INSTANCENAME" > instance.cfg
    mkdir instMods
    cp -a ~/.minecraft .minecraft


    Sorry for the long wait but I can't even get it to run, it isn't that it crashes when I try to press anything, it just wont run.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    I am getting strange errors when pressing any buttons.

    java.lang.NullPointerException: null
    magic.launcher.Q.a(Unknown Source)
    magic.launcher.Q.a(Unknown Source)
    magic.launcher.Q.i(Unknown Source)
    magic.launcher.Q.G(Unknown Source)
    magic.launcher.Q.a(Unknown Source)
    magic.launcher.Z.itemStateChanged(Unknown Source)
    javax.swing.JComboBox.fireItemStateChanged(JComboBox.java:1205)
    javax.swing.JComboBox.selectedItemChanged(JComboBox.java:1262)
    javax.swing.JComboBox.contentsChanged(JComboBox.java:1309)
    javax.swing.AbstractListModel.fireContentsChanged(AbstractListModel.java:100)
    javax.swing.DefaultComboBoxModel.setSelectedItem(DefaultComboBoxModel.java:88)
    javax.swing.JComboBox.setSelectedItem(JComboBox.java:557)
    javax.swing.JComboBox.setSelectedIndex(JComboBox.java:603)
    magic.launcher.Q.a(Unknown Source)
    magic.launcher.MagicLauncher.g(Unknown Source)
    magic.launcher.D.actionPerformed(Unknown Source)
    javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995)
    javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318)
    javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387)
    javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242)
    javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236)
    java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:272)
    java.awt.Component.processMouseEvent(Component.java:6216)
    javax.swing.JComponent.processMouseEvent(JComponent.java:3265)
    java.awt.Component.processEvent(Component.java:5981)
    java.awt.Container.processEvent(Container.java:2041)
    java.awt.Component.dispatchEventImpl(Component.java:4583)
    java.awt.Container.dispatchEventImpl(Container.java:2099)
    java.awt.Component.dispatchEvent(Component.java:4413)
    java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4556)
    java.awt.LightweightDispatcher.processMouseEvent(Container.java:4220)
    java.awt.LightweightDispatcher.dispatchEvent(Container.java:4150)
    java.awt.Container.dispatchEventImpl(Container.java:2085)
    java.awt.Window.dispatchEventImpl(Window.java:2475)
    java.awt.Component.dispatchEvent(Component.java:4413)
    java.awt.EventQueue.dispatchEvent(EventQueue.java:599)
    java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
    java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
    java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
    java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
    java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
    java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

    Any thoughts? It doesn't seem to have any affect on loading mods but it does seem to stop Magic Launcher from showing incompatibilities.
    Posted in: Minecraft Tools
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I've been looking but couldn't find anything, where can I get some HD capes?
    Posted in: Minecraft Mods
  • 0

    posted a message on MultiMC 5 [Windows / Linux / Mac]
    Quote from JAndyP

    I also have Mint 12 and my mono version is 2.10.5, so that can't be the problem. What is the error message when you try the Mac version (because that's the one that works in my case, as I said in earlier posts, unpack it, cd into the MultiMC.app folder and then run "./Contents/MacOS/MultiMC" without the quotes).


    When I run the mac version like you said I get this:

    User@PC:~/Downloads/MultiMC.app$ ./Contents/MacOS/MultiMC
    Operating System: Linux
    Loading settings...
    Detecting Java path.
    Finding Java on Linux...
    Found Java at /usr/bin/java
    Unhandled exception occurred!
    System.TypeLoadException: A type load exception has occurred.
      at MultiMC.Main..ctor () [0x00000] in <filename unknown>:0
      at MultiMC.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
    Dumping error log...


    Error log says this:

    Error report for 4/22/2012 8:04:28 AM
    
    Exception type: System.TypeLoadException
    MultiMC Version: 3.1.1.2
    
    Computer info:
    	Operating System: Linux
    	Runtime: Mono
    
    ---------- BEGIN STACK TRACE ----------
    System.TypeLoadException: A type load exception has occurred.
      at MultiMC.Main..ctor () [0x00000] in <filename unknown>:0
      at MultiMC.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
    ----------- END STACK TRACE -----------

    Posted in: Minecraft Tools
  • 0

    posted a message on MultiMC 5 [Windows / Linux / Mac]
    I have version because that is the latest version in my OS repos, I cannot figure out why it won't upgrade because make continues to fail. If that version is not sufficient to run it I may have to just use Magic Launcher.
    Posted in: Minecraft Tools
  • 0

    posted a message on MultiMC 5 [Windows / Linux / Mac]
    On linux I am getting:

    Blank@PC:~/MultiMC$ mono MultiMC
    Cannot open assembly 'MultiMC': File does not contain valid CIL image.


    I tried using the windows version but only get:

    Exception type: System.TypeLoadException
    MultiMC Version: 3.1.1.0
    
    Computer info:
    	Operating System: Linux
    	Runtime: Mono
    
    ---------- BEGIN STACK TRACE ----------
    System.TypeLoadException: A type load exception has occurred.
      at MultiMC.Main..ctor () [0x00000] in <filename unknown>:0
      at MultiMC.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
    ----------- END STACK TRACE -----------


    Anyone that can assist? I would really like to use this launcher.
    Posted in: Minecraft Tools
  • 0

    posted a message on ChickenBones Mods
    Does anyone know what problem I'm having?


    org.lwjgl.LWJGLException: X Error - disp: 0x816d300 serial: 89 error: BadDrawable (invalid Pixmap or Window parameter) request_code: 136 minor_code: 7
    at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:268)
    at org.lwjgl.opengl.GL11.nglClear(Native Method)
    at org.lwjgl.opengl.GL11.glClear(GL11.java:589)
    at net.minecraft.client.Minecraft.v(Minecraft.java:470)
    at net.minecraft.client.Minecraft.a(Minecraft.java:397)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Thread.java:662)

    I know its NEI because I disabled all mods except forge, modloader, optifine, and rei's minimap. When I enable NEI it crashes, when I disable it it runs fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from smileyfaced

    i havn't seen anybody answer this, i keep getting a "no mods found" status next to equivalent exchange mod, better than wolves mod, and smarter moving mod. i have all the requirements for them. Anybody know how to fix this?


    A lot of the mods need to be unzipped, and possibly re-zipped where the class files are. Check to make sure that in the root of the zip file there are the class files. If not un-zip it, find the class files and zip them up, then add that zip into magic launcher.
    Posted in: Minecraft Tools
  • 0

    posted a message on [API] Minecraft Forge
    Quote from Mablus

    Will Forge be updated for 1.2.4?


    It probably won't, because 1.2.4 is a useless update. Just use 1.2.3
    Posted in: Minecraft Mods
  • 1

    posted a message on snapshot 12w06a optifine compatibility
    Quote from Beaseephus

    Hello all. I am having trouble getting Optifine to run with the newest snapshot 12w06a. Minecraft.exe will launch, but when I hit login the screen goes black. Optifine was working just fine until I installed the recent snapshot. Any ideas as to what is wrong?


    What part of "[1.1] OptiFine" do you not understand? Not only that but the question was answered in the optifine forums hundreds of times. It cannot be updated to weekly until MCP starts updating weekly, and probably not even then because optifine is a lot of work.
    Posted in: Mods Discussion
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Crzain

    Yes, I know what optiFine does. But can it be implemented in the server jar, so that the server can run smoothly.


    You cannot implement OptiFine on a server because the server does not do any visual rendering. OptiFine only deals with the visual rendering of chunks, only the client does that.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Once again great mod :smile.gif: That last update fixed the arms disappearing however now when signs are placed on the wall they are transparent (save the text)

    Posted in: Minecraft Mods
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