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    posted a message on Macro / Keybind Mod

    Unfortunately if you don't manually backup your Macros folder, you're 99% SOL. S'why I keep a backup of that folder.

    Posted in: Minecraft Mods
  • 3

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    when is thre going to be a update for 1.11.2?


    What, you mean you don't have it already?!
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from Mumfrey»

    You mean pull the list contents directly into environment arrays? I don't think that would be too hard to include. I'll look into it.


    If it means I can reference it as per above, yeah that'd be nice, unless there's already another way I can do it :)

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from Mumfrey»


    Make sure you're on the latest version, playsound was broken with custom sounds (though not with regular sounds) on older builds.



    Just realised iDerped... it's changed from mob. to entity.</PicardFacepalm>
    Is it possible that you'd be able to adapt Gorlem's old module that parsed .friends.txt (and whatever else it did, heh) directly into MKM? It'd be super handy. :D

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    Ahh poop, that's probably what it was. Any other way I can do it now I wonder?

    Also, any idea why PLAYSOUND isn't working now? Does it require permissions on servers?

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    Hey lads, LTNP...


    Has the way INDEXOF interacts with the Friends list changed? I'm having trouble with previously working code now not. I'm also having the same problem with PLAYSOUND.


    Example:


    ${
        //Match Friend Joining
        #i = INDEXOF(FRIENDS[],%&jpfn%,%JOINEDPLAYER%)
        IF(#i != -1)
            ACHIEVEMENTGET(%JOINEDPLAYER% Joined!)
            PLAYSOUND(mob.villager.yes)
        ENDIF
    }$
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod

    Do a deeper search.

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Quote from Nitephyre»

    Has anyone else had issues with configs not auto-loading on particular servers? I have one that MacroMod resolves its address as (for example) 127.0.0.1.home.com. (yes, with a full stop at the end). I've found that this seems to trip it up not to load the profile associated with the server when joining. Other servers I have i.e.: minceraft.cool.game or 127.0.0.1 load fine.


    @Mumfrey or @Mart3323 any idea why this could be happening? Even if I name the profile myself, it still defaults to, well, Default Profile. It's a Spigot server if that's helpful.
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    Has anyone else had issues with configs not auto-loading on particular servers? I have one that MacroMod resolves its address as (for example) 127.0.0.1.home.com. (yes, with a full stop at the end). I've found that this seems to trip it up not to load the profile associated with the server when joining. Other servers I have i.e.: minceraft.cool.game or 127.0.0.1 load fine.

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    Thanks Mart, helpful as always. :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Ok, so I'm having a silly issue with my auto detect & mine script. I've probably just done a sloppy job, but it's getting stuck on longer mining time blocks, ie: Sea Lanterns. Autotool.txt has the IF statements for all the different blocks, because I use the list in a few different auto scripts.
    $${
    //Automine
    IF(@automine)
    SETLABEL(@automine,MOUSE3 = Automine)
    UNSET(@automine)
    STOP(prior)
    ELSE
    SET(@automine)
    SETLABEL(@automine,Automine Enabled)
    DO()
    $$<autotool.txt>
    KEY(attack)
    WHILE(@automine)
    ENDIF
    }$$
    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.15 to 1.7.10] - a minimap and worldmap

    You mean you hate running the Liteloader installer and clicking OK (maybe changing which profile to extend from, making it two clicks)? Wow, people these days.

    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)

    It seems my shortcuts file got reset to default upon update. Open it and setup your desired keys again.

    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)

    Is ALT-CLICK (Move all stacks of one item) not working for anyone else in this update?

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Quote from Mart3323»

    But AFK is serverside, they can't read what physical key events are happening on your PC, so why do you need raw key events?
    What's wrong with triggering binds/ingame events such as Key(attack), Key(jump), etc? *confused*
    No idea what that IF statement is about..

    Key(name), KeyDown(name), and KeyUp(name) ARE treated the same as physically pressing the buttons, except they don't cause any out-of-game side-effects and they're not stuck to any control scheme (in fact they work even when the binding has no key associated with it)


    It's an AFK timer. Never mind, it came to me at about 2am anyway so it's all good :)

    Posted in: Minecraft Mods
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