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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    MCEdit 1.6 / 1.7build374 doesn't support "unstitched" texture packs from Minecraft versions 13w02b and onward.
    Posted in: Minecraft Tools
  • 0

    posted a message on [DISCONTINUED] [16x][1.4.2]Barrels and Boxes Texture Pack
    Such a clever texture pack! The stone-slab barrels in particular- brilliant! Every third slab is mindbogglingly satisfying.

    I would like to ask your permission to use selected textures of yours in my custom adventure map. Naturally, you'd be credited from the start. Is that all right?
    Posted in: Resource Packs
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Probably one of my favorite mods ever- if this can be remade later under the new Mod API, it'd be immensely useful to custom mapmakers!
    Posted in: Minecraft Mods
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    posted a message on rsmalec's (retired) Map Reviews
    Quote from rsmalec

    The Obsidian Fortress
    By: Sinathor
    http://www.minecraft...724564-obsidian

    This map was played on the Map Makers After Hours Podcase Stream with Jigarbov and Nirgalbunny

    Review Summary:
    The initial village had a few too many path options and we got very lucky in finding Note 2 so quickly. But overall it was well built. I was disappointed at the end, thinking the map was still in progress - however we later remembered that parts 2 and 3 are already available. I would add the link to part 2 on the final set of signs.


    The note.txt files were a little dated, but the writing was good. I think this map would definitely benefit from an upgrade to written books.
    Posted in: Maps
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    posted a message on BiomeEdit (forked from Minecraft Retro Biomes)
    Quote from Benie

    Yes, I'm using the latest version. Sorry for not stating that before.
    Trying out Version 5 as I speak. Seems to be working OK so far. I'll let you know what happens after it finishes.

    Ok. Back with the results. Did it work? Well... yes and no. And this... this is really weird.
    All Taiga biomes, didn't get physically changed. Still seeing pine trees with snow, frozen rivers, and other stuff. I flew over all the ones plaguing my plans, and did SPC's /biome command to get info of the current biome. And it's saying not one of them got set to Forest. Some got set to Jungle, and others to Plains. Yet as I said, they weren't physically changed.

    And that's not all. All non-Taiga biomes have been changed to other biome names (except for Desert and Ocean). For example, this Forest biome is now set to Jungle. Something must've went horribly wrong when Minecraft converted the map.


    I don't think BiomeEdit alters the terrain at all. It just edits the biomes itself (and therefore the foliage/sky colors and types of mobs that can spawn).
    Posted in: Minecraft Tools
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    posted a message on rsmalec's (retired) Map Reviews
    As requested by Ron, here it is!
    Posted in: Maps
  • 1

    posted a message on BiomeEdit (forked from Minecraft Retro Biomes)
    Here's a video demonstrating the biome changes in Minecraft. Sky has the most visible changes, with black/gray sky instead of the normal blue.
    Posted in: Minecraft Tools
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    posted a message on BiomeEdit (forked from Minecraft Retro Biomes)
    Thank you for this tool! I'm using it on my adventure map- it lets me have areas that don't spawn monsters (like mushroom biomes).
    Posted in: Minecraft Tools
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    posted a message on [WIP] Doomcraft64
    Very cool stuff- and yeah, making terrain.png fit so many textures can be pretty awkward.
    Posted in: Maps Discussion
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    posted a message on Just need a little bit of help
    Singleplayer Commands is good because it contains "WorldEdit", an indispensable tool used in singleplayer and multiplayer to create large builds without having to click your mouse tens of thousands of times. It lets you spawn in arrays and specific geometries of blocks (spheres, cubes, walls). If I remember right, Singleplayer Commands can let you edit spawners now too, though I did that more in MCEdit than SPC.
    Posted in: Maps Discussion
  • 0

    posted a message on Cave Pakour Map
    You need more screenshots with pumpkins on.
    Posted in: Screenshots
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    posted a message on [32x32] [1.4.7] The End is Extremely Nigh/Vanilla! [Over 250,000 Downloads!][Featured on Curse!] NEWLY UPDATED FOR 1.4.7!
    This texture pack is very nice looking! Can't wait to try it out later.
    Posted in: Resource Packs
  • 0

    posted a message on So I decided to recreate Half-Life 2
    Glad to see this is still being worked on! If you need any help with texture editing or making, let me know.
    Posted in: Screenshots
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    posted a message on Aeris Britannia (In Construction)
    This thread was in the Screenshots forum before, until it was moved by a moderator for being only discussion and no pictures. It was never in the Maps forum, as far as I can recall.
    Posted in: Discussion
  • 0

    posted a message on Cepheus Multiverse
    I read that banner as "The Sewer For Everyone".
    Posted in: Screenshots
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