Such a clever texture pack! The stone-slab barrels in particular- brilliant! Every third slab is mindbogglingly satisfying.
I would like to ask your permission to use selected textures of yours in my custom adventure map. Naturally, you'd be credited from the start. Is that all right?
This map was played on the Map Makers After Hours Podcase Stream with Jigarbov and Nirgalbunny
Review Summary:
The initial village had a few too many path options and we got very lucky in finding Note 2 so quickly. But overall it was well built. I was disappointed at the end, thinking the map was still in progress - however we later remembered that parts 2 and 3 are already available. I would add the link to part 2 on the final set of signs.
The note.txt files were a little dated, but the writing was good. I think this map would definitely benefit from an upgrade to written books.
Yes, I'm using the latest version. Sorry for not stating that before.
Trying out Version 5 as I speak. Seems to be working OK so far. I'll let you know what happens after it finishes.
Ok. Back with the results. Did it work? Well... yes and no. And this... this is really weird.
All Taiga biomes, didn't get physically changed. Still seeing pine trees with snow, frozen rivers, and other stuff. I flew over all the ones plaguing my plans, and did SPC's /biome command to get info of the current biome. And it's saying not one of them got set to Forest. Some got set to Jungle, and others to Plains. Yet as I said, they weren't physically changed.
And that's not all. All non-Taiga biomes have been changed to other biome names (except for Desert and Ocean). For example, this Forest biome is now set to Jungle. Something must've went horribly wrong when Minecraft converted the map.
I don't think BiomeEdit alters the terrain at all. It just edits the biomes itself (and therefore the foliage/sky colors and types of mobs that can spawn).
Singleplayer Commands is good because it contains "WorldEdit", an indispensable tool used in singleplayer and multiplayer to create large builds without having to click your mouse tens of thousands of times. It lets you spawn in arrays and specific geometries of blocks (spheres, cubes, walls). If I remember right, Singleplayer Commands can let you edit spawners now too, though I did that more in MCEdit than SPC.
This thread was in the Screenshots forum before, until it was moved by a moderator for being only discussion and no pictures. It was never in the Maps forum, as far as I can recall.
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I would like to ask your permission to use selected textures of yours in my custom adventure map. Naturally, you'd be credited from the start. Is that all right?
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The note.txt files were a little dated, but the writing was good. I think this map would definitely benefit from an upgrade to written books.
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I don't think BiomeEdit alters the terrain at all. It just edits the biomes itself (and therefore the foliage/sky colors and types of mobs that can spawn).
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